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Dreadstone beefalo bell rework (and small saddle change)


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Hello fellow beefalo riders!

With the current beta and the hotfixes so far , i've seen some issues with the new bonding bell, these being:

- Materials cost (mostly adding up a new item to the cost)

- Losing bonding upon reviving

- Revival cost (on player itself)

- Item breaks after revival

My main problem would be the losing bond problem upon reviving , if you're in the middle of a fight (E.G Armored bearger) Where the boss hardly loses agro on the player, and attempt to revive your beefalo , it will wander freely since you lose the bonding on it , laving your beefalo in more danger and beign the easiert target to be killed again (and now for good).

 

My solution and suggestion would be:

(Whole reworked bell)

Bonding with this new bell takes 50 hp from you (or max health) maybe some sanity along the way, working similarily as the meat effigy , and with it guarantees your beefalo revival. When reviving your beefalo, it  breaks into a normal bell but still bonded  ,  (or loses the bond but remains as the new bell ,  and with it , requires all the revival cost again but you get back another revival)

 

(Alternative keeping the bell mechanics as they are rn)
- Changing the crafting recipe to include the original bonding bell.


- Upon reviving your beefalo, the bell turns back into a normal bell, that way keeping the bonding on your beef and with it following you in case of a tactical retreat.

- Reviving cost rework, removing or reducing the health penalty to just 25% instead of 50% keeping the same sanity drain cost. Or simply making the same mechanic as with the telltale heart , requiring actual health drain rather than max health, either (50 Hp) or something around those lines.

 

I really like how the shadow atriums are the caves equivalent of spark arks, and finally giving some use to the many hearts that you could get from shadow pieces, so i'd leave it like that, i just really think if this is planned to be the endgame beefalo stuff, it should be worth the cost and actually be meaningful to preserve the life of your beefalo as long as you pay the price of revival.

 

While we are on the beefalo topic... A small change for the new shadow saddle would be apreciated:

- Please add knockback resistance to the saddle , (maybe even dealing some damage to the rider in exchange if you want to make it fair)

 

I'd really appreciate if you could give the beefalo rift stuff another look and take into consideration some of these points. 

Any feedback and suggestions that complement this thread are more than welcome! :wickerbottomthanks:

 

I want to be able to start the new bonding bell with a Telltale Heart or a Life Giving Amulet without losing the binding information.
Damage the rider - or let the rider share some of the damage should be appropriate, so that some of the armor can also be used during the ride.

:wilson_lightbulb:

4 hours ago, Pep61 said:

My main problem would be the losing bond problem upon reviving , if you're in the middle of a fight (E.G Armored bearger) Where the boss hardly loses agro on the player, and attempt to revive your beefalo , it will wander freely since you lose the bonding on it , laving your beefalo in more danger and beign the easiert target to be killed again (and now for good).

I feel like you're meant to use the gloombell AFTER the danger has passed, and not mid-fight, because of the massive blow to your sanity and max health (along with putting your beefalo in danger like you mentioned).

2 minutes ago, chirsg said:

I can't believe criticism is coming for the best part about the update and not everything else.

Hey, Every other thread is about everything wrong with the update, leave me be :wilson_ecstatic:

 

Plus I already made some threads about the rest of stuff that could be heavily improved.

Agree, since it was showed i was worry about how you lose the bond with your beefalo. If you revive them in the caves you would need to waste time crafting a new bell to make them leave (imagine if you dont have a cave base)

Also agree that the heal penalty should be when you bound it and not after you revive it. And make it so you cant remove the penalty with booster shots. Makes no sense that beefalos removes downsides plus having the new saddle and being able to revive them when maxwell exists

4 minutes ago, Pep61 said:

Hey, Every other thread is about everything wrong with the update, leave me be :wilson_ecstatic:

 

Plus I already made some threads about the rest of stuff that could be heavily improved.

Think of it as insurance in a sense. Your beefalo should not be dying.

But it's good to have a fallback for when it does happen. No player is going to be perfect, unless they adhere to a system of pedantics that strips away all the fun from the game. 

 

It's natural that there should be a cost outside of rolling back incessantly

The sum of all the parts required to revive a beefalo are renewable anyway. Max health, sanity and components of the void bell.

 

 

If your beefalo dies, there shouldn't be an outright demand to revive instantly. It's about problem solving. Your beefalo dying is most certainly a problem that is begging to be solved and reviving haphazardly is a foolhardy step.

This new bell just guarantees that already experienced players won't lose their beefalo because they made one mistake but won't be useful to players that are new to beefalo taming. To me this is the biggest issue with beefalo taming, it is such a long process that no one wants to lose beefalo on death so it is going to result in a rollback and this bell doesn't really solve it for most players.

Knockback resistance is what I really want and this would elevate beefalo fighting to be as good as it needs to be for post rifts.

I would love the bell to degrade to the basic version when used and also have the basic bell as a part of the craft. It makes a lot of sense and would help to bring your beefalo with you if it happened to die in a far away corner of the map with no access to regular bell materials (Atrium or Moon Quay). 

16 hours ago, 00petar00 said:

This new bell just guarantees that already experienced players won't lose their beefalo because they made one mistake but won't be useful to players that are new to beefalo taming. To me this is the biggest issue with beefalo taming, it is such a long process that no one wants to lose beefalo on death so it is going to result in a rollback and this bell doesn't really solve it for most players.

Knockback resistance is what I really want and this would elevate beefalo fighting to be as good as it needs to be for post rifts.

Well, if someone is new to beefalo taming in the first place, and they manage to -

  1. Find a beefalo and bind to it with a bell
  2. has gone through the entire process to tame one
  3. has killed fuel weaver and the shadow trio a second time
  4. combated the various dangers to acquire the crafting station needed to even build the saddle of 60 percent Dmg reduction (with additional planar) or the bell in the first place.

- they probably have learned a thing or two just to get to that point.

I do agree with you this isn't much help to people who are new to the taming process, but if they are still so new to taming beefalo in the first place, they probably are not killing fuelweaver. Most of the game (without other sources of information outside the gamespace) is the player trying things, failing or succeeding based off what they learned or what they understand about the game. To be completely fair, this is a late game geared item, I don't think this was ever going to be something aimed at newer players or necessarily designed with them in mind. It's just a precautionary item seeing as how beefalo are a time sink, and you can't just rebuild them like and alch that got smashed or a crockpot that caught flame.

I'll give you this though, Knockback resistance would be fantastic, or something like a knockback grace period where the first 1-2 hits within a set time frame would not apply knockback. Heck, it feels like knockback is the number one cause of beefalo deaths, with the second being tentacles or over zealous riders.  

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