Jump to content

Latest Klei stream details


Recommended Posts

Here is a machine translation PT-EN  of a post that I posted on a DST BR forum:

 

- Wormwood Skill tree Flower Power changed from leaving full bloom mode for longer time to improving the wormwood's fertilization by 30% (this makes any item that fertilizes it to bloom more efficient and, consequently, it blooms faster and also needs less fertilizer to maintain bloom)


- Wormwood Skill tree Photosynthesis will regenerate more hp than currently.


- Wormwood Skill tree Luna Cultivator II (the one where he summons the lightbugs) now the more he summons, the larger the area of light will be - Total of 6 lightbugs at most.


- Wormwood Skill tree Lunar Cultivator III (the one for the vegan salamanders) now when you summon two of them, both have more hp than if you had summoned one alone.


- Wormwood Skill tree Lunar Guardian I gained an additional effect: it makes the bramble husks have some protection with planar damage and the thorns also deal planar damage.


- When it rains in the world, if there is rot on the ground, the rainwater will clean it and eliminate the rot. (leaving the world less filthy full of rot because of the seeds that the birds drop lol).


- It will be possible to make the mushroom hat with MoonShrooms, which fart spores wherever you walk and deal damage to mobs. Whoever has this hat is immune to the spores of the lunar mushroom.


- New recipe that uses monster meat and moonshroom. the dish serves as "bait" for monsters who, when eating, immediately fall asleep.


- Willow Skill tree shadow flames now the damage and flames will be better distributed among enemies (when there is only one enemy nearby for example, all the flames will be directed towards this enemy)


- Willow Skill tree lunar flames now has a mechanic similar to Wigfrid's electric spear (you can better direct the flame and move at the same time)


-Cave mushroom trees now receive an acid effect when acid rain is happening. The mushrooms that drop from these trees in this effect are already partially spoiled.


-The bats in acid rain make you drop the nitre you carry when they attack you to try to eat.


-Summoning the Celestial Champion will now only require a restrained static (wagstaff minigame item)

-There will be an item (embalming spritz) that you spray on trees, bushes and grass and they simply "freeze" (no longer grow). This is for decoration. For example you can spray this on trees and they will always be in adult mode and will never grow/shrink. From what it looks like visually, it will be an item that requires Pure Horror to craft.


-There will be an item that "upgrades" chests. These chests have the same number of slots as a normal chest, but now each slot holds an infinite number of items - (e.g. you can have 100 wood and they will only occupy one slot instead of 5 slots of 20 wood each) . This for now only works with the normal chest (the dragonfly chest remains the same... for now)

-There will be a way to build the fuelweaver fossil correctly and more practically, instead of assembling the fossil and hoping the fossil structure is right


-The Frostjaw arena ice slipping mechanic will be applied to some other areas of the continent. (frozen frog ponds now make you slip if you walk through them, for example).


- There will be a new setpiece related to Wagstaff that involves scraps. This will allow them to collect scraps earlier and they will implement some items related to scraps.

-The new Wagstaff setpiece has a new mob called WOBOT, which is like a chester that picks up things from the floor and stores them in chests, if the item on the floor is also being stored in a nearby chest (it's an automatic collector apparently).

-The new Wagstaff setpiece has the Nightmare Werepig hidden in the middle of the scrap and he can become a boss similar to the one he is in the caves. Apparently you'll need to fight him in the caves first before he appears in this new setpiece.

  • Like 4
  • Thanks 3
Link to comment
Share on other sites

Concept art:

Apparently we'll be seeing mob skeletons

mob_skeletons.png.9c19c10b94cbb3876b765d4d1dd649ae.png

Scrap Fence confirmed:

scrap_fence_1.png.ff739c13dc64ba793282ebac332c83dd.png

scrap_fence_2.png.5d1c34aa28fe653ea2435517aa3c3170.png

Ditto Scrap Wall:

scrap_wall.png.32fa4b2f51b628e3485074913a11265c.png

Scrappy Werepig weapons:

scrappy_weapons.png.83ab010f9acc8aa3b1e964b47ab2b6a7.png

W.O.B.O.T. concepts:

wobot_concept_1.png.fa13a03f14597cf8add78090ed6f0de8.png

wobot_concept_2.png.b6c51a7dec3414b29bec9f297e564bcd.png

wobot_concept_3.png.b1808c03b88f1619443e25217f4fc85f.png

wobot_concept_4.png.994783fc8b1f2db0ff95a9fdb9ad2626.png

There is, in fact, music for the Scrappy Werepig bossfight. It's audible when they're showcasing his new abilities.

Edited by The Starver
Removed unintentional picture
  • Like 4
Link to comment
Share on other sites

8 hours ago, prettynuggets said:

i kinda wish they make wobots a little bit in middle of the concept art mix with dust moth from the archive ..
we need it to have sum personality XD

Honestly wish those moths had more use. They'd be awesome as base companions. The small amount of thulecite they make just isn't worth it though.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...