Ruperstiltskin Posted November 21, 2023 Share Posted November 21, 2023 So i have been thinking about a possible Wes skill tree and this is something that could be fun while still (maybe (probably (?))) keep wes as a challenge character, but giving him more flavour and fun things to do. Here's my propposed skill tree (Please forgive my paint photo i'm not really an artist): --Central Branch-- This branch allows Wes to have a variety of simple tricks with each random balloon that he can create, for that he will need first to create a tiny size balloon that can stack with eachother variant, each variant will be unlocked on its own if the skill is used, and then Wes will need to blow each balloon to give it a regular size and then that balloon can't stack and can be used for it's own use Balloonomancy: Balloons now don't do damage to players in a world with pvp disabled Balloon Wheel: Allows Wes to enter the regular round balloon and it acts as a hamster wheel, which let's you walk on water on a regular speed, your hand slot will be emptied on entering the wheel. Balloon Butterfly: Allows the butterfly balloon to move like a follower and when it explodes, it acts as a party balloon Beefalo Balloon: Allows the beefalo balloon to be mounted like a regular beefalo but will give no speed bonus, instead it will let you move heavy objects at regular speed. Bunnyman Balloon: Allows the bunny balloon to move like a follower and it will try to kite enemies when attacking Pigman Balloon: Allows the pigman balloon to move like a follower and it will tank enemies and can wear hats Merm Balloon: Allows the merm balloon to move like a follower and it can also farm resources like a follower merm at a 50% efficiency Spider Balloon: Allows the spider balloon to move like a follower and it will launch itself to hostiles enemies and proceed to explode after attacking 1 time Hound Balloon: Allows the hound balloon to move like a follower and it will be act hostile to everything except players Tentacle Balloon: Allows the tentacle balloon to be planted, it will always be on the surface and will not attack players --Left Branch-- These are more practical skills for wes, as you get more versatility and utility from it. Partier Party Balloon I: Party balloon now has increased range to about 2 tiles from the point of explosion Partier Party Balloon II: Party balloon now gives 5 sanity per player in the range to a max of 20 sanity per balloon Pastiest Party Balloon: Party ballon now has its durability increased to x2, giving a total max of 40 sanity per balloon with 4 players in the range Durable Speedy Balloon I: Speedy balloon now has a 0.5 day duration Durable Speedy Balloon II: Speedy balloon now has a 1 day duration No Hands: Speedy balloon can be also equiped in the body slot, giving you a stackeable speed boost if you use 2 balloons or freeing your hands for combat Lunar aligment: Requeriment: having 3 skills unlocked in the lunar branch and beating the Celestial Champion Phantomimes Tools: Allows Wes to create a variety of tools that cost sanity and can only be used by himself, the moment he drops the weapons they banish. These tools have a total efficency of 50% of regular tools, taking in account Wes own decreased efficency Phantomimes Objects: Allows Wes to create a variety of permanent objects in the world, this includes walls, doors, statues and pillars. These objects can't be targeted by mobs, and mobs will try to move through them like statues walls but can be destroyed by AoE attacks --Right Branch-- This is the branch for combat Wes supremacy! Spiky Balloons I: Balloons now deal 10 damage and balloons followers will do 3 damage per attack Spiky Balloons II: Balloons now deal 15 damage and balloons followers will do 5 damage per attack Spiky Balloons III: Balloons now deal 20 damage and balloons followers will do 10 damage per attack Durable Balloon Armor: Balloon armor and balloon hat now have infinite durability and will only break when the user get hit or drowns (in case of the body) Slipery Balloon: Balloon armor now will negate all damage from the hit that breaks it Static Hat: Balloon hat now will charge with static energy from moving and attacking, when it reaches maximum energy sparks will emit from the antenas, the next attack will stun the target for 1 second, restarting the kitting patern Shadow Aligment: Requeriment: having 3 skills unlocked in the shadow branch and beating the Ancient Fuelweaver Spiky Angry Balloons: Balloons now deal 10 extra planar damage and balloons followers deals an extra 5 planar damage per attack Magnum Opus Balloon: Allows Wes to assemble a Balloon Mecha and create Balloons Missiles, it will need some regular balloons and speedy ballons to craft, then you can mount the Balloon Mecha and use it as a range Weapon, while having Balloons Missiles in the hand slot you can launch 3 at a time to your target, these balloons will explode on impact, the attack speed of the Balloon Mecha will be a bit slower than Walter slingshot, also the Mecha gives a 15% speed bonus while inside and can benefit from the Balloon armor and Hat skills effects So that's all, tell me what you think about it i'm open to suggestion and would love to hear your oppinion! It might be kinda op (i think lowering damage would be enought tbh) but i would be so fun to have a mecha with some balloons followers, i might even make this a mod! Link to comment https://forums.kleientertainment.com/forums/topic/152542-wes-skill-tree-how-could-it-be/ Share on other sites More sharing options...
