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Add an in game way to change Crab King version


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Many people don't like new CK, so maybe giving CK an item e.g. nightmare fuel before inserting the gems could turn it into old CK for until it'll die or get unloaded so that both people that like old CK and people that like new CK can fight a version that they like even when playing on a server with people that like another version?

2 minutes ago, grm9 said:

what's the issue? people that like old CK can change the fight to old and people that don't can not do that

Aye sure lets get Klei to make a setting to undo every single change.

If you want old crab king just use a mod.

7 minutes ago, Gashzer said:

Aye sure lets get Klei to make a setting to undo every single change

they rarely simply remove things that many people like so yeah, makes sense to add a way to revert that after doing that

8 minutes ago, Gashzer said:

If you want old crab king just use a mod

i can't install it onto other people's servers

This boss was completely redone because absolutely no one liked this crap, there wasn't even a fight in it, a resource dump that was only done as a step to the next boss, seriously there's no reason to spend even 5 minutes to bring back that garbage

25 minutes ago, grm9 said:

they rarely simply remove things that many people like so yeah, makes sense to add a way to revert that after doing that

Old crab king was the most universally hated boss on the forums. What you on about?

26 minutes ago, grm9 said:

i can't install it onto other people's servers

Well invite others to your modded server then. Or cant you resist showing off by boss rushing on other people's servers? :wilsoalmostangelic:

Chief, if every change that was considered controvercial got some way to disable or toggle it, then Klei would be spending more time making those toggles then actual content.

 

I mean don't get me wrong. I don't like the new Crab King fight either. I think the old Crab King fight was an objectively awful fight that I really struggle to understand how people like you actually enjoyed. But the fight wasn't irredeemable, there where parts of it that had the right ideas. So I have no idea why Klei did a complete 180 to remove everything unique about it and make the fight hold F simulator 2024. But that doesn't change the fact that adding toggles like that just isn't something Klei does. Especially when it's a paaiiiiinfully small minority of players defending the old thing. I think I've seen maybe... 4 players who genuinely like the old Crab King fight.

6 hours ago, xhyom said:

This boss was completely redone because absolutely no one liked this crap, there wasn't even a fight in it, a resource dump that was only done as a step to the next boss, seriously there's no reason to spend even 5 minutes to bring back that garbage

to me its the new one that's garbage.

its all janky and tacked on, the waves and ice platform debris hit the frame rate hard, its obvious those elements were never meant to be used in such excess, the mobs just get magically launched off the top of his head, the ice walls aren't workables even though all other ice in the game is. It feels like somebody modded this in his spare time for the workshop.

the clever design is all gone, it's just a dozen things happening at once which you simply can't keep track of unless you spam flute or some other nonsense.

the towers -will- break your boat even at 0 gem power, be it the nonstop unavoidable chip damage or spawning inside your boat for some reason. so you are forced to bring several boats in your inventory which will be difficult to deploy because of all the ice and crap blocking the water.

and of course the meat and ice are all so spread out so its impossible to gather it all before some dumb school fishes spawn in and eat up everything.

the only issue with old CK was the unfair, sloppy gem effects. (also the bumper is cool but we still needed a rain flute.)

8 hours ago, xhyom said:

This boss was completely redone because absolutely no one liked this crap, there wasn't even a fight in it, a resource dump that was only done as a step to the next boss, seriously there's no reason to spend even 5 minutes to bring back that garbage

most people simply repeated others' complaints without trying and there're multiple people that tried and liked old fight, you're telling me that i and other people don't exist

8 hours ago, Gashzer said:

Old crab king was the most universally hated boss on the forums. What you on about?

we're going in circles with why people thought that it was bad, it doesn't even matter anymore, just give an option, it's fascinating that people're willing to argue to prevent others from getting fun even if that wouldn't affect them

4 hours ago, Theukon-dos said:

Chief, if every change that was considered controvercial got some way to disable or toggle it, then Klei would be spending more time making those toggles then actual content

we've only got 2 boss reworks so far, adding 2 in game ways to change boss version'd require like 10 or 15 mins, i could even do that as a mod for klei to copy the code if they don't want to do that

