Jump to content

Snow/Ice Specific Heat Capacity


Recommended Posts

Hey,

DLC is a couple of days away and i was playing around in debug mode with new stuff when i realized:

The Specific Heat Capacity of Snow/Ice is half of their liquid counterpart (water)

This statistics on water element have been the same for ages but actually on a frozen themed DLC feels even harder to keep the cold intact.

For every melted snow/ice tile double the heat will be introduced into the system and there isn't any natural means to keep the asteroid cold. This will speed up even more the heating process of the whole asteroid.

Things like snow tiles will be a very niche use case probably when exploring the frozen asteroid in spaced out on first landing or similar. Yet another "feels bad" moment for me on this DLC.

What's your thought about it?
 

15 hours ago, Tenedas said:

The Specific Heat Capacity of Snow/Ice is half of their liquid counterpart (water)

That is also what it is in "real life".

ONI phase change mechanics is quite simplified though, and does not consider any latent heat of fusion / evaporation required for phase transition. In any case, it results is sometimes quite "unrealistic" behaviors, but that's just how ONI is. It has its own set of rules that are often a result of simplifying assumptions like this one. We just have to learn how to work with (or sometimes against...) them :-)

 

3 hours ago, Gurgel said:

ONI is a kind of "catastrophe simulation". Accelerating effects like this one are beneficial for that. 

I can understand that and i definitely know that ONI is not real life simulation and have its own set of rules.

The question was related to this "frosty" dlc.

We already don't have any natural heatsink to guarantee the asteroid stays cold (made exception for the  CO2 geyser with its disarming 0.846 heat capacity)

Realizing that the melting process itself will just speed up the heating by design was just disarming

At this point to me either Klei will do a great job with the story trait or this dlc will be basically meaningless.

It's so meaningless they had to make snow tiles insulated to be viable and basically past cycle 100 everything can be thrown away except some mercury for lights and maybe 1/2 ranches with the new critters 

Finger crossed for the story trait at this point there's still a chance :)

Just dont allow them to melt, and everything will be fine. Klei give us new early game tools to control temperature especially for that. Thats cool that you actually need to do something except basic "food/oxygen" in early game. Space out was quite boring in that aspect...

2 hours ago, asurendra said:

Just dont allow them to melt, and everything will be fine. Klei give us new early game tools to control temperature especially for that. Thats cool that you actually need to do something except basic "food/oxygen" in early game. Space out was quite boring in that aspect...

i can see that's fun to preserve the cold biome but to what end? why the struggle to keep it up, what reward is in there after early game?


And honesty i don't see these new tools klei gave to us. They only introduced the ice maker that produce snow and sounds more like a "patch" to on oversight in the DLC design more than a new tool. Could you be more specific on what tools they gave us to enforce cold?

probably i am missing something, not sure. That's why i am here to exchange opinions

 

On 7/17/2024 at 2:31 AM, Tenedas said:

i can see that's fun to preserve the cold biome but to what end? why the struggle to keep it up, what reward is in there after early game?

 

Rewards are new critter and plants, alive and productive. They can keep alternative production chains forever

Quote


And honesty i don't see these new tools klei gave to us. They only introduced the ice maker that produce snow and sounds more like a "patch" to on oversight in the DLC design more than a new tool. Could you be more specific on what tools they gave us to enforce cold?

 

Buffed Ice-maker as wachunga said.  Also they removed minimum building temperature. Plus critters produce material on their body temperature so new rancho cools down surroundings just by itself. And new oxygen production method that doesnt heat anything. All old ones do. 

1 hour ago, asurendra said:

Buffed Ice-maker as wachunga said.  Also they removed minimum building temperature. Plus critters produce material on their body temperature so new rancho cools down surroundings just by itself. And new oxygen production method that doesnt heat anything. All old ones do. 

Also Nectar that you can put in an aquatuner, with the same SHC as water but can go to -82°C before freezing. There is also a guaranteed AETN on the map I think.

6 hours ago, MiniDeathStar said:

Also Nectar that you can put in an aquatuner, with the same SHC as water but can go to -82°C before freezing. There is also a guaranteed AETN on the map I think.

This is really a nice addition that i didn't notice. Yet I was hoping to fight the cold as we do for the heat, instead we get to make cold "better" xD

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...