Valase Posted March 11 Share Posted March 11 I believe that the new setpiece should spawn in the mosaic biome, as it is a biome that has that scattered appearance and is the only mainland biome to have actual junk on the ground. As well as not having any unique feature that would make you go back there after the early days. 5 Link to comment Share on other sites More sharing options...
DSTUser Posted March 11 Share Posted March 11 Cant wait for the Junk Yard to get sniped by Meteors 10 1 Link to comment Share on other sites More sharing options...
ZeRoboButler Posted March 11 Share Posted March 11 yeah the whole meteors destroying a resource we need to fight cc thing seems really really not fun at all. 6 Link to comment Share on other sites More sharing options...
Jakepeng99 Posted March 11 Share Posted March 11 Make it spawn in rockylands. Make rockylands guarinteed. 1 Link to comment Share on other sites More sharing options...
Cassielu Posted March 11 Share Posted March 11 (edited) One of the most important elements of this battle also precious non-renewable buildings will be randomly destroyed? Sounds terrible Edited March 11 by Cassielu Link to comment Share on other sites More sharing options...
Developer Jason Posted March 12 Developer Share Posted March 12 On 3/11/2024 at 9:50 AM, ZeRoboButler said: yeah the whole meteors destroying a resource we need to fight cc thing seems really really not fun at all. On 3/11/2024 at 12:30 PM, Cassielu said: One of the most important elements of this battle also precious non-renewable buildings will be randomly destroyed? Sounds terrible I could use more info on what you guys are referring to. Meteors won't destroy anything critical in the junk pile, on the contrary, they would do the work for you. 6 Link to comment Share on other sites More sharing options...
grm9 Posted March 12 Share Posted March 12 (edited) 11 minutes ago, Jason said: I could use more info on what you guys are referring to. Meteors won't destroy anything critical in the junk pile, on the contrary, they would do the work for you unless this was changed, meteors destroy most items on the ground, so if a meteor hits somewhere twice, the loot from a junk pile might get destroyed Edited March 12 by grm9 5 Link to comment Share on other sites More sharing options...
Developer Jason Posted March 12 Developer Share Posted March 12 12 minutes ago, grm9 said: unless this was changed, meteors destroy most items on the ground, so if a meteor hits somewhere twice, the loot from a junk pile might get destroyed Ah yes, that is true. They do that. 12 Link to comment Share on other sites More sharing options...
YouKnowWho Posted March 13 Share Posted March 13 I'd also prefer if the junkyard was made just a bit larger, at least on par with the size of some clockwork setpieces. It's pretty squattish at the moment. 5 Link to comment Share on other sites More sharing options...
-Nick- Posted March 13 Share Posted March 13 I would like a different biome for the junkyard to spawn, the forest has a lot of stuff in it already. Rockylands, dfly desert, and mosaic are good biomes to put it in. 2 Link to comment Share on other sites More sharing options...
Cassielu Posted March 13 Share Posted March 13 (edited) 5 hours ago, Jason said: Meteors won't destroy anything critical in the junk pile, on the contrary, they would do the work for you. Well, I mean, the fence... they really make a difference in boss battles. Edited March 13 by Cassielu Link to comment Share on other sites More sharing options...
grm9 Posted March 13 Share Posted March 13 8 hours ago, Cassielu said: Well, I mean, the fence... they really make a difference in boss battles. you can make the pig ram into the big junk pile that it came out of, which can't be destroyed Link to comment Share on other sites More sharing options...
Sapientis Posted March 13 Share Posted March 13 (edited) Mosaic Biome isn't all covered with meteor field though, so the scrappy Werepig could just be located in the uncovered area (like the graves are usually out of the meteors range). I do think this setpiece fits Mosaic the most, but it also fits Deserts, Rockylands and somewhat Savanna. Edited March 13 by Sapientis Link to comment Share on other sites More sharing options...
arubaro Posted March 13 Share Posted March 13 Why would wagstaff build a fence area where meteors fall instead of choosing a solitary and hidden by trees spot in the middle of the forest? 1 Link to comment Share on other sites More sharing options...
BalkanCockroach Posted March 13 Share Posted March 13 (edited) 7 minutes ago, arubaro said: Why would wagstaff build a fence area where meteors fall instead of choosing a solitary and hidden by trees spot in the middle of the forest? That and also in the trailers we clearly see him building his stuff in the forest. Not that i'm against having it in other biomes. Edited March 13 by BalkanCockroach 3 Link to comment Share on other sites More sharing options...
arubaro Posted March 13 Share Posted March 13 1 minute ago, BalkanCockroach said: That and also in the trailers we clearly see him building his stuff in the forest. Not that i'm against having it in other biomes. Im not against it spawning in other biomes but i think forests are the more fitting ones Imagine the junkyard in decidious? Totally out of place Link to comment Share on other sites More sharing options...
HowlVoid Posted March 13 Share Posted March 13 The forest is such good area that's empty otherwise. After relocating all the pig houses I don't see a reason to ever revisit the forest without the altar. Well maybe to start a forest fire once for crockpots/racks. It's in a good biome imo. I'd rather see the mosaic infested with useful to farm mobs. Like a moon lobster or something to fill the void. 1 Link to comment Share on other sites More sharing options...
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