Pig and beefalo Posted September 13, 2024 Share Posted September 13, 2024 In short, being repelled when you are riding a beefalo greatly increases the risk that the beefalo will die, and the saddles used for fighting do not prevent repelling are irrational and foolish Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/ Share on other sites More sharing options...
Gashzer Posted September 13, 2024 Share Posted September 13, 2024 I think this is a good downside for the beefalo and should stay. We have really strong beefalo armour now and the ability to revive. Any combat saddle allows you to instant remount after being knocked off as long as you have well fed your ornery before battle. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747675 Share on other sites More sharing options...
DegenerateFurry Posted September 13, 2024 Share Posted September 13, 2024 6 hours ago, Pig and beefalo said: In short, being repelled when you are riding a beefalo greatly increases the risk that the beefalo will die, and the saddles used for fighting do not prevent repelling are irrational and foolish There's already several ways to manage getting knocked off of your beefalo. Here's a list: Just don't get hit by attacks that will dismount you. This is something you should always be trying to do, and the beefalo's high speed should make this relatively easy. Bring a pan flute (or sleepytime stories). This will let you de-aggro your beefalo, put whatever attacked it to sleep, and generally get things back under your control. It's an emergency failsafe. Use a combat-related saddle so you can get back on after being dismounted. If everything else fails, you can always just run away as fast as possible to get your beefalo to warp to you, which automatically gets it out of danger and de-aggros it. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747676 Share on other sites More sharing options...
arubaro Posted September 13, 2024 Share Posted September 13, 2024 Beefalo removes a lot of dangerous mechanics and downsides Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747679 Share on other sites More sharing options...
Captain_Rage Posted September 13, 2024 Share Posted September 13, 2024 37 minutes ago, DegenerateFurry said: If everything else fails, you can always just run away as fast as possible to get your beefalo to warp to you, which automatically gets it out of danger and de-aggros it. Dropping the Beefalo Bell 1-2 screens away from where you expect a dangerous skirmish to occur is also very feasible safety measure. Your Beefalo will head there as soon as you get knocked off and it will almost certainly prevent its demise. All this whine about losing your Beefalo is another classic example of players who are venting their frustration because they haven't figured out the game and they refuse to experiment and hone their judgement in battle. A tame Beefalo is a high-investment approach to fighting. If you don't want to lose it, play on the safe side and leave it out of very risky fights or be prepared to dismount it before it reaches very low HP. Even if you only end up using it for a portion of a big battle it stills provides a substantial benefit, sparing the armor and HP of the player. The whine is most unwarranted. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747694 Share on other sites More sharing options...
00petar00 Posted September 13, 2024 Share Posted September 13, 2024 1 hour ago, Captain_Rage said: Dropping the Beefalo Bell 1-2 screens away from where you expect a dangerous skirmish to occur is also very feasible safety measure. Your Beefalo will head there as soon as you get knocked off and it will almost certainly prevent its demise. All this whine about losing your Beefalo is another classic example of players who are venting their frustration because they haven't figured out the game and they refuse to experiment and hone their judgement in battle. A tame Beefalo is a high-investment approach to fighting. If you don't want to lose it, play on the safe side and leave it out of very risky fights or be prepared to dismount it before it reaches very low HP. Even if you only end up using it for a portion of a big battle it stills provides a substantial benefit, sparing the armor and HP of the player. The whine is most unwarranted. I do understand that taming a rider beefalo is extremely useful and by being careful it won't ever die. The problem is that some of us want beefalo to be more useful for fighting and now almost every boss and even mobs (new nightmare in ruins) are getting ability to knock players off when rift bosses and mobs already have high damage and are very risky to fight with beefalo even without knocking players off. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747712 Share on other sites More sharing options...
Pig and beefalo Posted September 13, 2024 Author Share Posted September 13, 2024 1 hour ago, 00petar00 said: I do understand that taming a rider beefalo is extremely useful and by being careful it won't ever die. The problem is that some of us want beefalo to be more useful for fighting and now almost every boss and even mobs (new nightmare in ruins) are getting ability to knock players off when rift bosses and mobs already have high damage and are very risky to fight with beefalo even without knocking players off. Yes, especially during the nightmare cycle of ruins, you can easily fall into the middle of all kinds of clockwork creatures, and leaving a trail of nightmares behind you, It makes me feel like a joke about the damage reduction of my beefalo saddle. Later in the game, and after getting a good saddle, I didn't want to have to fight bosses and various monsters and be so passive, as usable as a jar opened and dropped to the ground, but always unpleasant Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747719 Share on other sites More sharing options...
