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Add Mosquito nests: How to Salvage Wurt's current skills.


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3 hours ago, arubaro said:

I prefer strong characters having flavour fun perks like the mosquitoe bomb than filling the tree with useless or uninspired perks like wolfgangs', gamebreaking ones like willow's or removing downsides like woodie's 

The issue with that is most people aren't going to use a flavor perk if it intentionally does nothing leading to the question of why even bother adding it. I don't mind the mosquito bomb conceptionally so long as it has a proper use beyond packaging mosquitos.

59 minutes ago, Mysterious box said:

The issue with that is most people aren't going to use a flavor perk if it intentionally does nothing leading to the question of why even bother adding it. I don't mind the mosquito bomb conceptionally so long as it has a proper use beyond packaging mosquitos.

Yes. Im with you in that but starting from a cool concept they can make it work. And even if ends up being a niche weak item i will prefer it over c&p the same base stat buff over and over like in Wolfgang’s tree

8 hours ago, arubaro said:

Yes. Im with you in that but starting from a cool concept they can make it work. And even if ends up being a niche weak item i will prefer it over c&p the same base stat buff over and over like in Wolfgang’s tree

We need to wait for beta to find out exactly how good or bad everything is

23 hours ago, arubaro said:

I prefer strong characters having flavour fun perks like the mosquitoe bomb than filling the tree with useless or uninspired perks like wolfgangs', gamebreaking ones like willow's or removing downsides like woodie's 

Why settle for one, when you can instead get both flavourful, and fun stuff that builds and fits the character? (Yeah i would rather it than op dumb weird stuff)

Also mosquito stuff dont really fit her flavour either imo. Doesnt seem like something only she could craft though. She isnt a gadgeteer or inventor, more of a builder.

58 minutes ago, Jakepeng99 said:

Why settle for one, when you can instead get both flavourful, and fun stuff that builds and fits the character? (Yeah i would rather it than op dumb weird stuff)

Also mosquito stuff dont really fit her flavour either imo. Doesnt seem like something only she could craft though. She isnt a gadgeteer or inventor, more of a builder.

Clearly klei wants to give her something from the swamp

1 hour ago, Jakepeng99 said:

Merms are from swamp.

And the merms you see are the ones she can already build.

I would love a deerper merm kingdom simulator but let's be realistic, klei wont add fishy hamlet in her skill tree. Neither would make sense such change outside of her base character and they wont take that much time to develop something for qn update already shared with another skill tree, from a bland character in need of deepness, and ocean content

They, as they said, want to focus on her amphibian side and the environment. Adding stuff related to his habitat not only make sense but makes her feel more connected to the swamp. We might even want to base in the swamp instead of building dozens of houses by digging the same piece of swamp turf over and over

Als, obviously, would be weird if atleast a couple of perks arent related to her merms. Maybe we can even dream with a new merm but i wont dream that high, not for this update

When I saw they made the mosquito "friendly" item I was like "oh no, this is butterfly friend/bee kind all over again. You would think they would have learned their lesson the first time with wormwood seesh.... 

I haven't seen the skills and I can already safely say that needs to be merged with whatever the mosquitos are for :lol:

On 5/17/2024 at 12:03 PM, Masked Koopa said:

 

  • Mosquito nests:
    • Basically, imagine a bee box but for mosquitos.
    • You craft it with something like torches or campfire materials + boards + mosquitos.
    • The mosquitos are pacified by the smoke kind of like bees.
    • You can harvest the nest for live mosquitos.

 

Craftable Mosquito Ponds...

Marsh_Pond.png.b37cf9e053dbe0c5cfce0b5a2d19846e.png

Honestly I'm in full agreement, and I hope the devs see this. Being able to craft Mosquito huts over ponds to harvest these Mosquitos from easy, similar to bee boxes, would make me be more into these weird gimmick gadget things. All these things could be neat if it was viewed from the perspective of 'oh I'll build a mosquito hut to get some general use tools'.

They probably won't get rid of the weird mosquito gadgets, but I'd want them to tie the skill to an actual structure and not just some random stuff. I want to build a city filled with a bunch of weird structures. 

I dont mind the sisturn kep thing, it seemed neat enough. What I really want is some kinda farm structure to make merms grow crops for me/to supply the king so the civilization can be a little self sufficient without Wurt alone.

27 minutes ago, GreenBowers said:

Honestly I'm in full agreement, and I hope the devs see this. Being able to craft Mosquito huts over ponds to harvest these Mosquitos from easy, similar to bee boxes, would make me be more into these weird gimmick gadget things. All these things could be neat if it was viewed from the perspective of 'oh I'll build a mosquito hut to get some general use tools'.

They probably won't get rid of the weird mosquito gadgets, but I'd want them to tie the skill to an actual structure and not just some random stuff. I want to build a city filled with a bunch of weird structures. 

I dont mind the sisturn kep thing, it seemed neat enough. What I really want is some kinda farm structure to make merms grow crops for me/to supply the king so the civilization can be a little self sufficient without Wurt alone

Your words are very good! They literally describe my thoughts

Klei needs to actually re-design Wurts mosquito perk stuff and make them more like the Gnat nests from the Hamlet DLC, If you guys haven’t played Hamlet (shame on you by the way..) when a character walked close to a buzzing gnat nest the gnats would leave their nest and then accumulate themselves onto the player (also drains hunger and prevents wearing of hats if I recall them correctly but that part isn’t important)

With the Mosquito skills equipped Wurt should be able to simply run by these nests (Klei even has a few damn cool looking ones in the unimplemented features art) and the bugs naturally attract to following her.