WenericMember Posted November 21, 2023 Share Posted November 21, 2023 These ideas are all pretty good, but I really hope Wes's skill tree is a lot more focused on the Alturism aspect of his character. - Things that benefit everyone except for him. It makes it so he doesn't leave behind his "challenge mode" character at all, but gives him a variety of aspects in group settings. The best example I can give is allowing him to create the balloon mech from the april fools vid, giving him like 1200 HP, but his attacks still deal 0 damage. By himself, its useless, but could act as a potent taunt and damage sponge in a group environment, Or if someone dies in proximity to Wes, Wes dies instead but the person originally reching 0hp would immediately heal all of Wes's remaining stats. Link to comment https://forums.kleientertainment.com/forums/topic/152542-wes-skill-tree-how-could-it-be/#findComment-1680871 Share on other sites More sharing options...
BezKa Posted November 21, 2023 Share Posted November 21, 2023 Invisible, would be my bet Link to comment https://forums.kleientertainment.com/forums/topic/152542-wes-skill-tree-how-could-it-be/#findComment-1680872 Share on other sites More sharing options...
Flip Face Posted November 21, 2023 Share Posted November 21, 2023 Before reading, I thank you for dedicating yourself to your paint photo, not with 25 or 27 skills! but rather 26 skills. You dedicated your time to this. And I appreciate it. Link to comment https://forums.kleientertainment.com/forums/topic/152542-wes-skill-tree-how-could-it-be/#findComment-1680875 Share on other sites More sharing options...
Flip Face Posted November 21, 2023 Share Posted November 21, 2023 I don't know if Wes should be another character with a following. But I still thought it was cool. But should balloons with their own life require some level of insanity? But then we're imitating Willow... That's why I think it's more complicated to make him another mob master. Being able to tie balloons around your waist should really be a thing. Removing balloon damage for players would be great. I think everyone would like Wes to be able to get in the water one way or another. Wes really needs more skills of his own. Even though I like a challenge, I've been playing Dont Starve for 7 years and Wes is my main. I need that him or the game get a refresh. (And when I refer to the game, I mean new biomes, reworking of current biomes or also finishing the ocean) And believe me I took long breaks, but I'm not having fun anymore. It needs new game mechanics, new interactions. And not useful things for everyone except him. But I would like Wes to gain a disadvantage for each skill he unlocks. For example: Increase Wes' maximum hunger but make hunger drain faster. Because I miss the old Wes... Link to comment https://forums.kleientertainment.com/forums/topic/152542-wes-skill-tree-how-could-it-be/#findComment-1680880 Share on other sites More sharing options...
Ruperstiltskin Posted November 21, 2023 Author Share Posted November 21, 2023 42 minutes ago, Emilier said: I don't know if Wes should be another character with a following. But I still thought it was cool. But should balloons with their own life require some level of insanity? But then we're imitating Willow... My thought proccess for that was basicly his balloons which he already has, every balloon follower or otherwise would still be 1hp and takes x amount of sanity to create. Having said that, im not the best to balance this cause im more into making things fun instead of proper balancing, cause why? we have things like wanda and wolfgang. Having each character being their own is the best in my oppinion, even if they end up with similar things. Now in case on Willow, thats a whole another subject that should be taken care of in hers own still tree! 46 minutes ago, Emilier said: But I would like Wes to gain a disadvantage for each skill he unlocks. That is something that could be done to balance everything i guess, i kinda made party balloon like that, but would actually be better if 1 party balloon with all the skills of it would give wes the cost of the balloon alone, and would need another player to actually gain sanity from it, or even just not getting more than 5 sanity per balloon for Wes to balance his sanity downside. The whole thing with this skill tree was that everyfollower and tool that he gets, it's just temporary and futile. Lasting barely seconds of use and costing some sanity, which truly you could spam some mini stars and spam the creation of balloons but it would be fun so whatever. My final opinion is that dst is heading more into fun and challenging instead of hard so why not follow that flow? Link to comment https://forums.kleientertainment.com/forums/topic/152542-wes-skill-tree-how-could-it-be/#findComment-1680884 Share on other sites More sharing options...
