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Ancient trees are kinda... bad?


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4 hours ago, finn from human said:

I'm not trying to say that green gems aren't good, or that deconstruction isn't a super convenient thing, just that the idea of being able to farm those green gems being "broken" is an idea I cannot agree with. They don't break anything, they are just regular powerful. They are proportionate amounts of powerful for something that you either need to regularly clear the ruins or spend hundreds of day treasure hunting to get a steady supply of. In that way, I think they are overrated, and I'm happy to be able to use them way more than I was in the past.

I'm assuming you're speaking about late game if you're talking about Sproutrocks, in which case the main use for green gems outside of megabasing is pretty much deconstructing celestial crowns and repairing panflutes, lazy explorers, and malbatross bills.

Megabasers can absolutely grind through green gems easily enough. If you're not megabasing, though, then you can pretty much get by with just one or two ruins-clears worth of gems, anyway, so what does buffing sproutrocks accomplish for the latter group?

On 8/12/2024 at 1:54 PM, finn from human said:

Snip

I think this most likely stems from back when green gems were pretty much the only way to make a variety of mid-late game materials renewable before ANR/SW occurred (and for the former, quite a bit longer for thulecite). Because green gems were so uncommon outside of doing the ruins, you pretty much only used them for these cases and never for the connivence factor which I believe was the original intention (heck, the first time the deconstruction staff was showed back in A Moderately Friendly Update, it was just showing it deconstructing some pig houses…).

I do personally like the shift with a majority of the resources being readily available with some effort, apart from a few very specific ones. It makes green gems feel way less like you are Forced to use them for the more exotic resources to choosing what you want to save time on. I myself used to do things like craft the 1st stage of the lunar siphonator with a construction amulet to save 2 gleams + a doodad just to conserve a bit of the resources when I was binge farming champ, for instance.

Gem trees seem to be particularly quite frankly speaking - useless. I always thought they were, the lack of better gems they give makes me wanna eyeroll. Ruins still provide green gems in bulk and you can fight through things there and it's not really a hard task once you're well equipped to repeat.

People really over exaggerated gem tree value or want them not be valuable deliberately for no god damn good reasons. Getting them is already a massive chore and gamble, and I hate chores that make me g a m b l e.

5 hours ago, Frosty_Mentos said:

Gem trees seem to be particularly quite frankly speaking - useless. I always thought they were, the lack of better gems they give makes me wanna eyeroll. Ruins still provide green gems in bulk and you can fight through things there and it's not really a hard task once you're well equipped to repeat.

People really over exaggerated gem tree value or want them not be valuable deliberately for no god damn good reasons. Getting them is already a massive chore and gamble, and I hate chores that make me g a m b l e.

they are pretty tho and for basebuilders that has plenty of value

30 minutes ago, Frosty_Mentos said:

nothing to do with actual use for satisfaction. A lot of things in the game are pretty, but this one also serves a bigger purpose.

look, i don't know what to tell you. you said they were useless and i said not to basebuilders. i can't really help with resource-acquisition concerns. that is the next window over

15 minutes ago, gaymime said:

i can't really help with resource-acquisition concerns.

I certainly can!

The thing about the trees is it’s an investment. They will initially be slower then how many gems you can get from the ruins, at first. However, while the ruins are finite and only have so many gems you can get, you will never have to worry about sproutrocks having a “cap” and can get as many as you want and they will eventually surpass the ruins. While you can mitigate the risk of doing repeat the ruins, there’s practically nothing that can go wrong when farming sproutrocks, especially since you don’t have to go to the caves to do it and can just pass by a sproutrock farm you made and collect the gems.

You certainly have to put some effort and go a bit out of your way to get a ton of sproutrocks, of course. While I don’t see this being too practical for worlds that only last a few hundred days, it seems like a very worthwhile investment for players that put thousands of days into a world. 

On my current world, I already have more sproutrocks providing me more ruins gems then what my current ruins provide me mining every statue and hammering every clockwork, twice a year. Considering it’s only going to go up from there, it’s been a pretty worthwhile endeavor to go out of my way to do this as a permanent benefit for the rest of the time I play the world.

31 minutes ago, Maxil20 said:

I certainly can!

The thing about the trees is it’s an investment. They will initially be slower then how many gems you can get from the ruins, at first. However, while the ruins are finite and only have so many gems you can get, you will never have to worry about sproutrocks having a “cap” and can get as many as you want and they will eventually surpass the ruins. While you can mitigate the risk of doing repeat the ruins, there’s practically nothing that can go wrong when farming sproutrocks, especially since you don’t have to go to the caves to do it and can just pass by a sproutrock farm you made and collect the gems.

You certainly have to put some effort and go a bit out of your way to get a ton of sproutrocks, of course. While I don’t see this being too practical for worlds that only last a few hundred days, it seems like a very worthwhile investment for players that put thousands of days into a world. 

On my current world, I already have more sproutrocks providing me more ruins gems then what my current ruins provide me mining every statue and hammering every clockwork, twice a year. Considering it’s only going to go up from there, it’s been a pretty worthwhile endeavor to go out of my way to do this as a permanent benefit for the rest of the time I play the world.

so correct me if i am being silly but as someone who likes trawling for sunken chests i have waaaaaay more gems than i can ever reasonably use. just the act of going out and getting surprising seedlings also nets you orange, yellow purple and green gems

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