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7 minutes ago, Cruvimaster said:

There is nothing special. The video is self-explanatory.

The patch notes said the island forming breaks anything in its path? That should obviously mean your boat and the structures holding your boat in place all get destroyed and Island forms under your feet replacing your boat.

This would give you two options: #1 row out of the way everytime the island forms so you can use the same boat for the entire fight.

#2 let the boat your on get caught up in his Icey Island formation and get destroyed so you have to build a new boat at the edge of the ice before it cracks and sinks with you again.

Edited by Mike23Ua

The cheese is just a detail. But it has to be demonstrated, even because it was the target of this update.


Without cheese in a different way. Orange gems are now the meta, but have a higher regeneration cost if the player is slow. However, for a giant that had the power to regenerate 750 hp at the same time that it destroyed the boat, it's pretty cool.

Edited by Cruvimaster
  • Like 1

kinda late to the party but could I make 3 requests for QOL ocean stuff??

:wilson_confused:- after reading the 1st bottled message it shows pearl's island, could it be possible that after that you could start getting messages/ sunken treasures instead of still marking where pearl is? (i know that you can avoid that by going to pearl but is it necessary to waste bottles jut to keep pinging the same place?)

 

 

:wilson_cry:- Speaking of pearl, (sorry to be a broken record) can we get a non broken way to get the sawhorse blueprint after finishing her quest? 

  * like unlocking the trade once the 1st blueprint has been given

   * currently if you want to get another blueprint on a multiplayer world , you need to break the current built chair  and replace with a new one , sorta like reseting that quest  (idk if this was intended ) 

 

:wilson_lightbulb:- could malbatross be guaranteed after a certain amount of fishing? (like frostjaw's mechanic where after 3 fishing you get him out of water) this heavily improves the interest of fighting the boss and the loot / crafts you can get from it. being the only rng based boss leads to frustration (although the spawning chances have been increased its still rng)

    *  if we could think on a middle ground, my suggestion could be keeping the 50% chance of spawning it when you sail through a sea bass school spawn point but if you don't get it spawn you could fish a certain amount of fish (idk , 3-5  max) and that guarantees the spawning 

 

Loving the ck changes and the new fight so far (still a bit scheptical with the sleeping nerf mechanics but we can work around it i'm assuming lol) 

 

BONUS (lol) how feasible would it be to get a blueprint for the improved (spiky red) canonballs that the canon towers shoot?  i liked those improved projectiles and would make sense to get them , maybe improved damage , or greater aoe 
 

Excited for the update releasing next week :yaypigs:

Edited by Pep61
  • Like 3
4 hours ago, chaosmonkey said:

Maybe this wasn't in the patch notes, but it looks like the spacing for the new seeds has changed? Really disappointed when visiting my sprouting bed to find that the placement radius seems to be huge.

image.png.c73c0585f45ae130989bddc6a9dc0d09.png

Seeds in the bed were planted before this update.

Any chance of bringing the seed planting Radius back down? Or at least not so large? Pretty disappointing change.

Try changing turf?

IDK why but

1 hour ago, Cruvimaster said:

The cheese is just a detail. But it has to be demonstrated, even because it was the target of this update.


Without cheese in a different way. Orange gems are now the meta, but have a higher regeneration cost if the player is slow. However, for a giant that had the power to regenerate 750 hp at the same time that it destroyed the boat, it's pretty cool.

 

IDK why but I like the Crab King's defeat animation so much.

  • Like 2

I appreciate trying to address the issue of just using a panflute to cheese away the threat of the crab minions during this fight. I do think however there could be a cooler way to do this. Have Crab King launch those shells that make musical note noises and within a radius they'll wake up any sleeping crab minions within range. The shells will also be spiked into the ice, so the player can't just pick them up. Instead they can use a hammer to break them to prevent them from waking up crabs.

Edited by Gameplayer143
5 minutes ago, benfroyobro9381 said:

This could be an unfortunate case like bee queen where you kinda have to use pan flutes, use specific characters, or cheese. I hope to see more crab king qol in the future; our boy’s really coming along! 

It's not that difficult if you mix gems, going all in on one kind of gem is actually more difficult

1 minute ago, Wikte said:

It's not that difficult if you mix gems, going all in on one kind of gem is actually more difficult

I disagree.

