O6ygen Included Posted July 4, 2024 Share Posted July 4, 2024 Someday you will add a personal locker for clothes (so that it works in both directions) so that the duplicates change clothes while sleeping and the plot feature associated with it will somehow play out. Maybe you'll let the players build the entropy building? just increase the amount of hydrogen consumed. it’s just that new players will easily heat up a new asteroid, but cooling it is quite difficult. or give the opportunity to build all buildings of plot features in 1 copy so that players can build them on old bases without spoiling the sandbox status? Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1732307 Share on other sites More sharing options...
bakaer1 Posted July 4, 2024 Share Posted July 4, 2024 (edited) Can the map itself be maintained at a low temperature, reflecting the differences between Ceres and the current planet 是否能让地图本身维持低温,体现谷神星和现在的星球的不同之处呢 Edited July 4, 2024 by bakaer1 Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1732309 Share on other sites More sharing options...
Tigin Posted July 4, 2024 Share Posted July 4, 2024 9 hours ago, Sinistrem said: Is giving the Ice maker a pipe input a sensible thing to ask? Or is my arrogance going to be my undoing? The sheer amount of pitcher pumping and running with water to support a single farm of seals is scaring me. 2 errands a cycle for each domestic bonbon tree doesn't sound too bad It's also not necessarily a daily chore or one that requires long travel times. You could stock up on a ton at once by trapping a dupe or two in a cozy igloo 1 Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1732320 Share on other sites More sharing options...
asurendra Posted July 4, 2024 Share Posted July 4, 2024 It will be really appreciated to lover minimum temperature of spawned building. Right now building farms is quite hard, as it spawns with +15C, thats too much for Cereus 8 Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1732322 Share on other sites More sharing options...
Lacero Posted July 4, 2024 Share Posted July 4, 2024 2 hours ago, O6ygen Included said: Maybe you'll let the players build the entropy building? just increase the amount of hydrogen consumed. it’s just that new players will easily heat up a new asteroid, but cooling it is quite difficult. It would be cool if we could do something like the geotuner building for AETNs to make them more powerful. Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1732344 Share on other sites More sharing options...
Gurgel Posted July 4, 2024 Share Posted July 4, 2024 8 hours ago, Primalflower said: I think the idea is just that having this building will make it more obvious as a thing you can do (maybe they thought having storage bins as primary sublimation tool for oxylite was unintuitive?) What the Oxylite thingies do is give you a way to get Oxylite moved fast. They are on the "life support" prio, not the "tidying" one. This will stop working when you have plenty of Oxylite, but as long as you do not have that, it works nicely. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1732347 Share on other sites More sharing options...
bialix Posted July 4, 2024 Share Posted July 4, 2024 (edited) Devs just keep inventing new words to make translation work harder and harder. Does not "sconce" mean "light fixture" for walls? What this is about oxygen? Edited July 4, 2024 by bialix Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1732349 Share on other sites More sharing options...
pether Posted July 4, 2024 Share Posted July 4, 2024 (edited) 49 minutes ago, bialix said: Does not "sconce" mean "light fixture" for walls? What this is about oxygen? It looks like scone, but you put oxylite there. It looks pretty nice, I really like the new building. If you see that devs are having fun with the words (why shoulnd't they, it's like the core theme of ONI) feel free to have some fun with translation as well. Someone told me one that translations are either pretty or faithful, and in ONI you will meet that more that in other games - just go with pretty when faithful doesn't sound right in your language btw - I understand "scone" is the crunchy thing you put your icecream into, but I'm not native english speaker Edited July 4, 2024 by pether 1 Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1732363 Share on other sites More sharing options...
bialix Posted July 4, 2024 Share Posted July 4, 2024 Well, they changed Bonbon gourd to Bonbon tree for translations POV reason. In some cultures there are just no such equivalent as gourd, alas. Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1732368 Share on other sites More sharing options...