Picklesaurus Posted November 21, 2023 Share Posted November 21, 2023 Those are just some skills ideas that I thought of after seeing his animated shorts and remembering about an old valentine's day post featuring him. I would like for Wes skill tree to feature double edged skills, implement ballons and miming as a significant part of his gameplay loop, some progression to his speedy ballon - so it is usefull after acquiring walking cane - and ballon vest and hat - so they are used at all - and a single branch focused on multiplayer for a multiplayer focused experience that makes Wes someone you really enjoy having around while also having enough other skill branches for a solo Wes player to have his own selection of skills that don't involve multiplayer. I avoided skills that would take too much in game art work or new code to happen since they seemed to go that way with the prior skills trees. One fun Idea I have seen around and in this thread is the mech ballon one, seems fun. Something I would not like in his skill tree is a lot of skills that aren't usefull past early game or are so niche you end up never using it unless you force youself to be a in a situation to use it and than it is still questionable - Inflatable Vest, I'm talking about you. I like feeling that the character I chose really changes the way I'm aproaching things during the whole playthought of a world, skills that help with that - be it in a positive way, negative way or maybe both - are welcomed. Edit: I also liked your speed balloon idea. Link to comment https://forums.kleientertainment.com/forums/topic/152542-wes-skill-tree-how-could-it-be/#findComment-1680889 Share on other sites More sharing options...
Flip Face Posted November 21, 2023 Share Posted November 21, 2023 8 hours ago, Ruperstiltskin said: The whole thing with this skill tree was that everyfollower and tool that he gets, it's just temporary and futile What?! Your Wes skill tree is very powerful! Look! 10 hours ago, Ruperstiltskin said: Slipery Balloon: Balloon armor now will negate all damage from the hit that breaks it I just wanted a balloon salami that when consumed makes you hungry; A pillow that, when sleeping with it in your inventory, increases your sanity bonus and can be given to friends; A balloon sword; An inflatable glove; And just a clown overalls, which can be filled with balloons to cause mass damage when hit. @Ruperstiltskin I'm talking abou this: I think that is fun. Wes would move more slowly by equipping and supplying the overalls with balloons. Link to comment https://forums.kleientertainment.com/forums/topic/152542-wes-skill-tree-how-could-it-be/#findComment-1680892 Share on other sites More sharing options...
Cheggf Posted November 21, 2023 Share Posted November 21, 2023 5 hours ago, Ruperstiltskin said: Balloonomancy: Balloons now don't do damage to players in a world with pvp disabled So now if I want to be able to kill myself in a funny way before disconnecting I'm not allowed to use the skill tree at all since that's the very first perk. 5 hours ago, Ruperstiltskin said: Durable Speedy Balloon I: Speedy balloon now has a 0.5 day duration Durable Speedy Balloon II: Speedy balloon now has a 1 day duration No Hands: Speedy balloon can be also equiped in the body slot, giving you a stackeable speed boost if you use 2 balloons or freeing your hands for combat The general idea behind these is good. Link to comment https://forums.kleientertainment.com/forums/topic/152542-wes-skill-tree-how-could-it-be/#findComment-1680896 Share on other sites More sharing options...
Ruperstiltskin Posted November 21, 2023 Author Share Posted November 21, 2023 1 hour ago, Emilier said: What?! Your Wes skill tree is very powerful! Look! I agree maybe that skill is the most op of them all, i still intended that you get stunned like if you would get hit with the armor on, so basicly it's a 1hp durability 100% protection armor that stuns the player when they get hit. 11 minutes ago, Cheggf said: So now if I want to be able to kill myself in a funny way before disconnecting I'm not allowed to use the skill tree at all since that's the very first perk. 6 hours ago, Ruperstiltskin said: Ok, i can also make a help line free with that skill for players like you that want to use the balloons for that mean i guess???? Link to comment https://forums.kleientertainment.com/forums/topic/152542-wes-skill-tree-how-could-it-be/#findComment-1680897 Share on other sites More sharing options...
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