Frosty_Mentos Posted September 7, 2024 Share Posted September 7, 2024 Many could say we value goats for the jelly, horns, occasionally milk and them being a decent source of meat, but beefalo being bigger source of meat and enough wool to decorate bases for years to come. I kind of just had an idea if we were to separate one or two herd members from either goats or beefalo and we could set up saltlicks so they create their own herd? Issue has been with moving goats for forever now, that we had to use very patience requiring methods of pushing and resetting it's spawnpoints, we got a solution of also getting new goat herds via rain in oasis but that's only been found half reliable for that each oasis isn't equal in size and can result in barely ever getting a goat herd. Beefalo has a weirder method of needing beefalo bell to push one down the caves, then up, and it would make it's own herd. I don't think that's a bad idea and it's a nice way to actually be able to use game mechanics to make more of them, but there's not really any other easier or better way to do. So, Klei, to make things easy as it should have been a solution for forever ago now - saltlicks should be more relevant in simple ranching. We can use bosses to cut down on herds or other powerful methods to kill many off or farm them, but I'd also would wish to have beefalo and goats be more straight forward and easier to manage in order to make new herds to gather meat and other precious resources from these animals later once that time comes. We got fences, walls, gates already enough to keep them in, we just need them to reproduce and that's it. Might also bring a use for telelocator, considering it would be easier to use it for creating those herds be transfering them in quick use of a staff to the place where anyone would base. Link to comment https://forums.kleientertainment.com/forums/topic/159560-herd-separation-and-and-creation-of-herds/ Share on other sites More sharing options...
BezKa Posted September 7, 2024 Share Posted September 7, 2024 Who needs to take a beef to the caves? Just bell it and move it two screens away. Works just as well. If you don't want to use a bell, feed one, saddle it up, ride it a couple of screens away and leave it there. It's not really complicated but I'm neutral on adding other ways to achieve the goal. Link to comment https://forums.kleientertainment.com/forums/topic/159560-herd-separation-and-and-creation-of-herds/#findComment-1746410 Share on other sites More sharing options...
Tranoze Posted September 7, 2024 Share Posted September 7, 2024 8 minutes ago, BezKa said: Just bell it and move it two screens away. Works just as well. Nah doesnt work. Beef can move to new place, but it's herd still remain where you picked it. Only relog (either by travel to cave between shards, or log out / log in with bell) can instantly renew a herd for the beef. Just simply move it with bell will just make all new beef spawned slowly walk back to their original spawn location. 25 minutes ago, Frosty_Mentos said: I kind of just had an idea if we were to separate one or two herd members from either goats or beefalo and we could set up saltlicks so they create their own herd? Herd of animal is quite a strong resource to have, and way to easily split it into two is too cheap for how much resource one herd (especially goat) can give you, create unfair situation where you can just split goat when game designed that you need to hunt goat in spring if you want new herd. I think it is fair for current herd mechanic, as strong herd as goat need you to spend time to actually make new herds, while weaker herd like beefalo need less effort to duplicate. 37 minutes ago, Frosty_Mentos said: but beefalo being bigger source of meat and enough wool to decorate bases for years to come. Beefalo is kinda bad source of meat, compare to pig houses in moonstorm, or bunny houses. Beef took too long to respawn, become dangerous in spring, and took too much space to make sure 2 herd wont merge. For decoration purpose, i think it ok to mass farm wool, just like you can mass farm ferns for decoration pot. People need **** tons of resources for decoration and they dont break any mechanic of the game. Link to comment https://forums.kleientertainment.com/forums/topic/159560-herd-separation-and-and-creation-of-herds/#findComment-1746411 Share on other sites More sharing options...
DegenerateFurry Posted September 7, 2024 Share Posted September 7, 2024 I think the compromise here with Voltgoat herding should be making it so that telelocating one will cause it to start a new herd at its arrival spot. Being able to telelocate something requires a whole bunch of purple gems and a shadow manipulator, so that feels like a fair amount of resource investment to make up for all the time investment you're saving on. Link to comment https://forums.kleientertainment.com/forums/topic/159560-herd-separation-and-and-creation-of-herds/#findComment-1746443 Share on other sites More sharing options...
Frosty_Mentos Posted September 9, 2024 Author Share Posted September 9, 2024 On 9/7/2024 at 9:39 PM, DegenerateFurry said: I think the compromise here with Voltgoat herding should be making it so that telelocating one will cause it to start a new herd at its arrival spot. Being able to telelocate something requires a whole bunch of purple gems and a shadow manipulator, so that feels like a fair amount of resource investment to make up for all the time investment you're saving on. This would work imo too. It probably shouldn't bother anyone what later game with this stuff considering that food will be super abundant and there's already early game ways to get all of that regardless. Just having nice ways to farm normal meat more often is nice of it's own. Link to comment https://forums.kleientertainment.com/forums/topic/159560-herd-separation-and-and-creation-of-herds/#findComment-1746671 Share on other sites More sharing options...
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