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It takes too long to get more of the boss items


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Currently, it's a year per boss item limited by bearger. Bad enough for single player worlds, this is incredibly painful for multiplayer worlds.

Here's a 4 part idea to resolve it:

1. Still get Wagstaff's spark ark after killing all three for the first time (and more on the next three for ease of use)
2. Make the ark not consumed when you craft items, just the spark inside
3. Make the moon corrupted versions now drop a new item that you need for each of the special items
4. Make bearger be able to be called in with the hostile flare more times in autumn

What this does: 
You still need to face all of them, which is important as the difficulty of some is harder than others: the challenge of all is essential
You can now choose to face more when you can in order to farm out all the stuff you need. There is still technically a limit from gloomer goop if you really rush this stuff on big servers but that disappears in longer worlds (which I think is fair balance)

The new items are all really cool (even if the deerclops one needs a little bit of tuning :D), I don't think it needs to be so long to get more of them.

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On 9/29/2023 at 5:01 AM, thetrueprime said:

Make bearger be able to be called in with the hostile flare more times in autumn.

this could be good... let me think aloud here...

kill deerclops, kill varg when ever, kill bearger, get the item

summon bearger, kill him, summon him again and leave him alive, kill deerclops, kill varg, get item

kill bearger whilst winter is still present again, possibly using cannons or mush cake to resist sleeping... yeesh this is kinda convoluted isn't it.

I think that it could be a bit concerning if you could summon bearger within the fist autumn but then again, we can summon deerclops when we want with the flare so meh should be fine.  

quite a bit of hoops for a hand held super fridge/tooth gun/ or a mega summer counter.

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I think maybe we use something to exchange some special blueprint from Wagstaff. Those thing used to exchange must be something unique, which is dropped  by moon bearger, moon dearclop, moon varg. Of course if many player want to learn those blueprints, it needs kill moon bearger, moon dearclop, moon varg many times to exchange blueprints. If not about blueprints, just new items, more than one new item can be accessed in a year because of next point.

Those new items must be crafted by some fragments of Celestial crown.

Since one crown has few fragments, if you need many new items, players need to kill Celestia champion multiple times. This point it that we limit those new items not be overwhelming.

Of course if you are good player, all you need to do is kill moon bearger, moon dearclop, moon varg one time, then you can kill Celestial champion many times, since Celestial champion can be summoned in different season every year. And this point works for multiplayers too, one drawback is that bearger blueprint can be exchanged one time in a year.

 

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On 9/29/2023 at 9:01 AM, thetrueprime said:

Make bearger be able to be called in with the hostile flare more times in autumn

how would this solve the problem? no matter how many times you kill him, you still need to defeat deerclops, and you can only spawn deerclops on winter, this still means a limit of one spark ark per year ;-;

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8 minutes ago, dois raios said:

how would this solve the problem? no matter how many times you kill him, you still need to defeat deerclops, and you can only spawn deerclops on winter, this still means a limit of one spark ark per year ;-;

you can already use the hostile flare on deerclops, so as long as you have a sufficient amount of flares you would be able to get multiple per year if bearger had one :>

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15 minutes ago, lenship2 said:

you can already use the hostile flare on deerclops, so as long as you have a sufficient amount of flares you would be able to get multiple per year if bearger had one :>

you will spawn bearger in autumn, wait till winter, spawn deerclops, then spawn varg, so you gain 1 spark ark.

Then what? will you go back in time to autumn again, then repeat the process?

see the problem now? XD

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7 minutes ago, dois raios said:

you will spawn bearger in autumn, wait till winter, spawn deerclops, then spawn varg, so you gain 1 spark ark.

Then what? will you go back in time to autumn again, then repeat the process?

see the problem now? XD

Kill bearger respawn and keep for next batch kill deerclops kill varg kill bearger that was kept kill deerclops kill varg

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3 minutes ago, gamehun20 said:

Kill bearger respawn and keep for next batch kill deerclops kill varg kill bearger that was kept kill deerclops kill varg

ohhhh, now I understand, this way we can have 2 spark ark per year instead of 1.

thx for the insight.

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7 hours ago, dois raios said:

how would this solve the problem? no matter how many times you kill him, you still need to defeat deerclops, and you can only spawn deerclops on winter, this still means a limit of one spark ark per year ;-;

Ah yup, well as well as being able to double dip with the right timing, the idea was also to combine it with a reusable spark ark + unique drops. So reusable spark ark you earn from killing them all once then unique drops from each to make more of their item

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