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The Wurt Skill Tree:Concept


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Preface:

I've been main Wurt for a long time and, like no one else, I wish her a good skill tree. I have collected a tree of skills that match the character of Wurt: affection for swamps, sympathy for fish, love of books, desire to build a kingdom.

Tree of Skills in Wurt:

 

Part I: Self-defense in the Merms style

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1.Tentacle Spike in Wurt's hands becomes 160 uses.

2. Increases the damage from the spike of the tentacle by 9

3.Tentacle Spike in Wurt's hands periodically deals damage with spikes (similar to Terraria).

1640258953_Tentacle_Spike_28demo29.gif.64f1be6fedabf2e7040e65bd08a7d8f5.gif.aba3e2d02500384a927ae39cdd3177f8.gif.f02c4067cd54cbe29df23c67c2ea9a4d.gif

4.The Merm King can occasionally exchange the oceanic fish for Tentacle Spike

5.Wurt can create swamp armor, which is further accelerate in marshland (other characters are accelerate as on roads), When equipped with a Tentacle Spikee and a whip, three lashings deal 10 more damage.

118_20230920105532.png.616cea2d8ae5b38a042a45285a73a72c.png.7a4a0cb658a1c548fa2c33cd9f57a521.png

 

Part II: Our Smaller Brothers

123_20231116123829.png.3d572370fd6a95942d9820b9628a89ab.png.bf5b37702886b68bb4a0d1683e7161e9.png

1.Wurt can sew items using a Needlenosed Squirt, but loses 25% freshness and  -20 sanity(Wurt).

50px-Navbox_Needlenosed_Squirt(2).webp.8ab92b285c0f89d5246eb4c84f0b7816.webp.bf50986a85ffee2e3644e95049196e31.webp

2.When the eel is in her inventory, then every third attack of the Wurt will be electric.

50px-Navbox_Eel(1).webp.c7ec1835b2917fd7a0e9a0773539fecf.webp.5975bb3dcdd1c6e21660259102cf2078.webp

3. Frogs will attack creatures that attacked Wurth (they cannot be tamed), and frogs can also be put in inventory (this also works on Moon Frogs).

50px-Navbox_Frog.webp.66acc762de542c7e1918d3bbfdaed729.webp.420f2934988f3944727ee3999f16d1e6.webp

4.If Wurt is on a raft, sharks will not attack it (also, a shark's boy will trade more).

50px-Navbox_Rockjaw(1).webp.a90931f484a2bf72b314c7dec0befe69.webp.2077b5c44e23e6ca3b87688dd54f43a4.webp

5.A black Catfish open its mouth and accept 4 items, but if food is placed, the fish will eat it.

50px-Navbox_Black_Catfish(2).webp.1335a01f4071c401e53032820cd35aaa.webp.8127590166b436b9f626688270ea8d66.webp

 

Part III: A Worthy Student, a Worthy Teacher

129_20231116153143.png.35fe77c67406b545f1c7b89737ffeb66.png.2cb2cadf0e474a63bac114c40c7f7177.png

1.Wurt can create a book: "Home where the swamp is," when used, creates 1 tentacle, 4 spiders, and 6 Mosquito, consumes -60 sanity, and has 3 uses. With a 30% probability, instead of summoning swamp creatures, wurt can summon rain(consumes -100sanity)

213_20240415231645.png.dddf4256fca0e0fd46465ecbe4fdcefa.png

2.Wurt can create a book: "The Tale of a big  vegetable" turns 1 vegetable into a giant when used. Consumes -70 units of sanity and 2 uses.

213_20240415231755.png.0de678d31775af0e84284d1aa16729b3.png

3.Wurt can create a book: "The Story of a large pond", when using which a random large fish and several small ones are generated with a 37% chance, a Cookie Cutter is created with a 25% chance, Gnarwail appears with a 18% chance, Rockjaw appears with a 14% chance, Malbatross appears with a 6% chance. Consumes -60(-150 sanity: Malbatross) units of sanity and 4 uses.

 

213_20240415231742.png.653d08e67e74da8d175e685f93ff47df.png

4. Wurt can create a book "The History of mermaids". All the mermaids within reach will be inspired and tamed.Consumes -80 units of sanity and 5 uses.

213_20240415231725.png.a76e615097dae811d013345ae1c76a5b.png

5.Wurt can create a reading chair that has 4 slots and will slowly restore books. You can also sit on it (it works like an chair).

129_20231109114848.png.e83912def646834f994f062151d5dc4e.png.b64aa5ce7223d6c6efb49959b580f2d5.png

(Just in case, Wurt can only create his own books)

 

Part IV: How to Build a Kingdom

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1.Merm Plower's House

• Merms plowmerm cannot break stones and trees, but they can till fields and dig up stumps.

95_20231116123404.png.766ed9b69aa2ecd69e36a1c8b9d171f9.png.636d2c41432df52afb1db08b6b267525.png

2.Merm Fisher's House

• Merm fishermerm will be fishing. In addition, if tamed, they will use Spittlefish to put out mermaid houses during a fire.

95_20231116114232.png.9d0eec9204f068bf593e9ffcc92f46dc.png.8bf0911f3391355b7dc4b509aafb62f9.png

3. Merm tent with darts

• They cannot chop and dig, but they

will keep their distance from enemies and shoot darts (as MacTusk does)

95_20231116122621.png.43f6cb05db21e6cad3355010d5ad7138.png.1fb4e6a091782de43fb0423df14eb936.png

4. tent of the wandering merm

• Instead of taming her, she can be fed 6 units of vegetable food, and then she goes on a journey for various resources from all over the constant. Returns in 2-4 days.

95_20231116121810.png.d8ce4f2635c74e1304fbc492aee0be6f.png.3f616be0e326d8af3dc353ddc9eb153c.png

5. The Idol of the Forgotten God

• Wurt can create an idol of a forgotten deity from expensive resources if two merms sit next to him, and while they worship him, all merms receive 15% armor (including Wurt).

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Afterword:

There may be spelling errors and inaccuracies in the text due to translation, thanks in advance for understanding

Special thanks @Jakepeng99, @MrMNWorm for some of their ideas

As for the moon and shadow sides, I'm still thinking about ideas. For example, can mermaids defeat shadows? But I'm not sure about that yet. There was an old idea about catching shadow and moonfish. I need to think about it.

