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Do any regular PC players wanna play sometime? (Not a server ad/request)


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I'm sorry if it's not quite in the right place (I think it is though given the context)

Is there a community server people from the forums play on? Would anyone be interested? 
Might be fun to actually play together instead of argue all of the time :P

Might just be a case of me being a hermit and not actually realising - I want to decorate your worlds D:

3 minutes ago, Uedo said:

Is there a community server people from the forums play on?

probably no, people'd kill each other

4 minutes ago, Uedo said:

Would anyone be interested?

you'd need to include own general location e.g. EU/asia/US because ping

46 minutes ago, grm9 said:

you'd need to include own general location e.g. EU/asia/US because ping

EU :D

 

41 minutes ago, 00petar00 said:

I play on DST survivors group servers there is a steam page and discord. There's like 80 servers that the group hosts all around the world so you'll be able to find some with good ping.

Ah brilliant, thank you so much

21 hours ago, Uedo said:

I'm sorry if it's not quite in the right place (I think it is though given the context)

Is there a community server people from the forums play on? Would anyone be interested? 
Might be fun to actually play together instead of argue all of the time :P

Might just be a case of me being a hermit and not actually realising - I want to decorate your worlds D:

Don't fight together is chill with an endless coperative server. Probably the best for long term play. (Located in Germany in Europe but i get really good ping from Uk). Its less active. Server is well optimized.

 

Meow together is mainly for survival servers, with the ability to save your world to play later, there are almost always alot of people online it is best if you want to just quickly drop in a survival server. It lags alot lategame from experience so not best for mega bases if you are playing with alot of people.

 

Those are the two i basically exclusively use.

22 hours ago, Uedo said:

I'm sorry if it's not quite in the right place (I think it is though given the context)

Is there a community server people from the forums play on? Would anyone be interested? 
Might be fun to actually play together instead of argue all of the time :P

Might just be a case of me being a hermit and not actually realising - I want to decorate your worlds D:

tried to host one in 2019-2020 and only a couple people showed up. It was a wonderful time, though. 

 

edit: now you've got me reminiscing.

 

Only Canis ever showed up to be a regular. Minespatch, Boysyrup, SinacotheBest also sporadically were able to join.

Abandoning most principles of hardcore gaming we just decided to muck around with a dual mod character run of Rosalina and SCP049. Both characters have a lowered speed value and it was nuts trying to get anywhere. Beefalo taming still sucked as the bell didn't exist, disease still existed, we only had one walrus camp and got our first tam o shanter at around d300. I built a 48 round farm setup which i immediately burned down once RWYS released.

The server ended at COVID as my access to a good pc to host the server was cut off - i had to go to an internet cafe to do so, as my laptop couldn't bear the weight of a server.

 

Personally, I expected to argue with Canis a lot, being a more casual player. I was pleasantly surprised to have shared at least 500 days in that server with him without much conflict and plenty of good memories. 

14 hours ago, Jakepeng99 said:

Don't fight together is chill with an endless coperative server. Probably the best for long term play.

 

Meow together is mainly for survival servers, with the ability to save your world to play later, there are almost always alot of people online it is best if you want to just quickly drop in a survival server.

 

Those are the two i basically exclusively use.

Oh i forgot to mention Guille reminded me: Meow together bans cheese. There is no void walking for example.

And added few more details.

On 5/8/2024 at 5:19 PM, Guille6785 said:

the people who detest it when other players use cheese even when it doesn't affect them would have an aneurysm playing there

Ah i do love it when you have a group of people but instead of everyone working together as a team, one person rushes off an cheeses a boss without inviting anyone to join in.... #great times #Don't Starve T̶o̶g̶e̶t̶h̶e̶r̶ #almost 3hour cooldown if you want to fight the boss again #it 100% affects people #silliest forum argument ever....:wilsoalmostangelic:

1 hour ago, Gashzer said:

Ah i do love it when you have a group of people but instead of everyone working together as a team, one person rushes off an cheeses a boss without inviting anyone to join in.... #great times #Don't Starve T̶o̶g̶e̶t̶h̶e̶r̶ #almost 3hour cooldown if you want to fight the boss again #it 100% affects people #silliest forum argument ever....:wilsoalmostangelic:

what you just described is literally still the same even if you don't use cheese

Just now, Guille6785 said:

what you just described is literally still the same even if you don't use cheese

100% true but people like yourself who have spent time gaining the skill have a right to glory and bragging!