SilverSpoon Posted September 13, 2024 Share Posted September 13, 2024 5 hours ago, Captain_Rage said: All this whine about losing your Beefalo is another classic example of players who are venting their frustration because they haven't figured out the game and they refuse to experiment and hone their judgement in battle. Jerk. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747771 Share on other sites More sharing options...
grm9 Posted September 13, 2024 Share Posted September 13, 2024 5 hours ago, 00petar00 said: rift bosses and mobs already have high damage and are very risky to fight with beefalo even without knocking players off 2024-09-13 17-32-35.mp4 some one also posted tanking mutated varg on a beefalo i think Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747810 Share on other sites More sharing options...
Mysterious box Posted September 13, 2024 Share Posted September 13, 2024 Honestly after messing with the new beefalo gear more I don't think it needs the ability to prevent you being knocked off. The beefalo is already the safest way to fight so countering it with the knockback if your not fighting carefully is a fair punishment but if a change needs to be made I think a better idea would be to allow the player to ring the bell to calm and call the beefalo to them. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747875 Share on other sites More sharing options...
Captain_Rage Posted September 13, 2024 Share Posted September 13, 2024 52 minutes ago, Mysterious box said: Honestly after messing with the new beefalo gear more I don't think it needs the ability to prevent you being knocked off. The beefalo is already the safest way to fight so countering it with the knockback if your not fighting carefully is a fair punishment but if a change needs to be made I think a better idea would be to allow the player to ring the bell to calm and call the beefalo to them. ... like dropping the bell one screen away before engaging in battle. Every relevant mechanic for not losing your Beefalo is in the game already. The rest is up to the player. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747889 Share on other sites More sharing options...
Pig and beefalo Posted September 14, 2024 Author Share Posted September 14, 2024 11 hours ago, grm9 said: 2024-09-13 17-32-35.mp4 14.92 MB · 0 downloads some one also posted tanking mutated varg on a beefalo i think Yes, this saddle is really good for general attacks, there's no denying that, but for attacks with repulsions, this saddle is no different than any other saddle, riding the bull saves the character a lot of equipment position, but also increases the risk of the character accidentally landing, and I think most people don't want to have a lot of armor on them when riding the bull, For example, the head position is often equipped with the Enlightened Crown to increase the attack, or save the durability of equipment with special effects such as the queen bee hat and bone helmet, or the eyeball umbrella and horn hat to resist extreme environments; The body position is basically used to equip the backpack or various amulets; The hand position provides the light source and so on, so when fighting, we often refresh the riding time by repeatedly riding the bull to prevent falling, which is controllable, while the repulse is unpredictable, which will easily disrupt our fighting rhythm. Klei provides such an excellent bull saddle, but it leaves a very disgusting disadvantage, I don't understand what the meaning of this is. If a cow has 60% defense, what about resisting repelling? Now a rabbit could kick my ass!! If I wanted to, I could have done all the fighting with better equipment long before I got the saddle. Training a cow is just for fun and a better game experience, not to experience the feeling of flying. If Klei really likes repelling so much, wouldn't it be more challenging to add repelling properties to various bosses and monsters? Then all we need is a fast bull for our journey, and why have such a magnificent saddle? Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747937 Share on other sites More sharing options...