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Wurt should be able to swim, but do it like Lego Fortnite where she has a Stamina Bar for how far and how long she can Swim.

Wigfrid has Cooldowns on her shield block & spear dash so you can bet money that not IF but WHEN Wurt gets the ability to swim.. it’ll have a Stamina Bar/Cooldown.

Mark My words on that.. & honestly? That’s about all I really really want to see in a Wurt Skill Tree.

14 minutes ago, Mike23Ua said:

Wurt should be able to swim, but do it like Lego Fortnite where she has a Stamina Bar for how far and how long she can Swim.

Wigfrid has Cooldowns on her shield block & spear dash so you can bet money that not IF but WHEN Wurt gets the ability to swim.. it’ll have a Stamina Bar/Cooldown.

Mark My words on that.. & honestly? That’s about all I really really want to see in a Wurt Skill Tree.

I used to want her to swim too. But I tried all the Wurt swimming mods. It’s not very convenient, you just go to the edge of the shore, fall into the water and freeze because you get wet. If klei adds this, then let it only work when she has a "bubble fish" or, for example, she wears grass armor. this way you can control when she can swim and when she can’t

8 minutes ago, Creatorofswamps said:

I used to want her to swim too. But I tried all the Wurt swimming mods. It’s not very convenient, you just go to the edge of the shore, fall into the water and freeze because you get wet. If klei adds this, then let it only work when she has a "bubble fish" or, for example, she wears grass armor. this way you can control when she can swim and when she can’t

Wes & Woodie already have perks similar to it though, I’ve ran out of goose power over the open ocean, and Wes well he got that balloon vest.. When I play as Woody & Wes I don’t use their ocean perks in seasons outside of Autumn & Summer. Because In Spring & Winter as you said you can still get too cold.

If you start your ocean based activities at the start of summer, it can carry through all the way up to Winter starts getting you cold again.

Ive actually on several occasions intentionally Mistimed the rowing of a boat Oar, so I could soak myself and cooldown in Summer.

Wurt being a scaley fish girl and all would probably want to swim more often in Summer.

52 minutes ago, Mike23Ua said:

Wes & Woodie already have perks similar to it though, I’ve ran out of goose power over the open ocean, and Wes well he got that balloon vest.. When I play as Woody & Wes I don’t use their ocean perks in seasons outside of Autumn & Summer. Because In Spring & Winter as you said you can still get too cold.

If you start your ocean based activities at the start of summer, it can carry through all the way up to Winter starts getting you cold again.

Ive actually on several occasions intentionally Mistimed the rowing of a boat Oar, so I could soak myself and cooldown in Summer.

Wurt being a scaley fish girl and all would probably want to swim more often in Summer.

I was talking about fashion. There, in the water, even in autumn, the Wirth freezes. In general, I don't mind her swimming, but we need control. For example, in grass armor, she jumps into the water from the shore and swims, and if she is not wearing them, then, as usual, she rests against an "invisible wall"

1 hour ago, Creatorofswamps said:

I used to want her to swim too. But I tried all the Wurt swimming mods. It’s not very convenient, you just go to the edge of the shore, fall into the water and freeze because you get wet. If klei adds this, then let it only work when she has a "bubble fish" or, for example, she wears grass armor. this way you can control when she can swim and when she can’t

could make jumping into water an RMB action

2 minutes ago, grm9 said:

could make jumping into water an RMB action

Which is what I did in my mod as well, which insofar I can tell is also the only mod that allows Wurt to swim, unless we count the one that makes her able to just walk on water? Creatorofswamps' message is quite confusing to me.

I have had people complain about the wetness level quite a lot, of course, but I always figured it was a fair downside and something you could offset by using a thermal. :crushed:

23 minutes ago, Masked Koopa said:

Which is what I did in my mod as well, which insofar I can tell is also the only mod that allows Wurt to swim, unless we count the one that makes her able to just walk on water? Creatorofswamps' message is quite confusing to me.

I have had people complain about the wetness level quite a lot, of course, but I always figured it was a fair downside and something you could offset by using a thermal. :crushed:

Why does it have to have a Downside though? The entire point of character skill trees has not been to add new downsides, but to instead add new ways of having cool little things each character can do that they couldn’t before.

Take Willow as an example, she can now suck up all fires that begin to start, she can also collect embers to unleash cool fire based powers.

But none of that came with extra downsides.

When it comes to Wurt swimming (that isn’t a mod..) I would fairly expect it not to come with downsides attached.

Woodie isn’t suddenly worse at chopping wood if you fully spec beaver mastery, Wigfrid doesn’t get hungry faster using her battle rond block..

So when it comes to Wurt & Swimming, She most likely won’t even gain Wetness effects out of it.

But instead of JUST being the same thing Woodie Already does as a Goose, Wurt should actually be able to pick up & gather resources while swimming (such as kelp or driftwood logs)

I would play as Wurt in public servers for no other reason but to jump in a small River and gather the debris other players leave behind from building grass rafts for gap jumping.

24 minutes ago, Masked Koopa said:

Which is what I did in my mod as well, which insofar I can tell is also the only mod that allows Wurt to swim, unless we count the one that makes her able to just walk on water? Creatorofswamps' message is quite confusing to me.

I have had people complain about the wetness level quite a lot, of course, but I always figured it was a fair downside and something you could offset by using a thermal. :crushed:

To be honest, it was a long time ago and maybe I got it wrong, or there really is another mod. At the expense of the disadvantage, on the one hand, yes, it should be, but on the other hand, you need not overdo it. It's not even about fashion, my friend, but that I would like klei to do it correctly if they add it

31 minutes ago, Masked Koopa said:

I have had people complain about the wetness level quite a lot, of course, but I always figured it was a fair downside and something you could offset by using a thermal. :crushed:

*the mod is actually good, it's just that I probably put it wrong

4 hours ago, Masked Koopa said:

Which is what I did in my mod as well, which insofar I can tell is also the only mod that allows Wurt to swim, unless we count the one that makes her able to just walk on water? Creatorofswamps' message is quite confusing to me.