But having cheeses/exploits means the average less skilled player can pull it off solo too. Which is not ideal when the aim of the game is togetherness.

8 minutes ago, Gashzer said:

100% true but people like yourself who have spent time gaining the skill have a right to glory and bragging!

But having cheeses/exploits means the average less skilled player can pull it off solo too. Which is not ideal when the aim of the game is togetherness.

I never liked the idea of slowing myself because others can't race with me. But what you said is not true for all cases, it is very specific, and most of the time my experience is actually different. I commonly rush cc on pubs all the time, and people simply praise me/like the fact that I share my loot with them. I also invite everyone to participate on all boss fights.

The real problem is the rusher doing everything alone and without communicating or sharing anything.

16 minutes ago, Swiyss said:

I never liked the idea of slowing myself because others can't race with me. But what you said is not true for all cases, it is very specific, and most of the time my experience is actually different. I commonly rush cc on pubs all the time, and people simply praise me/like the fact that I share my loot with them. I also invite everyone to participate on all boss fights.

The real problem is the rusher doing everything alone and without communicating or sharing anything.

Yeah it is a very specific case but it can happen. And its more a logic arguement against the ridiculous statement that cheese doesnt affect other players when it does.

At the very least if a new player watches you voidwalk on a public server then congratz you have just taught them how to do it and skip on actual gameplay content like navigating the atrium sanity pillars which is a mini-tutorial on how to quickly raise and lower sanity before fighting ancient fuelweaver who also requires the same quick raise/lower sanity mechanic.

All the indirect problems caused by exploits that no one thinks about....

Omg i think im slowly becoming a game developer... atleast on a conceptual design level :wilsoalmostangelic:

2 minutes ago, Gashzer said:

Yeah it is a very specific case but it can happen. And its more a logic arguement against the ridiculous statement that cheese doesnt affect other players when it does.

At the very least if a new player watches you voidwalk on a public server then congratz you have just taught them how to do it and skip on actual gameplay content like navigating the atrium sanity pillars which is a mini-tutorial on to quickly raise and lower sanity before fighting ancient fuelweaver who also requires the same raise/lower sanity mechanic.

All the indirect problems caused by exploits that no one thinks about....

Omg i think im slowly becoming a game developer... atleast on a conceptual design level :wilsoalmostangelic:

I actually had one guy wanting to voidwalk on a pub once, but I insisted not to, we then separated ourselves to find the atrium tentacle and found it in 1 day, he told us where it was and we killed fuelweaver with 8 people. But their main plan was to void walk.

20240425173909_1.jpg.7d9696706704ed779ab7eb2cf22d5ce6.jpg

And this was also on the same server

20240425233353_1.jpg.fbb752676407321be0611280f077ef37.jpg

No cheese, and no one complained, they just played. (Just sharing, not arguing btw).

18 minutes ago, Swiyss said:

I actually had one guy wanting to voidwalk on a pub once, but I insisted not to, we then separated ourselves to find the atrium tentacle and found it in 1 day, he told us where it was and we killed fuelweaver with 8 people. But their main plan was to void walk.

20240425173909_1.jpg.7d9696706704ed779ab7eb2cf22d5ce6.jpg

And this was also on the same server

20240425233353_1.jpg.fbb752676407321be0611280f077ef37.jpg

No cheese, and no one complained, they just played. (Just sharing, not arguing btw).

Awesome to see, crazy what a skilled team can do!

4 hours ago, Gashzer said:

Ah i do love it when you have a group of people but instead of everyone working together as a team, one person rushes off an cheeses a boss without inviting anyone to join in.... #great times #Don't Starve T̶o̶g̶e̶t̶h̶e̶r̶ #almost 3hour cooldown if you want to fight the boss again #it 100% affects people #silliest forum argument ever.

