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1 hour ago, Soul7k said:

can someone explain what the rose glasses do. the tooltips on everything is a bit lacking

You can examine things in the environment to get rewards.

Roses in particular give you a free revive.

Near the edges of terrain makes a bridge to cross short gaps on the overworld for shortcuts

Wormholes let you teleport to any other wormhole.

Otherwise its free horror/fuel

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21 hours ago, Arcwell said:

Wholeheartedly disagree. Panflute is currently the only reason I think CK's healing phase is bearable. You're forced to stop CK's healing if you want to make any progress in the fight, which means controlling the crabs (i.e. through panflute), tanking them, or killing them with damage multipliers. Obviously not everyone has damage multipliers, and if you try to do that with someone like Wilson, CK ends up full-healing.

I really, really, reeaaallly do not want the only course of action to be tanking crabs.

Well we already used weather pains in this fight so maybe have him unable to heal while he is hit by a weather pain ? So you fight the crabs normally while the weather pain makes him unable to heal

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Just now, ToadStool said:

Well we already used weather pains in this fight so maybe have him unable to heal while he is hit by a weather pain ? So you fight the crabs normally while the weather pain makes him unable to heal

While I do think that should be added, I think more strategies should be viable as well. Right now we're kinda forced to ignore the crabs if we want to stop CK's healing. Weather pain would be a step in the right direction since you could deal with CK's healing and crabs simultaneously, but I don't want it to just trade panflute's place as the only decent strategy.

To be clear, I do think panflute is a little silly in its current state. I wouldn't be opposed to eventually adding some BQ-like wakeup mechanic, but only after the ice phase is changed in a way that enables strategies beyond just ignoring the crabs.

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9 minutes ago, Zima Blue said:

hey guys, where can I find the new trees seeds? 

they're a chance drop from a sunken treasure chest. You don't need to get a specific loot drop from the chest, they're a seperate chance that starts at 10% on day 1 and rises quickly. FTR, Bottle spawn rates have been significantly increased and 10 treasures can simultaneously exist on the map at a time now.

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