8 hours ago, Gashzer said:

Well invite others to your modded server then

that i can't host because my PC's too bad to play with 2 shards without DSA that prevents other people from joining

8 hours ago, Gashzer said:

Or cant you resist showing off by boss rushing on other people's servers?

at this point it's just nonsense

4 hours ago, Theukon-dos said:

I think I've seen maybe... 4 players who genuinely like the old Crab King fight

because most of them don't bother talking about that anymore since getting it back's mostly hopeless

9 hours ago, xhyom said:

a resource dump that was only done as a step to the next boss

when boards that you get back after the fight, an oar and a weapon're a resource dump

46 minutes ago, grm9 said:

we're going in circles with why people thought that it was bad, it doesn't even matter anymore, just give an option, it's fascinating that people're willing to argue to prevent others from getting fun even if that wouldn't affect them

Ok lets give an option to nerf the mechanics of ancient fuelweaver as well as give old crab king back :wilsoalmostangelic:

We both win! 

It's still very strange to this day why they changed and scrapped so much of Crab King. If I remember correctly, in the modern Don't Starve, Klei has only removed two things from the game: the old farms and Crab King. The difference is, with the farms Klei has approached them very cautiously and with good intentions (in fact I still think it's their magnus opus) because as they said "we don't want to shake too much of the base game".

They didn't scrap the mechanic, they expanded it. They build on it. You can still play farms like they were before. Picking up seeds, plant them and wait for the crop, with the only addition of the hoe in the process. So I don't get why they didn't approach with the same procedure with Crab King. His rework seems "it's a disaster, nothing work here, we need a new boss". This thinking clash with what they said before (wow what a surprise....it's Klei...) and it's another giant disappointment from them to collect. I'm not angry that Crab King is now like this nor I'm sad because I miss the previous version. I just don't get it why they couldn't fix it like reap what you sow because it's not anymore a "super" boss like the others (as Guille as described perfectly in his post, you should read it). 

Very strange.

8 hours ago, Theukon-dos said:

But the fight wasn't irredeemable, there where parts of it that had the right ideas.

The changes added to the new CK would be the solution to the old one: claws dont grabbing the boat, better and intuitive gem effects and healing, even if you cant break them , can be delaid instead of simply having a binary mechanic of "if you arent able to break the rock i heal like if you werent hitting"

Triggers me how a fight that was intented to be fought by rowing to evade atacks, a real boat fight, has become a land fight with extra steps where the only sailing you need is to go straight to the boss... but people only want success without effort 

1 minute ago, grm9 said:

imo it's much better in comparison to new CK, so it isn't obsolete

By obsolete I mean that if they wanted to update the fight again later it wouldn't be that older fight, it would be the new one. Plus if they did start bringing back stuff like old CK theen it would call into question why other older stuff is not added back as an option.

 

5 minutes ago, Sir Noel said:

By obsolete I mean that if they wanted to update the fight again later it wouldn't be that older fight, it would be the new one. Plus if they did start bringing back stuff like old CK theen it would call into question why other older stuff is not added back as an option.

Its ok klei is also going to add an ingame way to nerf ancient fuelweaver mechanics without forcing people to activate the rifts.

Woo i love when everyone gets what they want! :wilsoalmostangelic:

18 minutes ago, Sir Noel said:

By obsolete I mean that if they wanted to update the fight again later it wouldn't be that older fight, it would be the new one

what's the issue with that?

18 minutes ago, Sir Noel said:

Plus if they did start bringing back stuff like old CK theen it would call into question why other older stuff is not added back as an option

because there weren't things that nearly as many people ended up not liking after they got reworked except maybe wolfgang

11 minutes ago, abrocator said:

Please don’t force game developers into doing business application development work :P

i can do it instead of them if they don't want to, problem's that i can only make it as a mod that people'd need to install onto servers manually

Why would the speedrunner community get the boss tweaks that they want and the rest of us not get the nerfs we want?

Would be very unfair of klei to allow you to revert to old crab king without giving us the ancient fuelweaver tweaks that others (including myself) want.

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