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Was it supposed to be so punitive, Klei? And there's only one day left until the game's hottest season (summer).


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I don't understand why cold is so much stronger and punishing in this game than heat. If you play Wanda and stand by a lava pond with a thermal in your inventory in winter and start overheating, you will start cooling down immediately after stepping away from the lava pond. If you stand under the polar light and start freezing in summer with a thermal stone in your inventory, and run away, and drop thermal... You will continue freezing for a long time, I've actually died from that.

I placed one crystaleyeser in my megabase world by the starting portal, and symmetrically to it about 5 pitchfork tiles away I placed 4 scaled furnaces. When crystaleyeser is activated, the heat from FOUR scaled furnaces is not enough to counter freezing that you receive from crystaleyeser. I wanted to always have thermals on the ground ready for grabs near both heat/cold sources. Crystaleyeser's cold was so strong that thermals always stayed white and never went grey. They never warmed up enough to lose their durability even in summer. Scaled furnaces couldn't keep up and keep thermals always warm and they ended up losing a lot of durability and nearly disappeared likely because crystaleyeser was able to reach and cool them down even a few tiles away. 

Edited by Lovens
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10 hours ago, Cruvimaster said:

A simple action becomes fatal for Wanda. And note that the next day will be the hottest season of the year (summer).

I mean, it is pretty funny. Just imagine a scenario with perma world death like in classic DS, where you defeat all the bosses, get the lategame loot, basically beat the game, only to die to the loot.

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19 hours ago, Well-met said:

any indirect downside to wanda is a win for the game

I like the idea of Wanda having vulnerabilities. And she has many.

On the other hand, wolfgang is just a way to put the game in very easy mode.


I even laugh when a content creator says in the title of his broadcast that the world is in hard mode, but he's playing Wolfgang.

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2 minutes ago, Cruvimaster said:

I like the idea of Wanda having vulnerabilities. And she has many

wanda mains explaining that 750 effective hp and infinite passive healing is a glass cannon

2 minutes ago, Cruvimaster said:

On the other hand, wolfgang is just a way to put the game in very easy mode

it's easier to fight things as wanda because whip has more range and you can use a 2 seconds cd clock that gives i-frames, you can avoid getting hit by dfly even if you started going away too early and get out of FW's bone cage as wanda, i'm also not sure about why you decided to bring this up in a thread about you not realising that an item that's supposed to delay you heating up delays you heating up

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12 minutes ago, grm9 said:

wanda mains explaining that 750 effective hp and infinite passive healing is a glass cannon

Yeah well if you exclude freezing, overheating, acid rain, hunger and planar damage. So she actually is a glass cannon, but only once in a while. She also doesn't have infinite passive healing, but infinite active healing and gets infinite passive damage.

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4 minutes ago, grm9 said:

Wanda mains explaining that 750 effective hp and infinite passive healing is a glass cannon

The game's various healing systems are extremely broken. And Wanda can't use any of them.

Anyone who thinks that the 2-clock healing system is something incredible is certainly ignoring all the healing power of simple-to-make recipes or items intended for this purpose (Jellybeans, Bat Bat, Tent).

It's amazing to be a titanium battle tank (Wigfrid) or a steel battle tank (Wolfgang with maximum power, full health and wearing marble armor without penalty). And in addition have wide access to a single inventory slot with 40 Pierogies (1600 hp).

It's incredible to be able to face all 3 possessed bosses without any real risk of dying due to having full health and a lot of healing, including Jellybeans.

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2 minutes ago, Cr4zyFl4mes said:

Yeah well if you exclude freezing, overheating, acid rain, hunger and planar damage. So she actually is a glass cannon, but only once in a while. She also doesn't have infinite passive healing, but infinite active healing and gets infinite passive damage

there's no reason to take damage from those, you can get a thermal before winter, a mooncaller/nitre before summer, an umbrella or eyebrella before shadow rifts, get food and there are no hard planar bosses yet, passive because you don't need to do anything to get it after making the clocks unlike other characters needing to get something to heal

3 minutes ago, Cruvimaster said:

The game's various healing systems are extremely broken. And Wanda can't use any of them.

