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What type of player are you?


What type of player are you?  

75 members have voted

  1. 1. The list

    • Rusher (anything wether just ruins or all bosses etc.)
      20
    • Speedrunner
      1
    • Megabaser
      21
    • Farmer
      25
    • Resource grinder
      29
    • Explorer
      27
    • Sailor
      13
    • New person (or inexperienced for any of these)
      4


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One enjoy playing the game in multiple ways or have fun with some aspects until they last but continuing playing the game (like rushing all bosses but megabasing afterwards or enjoying exploring but not dropping the world when everything is localized)

Out of all four main acitivites a player can do in the game, I'd rank myself as Explorer>Gatherer>Builder>Fighter.
That does not mean I avoid fighting or dislike it. But when I fight it's usually the means to extract loot out of things.


In the past I would have tiered myself as being more of a gatherer than a explorer, but then, I played solo DS.
Having all of RoG, SW and HAM together made exploring for exploring's sake really fun!

I'm not a megabaser, rather simply a basebuilder. I like building and organizing, so that everything is functional, beautiful and symmetrical, but i don't do 1000-day worlds with crazy mega bases.
Saying that cuz i felt a lack of such option in the poll

6 minutes ago, Mortalbane said:

I'm not a megabaser, rather simply a basebuilder. I like building and organizing, so that everything is functional, beautiful and symmetrical, but i don't do 1000-day worlds with crazy mega bases.
Saying that cuz i felt a lack of such option in the poll

Honestly I feel like not enough people realize there's even a difference..

I'm usually in it to reach some arbitrary goal like finishing the season cycle, or beating certain bosses or exploring content i haven't yet experienced. My last run was with Wendy and i made it around 800 days in and up to the lunar rifts that were at the time new content. I started a new run recently with WX cause I wanted to see how his refresh worked and I'm mostly liking the changes thusfar, though I would prefer the scanner and pliers be part of his circuit UI and not inventory items. I tend to approach alot of games pretty minimalist at first and as i get into a comfortable rythm with a game i find what works best for me and start taking time to make mental notes of areas or items that are of little to no purpose that could be improved or gaps in the game that could stand to be filled.

im an explorer support, i like wortox entirely because i can move around, get resources, not rely on food and help around when possible, i would farm but god it feels so time consuming when i could just move around or soul hop to lunar island and get stuff from there and such

idk, I don't quite feel like any of the options fit me that well, I guess I'd say I'm just a group player? I just tend to chat a bunch and go along with whatever people decide on doing, whether it's basing, sailing or boss rushing. Depends on the character too, I'm more likely to join someone in an activity if my character has something to offer in that field.

Although, 

1 hour ago, chincer said:

im an explorer support, i like wortox entirely because i can move around, get resources, not rely on food and help around when possible, i would farm but god it feels so time consuming when i could just move around or soul hop to lunar island and get stuff from there and such

I do tend to go for this approach when playing Wortox or Walter.

On klei pubs i tend to rush ruins and organize people to kill dfly/beequeen for starcaller staffs and furnace/jellybeans for the team while others basebuild.

Rushers are alot less common than basebuilders so i always feel useful when rushing ruins or prepping the team for bosses. Ive noticed people can be very hesitant when you ask them to join boss fights unless you have it all planned out and are prepped.

The 2 bosses i tend to fight solo without inviting the team to join are nightmare werepig and ancient guardian just because its time consuming trying to rally people into the heart of the ruins and werepig is alot easier solo especially when u want to make sure the pillars get smashed.

i just play to have fun when the mood strikes me, i normally will only play a year or two at a time. i fit into none of these catatories really.

 

truthfully i havent beaten either major boss more than a couple times, mostly because the longer a world goes on the less interesting stuff happens. it becomes grinding for the next boss fight, and the fights fun, but it just feels like a chore to get there with my relaxed playstyle

 

outside of that i do challenge runs, like lights out with every resource turned off. not too many interesting challenges, but lights out is my favorite game mode.

I don’t play standard DST, I absolutely HATE and get incredibly bored by Standard DST, as just an example….

Lego Fortnite is far more appealing to me due to the fact that you the player do not have an always on screen display of exactly when Day/Dusk/Nightfall are going to come.. and because Lego Fortnite spawns hostile mobs at night, I have absolutely been caught out doing stuff and not prepared for the monsters coming.

With DST you don’t get that.. it’s a highly repetitive routine of knowing exactly what the day cycle is, knowing every 7th day is a hound wave, knowing every 11th day is a full moon, knowing by day 20 winter starts…

I HATE it, but luckily there are things you can alter in world Gen settings to shake things up a bit, such as choosing randomized season lengths, or challenging yourself to a 24/7 Summer only world with Wildfires cranked up to 11 because you just want to see how long you can survive in the DST equivalent to hell.

I wish Klei would really give us more options like that, maybe let us choose randomized day lengths.. it would be interesting if the game could randomly generate the length of days (and if your unlucky enough to get a all darkness and no Day or Dusk) day rotation, you’d have to spend the entire day carrying around torches or light sources, until the next day could randomize up your day lengths again and maybe you had better luck.

Im a RogueLite/Like player, I enjoy games that have near infinity replay values and always shake things up so they can’t fall into a predictable pattern of repeating the same thing over and over and over again.

Ive never understood the fascination behind DSTs “bosses” they’re content you’ll experience once, maybe twice.. but once you’ve fought them they’re pretty much over and done with.

Currently even though I hate how empty and boring it is, I have to appreciate DSTs Ocean.. this would be an excellent opportunity for Klei to give the player random ocean encounters against small aquatic mobs or maybe even the oceans weather system itself with whirlpools, waves etc..

I was lured into the franchise with the product description reading as “explore randomly generated worlds where everything hates you and wants you to die.”

I keep hoping that someday Klei gives me more options in further randomized worlds (shipwrecked archipelagos please????!!) maybe even I can find Pig King chilling in a swamp biome for once or out on lunar island instead of in his predictable usual location of following the cobblestone paths to find him.

I don’t really know what my playstyle would be considered, explorer.. small base builder, I do like to do things like redesign the oasis by uprooting all its turf and trees and replacing those with Moon Quay Sand and Palmtrees.

But I’m just not a fan of the Standard DST experience, I hate how Klei’s content updates have focused heavily on super late game long term worlds I usually get bored by day 500 and delete my worlds to play as a different playable character in a new world.

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