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The Wurt Skill Tree:Concept


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4 hours ago, Stelfel said:

Respectable crafting recipies for each item & structure  :

(Most of these are also based on the beatifull artwork)

 

Swamp armor : 1 grass suit / 4 hounds teeth / 1 tentacle spot

“Home is where the swamp is” Book : 2 papyrus / 12 reeds / 2 tentacle spots

“The tale of a big vegetable” Book : 2 papyrus / 1 bucket of poop / 4 durian

”The story of a large pond” Book : 2 papyrus / 1 rainy day lure / 4 fish

“The history of mermaids” Book : 2 papyrus / 2 fish / 1 mandrake

Reading chair : 2 living logs / 20 reeds / 4 boards

Merm plowers house : 4 boards / 1 garden digamajig / 1 bucket of poop

Merm fishers house : 4 boards / 2 rainy day lures / 2 fishing rods

Merm tent with darts : 12 silk / 4 blow darts / 1 tentacle spot

Tent of the wandering merm : 12 silk / 1 walking cane / 15 reeds

 

Every stage of the “Idol of the Forgotten God” will act as 5-10% armor (max 30% at stage 3)

The idol of the Forgotten God (stage 1/3) : 4 cut stone / 10 reeds

The idol of the Forgotten God (stage 2/3) : 5 marble / 10 beefalo wool / 10 logs

The idol of the Forgotten God (stage 3/3) : 1 thulecite / 1 moon rock 

(The stages will work just like the incomplete experiment or the lamb idol structures)

You've done crafting very well.There are a couple of things that I would fix. But in general, all the crafts look very good! Here are some of them that I would change:

“The tale of a big vegetable” Book : 2 papyrus / 1 bucket of poop / 1 durian

Reading chair : 3 Driftwood Piece / 20 reeds / 4 boards

Merm fishers house : 4 boards / 2 Hardened Slip Bobber / 2 fishing rods

Swamp armor : 1 grass suit / 5 hounds teeth / 1 tentacle spot

Merm tent with darts : 12 silk / 3 blow darts / 5 tentacle spot

Tent of the wandering merm : 12 silk / 1 Thulecite  / 15 reeds

The idol of the Forgotten God (stage 3/3) : 3 thulecite / 3 moon rock / Powdercake

 

 

 

4 hours ago, Dr.Webber said:

she will 

 

4 hours ago, Dr.Webber said:

It’s more of a general concept, and I assume the skill tree would come after she got her Moonbound skin

What if Klei goes full Deep One with Wurt and the Merms, they already have all the characteristics of the Deep Ones including the Eldritch backstory and thematic like living in Spooky Rundown Huts in a Swamp infested with Tentacles that is attached to some unknown Entity? Note: One of Wurt's favorite books is On Tentacles, also she has three skins based on Eldritch themes which are The Abyssal(Based on Deep One)/The Little Sinker(Based on Cthulhu)/Victorian(Based on Innsmouth)

What I'm trying to say is what if Wurt and her Merms won't have a Lunar nor Shadow(maybe) Alignment, but instead an exclusive Alignment based on the theme of her Victorian skin or whatever it doesn't have to be based on a skin, but as Creatorofswamps pointed out she does have somewhat ties to the Gorge and the Gnaw, or...Wurt and her Merms are agnostic atheist so her Alignment will just be Mermitarian?

Also, skins don't really matter much about skill tree Alignments as Wormwood is a Lunarborn who skill tree has him exclusive to the Lunar side, but he still has a Shadow skin despite that, so yes Wurt can get a Moonbound skin but that doesn't mean she'll be able to side with Lunar in her skill tree, it's up to Klei to decide that.

On 4/15/2024 at 4:37 PM, Creatorofswamps said:

Preface:

I've been main Wurt for a long time and, like no one else, I wish her a good skill tree. I have collected a tree of skills that match the character of Wurt: affection for swamps, sympathy for fish, love of books, desire to build a kingdom.

