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We need a way to access the atrium that isn't tedious


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For those who have missed the dev stream, pitfall mechanics were added to the void in the cave in favor of bringing bridge mechanics to the caves, and actual bridges we can craft.

While bridges sound cool on paper and I really like the idea of them, it looks like they will fail to reach the atrium, like, 99% of the time. And even when you have a lazy explorer, some atrium mazes tend to spawn outside of the teleport range.

This feels like too intrusive of a change without actually bringing a solution to the actual problem, which is how tedious it is to 1) locate the atrium and 2) get to the atrium. I know Vito said that he would talk to the developer team to discuss this, but I just wanted this thread to be out there so that the issue doesn't get forgotten or delayed too much.

Just now, Wormboi said:

I agree void walking was never the problem

Well before people come here to discuss this, I would prefer very much if this thread stayed on the topic of locating and accessing atrium and not whether void strats should be patched or not. Let's discuss that somewhere else instead pretty please.

At the end of the stream it was stated that it will be brought up with other devs. So the main issue, i think at least is with Traversing the Atrium once it is cleared out. Having to equip and unequip the nightmare amulet to get through the pillars is a pain if you do it regularly. Maybe once you place the key into the portal all pillars are lowered forever, or at the very least while the key is in the portal. That way assuming there are no enemies, you can walk around freely without equipping and unequipping the amulet every single time.

I also hope the tentapillar that connects to the atrium just has a subtle dreadstone lining instead of the base rocks so you know which one is which without having to label it using a Gemed Moonstone.

13 minutes ago, Wormboi said:

 I feel like this will uproar that stuff like FW cheese getting patch had.

Ohhhh it will. You bet it will explode like thousands of nuclear bombs. Prepare yourself and some popcorns, the forum will burn. 

20 minutes ago, Wormboi said:

I agree void walking was never the problem, its atrium thats a pain to locate. I feel like this will uproar that stuff like FW cheese getting patch had.

It wasn't a case of Void walking being a issue it was a case where void walking held back game design so they made a choice to remove it in favor of adding new more widely accessible traversal options I mentioned this would likely happen previously. While I do agree this was a controversial change adding bridges over void walking was definitely a net positive for the average player even if it was a straight up loss for people who knew how to do it.

On the bright side the devs said they're going to be looking into how to make finding the atrium easier and I think the best way would probably be to add it on as a additional feature to the thulecite medallion.

23 minutes ago, mr. brj said:

Well before people come here to discuss this, I would prefer very much if this thread stayed on the topic of locating and accessing atrium and not whether void strats should be patched or not. Let's discuss that somewhere else instead pretty please.

no

Now that I think about it, do we really need the atrium to be a disconnected island anymore? The team has already added unique mechanics over the past couple of years, why not make the atrium a connected biome and block its entrance in some way?

1 minute ago, Mysterious box said:

they made a choice to remove it in favor of adding new more widely accessible

No. they took away void walking in lieu of an infinitely inferior method of traversing the caves. Infinitely. 

3 segments of bridge that are destructible via earthquakes?

 

WOW. We're so spoiled

Just now, chirsg said:

No. they took away void walking in lieu of an infinitely inferior method of traversing the caves. Infinitely. 

3 segments of bridge that are destructible via earthquakes?

 

WOW. We're so spoiled

Cool now ask yourself how many newer and casual players were using void walking.

Just now, chirsg said:

No. they took away void walking in lieu of an infinitely inferior method of traversing the caves. Infinitely. 

3 segments of bridge that are destructible via earthquakes?

 

WOW. We're so spoiled

I feel the bridge should just work the same way docks do and not be destroy by earthquakes

2 minutes ago, Mysterious box said:

Cool now ask yourself how many newer and casual players were using void walking.

That has nothing to do with anything. Newer and casual players wouldn't venture so deep into the caves and enjoy the surface. 

1 minute ago, chirsg said:

That has nothing to do with anything. Newer and casual players wouldn't venture so deep into the caves and enjoy the surface. 

casual players do in fact go to the caves and some newers do as well even if it's without realizing the risks. Should we just ignore the quality of life these bridges add for the sake of void walking? I know I'll use them at least.

11 minutes ago, Mysterious box said:

It wasn't a case of Void walking being a issue it was a case where void walking held back game design so they made a choice to remove it in favor of adding new more widely accessible traversal options I mentioned this would likely happen previously. While I do agree this was a controversial change adding bridges over void walking was definitely a net positive for the average player even if it was a straight up loss for people who knew how to do it.

On the bright side the devs said they're going to be looking into how to make finding the atrium easier and I think the best way would probably be to add it on as a additional feature to the thulecite medallion.

This ^

It's so painfully obvious. Thank you for removing misinformation and free hate.

History shows that if enough backlash is had about a change, Klei will reverse their decisions or add a new item that still does what they patched out in the first place.

I hate to say this but.. We could legit be getting “Winged Shoes” (like that bad guy in the Black Panther Wakanda Forever Movie) which makes Void Walking an actual thing you can do that isn’t a glitch/hack or bug…

The only Questions now are: Is Klei smart enough to tie crafting it to a resource dropped from the Flying InkBlight?

Will it run out of Durability and need to be re-crafted or will it be Infinite Durability?

And… Can you use the Shoes to fly over water on the surface shard?

Which by the way… if Goose Woodie can’t fly over these gaps, and dead player ghosts can’t float over them, then There’s still much work to be done.

Because as much as I like the Idea of Winona Vine Bridges and craftable cave bridges….

Goose Woodie and Ghosts should TOTALLY be able to Ignore them.

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