HowlVoid Posted September 19, 2024 Share Posted September 19, 2024 Kill FW, can build in atrium. Kill Guardian, can build in labyrinth. *shrug* just makes sense. Make it available once rifts are open even. It's not a restriction that makes sense to exist forever. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/ Share on other sites More sharing options...
goblinball Posted September 19, 2024 Share Posted September 19, 2024 I’m not necessarily against this but I feel like it’d be tough to communicate this to the player. How would someone find out they can build there only after killing those bosses? Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749452 Share on other sites More sharing options...
Kwaik Posted September 19, 2024 Share Posted September 19, 2024 I don't think this is realistic BUT if this were to happen, IMO the most realistic and appropriate scenario would be allowing you to build bridges in these areas after the ruins regenerate (which means after you killed both bosses) Honestly the most practical way for this to actually happen would be to completely remove the restrictions from the game, and then just make the recipe for bridges something that is easily accessible only after AFW is defeated as this indirectly requires you killed both bosses (I've been on Xbox so the wonky patches haven't let me play, so idk how easy the recipe is to get for bridges) Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749455 Share on other sites More sharing options...
Mike23Ua Posted September 19, 2024 Share Posted September 19, 2024 1 hour ago, HowlVoid said: Kill FW, can build in atrium. Kill Guardian, can build in labyrinth. *shrug* just makes sense. Make it available once rifts are open even. It's not a restriction that makes sense to exist forever. MULTIPLAYER Game, This idea would’ve been decent if DST was Single Player.. but it’s not, and unless the game registers only that particular player as being able to do it (like Winona Vine Bridges but for everyone and unlocked once per game session) Then anyone can kill the boss and anyone who hasn’t killed the boss can join that server anyway and take advantage of the bridges someone else built. Besides… isn’t killing the boss supposed to “Reset” the area? I think it’s intended game design to have to go through there every time like that. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749458 Share on other sites More sharing options...
SpookyXy Posted September 19, 2024 Share Posted September 19, 2024 They'd probably sooner add dreadstone bridges that can be placed in those areas instead. They'd probably be immune to earthquakes like the pillars, and can be built longer than 6 tiles. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749461 Share on other sites More sharing options...
HowlVoid Posted September 19, 2024 Author Share Posted September 19, 2024 1 hour ago, goblinball said: I’m not necessarily against this but I feel like it’d be tough to communicate this to the player. How would someone find out they can build there only after killing those bosses? Tbf a lot of things aren't communicated in this game; I forget does the game tell you, you can get to the atrium via tentacles? I think a single quote "a powerful force is keeping me from building here" is sufficient. Or a quote from fw (the red quotes when he speaks) could appear when trying to place "I rule this place". Something like that could work. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749477 Share on other sites More sharing options...
Echsrick Posted September 19, 2024 Share Posted September 19, 2024 question: is there an IN GAME lore reason as to why you cant build a bridge in these areas? because if there is none then it makes no sense of bridge blocking Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749488 Share on other sites More sharing options...
xDarkSoul18x Posted September 19, 2024 Share Posted September 19, 2024 Should have never removed it to begin with. Stop removing fun and sandbox from the game. Let people play how they want. Stop treating the game like some Esport. As if all the die hards aren't just going to rush the ruins and use explorers anyways. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749492 Share on other sites More sharing options...
-Variant Posted September 19, 2024 Share Posted September 19, 2024 3 hours ago, Mike23Ua said: Then anyone can kill the boss and anyone who hasn’t killed the boss can join that server anyway and take advantage of the bridges someone else built. What's wrong with this? That's like... everything in the game, no? You kill Dfly and make a furnace, anyone who joins can go and use said furnace. You clear out the Hounds in the desert, its safe for new players to wander in, you clear out the Ruins, safe there for anyone too. I think being able to place bridges after beating the respective zone boss would be an awesome way to bring it back, and resetting the ruins doesn't step on its toes since it'd still be bringing back the threats to avoid! Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749497 Share on other sites More sharing options...
lowercase skye Posted September 19, 2024 Share Posted September 19, 2024 1 hour ago, Echsrick said: question: is there an IN GAME lore reason as to why you cant build a bridge in these areas? because if there is none then it makes no sense of bridge blocking The implication I get is that, unlike other parts of the cave where there could be either walls or chasms, the atrium and maze are supposed to explicitly have walls, and you can't bridge through those walls. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749503 Share on other sites More sharing options...
Echsrick Posted September 19, 2024 Share Posted September 19, 2024 1 hour ago, finn from human said: The implication I get is that, unlike other parts of the cave where there could be either walls or chasms, the atrium and maze are supposed to explicitly have walls, and you can't bridge through those walls. wich walls? Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749518 Share on other sites More sharing options...
HowlVoid Posted September 19, 2024 Author Share Posted September 19, 2024 1 hour ago, finn from human said: The implication I get is that, unlike other parts of the cave where there could be either walls or chasms, the atrium and maze are supposed to explicitly have walls, and you can't bridge through those walls. Doesn't Charlie's hand appear from the void to open shadow rifts? I have a feeling everything to do with walls underground has been retconned by klei. Or the concept was scrapped in development. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749522 Share on other sites More sharing options...
