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[Suggestion] Updated Battle Cry and Give up strings


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Characters have battle cries and they're pretty cool! Problem? They have not been updated in forever. Our last entry for a new battle cry was deer, and before that, the literal launch of DS. (And deer were only added because Wilson's generic battle cry didn't make sense for them! Haha.)

BATTLECRY =
	{
		GENERIC = "Go for the eyes!",
		PIG = "Here piggy piggy!",
		PREY = "I will destroy you!",
		SPIDER = "I'm going to stomp you dead!",
		SPIDER_WARRIOR = "Better you than me!",
		DEER = "Die, doe!",
	},

With such a wide array of new mobs spanning across so many biomes and worlds, it would be really great to see new battle cries. Doesn't have to be mob specific, can be for generalized groups of mobs.

I would personally like to see battle cries for planar shadow and lunar mobs, it would be another helpful indicator on planar as a mechanic, and is the main reason why I thought about battle cries being updated in the first place.

There are also give up strings, but they seemingly do not play any longer. In full honesty, I can't remember when these last played, but I had a feeling they did exist at one point. Friend claims they played when you couldnt reach a target after enough time I.E. blocked by walls/pathfinding.

COMBAT_QUIT =
	{
		GENERIC = "I sure showed him!",
		PIG = "I'll let him go. This time.",
		PREY = "He's too fast!",
		SPIDER = "He's too gross, anyway.",
		SPIDER_WARRIOR = "Shoo, you nasty thing!",
	},

But yea! Getting an update on these would be pretty cool I think, have a nice day.

3 minutes ago, Hornete said:

I would personally like to see battle cries for planar shadow and lunar mobs, it would be another helpful indicator on planar as a mechanic.

Never have I thought about this before, but now I need it.

4 minutes ago, Hornete said:

There are also give up strings, but they seemingly do not play any longer. In full honesty, I can't remember when these last played, but I had a feeling they did exist at one point. Friend claims they played when you couldnt reach a target after enough time I.E. blocked by walls/pathfinding.

I REMEMBER these playing at a point. I swear on my left eye I do.

It was that, getting stuck/path finding being unable to approach your target and they'd play, as a sort of "Can't reach it" line. I need them back!

1 minute ago, Baark0 said:

I mean klaus has no eyes and wilson still uses his default attack line for that fight. 

That's what's really funny. I was not there during ANR unfortunately, the deer thing happened on a stream but they still forgot about Klaus in the end, LOL.

From my friend who WAS there:

Quote

I remember that Stream very well.

The way they realized it was funny as f*ck cause they were so... serious about it. Like NOT grim serious but like: "Ah. You're right. This doesn't fit, we'll need to address this."

 

 

12 minutes ago, Hornete said:

There are also give up strings, but they seemingly do not play any longer. In full honesty, I can't remember when these last played, but I had a feeling they did exist at one point.

They do play, easiest to achieve with mobs that run away. Just target the mob, and let your character chase it, without speed boost so they can't catch up. Your character will stop once the mob runs away far enough/chases it long enough without player input and say their line. In original DS, that is, in DST you'll just chase the thing forever.

21 minutes ago, Jakepeng99 said:

Depth worms also have no eyes.:(

Also i think it would be better if Wilson's deer quote was "Go for the ey- oh" or something along those lines.

For Crystal Deerclops, should be "go for the ice!" 

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