I have had people complain about the wetness level quite a lot, of course, but I always figured it was a fair downside and something you could offset by using a thermal. :crushed:

By the way, I would be interested to know what you think about the concept of the wurt skill tree

2 hours ago, Creatorofswamps said:

By the way, I would be interested to know what you think about the concept of the wurt skill tree

Alright, but I should tell you in advance that I have a pretty particular view of the direction Wurt's tree should take, so please don't take this personally or anything :crushed:

On 4/16/2024 at 8:37 AM, Creatorofswamps said:

Part I: Self-defense in the Merms style

1.Tentacle Spike in Wurt's hands becomes 160 uses.

2.Tentacle Spike in Wurt's hands deals 9 more damage.

3.Tentacle Spike in Wurt's hands periodically deals damage with spikes (similar to Terraria).

4.The Merm King can occasionally exchange the Tentacle Spike for oceanic fish.

5.Wurt can create swamp armor, which is further accelerate in marshland (other characters are accelerate as on roads), When equipped with a Tentacle Spikee and a whip, three lashings deal 10 more damage.

(1, 2, 3) Alright so starting off, this branch doesn't really speak to me. I think Tentacle Spikes are already plenty useful for every character, and I don't think Wurt needs a better earlygame (this is gonna be a recurring theme in my feedback). For me Wurt is a character who shines best in the lategame, and I would rather her skill tree focus on that than expand earlygame.

(4) I also wouldn't consider Tentacle Spikes to be at all desireable - I end up with way more of them than I know what to do with since tentacles are something you will generally clear out of your swamp.

(5) I also am not a fan of Wurt's current marsh turf affinity. Not only does it reward selfish play (i.e you make "road turf" that only Wurt players can make use of), but the perk itself has been devalued ever since cobblestones went from prohibitively expensive to dirt cheap. I'd much rather any affinity she have for Marsh turf be something like the ability to gain wetness for walking on it (but maybe not so much that you freeze). I recognise that you are expanding on what Klei put in the game, so I understand why you'd take it in that direction though. I also like that Wurt doesn't have a lot of exclusive items, and I would prefer it if her tree somewhat kept that theme, although it is good that you are at least letting her share the Marsh Turf affinity with it.

On 4/16/2024 at 8:37 AM, Creatorofswamps said:

Part II: Our Smaller Brothers

1.Wurt can sew items using a Needlenosed Squirt, but loses 25% freshness and  -20 sanity(Wurt).50px-Navbox_Needlenosed_Squirt(2).webp.8ab92b285c0f89d5246eb4c84f0b7816.webp.bf50986a85ffee2e3644e95049196e31.webp

2.When the eel is in her inventory, then every third attack of the Wurt will be electric.50px-Navbox_Eel(1).webp.c7ec1835b2917fd7a0e9a0773539fecf.webp.5975bb3dcdd1c6e21660259102cf2078.webp

3. Frogs will attack creatures that attacked Wurth (they cannot be tamed), and frogs can also be put in inventory (this also works on Moon Frogs).50px-Navbox_Frog.webp.66acc762de542c7e1918d3bbfdaed729.webp.420f2934988f3944727ee3999f16d1e6.webp

4.If Wurt is on a raft, sharks will not attack it (also, a shark's boy will trade more).50px-Navbox_Rockjaw(1).webp.a90931f484a2bf72b314c7dec0befe69.webp.2077b5c44e23e6ca3b87688dd54f43a4.webp

5.A black Catfish open its mouth and accept 4 items, but if food is placed, the fish will eat it.50px-Navbox_Black_Catfish(2).webp.1335a01f4071c401e53032820cd35aaa.webp.8127590166b436b9f626688270ea8d66.webp

1. and 5. are both interesting ideas, but I feel as though it would be more interesting if these were not part of her skill tree, but instead something available to all characters. Wurt would already have de-facto enhancement by virtue of her better spoilage timer, and ocean fishing could really use more incentive anyway. I also think that 1 is probably least useful to Wurt out of any other character, as she is the one character who uses neither Eyebrella nor Thermal Stones (beyond the first year). She used to at least have use for desert goggles, but with the Brightshade helm even that isn't worth it anymore. I straight up don't use sewing kits at all when I play Wurt because I simply don't have items to use them on. You could perhaps make use of it during the first year, but that runs into the same problem I have with the tree not being lategame focused enough.

I have no strong opinions on 2. 3. or 4. I don't think i'd get much use out of them, but they also aren't useless enough for me to dislike them, and they have at least some degree of effort to obtain/make use of them so they aren't super earlygame.

On 4/16/2024 at 8:37 AM, Creatorofswamps said:

Part III: A Worthy Student, a Worthy Teacher

 

1.Wurt can create a book: "Home where the swamp is," when used, creates 1 tentacle, 4 spiders, and 6 Mosquito, consumes 60 sanity, and has 3 uses.213_20240415231645.png.dddf4256fca0e0fd46465ecbe4fdcefa.png

 

2.Wurt can create a book: "The Tale of a big  vegetable" turns 1 vegetable into a giant when used. Consumes 100 units of sanity and 2 uses.213_20240415231755.png.0de678d31775af0e84284d1aa16729b3.png

3.Wurt can create a book: "The Story of a large pond", when using which a random large fish and several small ones are generated with a 37% chance, a Cookie Cutter is created with a 25% chance, Gnarwail appears with a 18% chance, Rockjaw appears with a 14% chance, Malbatross appears with a 6% chance. Consumes 60(150 sanity: Malbatross) units of sanity and 3 uses.213_20240415231742.png.653d08e67e74da8d175e685f93ff47df.png

4. Wurt can create a book "The History of mermaids". All the mermaids within reach will be inspired and tamed.Consumes 80 units of sanity and 4 uses.213_20240415231725.png.a76e615097dae811d013345ae1c76a5b.png

5.Wurt can create a reading chair that has 4 slots and will slowly restore books. You can also sit on it (it works like an chair).129_20231109114848.png.e83912def646834f994f062151d5dc4e.png.b64aa5ce7223d6c6efb49959b580f2d5.png

  1. Not a useful book. Not only is it blatantly inferior to Wicker's book to a comical degree, the reason you even use On Tentacles is to make farms - if you want Tentacle spots the swamp is chock-full of tentacles that your friends will be happy for you to clear out, AND Merm king is a fantastic source of spots.
     