It doesn't matter what method you use to kill the boss. How would someone even know that other players are good at the game and would they want to share items or should they be required to share items just because they used cheese? A lot of players will come to fight the boss if you ask but they can do more harm than good and want loot.

This may sound selfish but I don't want to share loot with someone who didn't help with the fight, at the same time maybe I want to get the items so that I have an easier time with next boss fight or whatever I want to do.

I have already mentioned multiple times that boss respawn times should be decreased so that everyone can have a go at a boss without waiting the usual 20 days, that way someone can cheese and another player can choose the method they want to kill the boss. Why do bosses need to have the default 20 day respawn time, why does it really matter besides making players compete in a sandbox game for no good reason? Almost instant respawns or 1-5 days would be good enough.

2 hours ago, Gashzer said:

100% true but people like yourself who have spent time gaining the skill have a right to glory and bragging!

But having cheeses/exploits means the average less skilled player can pull it off solo too. Which is not ideal when the aim of the game is togetherness.

You can't really "show off" when a boss can be cheesed easily and I'd say this is good, why do I need to care about how good you are at the game, I just want to get the loot and you killing the boss so fast means that I can't get it for next 20 days or year (Klaus).

2 hours ago, Gashzer said:

Yeah it is a very specific case but it can happen. And its more a logic arguement against the ridiculous statement that cheese doesnt affect other players when it does.

It only affects you when it comes to bragging and showing off and the requirement to wait for boss respawns when this can easily be changed, If bosses respawn fast it would matter much less If someone uses cheese.

2 hours ago, Gashzer said:

At the very least if a new player watches you voidwalk on a public server then congratz you have just taught them how to do it and skip on actual gameplay content like navigating the atrium sanity pillars which is a mini-tutorial on how to quickly raise and lower sanity before fighting ancient fuelweaver who also requires the same quick raise/lower sanity mechanic.

Finding atrium is random and terrible mechanic so everyone experienced at the game uses void walk or lazy explorer If atrium is close that they can use it. Should someone spend hours finding tentapillars and killing them all to get to atrium? It isn't simply ignoring sanity pillars when you already need to be able to lower sanity for FW fight and you probably have items to do so like nightmare amulet, so this is a very minor inconvenience. 

 

Why are you guys going off topic? If you want to discuss these things make a new thread, this thread was made by @Uedoto ask If anyone wants to play. I wanted to reply but If we want to keep going someone should start another thread.

4 hours ago, Gashzer said:

100% true but people like yourself who have spent time gaining the skill have a right to glory and bragging!

But having cheeses/exploits means the average less skilled player can pull it off solo too. Which is not ideal when the aim of the game is togetherness.

Most cheese in this game is still expensive to do.

10 hours ago, 00petar00 said:

Why are you guys going off topic? If you want to discuss these things make a new thread, this thread was made by @Uedoto ask If anyone wants to play. I wanted to reply but If we want to keep going someone should start another thread.

I was at work and I missed all of this, I don't mind though. 

To put it back on topic in a way; I wouldn't mind if people I played with used cheese.
I'd probably take the stance that it's a bit much to impose a certain playstyle on someone, regardless if you're hosting a server or not. However, if you're someone who doesn't like people doing things you think they shouldn't, a good general rule is to temper your expectations. If you're the host, I guess if you can kick and ban - but, again, I'd probably just try to not put my expectations on others (Don't get me wrong, i'm not saying you can't be frustrated or prefer people didn't do a thing) but it's a multiplayer game, if I wanted obedient robots i'd play with AI. 

Just my take, don't eat me pls :'(

12 hours ago, Gashzer said:

100% true but people like yourself who have spent time gaining the skill have a right to glory and bragging!

But having cheeses/exploits means the average less skilled player can pull it off solo too. Which is not ideal when the aim of the game is togetherness.

Say this happened though - I wouldn't mind, the only irritating thing I find is when people come up to you like 'I GOT YOU A BONE HELM!'  That's lovely, and I kinda appreciate it.... but I wanna participate in my own loot haha, I generally just thank them, tell them they've earned it and when the boss is up next say i'm gonna go for it. Does that mean I get next 'dibs' on fighting the boss my way or with my preferred amount of people (NOBODY! >:) MY LOOT), nope. I might turn up and people follow or are already there - it is what it is, it happens. 

