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Why do people refuse to allow characters to be unique?


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I swear that every day I come on here I see people declairing that every character should have their unique traits and abilities stripped away and made universal. 
 

why does everyone want all the survivors to be able to use Wickerbottom’s books, us willow’s lighter, or give all of Winona’s and Wurt’s, as of yet unannounced, skills to all other survivors. Most heinous of all, allow all survivors to have access to Wilson’s skill tree perks. 
 

It’s like y’all don’t want any survivors to have any unique crafts or traits. Do you just want Klei to remove all the survivors except Wilson and combine all their traits into him?

Other people actually can use Willows Lighter, unless a patch changed that I wasn’t aware of it?? You just can not use any of Willows exclusive abilities (fires not spreading, Mage Powers, etc..)

Wickerbottoms book collection should be able to be read by other characters, but only certain books for certain characters.. not allowing Maxwell read all of them.

Science for Dummies would be a book only Wilson would want to read.. etc.

24 minutes ago, Mike23Ua said:

 

Wickerbottoms book collection should be able to be read by other characters, but only certain books for certain characters.. not allowing Maxwell read all of them.

 

Then you’d be reducing her to nothing but a swap character

17 minutes ago, cameron8800 said:

I swear that every day I come on here I see people declairing that every character should have their unique traits and abilities stripped away and made universal.

I think you are exaggerating a bit, but I have seen something resembling this sentiment in the forums lately.

At least for myself, I would actually like to see more character interaction and synergies. Allowing characters to share some of their perks with each other is one way to create synergy. I don't really think it would be great if other characters could just do everything unique to a character, but I do think more interactions would be a good change overall.

Here is an interaction I think would be cool: Wickerbottom reading a horticulture book in range of a wormwood activates his blooming state or increases the duration if already in full bloom.

9 minutes ago, GimplyGoose said:

I think you are exaggerating a bit, but I have seen something resembling this sentiment in the forums lately.

 

I definitely was hyperbolizing a bit to make my point, but I’m glad I’m not the only one that’s noticed this trend. 
 

10 minutes ago, GimplyGoose said:

Here is an interaction I think would be cool: Wickerbottom reading a horticulture book in range of a wormwood activates his blooming state or increases the duration if already in full bloom.

I think that would be awesome, and I would love to see more synergies like that. 

On one hand I firmly believe Wilson should have remained the "Bare bones" character he always was. No up or downs. Just plain Jane. .er Joe. On the other hand, taking lore into consideration it's understandable that they went with what he can do (Like transmutation). I think when it comes to additions, some of them should be universal. Like throwing torches. That should have been a generic QOL thing. You're telling me nobody else knows how to throw a torch? I have to agree with Guille though. I've only seen maybe one or two people ask for such things. And only on like youtube or something.

22 minutes ago, cameron8800 said:

Then you’d be reducing her to nothing but a swap character

Wickerbottom already is nothing but a swap character, why would I ever remain to play as her when I can craft all of her books and then swap to play as Maxwell who can read and use all of them?

What I’m suggesting is that Wickerbottom needs to be present and near the other player (perhaps even reading the book to them) for the character to gain benefits from it.

With Wurt this would work exceptionally well because she’s a young Merm child and it’s canon lore that wicker reads to her and the other kiddos anyway.

Why can’t that translate into actual gameplay though? In movies like the exorcist or the Nun 2, you NEVER see one character working entirely alone.. usually you’ll have someone holding a cross necklace up at the possessed soul while another recites spells or Incantation's out of the book their holding.

Yeah Wickers no priest exorcising demons.. but I just can’t help but think that if Winona was in the process of repairing a broken machine, that Wicker could be reading out instructions to her while she’s working on it.. etc.

Or the TL:DR- make Wickerbottom required so players can’t just use her books without Wicker.

58 minutes ago, cameron8800 said:

I swear that every day I come on here I see people declairing that every character should have their unique traits and abilities stripped away and made universal. 
 

why does everyone want all the survivors to be able to use Wickerbottom’s books, us willow’s lighter, or give all of Winona’s and Wurt’s, as of yet unannounced, skills to all other survivors. Most heinous of all, allow all survivors to have access to Wilson’s skill tree perks. 
 