  2. The sanity cost seems insanely high if you ask me. Not an awful idea, and I think it could be helpful for new Wurt players + it does something Wickerbottom cannot which is nice. I think if balance is a concern making it cost Durians would probably balance it out since Durian is quite a rare crop early on. I do think it is probably under-statted though, and as said the sanity cost is ridiculously high.
     
  3. Another case of me thinking it would be better to make something like this available to all characters. Fish Food is still very underwhelming compared to the Angler's Survival Guide, and I would rather the former be buffed than give Wurt a bootleg version of the latter. I also don't think Wurt has any more reason to want to summon Malbatross, Gnarwails, or Cookie Cutters. Rockjaws are mostly useful for their Meat, which is worthless, but maybe that's your attempt to make it weaker than the Angler's guide, idk.
     
  4. Solving a problem that doesn't need to be solved. Wurt probably has the cheapest hiring out of all characters in the entire game, and she really doesn't need more help on that front. It'd genuinely be more expensive to recover that 80 sanity than it'd be to hire the Merms. If you don't like having to click a lot, Klei could perhaps add a structure you can put food inside that will dispense it to surrounding Merms.
     
  5. Cool idea, although I don't see the need to limit it to 4 slots. Maybe it doesn't need as many as Wicker's Library, but 4 seems excessively low for no reason. I'd use this even if only to place more sanity-stations around my world without having to swap to Wicker every time.

I also wanna say that for me one of the absolute biggest things I want is to be able to use practical rain rituals. Wurt benefits SO SO much from it, and it feels like such a shame that she has no way to summon rain. I am a big fan of expanding her literature-based abilities so giving her a knockoff version of that book, or even straight-up letting her craft and use it would be fantastic. The synergy with Wickerbottom is kind of cool and all, but I think Klei is moving away from that somewhat given what they did to WX, and I think the experience of playing as Wurt would be improved without making Wicker worse (lord knows she already has a lot of other toys to play with).

On 4/16/2024 at 8:37 AM, Creatorofswamps said:

Part IV: How to Build a Kingdom

1.Merm Plower's House

• Merms plowmerm cannot break stones and trees, but they can till fields and dig up stumps.

2.Merm Fisher's House

• Merm fishermerm will be fishing. In addition, if tamed, they will use Spittlefish to put out mermaid houses during a fire.

3. Merm tent with darts

• They cannot chop and dig, but they

will keep their distance from enemies and shoot darts (as MacTusk does)

4. tent of the wandering merm

• Instead of taming her, she can be fed 6 units of vegetable food, and then she goes on a journey for various resources from all over the constant. Returns in 2-4 days.

5. The Idol of the Forgotten God

• Wurt can create an idol of a forgotten deity from expensive resources if two merms sit next to him, and while they worship him, all merms receive 15% armor (including Wurt).

  1. Neat idea, I think letting Merms do more manual labour is pretty nice and fixing both the tree stump issue while giving an alternative to Wormwood for easier planting is pretty cool.
  2. Also pretty cool, although I would prefer it if they were just straight-up Shipwrecked fishermerms since I think it is more visually interesting, and I am a big fan of re-integrating DLC content into DST when appropriate.
  3. This one seems unessecary - I think this steps on Webber's toes in a bad way given one of his big benefits is having Spitters. I do not think Wurt needs more combat focused Merms.
  4. This is a cool idea. Not sure if it's needed but it seems fun enough. My main concern is that I feel like the loot table will be hard to make worthwhile without making it OP. Klei already did a pretty poor job at balancing out Merm King's loot table, and I feel like this would be a repeat of that problem.

    I think for all four I would generally prefer more interesting designs. The paint is fine on Merm Guards, but I would rather each caste of Merm be a unique colour/shape like shipwrecked fishermerms. Some of them could perhaps be inspired by Wurt's skins.

     
  5. I really dislike this, but it's mostly due to a personal issue I have with the community's approach toward Merms and their lore. Wurt's update was essentially a soft-reboot to any implications the Gorge made about Merms, and I would prefer it if this distance was maintained.

    The Gorge does not prove that Merms are connected to the Gorge. It can just as easily be interpreted as being like a story where the Witch turns the human into a frog or a toad as punishment. Just because the Gorge turned people into Merms doesn't mean that Merms come from the Gorge.

    If Klei chooses to lean into the Gorge, then whatever, not much I can do about it, but I would rather not encourage them since I think Merms are more interesting in the context of simply being native to the constant.
     
18 hours ago, Creatorofswamps said:

As for the moon and shadow sides, I'm still thinking about ideas. For example, can mermaids defeat shadows? But I'm not sure about that yet. There was an old idea about catching shadow and moonfish. I need to think about it.

Без названия52_20230609234912.pngБез названия52_20230609225930.png

These look absolutely awesome, but I think they would work better as available to all characters. I would much rather Wurt get some sort of Shadow/Lunar Merms as part of her affinity. Maybe these fish could be used to craft their houses instead?

1 hour ago, Masked Koopa said:

Alright, but I should tell you in advance that I have a pretty particular view of the direction Wurt's tree should take, so please don't take this personally or anything :crushed:

It was interesting for me to get acquainted with your vision, and I don't want to convince you otherwise. but I would like to tell you why I chose this or that idea.I think it will be for you

1 hour ago, Masked Koopa said:

(1, 2, 3) Alright so starting off, this branch doesn't really speak to me. I think Tentacle Spikes are already plenty useful for every character, and I don't think Wurt needs a better earlygame (this is gonna be a recurring theme in my feedback). For me Wurt is a character who shines best in the lategame, and I would rather her skill tree focus on that than expand earlygame.

(4) I also wouldn't consider Tentacle Spikes to be at all desireable - I end up with way more of them than I know what to do with since tentacles are something you will generally clear out of your swamp.

(5) I also am not a fan of Wurt's current marsh turf affinity. Not only does it reward selfish play (i.e you make "road turf" that only Wurt players can make use of), but the perk itself has been devalued ever since cobblestones went from prohibitively expensive to dirt cheap. I'd much rather any affinity she have for Marsh turf be something like the ability to gain wetness for walking on it (but maybe not so much that you freeze). I recognise that you are expanding on what Klei put in the game, so I understand why you'd take it in that direction though. I also like that Wurt doesn't have a lot of exclusive items, and I would prefer it if her tree somewhat kept that theme, although it is good that you are at least letting her share the Marsh Turf affinity with it.

