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Stone Bridges: Expanded. Backed by historical precedent.


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Pons Sublicius. A very early example of an ancient beam bridge that spanned across the Tiber River in ancient Rome around 700 A.D.

How a beam bridge works is the space one would traverse on is known as the beam and is supported by "piers" as it were.

A bridge that can be considered a variety of beam bridge, at it's most rudimentary form is known as the clapper bridge, seen below

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It can be fair to speculate something like this would have been built long before the times of the Pons Sublicius. 

 

The ancient greeks actually got the beam bridge idea from nature when a tree had fallen across a river and was supported by it's branches making contact with the floor which gave it stability.

 

 

In modern times, beam bridges are known for being exceptionally long, given how simple the design is. One example being the 5km Yolo Causeway bridge in California and the whopping 40km Lake Ponchartrain Causeway in Louisiana. 

I doubt the caves network ever spans 40km, and even if it did, a beam bridge could logically be made. 

 

While beam bridges are in construction, a segment is built one at a time. It's not unusual for one to see stoppages which pretty much look like giant ramps, not unusual to see if quintessential action films. 

For late game construction, it would be great to have, because with the loss of voidwalking, traversing through the caves is very hostile and within the context of gameplay, your precious spelunker bridge is completely outclassed by a walking stick with an orange gem fixed atop it.

 

 

I know I won't be building a wooden bridge for a litany of reasons including my distaste for it's design, it's lackluster performance and quite frankly, it's fragility without establishing a structure costing around 46 rocks and an additional 2 boards.

 

We should get stone bridges for what we lost. Make each segment be as expensive as you want it to be. 40 dreadstone and 40 thulecite for all I care.

We don't have teleportation in the caves, we don't have void walking anymore, and thanks for that, because those who got their way to get void walking removed have been nothing but boastful and petty towards those who utilized it. 

 

Having this as a replacement may even serve to be better than voidwalking, as it would expand on building and expression. 

 

There isn't a good reason to exclude this. 

Ancient Romans and Greeks did not have bottomless pits that teleport you to land when you fall into them as a building concern.

Look, if you want to advocate for stone bridges that's fine. But there are goods reasons to exclude it. You can argue against them without saying they don't exist.

On the side of art as well as functionality, what good reasons are there to not have bridges made of stone? Can't say I can think of many that seem that obvious so please educate me on the matter. 

I will admit, I applaud the desire to have stone bridges but I can only really be on board if the supposed stone bridges themselves actually serve a functionality that the wooden ones can't. (otherwise it would feel akin to a skin for turf or a boat rather then something special of its own design)

I’m not convinced your historical precedent applies within the context of underground passages. As stated above, beam bridges seem like an impractical choice for crossing a bottomless cavern.

Regardless, I’d rather wait to see how the wooden bridges are adjusted before deeming the need for a replacement.

Honestly just up the range and make stone bridges a skin imo

6 hours ago, chirsg said:

we don't have void walking anymore, and thanks for that, because those who got their way to get void walking removed have been nothing but boastful and petty towards those who utilized it

Also, I don't Ive seen anyone acting like this. 

8 hours ago, ZeRoboButler said:

On the side of art as well as functionality, what good reasons are there to not have bridges made of stone? Can't say I can think of many that seem that obvious so please educate me on the matter. 

I will admit, I applaud the desire to have stone bridges but I can only really be on board if the supposed stone bridges themselves actually serve a functionality that the wooden ones can't. (otherwise it would feel akin to a skin for turf or a boat rather then something special of its own design)

Your formatting sucks. If not for the amendment you made at the end, it looked like you agreed with the post. Basically they'd be underground docks, They wouldn't need to "link" two ends together, but it would be silly if they didn't.

My endgame traversal relied on voidwalking since my 12000 day cave gen sucks. 

Oh, and not just that, it's for the sake of making the world look better. Stone bridges would function better than voidwalking because it would give you freedom to build and create makeshift "houses" 

 

Some idiot told me a lie that there was a file for hamlet interiors in the in game files, and since we've determined that's dishonest BS, stone bridges are the closest we'll get.

 

5 hours ago, Fish boy said:

Honestly just up the range and make stone bridges a skin imo

 

"Make it a skin"

That's stupid, first of all. You're not supposed solve problems by spending money on things to make them look better.

Second of all, MANY people have been asking for skins for other things that are either really ugly, ala dreadstone helmet, and things that have thematic sense to have a skin like a hedge for hay walls. 

And thirdly, it's greedy. It is absolutely greedy. This is coming from someone who has bought tons of skins. 

 

Also, you act like because you haven't seen people behaving petty that it doesn't happen. 

6 hours ago, YouKnowWho said:

bottomless cavern.

No such thing

 

5 minutes ago, chirsg said:

That's stupid, first of all. You're not supposed solve problems by spending money on things to make them look better.

make it a skin you get by login in before the next update. There, stupidity solved :thumbsup:

Spoiler

Chill out :s

7 hours ago, chirsg said:

 

And thirdly, it's greedy. It is absolutely greedy. This is coming from someone who has bought tons of skins. 

getting 2 copies for one purchase on steam? commonly on sale? literally not even needing to spend any real money on skins? near every update giving spools/klei points? im sorry but you're just plain wrong. zero real money transactions are needed for ANY skin aside from the merchandise skins. and even so, on steam marketplace atleast you can get 1300 spools for the cost of a candy bar.

Even if i do partially agree that they do look a bitt odd, theyre kinda are meant to look a bit primitive. wickerbottom comments on it. if you're really gonna complain this much then just like, dont use them. it doesnt seem to be doing good for you. 

not continuing this

Caves seem to have bottomless chasm and a ceiling. We don't know anything that's going on in the void and outside of the surface map, I doubt we would have anything structurally stable to last proper there.

Rocks are very heavy so they need foundation to ram onto something. you can't build something that has no foundation, you can keep tossing rocks into the void but it'll keep falling and disappear forever if we go by the game's logic. So filling gaps won't do either.

Hanging onto a ceiling makes most sense and hanging bridge like the one we have both has logic based on that there's support coming from above plus pillars help that, secondly that there's no other option without extensive amount of labor. Pillars already require quite a bit of labor to set up, but they have foundation to build on top of.

You ask for such funny things yet you have little to no architect logic put into those ideas.

Simple thing about regular things characters make being to look bad because it's for practical purpose in survival and gameplay setting. Skins spoiled with great visuals because those are just skins. They don't reflect on real survivor experiences and ways they make things because why put extra detail and time into armor when you can just slap the piece of rock or metal onto yourself and be protected quite well? Skins are just alternative versions of those things, visuals at best. They don't reflect on gameplay.

Almost everything in the game is made from practical idea over overcomplicated design. End Table is probably some Charlie magic to make visuals look prettier with golden trims and all, but that's really it. Unless they get Charlie's hand in some design choices, survivors themselves don't care for pretty things most of the time.

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