  • Red and purple gems trigger their most powerful effects (boat breaches and more panflute uses) if you use even one of them after pearl.
  • Blue and yellow gems buff aspects of Crab King that are mostly unavoidable. Any number of blue gems decreases the amount of time you can damage Crab King on the ice stage. Any number of yellow gems increases the number of cannons you need to either tank shots from or destroy.
  • Green and orange gems buff aspects of Crab King that are mostly avoidable. If you always cancel CK's heal, there is no downside to using orange gems. If you keep your boat close to crab king and stay near the center of the boat, there is no downside to using green gems.

I don't see any reason why I'd use any number of non-green/orange gems right now apart from resource scarcity. And if Klei's solution to this is to make the green/orange gem drawbacks more debilitating, I'll likely return to cheesing it like many of us did with old Crab King.

  • Like 4
  • Big Ups 1
31 minutes ago, Arcwell said:

I disagree.

  • Red and purple gems trigger their most powerful effects (boat breaches and more panflute uses) if you use even one of them after pearl.
  • Blue and yellow gems buff aspects of Crab King that are mostly unavoidable. Any number of blue gems decreases the amount of time you can damage Crab King on the ice stage. Any number of yellow gems increases the number of cannons you need to either tank shots from or destroy.
  • Green and orange gems buff aspects of Crab King that are mostly avoidable. If you always cancel CK's heal, there is no downside to using orange gems. If you keep your boat close to crab king and stay near the center of the boat, there is no downside to using green gems.

I don't see any reason why I'd use any number of non-green/orange gems right now apart from resource scarcity. And if Klei's solution to this is to make the green/orange gem drawbacks more debilitating, I'll likely return to cheesing it like many of us did with old Crab King.

When using a pearl + 8 orange gems CK should be able to heal himself close to 1000. He only heals 425.

425 may seem like a lot, but it is actually very consistent to make the fight cancel all heals. At worst he will be able to do about 3 cures.

That's why orange gems are the best option due to the very low risk of CK being able to cure itself and if it does, it will be very low (425).


 

But overall, CK has already seen a huge improvement with the nerf to purple gems. At least with the orange gems there is a possibility that CK will delay the fight a little (125 > 425). With the purple gems, all you had to do was put all of CK's helpers to sleep and their number was irrelevant.

1 hour ago, Arcwell said:

I disagree.

  • Red and purple gems trigger their most powerful effects (boat breaches and more panflute uses) if you use even one of them after pearl.
  • Blue and yellow gems buff aspects of Crab King that are mostly unavoidable. Any number of blue gems decreases the amount of time you can damage Crab King on the ice stage. Any number of yellow gems increases the number of cannons you need to either tank shots from or destroy.
  • Green and orange gems buff aspects of Crab King that are mostly avoidable. If you always cancel CK's heal, there is no downside to using orange gems. If you keep your boat close to crab king and stay near the center of the boat, there is no downside to using green gems.

I don't see any reason why I'd use any number of non-green/orange gems right now apart from resource scarcity. And if Klei's solution to this is to make the green/orange gem drawbacks more debilitating, I'll likely return to cheesing it like many of us did with old Crab King.

As Wilson, I killed CK couple times with 1 Pearl + 2 Iridescent Gem + 6 Gems (1 of each type), You can definitely mix up gems.
Only need 1 flute, if your quick you can put crabies to sleep and manage to brake CK ice wall before he heals.

P. S. I Normally play on PS4, so on PC its more difficult for me since I am not use to it. Also I can't do animation canceling, haven't spent time to learn it

Edited by Wikte
14 minutes ago, Wikte said:

As Wilson, I killed CK couple times with 1 Pearl + 2 Iridescent Gem + 6 Gems (1 of each type), You can definitely mix up gems.
Only need 1 flute, if your quick you can put crabies to sleep and manage to brake CK ice wall before he heals.

P. S. I Normally play on PS4, so on PC its more difficult for me since I am not use to it. Also I can't do animation canceling, haven't spent time to learn it

My point is that mixing gems beyond green/orange is adding artificial difficulty, not that it makes the fight impossible.
Your initial message said that mixing gems made the fight easier, which I cannot agree with given how some gems have avoidable drawbacks while others have unavoidable drawbacks.

9 minutes ago, Arcwell said:

My point is that mixing gems beyond green/orange is adding artificial difficulty, not that it makes the fight impossible.
Your initial message said that mixing gems made the fight easier, which I cannot agree with given how some gems have avoidable drawbacks while others have unavoidable drawbacks.