There are some reasons why I decided to focus on the spikes of the tentacle, thematically wurt has been in the swamp since early childhood, for her this weapon is closer than the same spear or shadow sword. Mermaids like no one else should know how to use it better, she has a strong grip and she should know how to use it properly. That's what I've reflected in this tree. The fact that the king gives the spike to the tentacle during the exchange is concentrated more late in the game when you have mowed down the whole swamp (my friends and I, for example, use spikes in the early and middle stages of the game), and considering that with this tree the spike of the tentacle will be more in demand for wurt, she will spend them more. With swamp armor, I wanted to Show the fact that merms have their own culture, their types of clothing coming from a lifestyle, and speed on swamp turf is a pleasant bonus for everyone for exploring and fighting in the swamp.But the main thing is that when this armor is worn, the damage of the spike of the schyuralts and "Tail o' Three Cats " increases

This raises the question of skill synergy, for example: if you use all the skills of the tentacle spike, the damage will be almost comparable to a shadow sword. But if you use skills with swamp armor, and a skill with an eel, and also put it on, then the damage becomes greater than that of a shadow sword, but to get such damage, you must use the tentacle spike, discard other armor and use swamp armor, as well as go down to the outskirts of the ruins and catch an eel. Do you understand what I mean?

2 hours ago, Masked Koopa said:

1. and 5. are both interesting ideas, but I feel as though it would be more interesting if these were not part of her skill tree, but instead something available to all characters. Wurt would already have de-facto enhancement by virtue of her better spoilage timer, and ocean fishing could really use more incentive anyway. I also think that 1 is probably least useful to Wurt out of any other character, as she is the one character who uses neither Eyebrella nor Thermal Stones (beyond the first year). She used to at least have use for desert goggles, but with the Brightshade helm even that isn't worth it anymore. I straight up don't use sewing kits at all when I play Wurt because I simply don't have items to use them on. You could perhaps make use of it during the first year, but that runs into the same problem I have with the tree not being lategame focused enough.

I'm not sure about 1 and 5, but I think Wurth is the only one who could have thought of using fish for such purposes. For others, it's just a delicious snack. And, perhaps, providing access to everyone is also a good idea.

But the fact that Needlenosed Squirt as a sewing kit is bad for vut, I do not agree with you. At the beginning of the game (also if you did not catch a sunny fish), the sewing kit is useful because it sews thermal stones, as well as the tselindr, and the walrus hat require maintenance, and in the late game the bear jacket and the satiety belt + wurt due to the fact take a fish with him in any case, she can urgently sew up friends' items

2 hours ago, Masked Koopa said:
  1. Not a useful book. Not only is it blatantly inferior to Wicker's book to a comical degree, the reason you even use On Tentacles is to make farms - if you want Tentacle spots the swamp is chock-full of tentacles that your friends will be happy for you to clear out, AND Merm king is a fantastic source of spots.
     
  2. The sanity cost seems insanely high if you ask me. Not an awful idea, and I think it could be helpful for new Wurt players + it does something Wickerbottom cannot which is nice. I think if balance is a concern making it cost Durians would probably balance it out since Durian is quite a rare crop early on. I do think it is probably under-statted though, and as said the sanity cost is ridiculously high.
     
  3. Another case of me thinking it would be better to make something like this available to all characters. Fish Food is still very underwhelming compared to the Angler's Survival Guide, and I would rather the former be buffed than give Wurt a bootleg version of the latter. I also don't think Wurt has any more reason to want to summon Malbatross, Gnarwails, or Cookie Cutters. Rockjaws are mostly useful for their Meat, which is worthless, but maybe that's your attempt to make it weaker than the Angler's guide, idk.
     
  4. Solving a problem that doesn't need to be solved. Wurt probably has the cheapest hiring out of all characters in the entire game, and she really doesn't need more help on that front. It'd genuinely be more expensive to recover that 80 sanity than it'd be to hire the Merms. If you don't like having to click a lot, Klei could perhaps add a structure you can put food inside that will dispense it to surrounding Merms.
     
  5. Cool idea, although I don't see the need to limit it to 4 slots. Maybe it doesn't need as many as Wicker's Library, but 4 seems excessively low for no reason. I'd use this even if only to place more sanity-stations around my world without having to swap to Wicker every time.

I also wanna say that for me one of the absolute biggest things I want is to be able to use practical rain rituals. Wurt benefits SO SO much from it, and it feels like such a shame that she has no way to summon rain. I am a big fan of expanding her literature-based abilities so giving her a knockoff version of that book, or even straight-up letting her craft and use it would be fantastic. The synergy with Wickerbottom is kind of cool and all, but I think Klei is moving away from that somewhat given what they did to WX, and I think the experience of playing as Wurt would be improved without making Wicker worse (lord knows she already has a lot of other toys to play with).

The idea of the books is that she is a apprentice and her skills are not superior to those of a teacher, so she is only learning this, but she belongs to a new generation, with new innovations that can sometimes show amazing results. 1 the book should show that she is trying to apply Wicker's knowledge, but it turns out worse.But you gave me another

2 this book is just to show that she has ideas that will discourage even a Wicker, and yes, you're right, 100 sanity is too much, I'll reduce them to 80-60 sanity

3 the book is the moment when Wurt iapproached Wicker knowledgeably, but there are still unexpected consequences. Gameplay resources from the ocean will not be superfluous, norval is an excellent companion who can throw fish, if you take a perk with an shark, then her appeal is not terrible (she can be pitted against someone) and loot is pleasant for kamanda comrades. And Malbatross will be a punishment at the beginning of the game, and at the end of the game it will be a good source of fun(paddle) ;) well, the very of sails and watering cans (you can still she can be pitted against someone )

4 this is a late-game item when you already have 20 thousand merms and it is very difficult to feed everyone) besides shows that she can inspire mermfolk people even without gifts. and that she has learned a lot

5 this is in the name of balance and because she has 4 books . Well, the fact that she did not reach such a level as Wicker

3 hours ago, Masked Koopa said:
  • Neat idea, I think letting Merms do more manual labour is pretty nice and fixing both the tree stump issue while giving an alternative to Wormwood for easier planting is pretty cool.
  • Also pretty cool, although I would prefer it if they were just straight-up Shipwrecked fishermerms since I think it is more visually interesting, and I am a big fan of re-integrating DLC content into DST when appropriate.
  • This one seems unessecary - I think this steps on Webber's toes in a bad way given one of his big benefits is having Spitters. I do not think Wurt needs more combat focused Merms.
  • This is a cool idea. Not sure if it's needed but it seems fun enough. My main concern is that I feel like the loot table will be hard to make worthwhile without making it OP. Klei already did a pretty poor job at balancing out Merm King's loot table, and I feel like this would be a repeat of that problem.