MasterDos Posted September 20, 2024 Share Posted September 20, 2024 To solve this problem, we need another bridge recipe (or bridge upgrade) that will be created on a shadow pedestal. Or the recipe for creating an "improved bridge" can be knocked out of the Ancient Fuelweaver. In this case, we can get a bridge that will be built in any location of the caves and will not collapse (maybe) Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749531 Share on other sites More sharing options...
DegenerateFurry Posted September 20, 2024 Share Posted September 20, 2024 Honestly, it's stupid that we can't use them in those places anyway. It's more effort to build a bridge than to just get through them normally, so it should be allowed. Klei literally negated the main reason people wanted bridges (as an alternative to voidwalking) by preventing people from placing them in the places people used to use voidwalking to get through. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749537 Share on other sites More sharing options...
HowlVoid Posted September 20, 2024 Author Share Posted September 20, 2024 3 minutes ago, DegenerateFurry said: Honestly, it's stupid that we can't use them in those places anyway. It's more effort to build a bridge than to just get through them normally, so it should be allowed. Klei literally negated the main reason people wanted bridges (as an alternative to voidwalking) by preventing people from placing them in the places people used to use voidwalking to get through. I agree with you but this is probably the best compromise. Even though, yeah it's more work to do so, they probably just don't want people bypassing stuff. If you already beat them once, the restrictions are moot. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749539 Share on other sites More sharing options...
DegenerateFurry Posted September 20, 2024 Share Posted September 20, 2024 38 minutes ago, HowlVoid said: I agree with you but this is probably the best compromise. Even though, yeah it's more work to do so, they probably just don't want people bypassing stuff. If you already beat them once, the restrictions are moot. I like MasterDos's idea of giving us a post-FW bridge that lets us do what bridges frankly should do anyway. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749544 Share on other sites More sharing options...
Bumber64 Posted September 20, 2024 Share Posted September 20, 2024 15 hours ago, HowlVoid said: Even though, yeah it's more work to do so, they probably just don't want people bypassing stuff. (Nobody tell Klei about lazy explorer.) Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749672 Share on other sites More sharing options...
Lovens Posted September 20, 2024 Share Posted September 20, 2024 22 hours ago, goblinball said: I’m not necessarily against this but I feel like it’d be tough to communicate this to the player. How would someone find out they can build there only after killing those bosses? Easy. Make a shadow plinth bridge craft using shadow rift materials. Call it a "nightmare bridge" or whatever. Make it beautiful and expensive, and sturdy enough to not break from earthquakes. Allow only this bridge to be placed in places where the regular one can't go. This way it can only be made after defeating both AG, Shadow Pieces, NM werepig and FW - four main shadow aligned bosses. It would make a lot of sense to have a late game way to go to Atrium repeatedly easier, but to still need to experience it at least once properly. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749679 Share on other sites More sharing options...
ChintzyGnat Posted September 20, 2024 Share Posted September 20, 2024 28 minutes ago, Lovens said: Easy. Make a shadow plinth bridge craft using shadow rift materials. Call it a "nightmare bridge" or whatever. Make it beautiful and expensive, and sturdy enough to not break from earthquakes. Allow only this bridge to be placed in places where the regular one can't go. This way it can only be made after defeating both AG, Shadow Pieces, NM werepig and FW - four main shadow aligned bosses. It would make a lot of sense to have a late game way to go to Atrium repeatedly easier, but to still need to experience it at least once properly. I think it would be cool if near the atrium and labyrinth you see shadow tendrils coming out giving a visual indicator for why normal bridges wouldn't work Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749694 Share on other sites More sharing options...
Uedo Posted September 20, 2024 Share Posted September 20, 2024 bridges are fake, they don't exist. As we all know from lore, there arn't any pits, they're walls. *huff* Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749696 Share on other sites More sharing options...
DegenerateFurry Posted September 20, 2024 Share Posted September 20, 2024 If I had full control over the game, I'd bring back cave walls, remove bridges, and replace them with the ability to make tunnels in the cave walls. There would be no restriction on where you can tunnel to, but you'd need to make supports for the tunnels: wooden supports for the early-game, but earthquakes wear those down, or the pillars we currently have for later on (which'd also have much larger range). If you don't make supports, tunnel tiles would have a chance to collapse during earthquakes and be covered up with a pile of boulders you'd need to use the tunneling tool to break open (and it'd also act as a container for anything that was in that tile when it collapsed). If you're standing under it when it collapses, you get knocked away into a clear tile the way bosses knock you away. Antlion's boulders cause collapses on unsupported tunnels. Of course, it goes without saying that tunnels are different from natural cave terrain, which stays the same as it is now aside from having walls instead of pits. This'd allow you to basically make custom rooms in the caves if you're willing to put in the resources; it'd replace voidwalking with a legitimate alternative that requires far more effort, but allows you to access all the same areas; and it'd be a better aesthetic choice than canonizing the caves having giant pits everywhere. As for Winona's bridge ability? In the caves, it just turns into a temporary tunnel ability, where those rose vines that form the bridge on the surface would instead open up a tunnel several tiles across through the stone, and it goes back to normal after their timer's up. Link to comment https://forums.kleientertainment.com/forums/topic/159843-remove-the-bridge-restrictions-from-the-labyrinth-and-atrium-after-killing-their-respective-boss/#findComment-1749707 Share on other sites More sharing options...
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