I'm definitely not that good player, especially on pc, what I meant is you can mix everything and in most cases its easier then going 8 gems of same type, there are better mixing combos then random, yes it will be more difficult then how it was with purple but very doable with correct strategy..


My strategy with 1 Pearl + 2 Iridescent Gem + 6 Gems (1 of each type) was: put anchor before fight starts, just attack till ice faze, flute 2 times from boat and rush to ck, during ice braking, build new boat, kill 2 towers, in safe range wait for claws to gather, if needed fix or build new boat, build anchor row past claws, when nearby ck lower anchor and attack him, repeat cycle In Total its around 3 crabies cycles so 1 flute is enough. (Grass raft takes more damage so its better to use boat from boards, lazy forage helps with all the ice junk).
As Wilson my resources were 2 thulecite crowns, 2 thulecite clubs, 1 lazy forage (not sure if needed), 1 drift oar, 5 boats, 3 anchors, 1 flute, no healing, 1 board in case got bombarded by towers before ck finishes casting ice faze. Considering extra difficulty from Iridescent Gems, resources aren't expensive.

Type          Effect                                                                                                Mixing                  Solution
Blue     ->   Ice Barrier Health + Ice Arena Timer                                           ->  not orange     ->  More cycles means need more resources and time
Red      ->   Tower Projectile DMG                                                                 ->  not yellow      ->   Ignore leaks, Prioritize new boat each cycle
Purple  ->    Crab Guards Numbers  + Theyr Health    + Sleep Resistance   ->  all fine           ->   Put anchor down and Use Flute 2-3 times from boat

Orange ->   Healing Amount                                                                         - > not blue         ->   CK should heal 0-2 times depending on sleep resistance
Yellow   ->   Tower Numbers         + Theyr Health                                          ->  not red          ->   Ram or kill 2 towers and wait for claws
Green   ->   Claws Numbers         + Claw Health     + Claw DMG                   ->  All fine           ->   No Need to Engage claws, you need to gather claws in single spot, kill nearby 2 towers and stay away from other tower range, when most claws gather near boat, swim by trough one side to reach ck, the claws wont make it back before ice faze

This table is for mixing when using pearl + 4 maximum of same type gem, I hope it helps

P.S. You can still go full purple, use anchor and just flute 3 times from boat, CK may heal a couple times before you brake wall.

37 minutes ago, Wikte said:

I'm definitely not that good player, especially on pc, what I meant is you can mix everything and in most cases its easier then going 8 gems of same type, there are better mixing combos then random, yes it will be more difficult then how it was with purple but very doable with correct strategy..

The point people are trying to make is that you don't need anything extra if you socket only green or orange, as the effects they enhance are trivial compared to the others. You won't need extra cycles, extra panflute uses, extra boats, anchors, etc. While mixing gems doesn't make the fight all that difficult as you pointed out, it's adding challenges that you can truly just avoid otherwise.

  • Like 5
4 hours ago, Sir Noel said:

The point people are trying to make is that you don't need anything extra if you socket only green or orange, as the effects they enhance are trivial compared to the others. You won't need extra cycles, extra panflute uses, extra boats, anchors, etc. While mixing gems doesn't make the fight all that difficult as you pointed out, it's adding challenges that you can truly just avoid otherwise.

CK shouldn't be only purple like before, there is reason he accepts all types of gems, it brings a lot of viable options and they are all doable, the fight is much more fun and much easier compared to old CK.
If you somehow can't handle it, just go back to cheesing

  • Potato Cup 1
51 minutes ago, Wikte said:

CK shouldn't be only purple like before, there is reason he accepts all types of gems, it brings a lot of viable options and they are all doable, the fight is much more fun and much easier compared to old CK.
If you somehow can't handle it, just go back to cheesing

The point is all green/orange is just the same as all purple to the old crab king, it should probably be changed.

  • Like 2
On 6/22/2024 at 8:47 AM, Arcwell said:

because 1 gem after pearl makes crabs take multiple pan flute uses.

I think the purple gems should make crab guards immune to pan flutes after 3 or 4 gems, not 1.

I also think orange gems should decrease the length of the taunt, so 8 orange gems wouldn't become meta. (But please don't overkill it like you did with purple gems)

  • Like 1

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