    I think for all four I would generally prefer more interesting designs. The paint is fine on Merm Guards, but I would rather each caste of Merm be a unique colour/shape like shipwrecked fishermerms. Some of them could perhaps be inspired by Wurt's skins.

     
  • I really dislike this, but it's mostly due to a personal issue I have with the community's approach toward Merms and their lore. Wurt's update was essentially a soft-reboot to any implications the Gorge made about Merms, and I would prefer it if this distance was maintained.

    The Gorge does not prove that Merms are connected to the Gorge. It can just as easily be interpreted as being like a story where the Witch turns the human into a frog or a toad as punishment. Just because the Gorge turned people into Merms doesn't mean that Merms come from the Gorge.

    If Klei chooses to lean into the Gorge, then whatever, not much I can do about it, but I would rather not encourage them since I think Merms are more interesting in the context of simply being native to the constant.

1 thank you

2 to be honest, I just don't want to put up with the appearance of a DLS fishmen for no reason, this is a kind of merm that hides in the tropics, has an appearance that does not tolerate coolness Constant . If only you transfer it the same way they did with the wobster, they will adapt it to a colder climate. I don't mind if the gameplay is 1 in 1, like in DLS, but it needs to have an original look for a permanent game. This is my opinion, and I do not impose it. And yes, my idea is that all the mermaids of the tree look like ordinary mermaids (or guardians), but their main feature is the color patterns of each faction

3 I understand what you're talking about, but these are support merms (like by Wolter), they will attack from afar, a safe large additional damage damage, and these are clearly late-game mermes since one of the resources at home is a tusk, this is their balance and the spitting spiders will not be eclipsed since they are corny cheaper

4 Thanks again. As for the balance, for example, he will have a separate production from each of the biomes, which is randomly selected. For example, mining in the desert. 1x horn, 6x bones, 10x cacti and 2 fangs, or, for example, mining in a clearing, 3x berry bush, 1x mole, 5x chestnuts, 30x sticks and, to a certain extent, rare biomes such as ruins(they will come across very rarely), 1x tulecite, 6x wires, 2x amethyst, 1x gear. It's just an idea, but I think dividing the prey by biome is a good idea.

"And yes, I don't mind if the mermaids have small visual differences in color or fins, but I want it to suit the constate, for example, they would be a different shade of green. With its own patterns applied to the skin"

5. The most difficult thing for you and me is because our opinions are completely opposite, but let me show a quote from wurt from which I am sure that the merms of the constant are directly related to The Gorge:

IMG_20240417_104317_700.jpg.de8c573ef6ac1c219dc1f8876d9846b3.jpg

I see it this way, the curse of the Gorge fell on the mermes a very long time ago, a dozen generations have already changed, only history remains of this incident, story passed down... about mouth in the sky. Therefore, the idea that Wurt collected these grains of history from the Merman people and based on them created an idol statue sounds plausible. And since the Mermaids have lost the information that they were converted, for them it is literally an ancient deity.

And, by the way, the fact that mermaids are associated with The Gorge does not contradict your words that mermaids are aborigines of constant, there are just 2 monitor lizards here, how did they appear or did they get (sailed? Have you teleported? Here is the same story as with the pigs, which also appeared in constant at some point) from the world of The Gorge or Gorge himself appeared in constant at some point in antiquity, turned them into merms and disappeared

Once again I wanted to say "as many people as there are opinions" I respect your vision and do not force you to my own, I just wanted to show my position, clarify the points and talk about my favorite character and his skill tree in general

I've been writing this for a very long time, and there may be silly or strange inconsistencies in the translator. I apologize in advance if there are any. Thank you again for expressing your opinion about the skill tree and reading about mine:wilson_blush:

 

I think Wurt should gain the ability to swim in swamp turf

I think for alinements  she should be able to craft two new merm types each as Variants of:

Merm Guard : based on her  triumphant  and moon bound skins

Merm  : based on her  triumphant  and moon bound skins minus the horns

And maybe the ability to become a merm queen  if not there will be a variant of merm king

Either way there would be a variant of a DIY Royalty Kit

Warrior Queen Wurt: Wurt  has 2x all stats you have when a king is active  but also if your on the surface then all merms on the surface are neutral to other characters if your in the caves then all merms in the caves are neutral to other characters  you also have a dread stone/moon rock trident that can spawn four merm guards with a planar aoe attack and you can stab stuff with it when ever you choose and sitting on the Royal Tapestry works like sleeping in   tier three  dens as Webber or some like that it’s probably too over powered but you get the  General idea.

 

I don’t know where to go with a warrior queen feeling free to add and remove things 

 

Look wise I’d say what she looks like when a king is active but with the proportion enlargements that mighty Wolfgang has plus the lily pad should pads and the beard would become like hair flowing down from the top of her head (maybe rose vines or rows of rasp’s tentacles/tunneling vine intended) and a  spiky dread stone/moon rock crown 

what if Wurt’s version of the royal tapestry works for Wurt like the gym works for Wolfgang when he has the Push the Limits skill but the hunger bar instead of the Mighty Meter
 

also there not electric eels so the electric attack doesn’t really make sense 

6 hours ago, Dr.Webber said:

I think Wurt should gain the ability to swim in swamp turf

I think for alinements  she should be able to craft two new merm types each as Variants of:

Merm Guard : based on her  triumphant  and moon bound skins

Merm  : based on her  triumphant  and moon bound skins minus the horns

And maybe the ability to become a merm queen  if not there will be a variant of merm king

Either way there would be a variant of a DIY Royalty Kit

Warrior Queen Wurt: Wurt  has 2x all stats you have when a king is active  but also if your on the surface then all merms on the surface are neutral to other characters if your in the caves then all merms in the caves are neutral to other characters  you also have a dread stone/moon rock trident that can spawn four merm guards with a planar aoe attack and you can stab stuff with it when ever you choose and sitting on the Royal Tapestry works like sleeping in   tier three  dens as Webber or some like that it’s probably too over powered but you get the  General idea.