It’s like y’all don’t want any survivors to have any unique crafts or traits. Do you just want Klei to remove all the survivors except Wilson and combine all their traits into him?

Who cares about downsides? They aren't making the game more fun anyways, right?

Klei already ignores Wigfrids downside and it makes the game much better. So why not remove all of them? Here's my suggestions:

  • Wx can now wax themselves to be waterproof
  • Maxwell saw a doctor, so now he has 200hp
  • Wigfrid gets a machine gun with unlimited ammo
  • Willow now adapts to cold tempratures
  • Now every character has same amount of stats
  • Maxwell can now use Wanda's clocks because he's just built different

Additional balance changes:

  • Remowed Wilson's beard because it was too confusing for new players. He's supposed to basic after all:encouragement:.
1 hour ago, cameron8800 said:

I swear that every day I come on here I see people declairing that every character should have their unique traits and abilities stripped away and made universal. 
 

why does everyone want all the survivors to be able to use Wickerbottom’s books, us willow’s lighter, or give all of Winona’s and Wurt’s, as of yet unannounced, skills to all other survivors. Most heinous of all, allow all survivors to have access to Wilson’s skill tree perks. 
 

It’s like y’all don’t want any survivors to have any unique crafts or traits. Do you just want Klei to remove all the survivors except Wilson and combine all their traits into him?

because it's more convenient.

15 minutes ago, mkemal23 said:

Who cares about downsides? They aren't making the game more fun anyways, right?

Klei already ignores Wigfrids downside and it makes the game much better. So why not remove all of them? Here's my suggestions:

  • Wx can now wax themselves to be waterproof
  • Maxwell saw a doctor, so now he has 200hp
  • Wigfrid gets a machine gun with unlimited ammo
  • Willow now adapts to cold tempratures
  • Now every character has same amount of stats
  • Maxwell can now use Wanda's clocks because he's just built different

Additional balance changes:

  • Remowed Wilson's beard because it was too confusing for new players. He's supposed to basic after all:encouragement:.

Why doesn't Maxwell just use his plot armor, is he stupid?

1 hour ago, cameron8800 said:

or give all of Winona’s and Wurt’s, as of yet unannounced, skills to all other survivors.

What?

1 hour ago, cameron8800 said:

swear that every day I come on here I see people declairing that every character should have their unique traits and abilities stripped away and made universal

Not happened once. The closest thing is a Wilson skilltree that slightly benifits from other character items.

1 hour ago, cameron8800 said:

Then you’d be reducing her to nothing but a swap character

Honestly I think it'd be a good compromise different characters being able to read 1-2 specific books of hers would still mean you'd have to actually play her for the full experience unlike what the current Maxwell relationship is where after you craft her books she's just forgettable.

 

16 minutes ago, Jakepeng99 said:

What?

I'm going to assume he's talking about the thread where people said everyone should be able to use Winona's new telebrella, and that Wurt's mosquito bomb should be available to everyone(I think?), as for the Willow one I got no clue I'm sure it happened but I might have missed it.

19 minutes ago, Jakepeng99 said:

Not happened once. The closest thing is a Wilson skilltree that slightly benifits from other character items.

Here I think he's talking about the suggestion to have Wormwood's plant crafting skill branch being a universal crafting station, mosquito bombs being a universal weapon, Wigfrid's beefalo skills, and probably a few other previous suggestions which to tbf I know I suggested the Wormwood one and still stand by it.

 

1 minute ago, Mysterious box said:

 

Here I think he's talking about the suggestion to have Wormwood's plant crafting skill branch being a universal crafting station, mosquito bombs being a universal weapon, Wigfrid's beefalo skills, and probably a few other previous suggestions which to tbf I know I suggested the Wormwood one and still stand by it.

 

Honestly you hit the nail on the head. I know I wasn’t very clear in the original post. The willow example wasn’t a very good one tbh but it was just the first thing that came to mind. 

10 hours ago, Mysterious box said:

I'm going to assume he's talking about the thread where people said everyone should be able to use Winona's new telebrella, and that Wurt's mosquito bomb should be available to everyone(I think?), as for the Willow one I got no clue I'm sure it happened but I might have missed it.