Tree of Skills in Wurt:

 

Part I: Self-defense in the Merms style

114_20231116132936.png.e19cb85d99142bb213d7bce33a44ad34.png.4922fb7aa1da8cae590b6916177df520.png

1.Tentacle Spike in Wurt's hands becomes 160 uses.

4.The Merm King can occasionally exchange the oceanic fish for Tentacle Spike

3.Tentacle Spike in Wurt's hands periodically deals damage with spikes (similar to Terraria).

1640258953_Tentacle_Spike_28demo29.gif.64f1be6fedabf2e7040e65bd08a7d8f5.gif.aba3e2d02500384a927ae39cdd3177f8.gif.f02c4067cd54cbe29df23c67c2ea9a4d.gif

4.The Merm King can occasionally exchange the Tentacle Spike for oceanic fish.

5.Wurt can create swamp armor, which is further accelerate in marshland (other characters are accelerate as on roads), When equipped with a Tentacle Spikee and a whip, three lashings deal 10 more damage.

118_20230920105532.png.616cea2d8ae5b38a042a45285a73a72c.png.7a4a0cb658a1c548fa2c33cd9f57a521.png

 

Part II: Our Smaller Brothers

123_20231116123829.png.3d572370fd6a95942d9820b9628a89ab.png.bf5b37702886b68bb4a0d1683e7161e9.png

1.Wurt can sew items using a Needlenosed Squirt, but loses 25% freshness and  -20 sanity(Wurt).

50px-Navbox_Needlenosed_Squirt(2).webp.8ab92b285c0f89d5246eb4c84f0b7816.webp.bf50986a85ffee2e3644e95049196e31.webp

2.When the eel is in her inventory, then every third attack of the Wurt will be electric.

50px-Navbox_Eel(1).webp.c7ec1835b2917fd7a0e9a0773539fecf.webp.5975bb3dcdd1c6e21660259102cf2078.webp

3. Frogs will attack creatures that attacked Wurth (they cannot be tamed), and frogs can also be put in inventory (this also works on Moon Frogs).

50px-Navbox_Frog.webp.66acc762de542c7e1918d3bbfdaed729.webp.420f2934988f3944727ee3999f16d1e6.webp

4.If Wurt is on a raft, sharks will not attack it (also, a shark's boy will trade more).

50px-Navbox_Rockjaw(1).webp.a90931f484a2bf72b314c7dec0befe69.webp.2077b5c44e23e6ca3b87688dd54f43a4.webp

5.A black Catfish open its mouth and accept 4 items, but if food is placed, the fish will eat it.

50px-Navbox_Black_Catfish(2).webp.1335a01f4071c401e53032820cd35aaa.webp.8127590166b436b9f626688270ea8d66.webp

 

Part III: A Worthy Student, a Worthy Teacher

129_20231116153143.png.35fe77c67406b545f1c7b89737ffeb66.png.2cb2cadf0e474a63bac114c40c7f7177.png

1.Wurt can create a book: "Home where the swamp is," when used, creates 1 tentacle, 4 spiders, and 6 Mosquito, consumes -60 sanity, and has 3 uses. With a 30% probability, instead of summoning swamp creatures, wurt can summon rain(consumes -100sanity)

213_20240415231645.png.dddf4256fca0e0fd46465ecbe4fdcefa.png

2.Wurt can create a book: "The Tale of a big  vegetable" turns 1 vegetable into a giant when used. Consumes -70 units of sanity and 2 uses.

213_20240415231755.png.0de678d31775af0e84284d1aa16729b3.png

3.Wurt can create a book: "The Story of a large pond", when using which a random large fish and several small ones are generated with a 37% chance, a Cookie Cutter is created with a 25% chance, Gnarwail appears with a 18% chance, Rockjaw appears with a 14% chance, Malbatross appears with a 6% chance. Consumes -60(-150 sanity: Malbatross) units of sanity and 4 uses.