Anyone who thinks that the 2-clock healing system is something incredible is certainly ignoring all the healing power of simple-to-make recipes or items intended for this purpose (Jellybeans, Bat Bat, Tent)

you don't need to spend time on getting healing from clocks after making them tho, so they're even better, since you can run out of jellybeans/bat bats/tents

4 minutes ago, Cruvimaster said:

It's amazing to be a titanium battle tank (Wigfrid) or a steel battle tank (Wolfgang with maximum power, full health and wearing marble armor without penalty). And in addition have wide access to a single inventory slot with 40 Pierogies (1600 hp)

they need to waste a lot of time on making crock pots, getting a bird cage and getting ingredients for cooking that, so it's fine, no one does that when playing as them unless they're extremely bad at the game

5 minutes ago, Cruvimaster said:

It's incredible to be able to face all 3 possessed bosses without any real risk of dying due to having full health and a lot of healing, including Jellybeans

getting jellybeans requires spending time, unlike healing using clocks, there's also already no risk because planar enemies don't have attacks that are hard to dodge

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And the concept of "glass cannon" should represent a very high power with a very vulnerable defense.

There is no such thing as extremely high power against planar monsters, but only an aggravated vulnerability. Then Wanda becomes just a "glass".

Wigfrid is dealing absurd damage when he combines the crown with the book of sanity and his most powerful weapon, but without any vulnerability.

And just to note, the longest time of a character I have in DST is exactly Wigfrid.

Therefore, this glass cannon idea even made sense when Wanda came to the game, but currently it doesn't make any sense anymore.

And I don't even need to mention the size of the indirect nerf that Wanda's teleportation system suffered with the arrival of Frostjaw.

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1 minute ago, Cruvimaster said:

And the concept of "glass cannon" should represent a very high power with a very vulnerable defense.

There is no such thing as extremely high power against planar monsters, but only an aggravated vulnerability. Then Wanda becomes just a "glass".

Wigfrid is dealing absurd damage when he combines the crown with the book of sanity and his most powerful weapon, but without any vulnerability.

And just to note, the longest time of a character I have in DST is exactly Wigfrid.

Therefore, this glass cannon idea even made sense when Wanda came to the game, but currently it doesn't make any sense anymore

planar is currently irrelevant because they haven't added hard planar bosses yet and she'll probably get planar damage through skill tree anyway 

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10 minutes ago, grm9 said:

planar is currently irrelevant because they haven't added hard planar bosses yet and she'll probably get planar damage through skill tree anyway 

Yes, we know that will come in the future as it did for Wolfgang and Wigfrid.

And already relevant, yes, unless you've never tried to face the game's planar monsters, especially Wanda's.

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1 minute ago, Cruvimaster said:

And already relevant, yes, unless you've never tried to face the game's planar monsters, especially Wanda's

i've tried and they aren't hard, it's easy to consistently do them 1st try after you figure out their gimmick, assuming that you're using a planar weapon for stun at least, haven't got to try without that since there's no reason to do that

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1 hour ago, grm9 said:

planar is currently irrelevant because they haven't added hard planar bosses yet and she'll probably get planar damage through skill tree anyway 

Here’s the problem with Planar, it plain and simply does t have enough common, day to day mobs that you will even need Planar for…. The only exceptions I can think of are maybe “Maybe” the ink blight trio.

Deadly Brightshades? Lol nah you can chop those up with Darkswords.. Grazers? Dude.. these slow exploding marshmellows just don’t die and fighting them is only wasting item durability your better off Kiting them away long enough to snag the resources and run.

Everything else *heavy groan* is tied to a Boss fight that you can as usual- Ignore even freaking exists by either not summoning the optional boss, ignoring their spawn, OR burning the body before it can reanimate to life.

this so called “End-Game” mechanic is a JOKE and and… all the hoops you have to jump through to just unlock it the intended way, is actually harder than any of the current content that comes after that.

There… Ive said my part, and as far as I’m concerned Wanda doesn’t NEED planar damage… Neither did Wigfrid really… because until there’s enough common day to day mobs it’s a waste of character skill tree slot.

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