00petar00 Posted September 14, 2024 Share Posted September 14, 2024 14 hours ago, grm9 said: 2024-09-13 17-32-35.mp4 14.92 MB · 0 downloads some one also posted tanking mutated varg on a beefalo i think I know that new saddle is decent but I'd prefer If it was weaker but had knockback resistance. Crystal deerclops and possessed varg are the easy part, lets see you try something similar to armored bearger. Also this is not really worth doing when crystal deerclops isn't difficult to kill, you wasted 88 hp, so while it is extremely easy to stand in one place its not like you are not paying anything and this has more to do with beefalo hp and new saddle. So instead of getting knockback resistance we get a tanky beefalo that will dominate everything that can't knock players off. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1747950 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 11 hours ago, 00petar00 said: I know that new saddle is decent but I'd prefer If it was weaker but had knockback resistance. Crystal deerclops and possessed varg are the easy part, lets see you try something similar to armored bearger. Also this is not really worth doing when crystal deerclops isn't difficult to kill, you wasted 88 hp, so while it is extremely easy to stand in one place its not like you are not paying anything and this has more to do with beefalo hp and new saddle. So instead of getting knockback resistance we get a tanky beefalo that will dominate everything that can't knock players off. Think at that point the saddle would need more of a downside than just lowered damage reduction since the mechanic of getting knocked off the beefalo seems to have been added to punish not being careful with the beefalo during combat. My proposed solution would be to make another saddle that instead makes your beefalo take greatly increased damage from combat but makes it so you can't be knocked off. That way the punishment switches from being buckled to you beefalo dying easily for not being careful still keeping the intended consequence for people who trust their ability to keep their beefalo alive but struggle with dodging knockback attacks. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748117 Share on other sites More sharing options...
Pig and beefalo Posted September 14, 2024 Author Share Posted September 14, 2024 5 hours ago, Mysterious box said: Think at that point the saddle would need more of a downside than just lowered damage reduction since the mechanic of getting knocked off the beefalo seems to have been added to punish not being careful with the beefalo during combat. My proposed solution would be to make another saddle that instead makes your beefalo take greatly increased damage from combat but makes it so you can't be knocked off. That way the punishment switches from being buckled to you beefalo dying easily for not being careful still keeping the intended consequence for people who trust their ability to keep their beefalo alive but struggle with dodging knockback attacks. Well, if that's the case, then I'd rather not train beefalo to fight, it's a thankless task Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748220 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 12 minutes ago, Pig and beefalo said: Well, if that's the case, then I'd rather not train beefalo to fight, it's a thankless task I mean it's a massive hp buffer for most fights with high natural regeneration rate and movement speed. Even in fights with knockback it still can take plenty of hits for you if you avoid the attacks that blow you back. Even if nothing changes the advantages still far outweigh the downsides. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748224 Share on other sites More sharing options...
Pig and beefalo Posted September 15, 2024 Author Share Posted September 15, 2024 3 hours ago, Mysterious box said: I mean it's a massive hp buffer for most fights with high natural regeneration rate and movement speed. Even in fights with knockback it still can take plenty of hits for you if you avoid the attacks that blow you back. Even if nothing changes the advantages still far outweigh the downsides. I think the situation before the jar was opened and dropped to the ground is similar to the situation now when the bull riding is repelled. If it is not fixed, the function of the jar still exists, like the Polar Bearger Bin, which extends the shelf life of food by twenty times. This does not disappear because the jar is opened and dropped to the ground, but the flaw is still fixed, because we are playing the game, not torturing ourselves Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748262 Share on other sites More sharing options...
00petar00 Posted September 15, 2024 Share Posted September 15, 2024 12 hours ago, Mysterious box said: Think at that point the saddle would need more of a downside than just lowered damage reduction since the mechanic of getting knocked off the beefalo seems to have been added to punish not being careful with the beefalo during combat. My proposed solution would be to make another saddle that instead makes your beefalo take greatly increased damage from combat but makes it so you can't be knocked off. That way the punishment switches from being buckled to you beefalo dying easily for not being careful still keeping the intended consequence for people who trust their ability to keep their beefalo alive but struggle with dodging knockback attacks. That would be terrible and no one would want to use a saddle that gives nothing besides knockback and has a negative so that beefalo takes more damage when you use it. The point is that knocking attacks while can be dodged on the rare occasion it can happen depending on lag or players making a mistake but why would anyone use a saddle like that over the new one that gives massive damage,armor and speed with additional planar resistance? New bell can have damage and armor bonuses cut by 20-30% or more and have resistance to knocking players off. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748286 Share on other sites More sharing options...
arubaro Posted September 15, 2024 Share Posted September 15, 2024 28 minutes ago, 00petar00 said: New bell can have damage and armor bonuses cut by 20-30% or more and have resistance to knocking players off. The saddle already gives armor and makes no sense to remove the knockback when was added as a downside for using beefalos (and makes no sense to give that to the bell) Maybe klei can release a saddle without any perks and the same speed than the default one with knockback resistance for those who think that beefalos dont give enough free advantages Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748298 Share on other sites More sharing options...