NNOUS Posted July 4, 2024 Share Posted July 4, 2024 18 hours ago, Sinistrem said: Where were you when Deep Fried Steak was kill? The new Ice maker tweaks are great. The Oxylite scounce is interesting but weird. I'm not sure what's the difference between it and just building a storage bin set to a small amount of high priority oxylite. With only 240kg storage I feel like dupes will be running around constantly just to refill them. Although I guess they are only 1 tile high so can tuck them in some nifty locations. Almost wish they had an automation port that closes them preventing further diffusion. Or maybe a powered version that has a pressure setting built in so they do it automatically. Bammoth nerfs sad but expected. Lack of Flox buffs/tweaks is sad, hope they get some love in the future. All in all, great job, looking forward to future tweaks and changes! 240kg of storage means it can be only supporting A dupe for 4.44444 cycle. i dont see the meaning cuz storage bin can hold 20k kg of thing and what I have to use this for XD we need an option to make storage building refillable only when it is fully depleted, such as this and storage tile. i hate to see my dupe runing around and drop stuffs when they are interrupted. 1 Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1732441 Share on other sites More sharing options...
NNOUS Posted July 5, 2024 Share Posted July 5, 2024 22 hours ago, Carib94 said: I just hope by the end if it the Deep Fryer has a Superb Food. Beef Wellington Mushrooms and wheat. Sounds proper 2 Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1732606 Share on other sites More sharing options...
Hoshiko Posted July 7, 2024 Share Posted July 7, 2024 (edited) Hello, First i thank you for your admirable creativity since Klei starts to deliver their reality on their video game. I love Don't Starve since first week and it is the same with Oxygen not included. Now, about this dlc, i am very enthusiastic about this kind of format that will fit well with Space Out experience and may gave us the possibilities to not know the entilery cluster will be play on and discover it with their challenges. One point i desagree for a dlc cold Frorsty is global temperature : -35°C is not that challenging and it quite mirror Rime. I think from my point of view some Klei team and players should had a talk about it and decide to make this dlc challenging or new player access. Also 1 or 2 more biomes later with methane / oxygen lake and Absolute zero temperature can be more challenging as it had been done on Oasis. Oasis is one of my favorite because it give challenges from cycle 1, you miss, you die. And we have enough content creator and help from discord to teach players how to start on this kind of difficulties. I think we can all share our feedback and to be honnest that's missing opportunities to show us more of this envrionnement, take off some of my enthousiam. I leave you with this mod who a french content maker played on, training for the dlc you announced : Also please can make this mod in game, liquide lock is boring and the mod is really realistic and can be tweak to fight the game. On Stationner it's first thing we get and if dupes can make rockets they can know to do an real airlock. Thank you for your attention to my feedback. Hoshiko Edited July 7, 2024 by Hoshiko Misclick Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1733386 Share on other sites More sharing options...
RonEmpire Posted July 9, 2024 Share Posted July 9, 2024 Would be really nice to get a "Pressure Overlay" added to the game. I would like to see an overlay that shows me where the high gas pressure concentration is. This helps us know where dupes will get popped ear drums. And for the liquid area of the overlay, we can get an idea on where the liquid has high pressure in certain areas that may cause walls/floors to break. This has been suggested I believe in the past over the years many times. If not, time to make a new post for this. 3 Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1733994 Share on other sites More sharing options...
YOLO KNIGHT Posted July 12, 2024 Share Posted July 12, 2024 I think managing melting mercury is the hardest part of the new DLC.... 1 Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1734774 Share on other sites More sharing options...
suicide commando Posted July 12, 2024 Share Posted July 12, 2024 On classic start with spaced out, ceres cluster I got a geodormant trait on my main asteroid. Seed: V-CER-C-1991839531-0-U-0 Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1734941 Share on other sites More sharing options...
MiniDeathStar Posted July 13, 2024 Share Posted July 13, 2024 On 7/4/2024 at 4:04 AM, Sinistrem said: Bammoths - need so hecking many plants it's virtually impossible to make a 4 tile high ranch, still provides barely any phosphorite compared to Dreckos. Did I mention their food also needs more than a distiller worth of ethanol per ranch? And all that for the worst reed fiber production and giving less calories in meat than they eat(you are better off frying their food and eating it yourself). This is true. A single bammoth eats 1700+ kcal PER DAY. If Klei doesn't rebalance these critters, I'll mod them. Then again, I also think that Hatches are way overpowered compared to other early game alternatives, so not the best comparison I think. Link to comment https://forums.kleientertainment.com/forums/topic/157883-game-update-dlc-beta-618499/page/2/#findComment-1735105 Share on other sites More sharing options...
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