 

213_20240415231742.png.653d08e67e74da8d175e685f93ff47df.png

4. Wurt can create a book "The History of mermaids". All the mermaids within reach will be inspired and tamed.Consumes -80 units of sanity and 5 uses.

213_20240415231725.png.a76e615097dae811d013345ae1c76a5b.png

5.Wurt can create a reading chair that has 4 slots and will slowly restore books. You can also sit on it (it works like an chair).

129_20231109114848.png.e83912def646834f994f062151d5dc4e.png.b64aa5ce7223d6c6efb49959b580f2d5.png

(Just in case, Wurt can only create his own books)

 

Part IV: How to Build a Kingdom

154_20231116132716.png.481a082be0644e5fa2abb26f12468d61.png.f31676d22942aaab8432186d735c082f.png

1.Merm Plower's House

• Merms plowmerm cannot break stones and trees, but they can till fields and dig up stumps.

95_20231116123404.png.766ed9b69aa2ecd69e36a1c8b9d171f9.png.636d2c41432df52afb1db08b6b267525.png

2.Merm Fisher's House

• Merm fishermerm will be fishing. In addition, if tamed, they will use Spittlefish to put out mermaid houses during a fire.

95_20231116114232.png.9d0eec9204f068bf593e9ffcc92f46dc.png.8bf0911f3391355b7dc4b509aafb62f9.png

3. Merm tent with darts

• They cannot chop and dig, but they

will keep their distance from enemies and shoot darts (as MacTusk does)

95_20231116122621.png.43f6cb05db21e6cad3355010d5ad7138.png.1fb4e6a091782de43fb0423df14eb936.png

4. tent of the wandering merm

• Instead of taming her, she can be fed 6 units of vegetable food, and then she goes on a journey for various resources from all over the constant. Returns in 2-4 days.

95_20231116121810.png.d8ce4f2635c74e1304fbc492aee0be6f.png.3f616be0e326d8af3dc353ddc9eb153c.png

5. The Idol of the Forgotten God

• Wurt can create an idol of a forgotten deity from expensive resources if two merms sit next to him, and while they worship him, all merms receive 15% armor (including Wurt).

155_20231116130412.png.0607c626c9324634d852da5fc27e1463.png.a4d21fedf93532432319aaf522b006cb.png

Afterword:

There may be spelling errors and inaccuracies in the text due to translation, thanks in advance for understanding

Special thanks @Jakepeng99, @MrMNWorm for some of their ideas

I like these ideas, but like most people have posted, I want Wurt to swim as well..

I think Swimming balances itself out as it increases coldness which means she'll need a Thermal/Sunfish/Insulation while being wet makes her highly conductive to lightning, but if that isn't enough, she can have a limit on how long she can swim before she drowns forcing players to find land to rest on or they will drown, it could have a cooldown system so players will have to wait awhile before swimming again that way it'll make players plan out how to use her swimming perk efficiently while also making her anti-drown perk be more appreciated.

11 hours ago, Creatorofswamps said:

《Considering that this is an eel with the appearance of a moray eel that lives in ponds near the ruins of an ancient population of human beetles, nothing prevents it from being an electric eel (in our world, eels are really electric). It's funny, but you can make it so that when we kill an eel, we can be electrocuted, as it happens with jellyfish, Shipwrecked

In my language, moray eel and eel are completely different words, "Мурена" and "угорь", but in any case, the game features a freshwater eel(Freshwater eels can be electric), whereas moray eel is a marine fish》

if it is true that freshwater eels can be electric than I guess that’s fair 

8 hours ago, Daszkal said:

 

