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What Bosses do you want reworked/changed? (Multiple choice)


What bosses do you want, or think need a change? Wether it be a rework, buff, nerf, ect. Explain further in comments if needed.  

62 members have voted

  1. 1. Main Bosses (multiple choice)

    • Bearger
      2
    • Deerclops
      1
    • Moose goose (including Babies)
      9
    • Antlion
      8
    • Dragonfly
      21
    • Malbatross
      13
    • Crab King
      53
    • Bee queen
      32
    • Toadstool/misery toadstool
      28
    • Fuelweaver
      8
    • Celestial champion
      1
    • Eye of Terror
      3
    • Twins of Terror
      34
    • Klaus
      2
    • Shadow Pieces
      11
    • Nightmare were pig
      0
    • Armoured Bearger
      0
    • Possessed varg
      2
    • Crystal deerclops
      0
    • All of them are fine the way they are
      4
  2. 2. Mini Bosses (multiple choice)

    • Lord of the fruit flies
      14
    • Tree guard
      8
    • Poison birchnut
      9
    • Spider Queen
      4
    • All of them are fine the way they are
      31
    • Varg
      5


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Not all bosses are perfect, some are. What bosses do you believe could use with a little updating or qol?

 

A small suggestion i have for regular toadstool is to make the mushlight blueprint guarinteed. Killing that resource dump to have a chance to get no worthwhile loot is rather odd.

I would also like dragonfly to have guarinteed egg too, aswell as a few other things maybe.

Dragonfly getting a complete rework.

Maybe more ingame clues in how to access misery toadstool. And making planar damage weapons to ignore toadstools armour from spore trees.

Planar damage needs to affect mob armours the same as they affect character armours.

 

I think that Bee queen and toadstool/misery will be better if there was player-hp-scaling and a fight rework in general, but to be fair they give amazing loot. But no fun >:(. They are also black holes for ressources and tools.

Antlion, he's good until you mention sinkholes and earthquakes just because you're not fighting him. This is annoying not challenging. Could use hp scaling too.

Crab king and Malbatross, on paper are good. But in water *cough cough* This is why I made a post about 1 player boats similar to Shipwrecked. It will make the fights more fun. Malbatross is fine (he just loses the aggro sometimes) Crab king I see a lot of potential, but again, ocean, also he has the least reasons to be fought again.

Fuelweaver.. with.. his florp invincible and healing phases blgblgblglblg.

Twins of Terror, its too fast, can't hit. The fight should have probably been one eye standing and shooting and one coming for you, that sounds better. You can kill them once for the shield and you're done. You can cheese them by luring one and leaving the other but it sounds like you left the point of the fight you know ?

Shadow pieces, do I really need to explain the range of the 3rd form of the knight and bishop ? The spawning mechanic is a bit awkward and slow too. (before and after you kill them)

The other bosses are very fine. This game requires this player scaling hp for everything actually.

 

 

1 hour ago, Gashzer said:

Maybe more ingame clues in how to access misery toadstool.

To be honest, I would love if an alternative way to get misery is if it also did so during an acid rain. I feel like it wouldn’t be ideal, but there’s ways to work around it, and I think it would just be a neat touch.

4 minutes ago, Maxil20 said:

To be honest, I would love if an alternative way to get misery is if it also did so during an acid rain. I feel like it wouldn’t be ideal, but there’s ways to work around it, and I think it would just be a neat touch.

Acid rain making toadstool into misery is genius! Thats a really good idea Maxil

32 minutes ago, JustAFlower said:

I think that Bee queen and toadstool/misery will be better if there was player-hp-scaling and a fight rework in general, but to be fair they give amazing loot. But no fun >:(

Antlion, he's good until you mention sinkholes and earthquakes just because you're not fighting him. This is annoying not challenging. Could use hp scaling too.

Crab king and Malbatross, on paper are good. But in water *cough cough* This is why I made a post about 1 player boats similar to Shipwrecked. It will make the fights more fun. Malbatross is fine (he just loses the aggro sometimes) Crab king I see a lot of potential, but again, ocean, also he has the least reasons to be fought again.

Fuelweaver.. with.. his florp invincible and healing phases blgblgblglblg.