They are majorly exagerrating, saying it is for everything. And most of those things are mainly for a reason.

4 hours ago, Daszkal said:

What if I told you that the person you quoted were the one who said that? :cool:

I certainly didnt say to make every single one of Wurt's skills available to all survivors. What i did say was to replace the mosquito skills.

2 hours ago, Jakepeng99 said:

certainly didnt say to make every single one of Wurt's skills available to all survivors. What i did say was to replace the mosquito skills.

The mosquito bomb geniuenly feels like a troll item similar to the corn powder.

It's just an infinitely worse beemine, because the inhabiting creatures eventually die when dealing 12 damage total!

Wurt doesn't benefit from it in ANY way, since even 1 merm can outclass 5 mosquitoes.

7 hours ago, Jakepeng99 said:

I certainly didnt say to make every single one of Wurt's skills available to all survivors. What i did say was to replace the mosquito skills.

Yeah, you did say replace the Mosquito skills with Merm Farmers, but you did also say to have the Mosquito fertaliser and Mosquito bomb be available for all survivors in one of your later posts, I remember these things like an elephant. :chargrined:

4 hours ago, marshyds said:

The mosquito bomb geniuenly feels like a troll item similar to the corn powder.

It's just an infinitely worse beemine, because the inhabiting creatures eventually die when dealing 12 damage total!

Wurt doesn't benefit from it in ANY way, since even 1 merm can outclass 5 mosquitoes.

What if the Mosquitos from the bomb are stronger than regular Mosquitos?

What if there's a Poison Mosquito bomb variant as an upgrade or they just got replaced with Poison Mosquitos as they were working on the skill tree? IMO, Poison Mosquitos are way more useful than Regular Mosquitos as they do Impact Damage/DoTs/AoE Damage and their Yellow Sacks heal 20 HP instead of the 8 from Regular Mosquitos, also they can reintroduce the Venom Glands for some new items maybe even bring back Poison Spear for Wurt as Poison is a common self-defense for Amphibians and it'll match the Swamp theme as Poisonous things is common in Swamps.

Wurt and Merms are Amphibians who lives in a Dangerous Swamp, producing and utilizing poisons makes sense.

29 minutes ago, Daszkal said:

What if the Mosquitos from the bomb are stronger than regular Mosquitos?

What if there's a Poison Mosquito bomb variant as an upgrade or they just got replaced with Poison Mosquitos as they were working on the skill tree? IMO, Poison Mosquitos are way more useful than Regular Mosquitos as they do Impact Damage/DoTs/AoE Damage and their Yellow Sacks heal 20 HP instead of the 8 from Regular Mosquitos, also they can reintroduce the Poison Glands for some new items maybe even bring back Poison Spear for Wurt as Poison is a common self-defense for Amphibians and it'll match the Swamp theme as Poisonous things is common in Swamps.

Wurt and Merms are Amphibians who lives in a Dangerous Swamp, producing and utilizing poisons makes sense.

I don't mean to be rude, but they only mentioned that they are friendly toward survivors, not that they're stronger.

I think merms should instead throw mosquito grenades that explode, giving them AOE

In my skilltree idea for wurt i had archer merms, that sacrifice their own hp to throw said grenades (about 50 per throw, 250:50 means 5 shots, final throw is a kamikaze.)

I think the swamp generally needs a rework to give it more content besides mosquitoes and reeds, introducing poison could be a good starting point that could even carry over to the oasis, since scorpions.

Just now, marshyds said:

I don't mean to be rude, but they only mentioned that they are friendly toward survivors, not that they're stronger.

I think merms should instead throw mosquito grenades that explode, giving them AOE

In my skilltree idea for wurt i had archer merms, that sacrifice their own hp to throw said grenades (about 50 per throw, 250:50 means 5 shots, final throw is a kamikaze.)

Yeah, they did mention only that, but there was a lot of other things they didn't mention as well that we will find out in a few days.

Do you think we will ever be able to weaponized the Merms? People did ask for Spears for Merm Guards ever since they were shown with Spears in the animations.

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