What if Klei goes full Deep One with Wurt and the Merms, they already have all the characteristics of the Deep Ones including the Eldritch backstory and thematic like living in Spooky Rundown Huts in a Swamp infested with Tentacles that is attached to some unknown Entity? Note: One of Wurt's favorite books is On Tentacles, also she has three skins based on Eldritch themes which are The Abyssal(Based on Deep One)/The Little Sinker(Based on Cthulhu)/Victorian(Based on Innsmouth)

What I'm trying to say is what if Wurt and her Merms won't have a Lunar nor Shadow(maybe) Alignment, but instead an exclusive Alignment based on the theme of her Victorian skin or whatever it doesn't have to be based on a skin, but as Creatorofswamps pointed out she does have somewhat ties to the Gorge and the Gnaw, or...Wurt and her Merms are agnostic atheist so her Alignment will just be Mermitarian?

Also, skins don't really matter much about skill tree Alignments as Wormwood is a Lunarborn who skill tree has him exclusive to the Lunar side, but he still has a Shadow skin despite that, so yes Wurt can get a Moonbound skin but that doesn't mean she'll be able to side with Lunar in her skill tree, it's up to Klei to decide that.

Interesting idea and I’m pretty sure wormwoods triumphant  skill is more of what if sort of situation I think such Situations are marked by the negative effects that alignment has on them Take Maxwell, for example, all although he obviously would be better off since he recognizes both powers and wants to use them both aligned to the opposite alignment As always, it took its toll on his body, judging by the look of his Moonbound skin 

On 4/17/2024 at 8:07 PM, Creatorofswamps said:

5. The most difficult thing for you and me is because our opinions are completely opposite, but let me show a quote from wurt from which I am sure that the merms of the constant are directly related to The Gorge:

IMG_20240417_104317_700.jpg.de8c573ef6ac1c219dc1f8876d9846b3.jpg

I see it this way, the curse of the Gorge fell on the mermes a very long time ago, a dozen generations have already changed, only history remains of this incident, story passed down... about mouth in the sky. Therefore, the idea that Wurt collected these grains of history from the Merman people and based on them created an idol statue sounds plausible. And since the Mermaids have lost the information that they were converted, for them it is literally an ancient deity.

And, by the way, the fact that mermaids are associated with The Gorge does not contradict your words that mermaids are aborigines of constant, there are just 2 monitor lizards here, how did they appear or did they get (sailed? Have you teleported? Here is the same story as with the pigs, which also appeared in constant at some point) from the world of The Gorge or Gorge himself appeared in constant at some point in antiquity, turned them into merms and disappeared

I'm hesitant to accept something that can only be seen by looking at the internal files or using mods, truth be told. I think it is possible Klei may choose to go with Gorge stuff, but I also cannot help but think that Wurt's update was an indication that Klei wanted to take Merms in a different direction in terms of lore. The Gorge has the transformed Merms having trouble thinking clearly and craving fish. Neither of these are characteristics of Merms post Wurt update, which revealed their view toward fish as being cute pets, and gave us translations of Merm dialogue - confirming that Merms have a language and are not just saying gibberish.

I feel like Klei is overall moving away from Forge + Gorge as being lore-relevant. Even the Fuelweaver portal has become something entirely different than a gateway to these alternate universes. They obviously are going to say that they are still canon, but I heavily doubt we will see any direct tie-ins to either of them. And personally I don't really care for the Gorge take on Merms, I think they are much more interesting if focus is put purely on their longstanding presence in the constant. The idea that they could have been around back when the Ancients were still there is very interesting.

I also think it is interesting that Wurt seems to have been taught to hate nightmare fuel, although her recent dialogue seems less adverse to nightmare related stuff (she thinks dreadstone is pretty). I think part of the problem is that character dialogue is not nessecarily always 100% consistent with the intent of the character. For example Wurt's dialogue for the Kitcoon pet still implies she hates Catcoons because Klei seems to have originally coded her like a monster (might also explain "Don't like Bunnyman!"). I personally think it'd be quite interesting if she had no affinity at all, or if Merms perhaps had some special connection to Alter (although that might make her too similar to Wormwood and they already get compared a lot).