As for cheese in general, I just don't mind haha. I don't have that deep of a thought on it really.

15 hours ago, Uedo said:

To put it back on topic in a way; I wouldn't mind if people I played with used cheese.
I'd probably take the stance that it's a bit much to impose a certain playstyle on someone, regardless if you're hosting a server or not. However, if you're someone who doesn't like people doing things you think they shouldn't, a good general rule is to temper your expectations. If you're the host, I guess if you can kick and ban - but, again, I'd probably just try to not put my expectations on others (Don't get me wrong, i'm not saying you can't be frustrated or prefer people didn't do a thing) but it's a multiplayer game, if I wanted obedient robots i'd play with AI. 

Just my take, don't eat me pls :'(

That's probably a reason to play on a server that allows that and all DST survivor group servers allow cheese. I don't like anyone telling me that I am playing a sandbox game wrong because that simply can't be the case, especially a community hosting a lot of servers telling you that cheese isn't allowed is quite bad in my eyes, If someone wants to host individual server and set their own rules that is completely fine.

I often use cheese because I play long term and don't want to gather resources to fight boss over and over again for thousands of days, at the same time even If you don't use cheese you can use catapults, tentacles, treeguards or houndius shootius to make light work of bosses so it doesn't make much sense to forbid some methods just because they are possible with all characters but somehow it is fine to use character specific methods that aren't cheese but don't require any skill.

 

32 minutes ago, 00petar00 said:

That's probably a reason to play on a server that allows that and all DST survivor group servers allow cheese. I don't like anyone telling me that I am playing a sandbox game wrong because that simply can't be the case, especially a community hosting a lot of servers telling you that cheese isn't allowed is quite bad in my eyes, If someone wants to host individual server and set their own rules that is completely fine.

I often use cheese because I play long term and don't want to gather resources to fight boss over and over again for thousands of days, at the same time even If you don't use cheese you can use catapults, tentacles, treeguards or houndius shootius to make light work of bosses so it doesn't make much sense to forbid some methods just because they are possible with all characters but somehow it is fine to use character specific methods that aren't cheese but don't require any skill.

 

Cheese arnt "methods" they are exploits or bugged gameplay that came from developer oversight by Klei. Exploits are the result of Klei not doing their job well enough. Voidwalking and dfly larve gettin stuck on magma or burnt signs shouldnt have lasted this long. Its crazy.

Biggest failure of this generation of gamers is being ok with early access games and low bugfixing standards.

7 minutes ago, Gashzer said:

Cheese arnt "methods" they are exploits or bugged gameplay that came from developer oversight by Klei. Exploits are the result of Klei not doing their job well enough. Voidwalking and dfly larve gettin stuck on magma or burnt signs shouldnt have lasted this long. Its crazy.

Biggest failure of this generation of gamers is being ok with early access games and low bugfixing standards.

Cheese are methods and especially in sandbox games it is considered a feature because it just increases your options. No developer studio can make game without bugs or exploits and so many of them are normalized and kept in the game.

Developers have a limited vision on what should be possible and their time is also limited, they can't make the game with endless options so cheese fits right in.

It is purely your opinion and without cheese or the many other options I have to tackle any given issue I would've quit DST a long time ago.

It is not a low standard but a feature for gamers that enjoy these exploits and the best part is that you don't have to use them If you don't want to.

23 minutes ago, Gashzer said:

Biggest failure of this generation of gamers is being ok with low bugfixing standards

true, everyone should raise their expectations to devs patching fun out of the game

23 minutes ago, Gashzer said:

Voidwalking and dfly larve gettin stuck on magma or burnt signs shouldnt have lasted this long

should've ruined people's fun earlier

23 minutes ago, Gashzer said:

Cheese arnt "methods" they are exploits or bugged gameplay that came from developer oversight by Klei

obviously if something wasn't made intentionally it's automatically bad and should get replaced by something intentional and potentially worse or just nothing 

23 minutes ago, Gashzer said:

Biggest failure of this generation of gamers is being ok with early access games

definitely related to a game that released more than 8 years ago 

1 hour ago, grm9 said:

true, everyone should raise their expectations to devs patching fun out of the game

should've ruined people's fun earlier

obviously if something wasn't made intentionally it's automatically bad and should get replaced by something intentional and potentially worse or just nothing 

definitely related to a game that released more than 8 years ago 

How is glitching out a part of a boss mechanic fun? Larve mechanic might as well not exist. 

