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Klei Bug Tracker

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Everything posted by prettynuggets

  1. what if the xmark loot contain atleast two bottle ? like guarantee loot but can be more .. infinite fish food+trawl seems like too easy to mass farm fish tbh
  2. bruh i reread 10 times everyword on merge account page so i didnt accidently rewrite all my inventory
  3. so spicy, im telling u it just stood at its spawn point and do nothing if no player nearby .. the one who die probably the one who afk, or attempting the fight while have no resources to survive the agro isnt that far when first announcement come can just walk a bit to avoid danger and back to ur normal life so much assumption ... maybe ur pubs player in ur region need to git gud kekw
  4. im not sure if this a problem .. even once the eye announce spawn on who u can run... after it spawned and no player nearby it just stood there doing nothing ...
  5. yeah i know using bonehelm can avoid but it just messy especially those creature block when u want place things .. using bonehelm all the time is not comfortable to look at either .. the filter ...
  6. those exclusiveness tho.. those people who have it probably willing to sweep your whole server with their exclusive skins .. but butthurt now cus everyone can have it
  7. i just found out u can fill the watering can in vitreoasis at lunar grotto biome .. my base sinkhole near lunar grotto and filling watering can in winter now can be easier if only we can stop shadow and gesalt war .. i really wish to be able to make base again in that biome
  8. i know right ... klei free public dedicated server should have not regenerate after each update, duh! it should have regenerate every night i still think that klei official dedicated server should be noob friendly, where they join and have no idea that he can or want to host his own games imagine new player installed and found out nearby klei official already in their 800+day with every grass and sapling digged and returfed near starting area... and wondering wtf is dis game and refunded
  9. u just now realized that items can belong in multiple tab and its kinda explain why is it belong there. now people with 0 willing to open wiki can know that top hat have some rain protection, astral detector can give light, siesta lean o cool you down in summer.
  10. cus its belong in "station specific crafting" that u only can craft near specific crafting station lmao u just realized upon making this screen shoot ? its emit light why would it should not be included in it ? kekw
  11. that last part for mike been playing for more than 3times from yours(10k+ hours in DST, also play in DS series), it wouldnt be that hard to adapt .. give it time and understand how to properly use it lol and u didnt gain new muscle memory in 2 hours too the categorize tab isnt that hard to understand . u wont be seeking backpack in heart tab . changing UI is make sense if u realized how much new crafting item added to game in just last 2 years and how cluttered the old tabs is used to be
  12. i think the problem is the obsession for u to make the pinned recipe to be same as old crafting tab ? i dunno why u pin backpack if u only need to make it once and some other stuff that might only once u craft in a year i think the icon tabs represent their usage clear enough for one to know thermalstone in seasonal needs. back pack in storage icon . healing in heart icon from all 4 points you suggested only #2 that might add to the new UI the other can be negate by u optimizing using pinned recipe that u really need during ur play through and getting comfortable with the change ..give it couple of days ? not only 2 hours in game sorry for those controller problem thats why i dont play game on console unless its exclusively released on controller but i watch e4s2c0 still play on his controller still killing it with one hand.
  13. dunno how u find it same when bundle rebundle thing will take me to several scrolling and clicking back and forth to different tab ? and more clicking if i simply want to change my skin ? scroll at very bottom for new crafting such as turf new learned recipe etc the new UI if not using the feature its deliver it looks like pain but it will cover a tons of more crafting item in the future. without making tons of tons new tab pop at very bottom to avoid scrolling and pilling items in one tab
  14. i will give you simple solution XD as admin u can use this mod and change setting in game
  15. maybe because you only been starting to use it for a while ? its done when u put things in pinned menu, in crafting tab u need click once to see the material and item detail . also did u try for example when u want to craft thermal stone and have not pick axe u can just just build in thermalstone icon and build twice ? it will craft the item u lack for it this would be cool i dont find this stuff hard at all since if i made my own pinned tab i rarely need to open the full UI . it just need your own customization. now its saved in local data so u dont need to rebuild ur pinned menu everytime this is mine .. i placed the first page as my mid and late game basic item that i might use alot. the starting item in 4th page cus i will be rarely remade those item other than early days in autumn and can jump from 1st to 4th if i need emergency torch 2nd page is for my building material that i need most of time 3rd page is for repetitive random item that i use at given time as needed .(as u can see i build my hound kill box and pig village atm thats why i have this item on this versatile page.. so if i making bee farm ill place beebox here and change to other stuff if i need other thing) u can also add to 8 pages if u need that much pages ... i add my setting to 6 before but 4 is the most efficient page i will be use at most in summary : all those worry of repetitive clicking only happen if u try the new mechanic but not optimizing the new pinned tabs feature
  16. i found the player that really hard to play with is when they have a bit of knowledge but acting like they know everything .. so when given advice they will be "nah man... " then something broke, burn, lost or he die to some stupid stuff i warn him a sec ago then complaining aside from that probably they can be categorized as good player
  17. yaaaaaaaaaaaaaaaaaaaaaaaaaasssssssssssssssss i hope i can configure the item pinned thro setting too not only while in game
  18. when any CNY event on u can get the fish they spawn anywhere in the ocean its pretty easy to find
  19. i dunno if this already told .. but those creepy bird from eye storm can be captured using bird trap .. if you feed it any kind of meat it will give rotten egg instead of egg like normal bird would . really good if you need more rotten egg for gun powder fast . i always have it on bundle for that purpose.
  20. i knew that mike. i knew how that works. try build on empty land where no any structure around or any tree or anykind of plants ... i ended up counting minimal structure that kitcoon can hide into to be able to play the hide and seek its not 43 but more than that cus i found out that some structure (that i didnt count ) can hide kitcoon like stumpt and lightning rod tips better use planted grass without fertilize em ... can easily see them hiding to farm those nuggets
  21. i tried with trees like you said but still not enough i build in empty land where no building nearby no tree etc . i found out that 43 item is to hide is good enuf for it to play hide and seek or maybe more i found the kitty hide in the old tree stump i chop from before