 

I don’t know where to go with a warrior queen feeling free to add and remove things 

 

Look wise I’d say what she looks like when a king is active but with the proportion enlargements that mighty Wolfgang has plus the lily pad should pads and the beard would become like hair flowing down from the top of her head (maybe rose vines or rows of rasp’s tentacles/tunneling vine intended) and a  spiky dread stone/moon rock crown 

what if Wurt’s version of the royal tapestry works for Wurt like the gym works for Wolfgang when he has the Push the Limits skill but the hunger bar instead of the Mighty Meter

Dr. Weber, you understand that this will make her too strong, everything should be in moderation. The coordination of characteristics must be approached carefully. The idea of the moon and shadow mermaid is not a bad one. But they need to be thought through in order to maintain a balance. Moreover, if we base it on skins. We don't have a lunar Wurt yet

6 hours ago, Dr.Webber said:

also there not electric eels so the electric attack doesn’t really make sense 

An eel is an eel, what are you talking about?50px-Navbox_Eel(1).webp.c7ec1835b2917fd7a0e9a0773539fecf.webp.01527ea797f2724e75b36267c356af35.webp

https://translated.turbopages.org/proxy_u/en-ru.ru.08c9e610-66209f6a-170066a8-74722d776562/https/en.m.wikipedia.org/wiki/Electric_eel?__ya_mt_enable_static_translations=1

2 hours ago, BalkanCockroach said:

It's a green moray eel. Unless you count the fact that it lives in a cave pond.

Considering that this is an eel with the appearance of a moray eel that lives in ponds near the ruins of an ancient population of human beetles, nothing prevents it from being an electric eel (in our world, eels are really electric). It's funny, but you can make it so that when we kill an eel, we can be electrocuted, as it happens with jellyfish, Shipwrecked

2 hours ago, BalkanCockroach said:

It's a green moray eel. Unless you count the fact that it lives in a cave pond.

In my language, moray eel and eel are completely different words, "Мурена" and "угорь", but in any case, the game features a freshwater eel(Freshwater eels can be electric), whereas moray eel is a marine fish

On 4/15/2024 at 10:37 PM, Creatorofswamps said:

Preface:

I've been main Wurt for a long time and, like no one else, I wish her a good skill tree. I have collected a tree of skills that match the character of Wurt: affection for swamps, sympathy for fish, love of books, desire to build a kingdom.

Tree of Skills in Wurt:

 

Part I: Self-defense in the Merms style

114_20231116132936.png.e19cb85d99142bb213d7bce33a44ad34.png.4922fb7aa1da8cae590b6916177df520.png

1.Tentacle Spike in Wurt's hands becomes 160 uses.

2.Tentacle Spike in Wurt's hands deals 9 more damage.

3.Tentacle Spike in Wurt's hands periodically deals damage with spikes (similar to Terraria).

1640258953_Tentacle_Spike_28demo29.gif.64f1be6fedabf2e7040e65bd08a7d8f5.gif.aba3e2d02500384a927ae39cdd3177f8.gif.f02c4067cd54cbe29df23c67c2ea9a4d.gif

4.The Merm King can occasionally exchange the Tentacle Spike for oceanic fish.

5.Wurt can create swamp armor, which is further accelerate in marshland (other characters are accelerate as on roads), When equipped with a Tentacle Spikee and a whip, three lashings deal 10 more damage.

118_20230920105532.png.616cea2d8ae5b38a042a45285a73a72c.png.7a4a0cb658a1c548fa2c33cd9f57a521.png

 

Part II: Our Smaller Brothers

123_20231116123829.png.3d572370fd6a95942d9820b9628a89ab.png.bf5b37702886b68bb4a0d1683e7161e9.png

1.Wurt can sew items using a Needlenosed Squirt, but loses 25% freshness and  -20 sanity(Wurt).

50px-Navbox_Needlenosed_Squirt(2).webp.8ab92b285c0f89d5246eb4c84f0b7816.webp.bf50986a85ffee2e3644e95049196e31.webp

2.When the eel is in her inventory, then every third attack of the Wurt will be electric.

50px-Navbox_Eel(1).webp.c7ec1835b2917fd7a0e9a0773539fecf.webp.5975bb3dcdd1c6e21660259102cf2078.webp

3. Frogs will attack creatures that attacked Wurth (they cannot be tamed), and frogs can also be put in inventory (this also works on Moon Frogs).

50px-Navbox_Frog.webp.66acc762de542c7e1918d3bbfdaed729.webp.420f2934988f3944727ee3999f16d1e6.webp

4.If Wurt is on a raft, sharks will not attack it (also, a shark's boy will trade more).

50px-Navbox_Rockjaw(1).webp.a90931f484a2bf72b314c7dec0befe69.webp.2077b5c44e23e6ca3b87688dd54f43a4.webp

5.A black Catfish open its mouth and accept 4 items, but if food is placed, the fish will eat it.

50px-Navbox_Black_Catfish(2).webp.1335a01f4071c401e53032820cd35aaa.webp.8127590166b436b9f626688270ea8d66.webp

 

Part III: A Worthy Student, a Worthy Teacher

129_20231116153143.png.35fe77c67406b545f1c7b89737ffeb66.png.2cb2cadf0e474a63bac114c40c7f7177.png

1.Wurt can create a book: "Home where the swamp is," when used, creates 1 tentacle, 4 spiders, and 6 Mosquito, consumes 60 sanity, and has 3 uses.

213_20240415231645.png.dddf4256fca0e0fd46465ecbe4fdcefa.png

2.Wurt can create a book: "The Tale of a big  vegetable" turns 1 vegetable into a giant when used. Consumes 100 units of sanity and 2 uses.