Leaving bugs in is a lazy solution. Im sure Klei can rework the big tentacle and atrium navigation if it is so boring for most people.

Yeah it is automatically bad because it sets an incorrect expectation. If klei kept on top of bugs from day 1, people wouldnt complain about the new bosses at all. Which are designed 10000x better than all the old dst bosses. 

Dst was an early access game and you know what? It still very much feels early access even after 8 years.

Dont mean to sound ungrateful, im happy dst is still getting updates but it feels like Klei are not devoting as much resources as they should to get DST to a finished state.

 

1 minute ago, Gashzer said:

How is glitching out a part of a boss mechanic fun?

how does it matter if you're glitching it out or no? you can make a big box of walls or put walls around every pond and achieve the same thing, cheesing dfly is already inefficient because it might spawn lavaes 3-6 times instead of 3 and you aren't dealing damage to it while it's summoning

3 minutes ago, Gashzer said:

Larve mechanic might as well not exist.

people that don't use cheese exist, that's the point, you can not use it if you don't want to

3 minutes ago, Gashzer said:

Im sure Klei can rework the big tentacle and atrium navigation if is so boring for most people

could keep voidwalking in case their solution won't end up being enjoyable

5 minutes ago, Gashzer said:

Yeah it is automatically bad because it sets an incorrect expectation

expectation that devs won't ruin some people's fun for no reason?

5 minutes ago, Gashzer said:

If klei kept on top of bugs from day 1, people wouldnt complain about the new bosses at all

???

how is complaining about braindead simple bosses related to bugs even

6 minutes ago, Gashzer said:

Which are designed 10000x better than all the old dst bosses

walking to the side thrice to win a fight is extremely boring, that's not better than anything

7 minutes ago, Gashzer said:

it feels like Klei are not devoting as much resources as they should to get DST to a finished state

so finished state is when half of the community'll leave because bosses'll turn into baby mode souls like bosses and all cheese will get removed? fighting werepig feels like a waste of time, i'd use cheese on it if it would've existed and been efficient but sadly i'm forced to waste time walking to the side endlessly until the boss dies, removing cheese is pointless because it doesn't hurt anyone

On 5/10/2024 at 4:58 AM, Gashzer said:

But having cheeses/exploits means the average less skilled player can pull it off solo too

remove every character except wes so people'll be more likely to ask others for help with fights ig 

47 minutes ago, grm9 said:

how does it matter if you're glitching it out or no? you can make a big box of walls or put walls around every pond and achieve the same thing, cheesing dfly is already inefficient because it might spawn lavaes 3-6 times instead of 3 and you aren't dealing damage to it while it's summoning

people that don't use cheese exist, that's the point, you can not use it if you don't want to

could keep voidwalking in case their solution won't end up being enjoyable

expectation that devs won't ruin some people's fun for no reason?

???

how is complaining about braindead simple bosses related to bugs even

walking to the side thrice to win a fight is extremely boring, that's not better than anything

so finished state is when half of the community'll leave because bosses'll turn into baby mode souls like bosses and all cheese will get removed? fighting werepig feels like a waste of time, i'd use cheese on it if it would've existed and been efficient but sadly i'm forced to waste time walking to the side endlessly until the boss dies, removing cheese is pointless because it doesn't hurt anyone

remove every character except wes so people'll be more likely to ask others for help with fights ig 

See this is the problem. You have played DST way too long an got way too good for your opinion to be unbiased enough as good feedback for klei. 

This forum is an echo chamber of skilled veteran players which are the worst group to be giving feedback on the state of bosses.

Even if half of the community leaves, thats great if it means a newer larger community can be born out of casual players that dont instantly get turned off by how difficult dst is and dst is very hard which turns off allllot of people.

Dst is a very hard game to recommend and get people to keep playing.

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