That having been said I think the most likely outcome is that she will get no lore for Shadows, Lunar or Gorge at all, and she will simply get basic allignment skills for both sides. I am predicting she will probably get an acid rain immunity for shadow side and lunar hail for lunar side. If Wigfrid didn't get lunar allignment only despite hating charlie and loving the moon, there's no way anyone other than Maxwell and Wormwood will get any special allignment orientation.

On 4/15/2024 at 9:37 PM, Creatorofswamps said:

Wurt can sew items using a Needlenosed Squirt, but loses 25% freshness and  -20 sanity(Wurt).

50px-Navbox_Needlenosed_Squirt(2).webp.8ab92b285c0f89d5246eb4c84f0b7816.webp.bf50986a85ffee2e3644e95049196e31.webp

2.When the eel is in her inventory, then every third attack of the Wurt will be electric.

50px-Navbox_Eel(1).webp.c7ec1835b2917fd7a0e9a0773539fecf.webp.5975bb3dcdd1c6e21660259102cf2078.webp

3. Frogs will attack creatures that attacked Wurth (they cannot be tamed), and frogs can also be put in inventory (this also works on Moon Frogs).

50px-Navbox_Frog.webp.66acc762de542c7e1918d3bbfdaed729.webp.420f2934988f3944727ee3999f16d1e6.webp

4.If Wurt is on a raft, sharks will not attack it (also, a shark's boy will trade more).

50px-Navbox_Rockjaw(1).webp.a90931f484a2bf72b314c7dec0befe69.webp.2077b5c44e23e6ca3b87688dd54f43a4.webp

5.A black Catfish open its mouth and accept 4 items, but if food is placed, the fish will eat it.

50px-Navbox_Black_Catfish(2).webp.1335a01f4071c401e53032820cd35aaa.webp.8127590166b436b9f626688270ea8d66.webp

I love the fish perks here. They are amazing. Though, not sure about the shark one since it basically eliminates half of fhe oceans threats.

 

They are so good, i kinda wish these perks were built into the fish themselves since this makes the ocean fish much more interesting, i love the needle nose squirt one.

On 4/15/2024 at 9:37 PM, Creatorofswamps said:

2.Wurt can create a book: "The Tale of a big  vegetable" turns 1 vegetable into a giant when used. Consumes -70 units of sanity and 2 uses.

213_20240415231755.png.0de678d31775af0e84284d1aa16729b3.png

This book would be very interesting if it turned like 5 vegetables into giant durians specifically. (For example, turning carrots into durians)

I feel like merms with darts are kinda too similar to spitters though without much to differ. 

On 4/16/2024 at 4:41 PM, Keknutui said:

It is quite possible that in the upcoming Qol Ocean update, Wurt will receive his own skill tree.:wilson_pirate:

I hope. Wurt probably has been given the most aimed feedback out of any character on what to do with her skilltree (Alot of the same/similar ideas, like merm jobs and make a functioning kingdom and a few other small things) so hopefully they do well.

There're some things here I'm not interested in personally, like the book branch and ranged/wandering merms(not saying I necessarily dislike those ideas), but honestly, even just the fishermerms and farmerms would be enough to satisfy me with the skillset. I really like the idea of farmerms digging up stumps too, that'd be nice. 

19 hours ago, Jakepeng99 said:

I feel like merms with darts are kinda too similar to spitters though without much to differ. 

They are similar to spitting spiders, but they are more expensive and are suitable as support that will help in the fight against bosses that ordinary merms cannot cope with.

On 4/19/2024 at 11:11 AM, Masked Koopa said:

I'm hesitant to accept something that can only be seen by looking at the internal files or using mods, truth be told. I think it is possible Klei may choose to go with Gorge stuff, but I also cannot help but think that Wurt's update was an indication that Klei wanted to take Merms in a different direction in terms of lore. The Gorge has the transformed Merms having trouble thinking clearly and craving fish. Neither of these are characteristics of Merms post Wurt update, which revealed their view toward fish as being cute pets, and gave us translations of Merm dialogue - confirming that Merms have a language and are not just saying gibberish.