Pig and beefalo Posted September 15, 2024 Author Share Posted September 15, 2024 58 minutes ago, arubaro said: The saddle already gives armor and makes no sense to remove the knockback when was added as a downside for using beefalos (and makes no sense to give that to the bell) Maybe klei can release a saddle without any perks and the same speed than the default one with knockback resistance for those who think that beefalos dont give enough free advantages If a saddle as sturdy as the Nightmare Saddle could not prevent repulsion, was the solution to the new saddle to tie characters to beefalo with ropes? Why torture yourself? Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748310 Share on other sites More sharing options...
Kevinnator Posted September 15, 2024 Share Posted September 15, 2024 So you know how Walter has a mechanic where he only gets knocked off of Woby if he takes too mcuh damage in a short time? Something similar could be done with the Beefalo. If the player is wearing armour that gives knockback resistance (like Wigfrid's commander helmet or marble armour), they could have it be able for the player to take like 1 or 2 hits without getting knocked off. Although despite being a Beefalo user, I do agree that getting knocked off is a downside that is necessary to them so you play more carefully. They can carry you through a lot once tamed and are much cheaper to maintain than armour and weapons. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748325 Share on other sites More sharing options...
cropo Posted September 15, 2024 Share Posted September 15, 2024 Beefalo are never really worth it in combat imo. The only time they can be reliably used is if you were already good enough to no-hit the boss you were fighting anyway, it's just extra risk involved. Only thing I use beefalo for is moving chess pieces and sanctum parts; sometimes I'll even just swap to Walter and just use Woby to do that. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748336 Share on other sites More sharing options...
Mysterious box Posted September 15, 2024 Share Posted September 15, 2024 6 hours ago, 00petar00 said: That would be terrible and no one would want to use a saddle that gives nothing besides knockback and has a negative so that beefalo takes more damage when you use it. The point is that knocking attacks while can be dodged on the rare occasion it can happen depending on lag or players making a mistake but why would anyone use a saddle like that over the new one that gives massive damage,armor and speed with additional planar resistance? New bell can have damage and armor bonuses cut by 20-30% or more and have resistance to knocking players off. It can't because the whole idea of the knockback mechanic is to punish players for failing to kite i.e. preventing tanking in these scenarios making a saddling just ignore knockback completely defeats the purpose of the mechanic. Edit: Thinking more on it perhaps a nice compromise would be that the saddle allows you to take 2 knockback attacks but the counter never resets until you dismount. It gives you a additional buffer but still add weight to dodging if you don't want to extend the fight. 5 hours ago, Pig and beefalo said: If a saddle as sturdy as the Nightmare Saddle could not prevent repulsion, was the solution to the new saddle to tie characters to beefalo with ropes? Why torture yourself? If it would the saddle itself would need nerfed since it gives too much advantage in it's current state to also be given knockback resist on top of it. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748368 Share on other sites More sharing options...
Pig and beefalo Posted September 15, 2024 Author Share Posted September 15, 2024 In my opinion, a good game mechanic is one that allows the player to have more choices as the game progresses, and to gain a sense of accomplishment and fun while playing, rather than passively accepting a painful experience. Domesticated beefalo is designed to enhance the gaming experience by making it safer and more enjoyable to deal with monsters. But since the Planar Entity came along, fewer people have used beefalo for combat. Now we've finally got a gorgeous saddle, only to be beaten back by a rabbit. High defense? A planar attack? They mean nothing when you're beaten back, and it's a sad story if you don't have any armor on you. Why do we have to fight so hard? If I had armor and weapons, I wouldn't need beefalo to fight, I'd just need it to go fast. Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748371 Share on other sites More sharing options...
xDarkSoul18x Posted September 15, 2024 Share Posted September 15, 2024 I love beefalos Link to comment https://forums.kleientertainment.com/forums/topic/159673-we-need-a-way-to-prevent-being-repelled-while-riding-a-beefalo/#findComment-1748440 Share on other sites More sharing options...
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