The nests can be used to both collect, and drop off your bug pals.

And if we get that… repurpose the stupid fertilzer she has in her skill tree so that other players can apply Bug Attract/Bug-Be-Gone oils onto themselves.

Only Wurt can craft them, but anyone can use them.

This allows Wurt to, much like the clever disguise already does: Allow Non-Wurts to go near her nests without them attacking them.

Bonus points if the nests are actually added as naturally part of the game world, and aren’t just limited to Wurt exclusive crafts.

When Webber got reworked Klei added nurse spiders to the spider queens so they weren’t just an only Webber snicker doodles can craft them sort of thing.

And I think that’s the same direction Klei needs to take with Wurt Mosquito Nests.

6 hours ago, Mike23Ua said:

Klei needs to actually re-design Wurts mosquito perk stuff and make them more like the Gnat nests from the Hamlet DLC, If you guys haven’t played Hamlet (shame on you by the way..) when a character walked close to a buzzing gnat nest the gnats would leave their nest and then accumulate themselves onto the player (also drains hunger and prevents wearing of hats if I recall them correctly but that part isn’t important)

These ideas are good. But it seems to me that they are simply not going to completely remake mosquitoes from scratch

9 minutes ago, marshyds said:

Spiky bushes kinda suck anyway, who's gonna miss em?

Most likely, he means that the number of mosquito hives in the world is limited because of this. although I think there are enough bushes for a huge number of hives, but still the bushes should be updated, like other plants. At least for the sake of logic

1 hour ago, Creatorofswamps said:

Most likely, he means that the number of mosquito hives in the world is limited because of this. although I think there are enough bushes for a huge number of hives, but still the bushes should be updated, like other plants. At least for the sake of logic

To be honest, I think the swamp might need a complete overhaul, because originally swamps weren't ideally meant for basing in, but now they have a character whose whole playstyle is basing in the swamp which feels terrible when most the resources in the swamp doesn't regrow, also no light source when fireflies actually habitats swamps IRL.

A shaman merm with a low-cost carpet with ingredients more shadow side and kelp that queues the < 100 HP merms to heal them with creepy dances and magic would be awesome

 

Merm fishers the same from SW >:T

Those for me would be so fun and handy to have around

1 hour ago, Mr Giggio said:

A shaman merm with a low-cost carpet with ingredients more shadow side and kelp that queues the < 100 HP merms to heal them with creepy dances and magic would be awesome

 

Merm fishers the same from SW >:T

Those for me would be so fun and handy to have around

Witchdoctor merms, huh?

I made a voodoo joke suggestion earlier in my thread, but I think that might be fitting for swamplife fishfolk who sided with the shadows...

But what would Lunar sided merms have?

I personally don't think merms should side with Lunar or Shadow, though.

4 hours ago, Mr Giggio said:

A shaman merm with a low-cost carpet with ingredients more shadow side and kelp that queues the < 100 HP merms to heal them with creepy dances and magic would be awesome

 

Merm fishers the same from SW >:T

Those for me would be so fun and handy to have around

Creepy rituals would fit the fact that merms are simply deep ones from the cthulhu mythos

23 minutes ago, arubaro said:

Creepy rituals would fit the fact that merms are simply deep ones from the cthulhu mythos

Also swamp c'mon witchery voodoo and this type of shamanic magic fits swamp aesthetic and vibe perfectly 

28 minutes ago, arubaro said:

Creepy rituals would fit the fact that merms are simply deep ones from the cthulhu mythos

The merms and " The Gorge event "are saturated with stories about Shadow over Innsmouth and the call of cthulhu

Giving it a lot of thought, I think there's a good compromise between what Wurt mains want and some of the new content shown off last stream.

I do really adore the art posted on the previous page, of the Mosquito Nest Hut, and looking at it made me think about them adding a new Merm type that uses all the swamp gadgets they showed off. 

Thinking on the Mosquito Syringe, I felt like it was a really strange item, given that Wurt manages and fights alongside a large army of followers, and its a single target healing item for followers that you aren't keeping track of their hp outside of having mods to physically look at what they're at. However, if there was a new Merm type that would spawn from these Mosquito nests, called a Merm Rancher (or something similar), they could run around the battlefield, single target healing the weakest merm in the fight using the Mosquito Syringe, while Wurt worries about fighting and dodging. They could even throw the Mosquito bomb at whatever enemy Wurt agros, and wait to throw a new one once all the mosquito's are dead after some delay. 

Wurt could still craft these tools to have for herself, but also having a unit to slot into your army that could make use of them adds more tactical planning to a fight. I think it would be pretty useful if, when merms get low hp, if there is a Rancher merm nearby, they'd run over to them, get topped off, and rejoin the fight.

Zero idea how to include the fertilizer into this. Seems more like a wormwood thing.

On 5/23/2024 at 12:23 PM, Mr Giggio said:

A shaman merm with a low-cost carpet with ingredients more shadow side and kelp that queues the < 100 HP merms to heal them with creepy dances and magic would be awesome

 

Merm fishers the same from SW >:T

Those for me would be so fun and handy to have around

No healer merms please, these would make Wurt's followers busted and make Webber followers inredeemable.

5 hours ago, GreenBowers said:

Giving it a lot of thought, I think there's a good compromise between what Wurt mains want and some of the new content shown off last stream.

I do really adore the art posted on the previous page, of the Mosquito Nest Hut

:wilson_love:

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