I feel like Klei is overall moving away from Forge + Gorge as being lore-relevant. Even the Fuelweaver portal has become something entirely different than a gateway to these alternate universes. They obviously are going to say that they are still canon, but I heavily doubt we will see any direct tie-ins to either of them. And personally I don't really care for the Gorge take on Merms, I think they are much more interesting if focus is put purely on their longstanding presence in the constant. The idea that they could have been around back when the Ancients were still there is very interesting.

I also think it is interesting that Wurt seems to have been taught to hate nightmare fuel, although her recent dialogue seems less adverse to nightmare related stuff (she thinks dreadstone is pretty). I think part of the problem is that character dialogue is not nessecarily always 100% consistent with the intent of the character. For example Wurt's dialogue for the Kitcoon pet still implies she hates Catcoons because Klei seems to have originally coded her like a monster (might also explain "Don't like Bunnyman!"). I personally think it'd be quite interesting if she had no affinity at all, or if Merms perhaps had some special connection to Alter (although that might make her too similar to Wormwood and they already get compared a lot).




That having been said I think the most likely outcome is that she will get no lore for Shadows, Lunar or Gorge at all, and she will simply get basic allignment skills for both sides. I am predicting she will probably get an acid rain immunity for shadow side and lunar hail for lunar side. If Wigfrid didn't get lunar allignment only despite hating charlie and loving the moon, there's no way anyone other than Maxwell and Wormwood will get any special allignment orientation.

The merms in the gorge might also simply not be the same exact thing as the merms in the main constant we all know and love, same with shipwrecked merms where they have fishermerms.

On 4/19/2024 at 12:11 PM, Masked Koopa said:

I'm hesitant to accept something that can only be seen by looking at the internal files or using mods, truth be told. I think it is possible Klei may choose to go with Gorge stuff, but I also cannot help but think that Wurt's update was an indication that Klei wanted to take Merms in a different direction in terms of lore. The Gorge has the transformed Merms having trouble thinking clearly and craving fish. Neither of these are characteristics of Merms post Wurt update, which revealed their view toward fish as being cute pets, and gave us translations of Merm dialogue - confirming that Merms have a language and are not just saying gibberish.

In any case, the merms had to appear in The Constant from somewhere, and considering that these merms were created from a curse, we get 2 options: 1 sailed by sea from The Gorge and got into The Constant, this is indicated by the words that the patients disappeared at sea (+ this explains why in "Shipwrecked" there are mermaids, but not in Hamlet. some of the merms sailed to The Constant and some to "Shipwrecked" , and in "Hamlet" they were physically unable to get there because there is no access to the sea) after which they began to settle down, multiply, they had their own culture and customs and their past was almost forgotten (except for the story about the huge mouth in the sky) option 2, Eternal Gnaw appeared in The Constant at some point in antiquity, Infected intelligent beings, left them to their fate, after which she Infected intelligent beings of shibrekit, after which she got into the world of goat people and settled there because she was well fed.

And about the craving for fish in my tongue, it doesn't mean eating it. If this is not the case in English, then I apologize

+ maybe it's not a problem with clear thinking, but the fact that he generally forgets his goat past

322330_screenshots_20180618194326_2.jpg

In 3 weeks, we will be shown the wurth skill tree in beta, we were shown several skills, and therefore we were shown komor skills that evoke two feelings, and a donation altar that inspires on the altar of The Gorge, which is cool. I'm not sure what to think about the skill tree yet, but merms will add the ability to go to caves, and the king will be able to enhance merms in caves from now on. One could only dream about it. And if the opportunity for merms to dig up stumps and plow the land is added to them, then I will be glad already

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