213_20240415231755.png.0de678d31775af0e84284d1aa16729b3.png

3.Wurt can create a book: "The Story of a large pond", when using which a random large fish and several small ones are generated with a 37% chance, a Cookie Cutter is created with a 25% chance, Gnarwail appears with a 18% chance, Rockjaw appears with a 14% chance, Malbatross appears with a 6% chance. Consumes 60(150 sanity: Malbatross) units of sanity and 3 uses.

 

213_20240415231742.png.653d08e67e74da8d175e685f93ff47df.png

4. Wurt can create a book "The History of mermaids". All the mermaids within reach will be inspired and tamed.Consumes 80 units of sanity and 4 uses.

213_20240415231725.png.a76e615097dae811d013345ae1c76a5b.png

5.Wurt can create a reading chair that has 4 slots and will slowly restore books. You can also sit on it (it works like an chair).

129_20231109114848.png.e83912def646834f994f062151d5dc4e.png.b64aa5ce7223d6c6efb49959b580f2d5.png

(Just in case, Wurt can only create his own books)

 

Part IV: How to Build a Kingdom

154_20231116132716.png.481a082be0644e5fa2abb26f12468d61.png.f31676d22942aaab8432186d735c082f.png

1.Merm Plower's House

• Merms plowmerm cannot break stones and trees, but they can till fields and dig up stumps.

95_20231116123404.png.766ed9b69aa2ecd69e36a1c8b9d171f9.png.636d2c41432df52afb1db08b6b267525.png

2.Merm Fisher's House

• Merm fishermerm will be fishing. In addition, if tamed, they will use Spittlefish to put out mermaid houses during a fire.

95_20231116114232.png.9d0eec9204f068bf593e9ffcc92f46dc.png.8bf0911f3391355b7dc4b509aafb62f9.png

3. Merm tent with darts

• They cannot chop and dig, but they

will keep their distance from enemies and shoot darts (as MacTusk does)

95_20231116122621.png.43f6cb05db21e6cad3355010d5ad7138.png.1fb4e6a091782de43fb0423df14eb936.png

4. tent of the wandering merm

• Instead of taming her, she can be fed 6 units of vegetable food, and then she goes on a journey for various resources from all over the constant. Returns in 2-4 days.

95_20231116121810.png.d8ce4f2635c74e1304fbc492aee0be6f.png.3f616be0e326d8af3dc353ddc9eb153c.png

5. The Idol of the Forgotten God

• Wurt can create an idol of a forgotten deity from expensive resources if two merms sit next to him, and while they worship him, all merms receive 15% armor (including Wurt).

155_20231116130412.png.0607c626c9324634d852da5fc27e1463.png.a4d21fedf93532432319aaf522b006cb.png

Afterword:

There may be spelling errors and inaccuracies in the text due to translation, thanks in advance for understanding

Special thanks @Jakepeng99, @MrMNWorm for some of their ideas

Respectable crafting recipies for each item & structure  :

(Most of these are also based on the beatifull artwork)

 

Swamp armor : 1 grass suit / 4 hounds teeth / 1 tentacle spot

“Home is where the swamp is” Book : 2 papyrus / 12 reeds / 2 tentacle spots

“The tale of a big vegetable” Book : 2 papyrus / 1 bucket of poop / 4 durian

”The story of a large pond” Book : 2 papyrus / 1 rainy day lure / 4 fish

“The history of mermaids” Book : 2 papyrus / 2 fish / 1 mandrake

Reading chair : 2 living logs / 20 reeds / 4 boards

Merm plowers house : 4 boards / 1 garden digamajig / 1 bucket of poop

Merm fishers house : 4 boards / 2 rainy day lures / 2 fishing rods

Merm tent with darts : 12 silk / 4 blow darts / 1 tentacle spot

Tent of the wandering merm : 12 silk / 1 walking cane / 15 reeds

 

Every stage of the “Idol of the Forgotten God” will act as 5-10% armor (max 30% at stage 3)

The idol of the Forgotten God (stage 1/3) : 4 cut stone / 10 reeds

The idol of the Forgotten God (stage 2/3) : 5 marble / 10 beefalo wool / 10 logs

The idol of the Forgotten God (stage 3/3) : 1 thulecite / 1 moon rock 

(The stages will work just like the incomplete experiment or the lamb idol structures)

 

If you have any questions as to why some recipies are the way they are or have any suggestions, pls tell me

 

 

5 hours ago, Daszkal said:

IIRC Wurt doesn't have a MoonBound skin.

she will 

13 hours ago, Creatorofswamps said:

Dr. Weber, you understand that this will make her too strong, everything should be in moderation. The coordination of characteristics must be approached carefully. The idea of the moon and shadow mermaid is not a bad one. But they need to be thought through in order to maintain a balance. Moreover, if we base it on skins. We don't have a lunar Wurt yet

It’s more of a general concept, and I assume the skill tree would come after she got her Moonbound skin

14 hours ago, Creatorofswamps said:

An eel is an eel, what are you talking about?50px-Navbox_Eel(1).webp.c7ec1835b2917fd7a0e9a0773539fecf.webp.01527ea797f2724e75b36267c356af35.webp

Despite their name, electric eels are not closely related to the true eels (Anguilliformes) but are members of the electroreceptive knifefish order, Gymnotiformes. This order is more closely related to catfish. In 2019, electric eels were split into three species: for more than two centuries before that, the genus was believed to be monotypic, containing only Electrophorus electricus.

1 hour ago, Dr.Webber said:

Despite their name, electric eels are not closely related to the true eels (Anguilliformes) but are members of the electroreceptive knifefish order, Gymnotiformes. This order is more closely related to catfish. In 2019, electric eels were split into three species: for more than two centuries before that, the genus was believed to be monotypic, containing only Electrophorus electricus.

《Considering that this is an eel with the appearance of a moray eel that lives in ponds near the ruins of an ancient population of human beetles, nothing prevents it from being an electric eel (in our world, eels are really electric). It's funny, but you can make it so that when we kill an eel, we can be electrocuted, as it happens with jellyfish, Shipwrecked

In my language, moray eel and eel are completely different words, "Мурена" and "угорь", but in any case, the game features a freshwater eel(Freshwater eels can be electric), whereas moray eel is a marine fish》

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