Twins of Terror, its too fast, can't hit. The fight should have probably been one eye standing and shooting and one coming for you, that sounds better. You can kill them once for the shield and you're done. You can cheese them by luring one and leaving the other but it sounds like you left the point of the fight you know ?

Shadow pieces, do I really need to explain the range of the 3rd form of the knight and bishop ? The spawning mechanic is a bit awkward and slow too. (before and after you kill them)

The other bosses are very fine. This game requires this player scaling hp for everything actually.

 

 

antlion's hp is as low as bearger's which makes antlion solo kills about as long as 3 players BQ kills 

separating the twins is probably the intended way to fight them 

idk what's the issue with fw, p2 can be dealt with solo, especially very easily if you use weather pains and the lazy explorer

I noticed I was the only one who chose Celestial champion. :(

Of all the bosses, CC is not bad. I just don't think it's good enough for the important position it's in. compared with AF, it lags far behind in both atmosphere and gameplay.

 

1 hour ago, Gashzer said:

Planar damage needs to affect mob armours the same as they affect character armours.

I'm have to say is it's not Armor, it's Damage Reduction. Planar Damage is one of the few mechanics that works exactly the same for both player and mob, that's its greatest good and they'd be stupid to not doing that.

Turning it into armor would also encourage people to burn it to death, as they did with yotb bunnyman. And its definitely not a fun gameplay

1 hour ago, Gashzer said:

Planar damage needs to affect mob armours the same as they affect character armours.

 

Tbf Wigfrid's, Warly's and Woodie's moose have damage reduction that reduce planar damage the same way as mobs do.

11 minutes ago, Cassielu said:

Of all the bosses, CC is not bad. I just don't think it's good enough for the important position it's in. compared with AF, it lags far behind in both atmosphere and gameplay.

Yeah, it is not very imposing. Just feels like a big object. Maybe if it made hallucinations that talk to you? Would be very loony.

I like the fight, though i like how Fuelweaver has an arena. With cc you run away to regen hp or regain resources and the downsides for that are so little. It can not reverse a phase.

8 minutes ago, BalkanCockroach said:

And they should just remove minions from the fight entirely, they are really annoying

just kill them while they're eggs instead of trying to prioritize on one of the twins after eggs spawn 

Also, Malbatross gotta be the most underrated boss in the game. (It is the oceans fault for not having reasons to explore other than the 3 main things, lunar, monkey and pearl.

1 minute ago, grm9 said:

it is, you simply hit eggs instead of one of the twins 

Then they spawn more egg.

25 minutes ago, grm9 said:

antlion's hp is as low as bearger's which makes antlion solo kills about as long as 3 players BQ kills 

separating the twins is probably the intended way to fight them 

idk what's the issue with fw, p2 can be dealt with solo, especially very easily if you use weather pains and the lazy explorer

There is also the multiplayer side of hp scaling, 5 players on Antlion is a Supernova power.

It goes back to the eye of terror, that's sad. Also like Jake said above, they spawn a lot of babies hoo-wee.

He does the invincibility too much, he has like 60000 hp with all this.

46 minutes ago, JustAFlower said:

Antlion, he's good until you mention sinkholes and earthquakes just because you're not fighting him. This is annoying not challenging. Could use hp scaling too.

DST players on their way to call any sort of danger to any placed structure an 'annoyance' and 'not a challenge'.

13 hours ago, Jakepeng99 said:

(It is the oceans fault for not having reasons to explore other than the 3 main things, lunar, monkey and pearl

also the fact that finding it is rng iirc, 10% when fishing in a shoal right?

