Jump to content

What Bosses do you want reworked/changed? (Multiple choice)


What bosses do you want, or think need a change? Wether it be a rework, buff, nerf, ect. Explain further in comments if needed.  

62 members have voted

  1. 1. Main Bosses (multiple choice)

    • Bearger
      2
    • Deerclops
      1
    • Moose goose (including Babies)
      9
    • Antlion
      8
    • Dragonfly
      21
    • Malbatross
      13
    • Crab King
      53
    • Bee queen
      32
    • Toadstool/misery toadstool
      28
    • Fuelweaver
      8
    • Celestial champion
      1
    • Eye of Terror
      3
    • Twins of Terror
      34
    • Klaus
      2
    • Shadow Pieces
      11
    • Nightmare were pig
      0
    • Armoured Bearger
      0
    • Possessed varg
      2
    • Crystal deerclops
      0
    • All of them are fine the way they are
      4
  2. 2. Mini Bosses (multiple choice)

    • Lord of the fruit flies
      14
    • Tree guard
      8
    • Poison birchnut
      9
    • Spider Queen
      4
    • All of them are fine the way they are
      31
    • Varg
      5


Recommended Posts

3 hours ago, Antynomity said:

DST players on their way to call any sort of danger to any placed structure an 'annoyance' and 'not a challenge'.

Antlion sinkholes are just a mild inconvenience for those who know, and a 'oh god what sent my base to the shadow realm' moment for those who don't (makes great moments when you don't tell your friends about it 10/10 would recommend), never found it annoying myself.

In other words, Antlion sinkholes are great and I find them hilarious, never change them.

I hate how useful BQ's drops are when her gameplay is absolute misery to solo. you either need to tank damage or spam panflute. UM devs reworked her fight to include strategy that goes beyond holding F and I really appreciate that.

 

The dragon fly, queen bee, and winter Klaus next to the magma pool are basically bosses that you will definitely defeat, because their trophies are very practical. I don't think too many changes are needed. On the other hand, the elk and geese beside the spring pond and the ant lions in the summer desert are of little value to a single player, and the drops have limited use. If possible, appropriate adjustments can be made.

2 hours ago, lenship2 said:

i think toadstool is an amazing boss to fight

Honestly the only thing they need to do to make both normal toadstool and misery be a better fight is lower the healthpools of both, the fights themselves are pretty decent.

12 hours ago, grm9 said:

also the fact that finding ot is rng iirc, 10% when fishing in a shoal right?

Yeah, but you can naturally find it in any shoal aswell. Can not remember the odds, but there is a chance whenever exploring a shoal it spawns there.

9 hours ago, maradyne said:

I have a lot of thoughts on bosses and minibosses, but we can at least agree on one thing.

wehaveagraph.png.ceb318fbdf10a84ac7ab66100c677205.png

It would only need a massive nerf to the imposing claws, and it would be decent doing it the intended way. I am suprised klei have still not tried it.

11 hours ago, JustAFlower said:

I am very fine with the bosses spawning, earthquakes even hail and all, Antlion is forcing you, that's what I don't like.

It is a different take on the bosses that find you like deerclops (which we need more off).

 

Antlion is so lazy it makes you find antlion. It is nothing new or unusual.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...