DegenerateFurry Posted November 6, 2023 Share Posted November 6, 2023 Now that Deerclops, Bearger, and the Varg all have lunar forms, why can't the funny Halloween moon potion make them turn into those forms? It's only logical, after all. Why can it mutate normal hounds, but not big hounds? Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/ Share on other sites More sharing options...
cybers2001 Posted November 6, 2023 Share Posted November 6, 2023 22 minutes ago, DegenerateFurry said: Now that Deerclops, Bearger, and the Varg all have lunar forms, why can't the funny Halloween moon potion make them turn into those forms? It's only logical, after all. Why can it mutate normal hounds, but not big hounds? Nice idea, though it would let players significantly speedrun to the lunar bosses, since they'd be able to completely avoid the CC fight and setup to unlock rifts. Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1677893 Share on other sites More sharing options...
lowercase skye Posted November 6, 2023 Share Posted November 6, 2023 25 minutes ago, DegenerateFurry said: It's only logical, after all. Why can it mutate normal hounds, but not big hounds? The lunar essence is essentially just a bottle of water infected with moon energy, while the lunar bosses contain full greater Gestalts piloting corpses around. The potion bringing a Gestalt into existence that immediately takes over a boss wouldn't be very logical, imo. Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1677895 Share on other sites More sharing options...
Retepeter Posted November 6, 2023 Share Posted November 6, 2023 You need the gestalts to infect them not just a bit of lunetree blossom not to mention this would completely break progression Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1677896 Share on other sites More sharing options...
Hornete Posted November 6, 2023 Share Posted November 6, 2023 Ditto on what the others said. However, considering the Mad Scientist lab generally has a upgraded version of each potion, I've thought itd be fun if there was an upgraded version of the Steeped Lunar Essence specifically for post rift/planar lunar entities. Can look like it has a brightshade husk and a cute little gestalt inside! Admittedly things do have to generally be dead for a gestalt to mutate it, so it might not make all that much sense, but something to think about. Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1677923 Share on other sites More sharing options...
Juny Pear Posted November 6, 2023 Share Posted November 6, 2023 2 hours ago, Hornete said: Ditto on what the others said. However, considering the Mad Scientist lab generally has a upgraded version of each potion, I've thought itd be fun if there was an upgraded version of the Steeped Lunar Essence specifically for post rift/planar lunar entities. Can look like it has a brightshade husk and a cute little gestalt inside! Admittedly things do have to generally be dead for a gestalt to mutate it, so it might not make all that much sense, but something to think about. Would be interesting if instead of just a regular potion, you'd make a bottle to then trap rift gestalts in, akin to what you do with the spark ark and the *Checks notes* ..."archive_security_pulse"? Is there some kind of official name for these? hm... though i guess at that point itd just be adding more steps to what would already happen when you killed the affected mobs. Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1677947 Share on other sites More sharing options...
gamehun20 Posted November 6, 2023 Share Posted November 6, 2023 1 hour ago, Nettalie said: Is there some kind of official name for these? kinda just call it spark or security charge the wiki calls it "Security Pulse" Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1677965 Share on other sites More sharing options...
Uedo Posted November 6, 2023 Share Posted November 6, 2023 I get the butterfly thing, but I'd love it if it transformed saplings D: Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1677968 Share on other sites More sharing options...
DegenerateFurry Posted November 7, 2023 Author Share Posted November 7, 2023 Actually, after some testing, I want to change the subject of this thread: it should be able to mutate frogs. It can't and that's silly. Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1678041 Share on other sites More sharing options...
Retepeter Posted November 7, 2023 Share Posted November 7, 2023 18 hours ago, Hornete said: Ditto on what the others said. However, considering the Mad Scientist lab generally has a upgraded version of each potion, I've thought itd be fun if there was an upgraded version of the Steeped Lunar Essence specifically for post rift/planar lunar entities. Can look like it has a brightshade husk and a cute little gestalt inside! Admittedly things do have to generally be dead for a gestalt to mutate it, so it might not make all that much sense, but something to think about. Cool idea, so you can mutate bosses even when the rifts are closed Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1678059 Share on other sites More sharing options...
-Variant Posted November 7, 2023 Share Posted November 7, 2023 6 hours ago, DegenerateFurry said: Actually, after some testing, I want to change the subject of this thread: it should be able to mutate frogs. It can't and that's silly. The frogs were also confirmed to be possessed and piloted by Gestalts. You can even see them in their stomachs, like you can see them in the giants! If the potions are going off the logic that they're not bringing Gestalts into being, I don't think this'd make much sense either. Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1678073 Share on other sites More sharing options...
arubaro Posted November 7, 2023 Share Posted November 7, 2023 Just now, -Variant said: The frogs were also confirmed to be possessed and piloted by Gestalts. You can even see them in their stomachs, like you can see them in the giants! If the potions are going off the logic that they're not bringing Gestalts into being, I don't think this'd make much sense either. and i think that was a mistake. They should make them mutant rather than possesed so frog rains in moon island and during moonstorm would have these frogs instead also, if they are possessed by gestals they should reduce the number of future BS infestations Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1678074 Share on other sites More sharing options...
Popian Posted November 8, 2023 Share Posted November 8, 2023 13 hours ago, -Variant said: If the potions are going off the logic that they're not bringing Gestalts into being, It can be inferred that it does (see Enlightened Crown) or is using the essence of one with Hounds and Pengulls. We know that these are supposed to be dead with how Hounds reanimate and Pengulls lay Rotten Eggs. 13 hours ago, arubaro said: and i think that was a mistake. They should make them mutant rather than possesed so frog rains in moon island and during moonstorm would have these frogs instead All mutants can be assumed to be possessed given what we have. Gestalts have a limitation where they can’t have full control of something that has “consciousness”. 13 hours ago, arubaro said: also, if they are possessed by gestals they should reduce the number of future BS infestations The gestalts here look more like the lower class ones found on lunar than Brightshades, which still makes things inconsistent? Or are the Frogs dying to the hail shards coming from above the layer that they form? Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1678150 Share on other sites More sharing options...
arubaro Posted November 8, 2023 Share Posted November 8, 2023 10 hours ago, Popian said: All mutants can be assumed to be possessed given what we have. Gestalts have a limitation where they can’t have full control of something that has “consciousness”. doesn't look like that, just see the grotto. I dont think mushtrees are possessed and the gnomes arent even evil, they are just mutated blue caps 10 hours ago, Popian said: The gestalts here look more like the lower class ones found on lunar than Brightshades, which still makes things inconsistent? Or are the Frogs dying to the hail shards coming from above the layer that they form? idk but i think it is a missed opportunity to reduce how incomplete feels the moon interactions. Like how they can also add mutated birds in moon island btw, thankfully hail dont damage mobs anymore Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1678223 Share on other sites More sharing options...
gamehun20 Posted November 8, 2023 Share Posted November 8, 2023 22 minutes ago, arubaro said: btw, thankfully hail dont damage mobs anymore For now Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1678227 Share on other sites More sharing options...
arubaro Posted November 8, 2023 Share Posted November 8, 2023 1 minute ago, gamehun20 said: For now cant wait for hail helping me killing mobs, is the difficult mechanic dst needs Link to comment https://forums.kleientertainment.com/forums/topic/152253-steeped-lunar-essence-lunar-experiment-should-be-able-to-mutate-bosses/#findComment-1678228 Share on other sites More sharing options...
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