13 hours ago, Jakepeng99 said:

Then they spawn more egg.

you still get to attack one of the twins inbetween killing the eggs with at least 50 damage per hit unless we're talking about fighting then without separation 

13 hours ago, JustAFlower said:

He does the invincibility too much, he has like 60000 hp with all this.

no he doesn't, it's a cooldown of 20 seconds after the last unseen hand dies and the fight is still never nearly as long as e.g. toadstool with same equipment 

13 hours ago, Jakepeng99 said:

Also, i would like Klaus's loot to be changed

just exclude everything except royal jelly, bwrap blueprint (and furnace unless the bundle also includes scales), mandrake and bearger fur, i doubt anyone considers anything else useful since deerclops eyeballs are farmable now, maybe also remove krampus sack as a drop the first time klaus dies but make it guaranteed for all subsequent kills so killing klaus after first year isn't almost entirely pointless and getting the krampus sack isn't an rng grind if that won't make the loot too good 

22 minutes ago, Cassielu said:

I'm have to say is it's not Armor, it's Damage Reduction. Planar Damage is one of the few mechanics that works exactly the same for both player and mob, that's its greatest good and they'd be stupid to not doing that.

Turning it into armor would also encourage people to burn it to death, as they did with yotb bunnyman. And its definitely not a fun gameplay

Ahh thats a fair point maybe an exception can be made for just planar damage. All other damage types would be reduced as normal. 

I think it would still be balanced enough because planar weapons are made up of normal damage and planar damage split so spore trees would still reduce dps by alot its just if you have excess repair kits you can power through the damage reduction for misery.

Also make toadstool pause the countdown for spawning spore trees if he is frozen or asleep.

Im a big fan of making DST less of a grind. Smart difficulty is better than grindy difficulty. The new planar bosses show klei is moving towards smart difficulty which is great.

30 minutes ago, Antynomity said:

DST players on their way to call any sort of danger to any placed structure an 'annoyance' and 'not a challenge'.

I am very fine with the bosses spawning, earthquakes even hail and all, Antlion is forcing you, that's what I don't like.

CK, BQ, TS.
Reasoning: They are extremely tanky and take far too long to defeat as a solo player (without amassing 30 bunnymen, merms, or pigs) As well as their attack patterns being very simple.

Crab King suffers mostly from being water based where the boat combat is just land combat on a moving platform. Incorporating a significant weakness to cannons would make the fight more enjoyable since it would focus more on boat positioning rather than player damage output.
Bee Queen as a fight is fine I just think her hp could be reduced by 1/3 and still be a good fight. Dragonfly could also follow in this but because so many people (myself included) ignore the Lavae her having high HP pool is acceptable though reducing Dfly's hp by 1/3 wouldn't be unwelcome.
Toadstool, same issue. Just too much HP for a good fight. If I spend 3 full days just holding F that isn't fun. I like chopping mushtrees in that fight, I like how the last phase changes it up a little. Either way reduce HP, give a significant weakness to compensate and push players to a strategy, or remake the fight entirely. I am fine with the fight as is just takes too long.

4 minutes ago, JustAFlower said:

I am very fine with the bosses spawning, earthquakes even hail and all, Antlion is forcing you, that's what I don't like.

You don't need to fight antlion, you can just appease him if you don't want to fight him, that or just... well... run away from base.

toad and misery should be a shorter fight but more difficult, right now is ridiculous how easy is for how long it takes

shadow pieces could be more enganging and having loot and a statue depending of the t3 piece you defeat. I expect they reworking them since new bosses are balance arround not having speed bonuses. Shadow pieces are silly, you cant kite rook if you dont have certain amount of speed or they cant hit you if you have it... is or resource sink or the easiest fight just by having speed, also the 3 forms having 1 atack makes them boring

edit. 

CK having claws while the geysers 1 shots your boat is an over kill

also the way he scales with gems is boring, they could have done a better "edit your fight" mechanic with the gems than just editing his numbers

11 minutes ago, JustAFlower said:

I am very fine with the bosses spawning, earthquakes even hail and all, Antlion is forcing you, that's what I don't like.

kill them(?)

44 minutes ago, Antynomity said:

DST players on their way to call any sort of danger to any placed structure an 'annoyance' and 'not a challenge'.

isnt a challenge but atleast antlion has counters

we only complain when klei adds non sense destruction but newbies dont understand that because is easy to protect a half screen base with few cheap structures 

10 minutes ago, arubaro said:

isnt a challenge but atleast antlion has counters

we only complain when klei adds non sense destruction but newbies dont understand that because is easy to protect a half screen base with few cheap structures 

I complain too when they add BS mechanics into the game or blatantly shove something in without merit, which has been a bit of a tradition, lately.

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