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Does anyone remember the very popular suggestion made about implementing elevation in game?


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4 hours ago, gamehun20 said:

Mike if they updated the game for another 5-10 biome additions and what not that's even more manure that would need to be made compatible with the elevations

I said “assuming the game intends to get support for another 5-10 years”

now I suppose Klei’s time schedule works differently from the rest of the worlds schedule (I mean 4 years in since it was implemented & we STILL have a mostly empty ocean) but under NORMAL circumstances.. 10 Years is 10 Years.

It is the Difference Between GTA 4 & GTA V, and soon to be GTA 6..

It is Batman Arkham Asylum to City, to Knight, to Gotham Knights.

It is Fortnite in Season 1 to whatever Season it’s on Now..

Its Minecraft when it first launched to the upcoming Minecraft X/S & PS5 versions (which btw are coming..)

now MAYBE my problem is that I just expect bigger things from DS/DST than Klei can ever realistically deliver..

I mean.. they are a small indie development team after all, perhaps the size & scope of things I’d expect after 10 years just aren’t possible from them.

However, considering they’ve hired new devs, and continue to hire new devs to tackle specific “secretive” projects I am going to assume that Klei is preparing for their own GTA 4 to GTA V.

(this comparison if you do not understand it is the DIFFERENCES and Advancements in Technology between the two games..)

I’ll even give Klei credit where credit is rightfully due, the difference between boating in DST vs Boating in Shipwrecked are a Night vs Day difference.. boats behave and steer more like actual boats, and there’s several boating activities that just wouldn’t have been possible or had been as fun if it used the same “Water Shoes” that Shipwrecked had.

The TL:DR- It’s completely inexcusable to get your little 4-5 new biomes (after 5 to 10 years of development..) and NOT some massively core foundational shake up changes such as Elevated land.

1 minute ago, Mike23Ua said:

The TL:DR- It’s completely inexcusable to get your little 4-5 new biomes and NOT some massively core foundational shake up changes such as Elevated land.

It is excusable 

2 minutes ago, Valase said:

Dont starve threegether!

I don’t see this happening, why would Klei rework the entire character cast, and then re-rework them, and THEN give them skill trees if they were just going to move on to a Dont Starve 3 so soon?

The changes I’d expect to come with a DS 3, need to be happening NOW.. otherwise- All the work and effort they put into reworking, re-reworking, and skill tree giving characters gets completely thrown out the Window.

8 minutes ago, Mike23Ua said:

I don’t see this happening, why would Klei rework the entire character cast, and then re-rework them, and THEN give them skill trees if they were just going to move on to a Dont Starve 3 so soon?

You don't see them making a third game but you are expecting them to make elevations in a game that's made to be played on a flat plane which would take who knows how long to work every single thing into and make sure it works?! what sort of logic is this?

28 minutes ago, Mike23Ua said:

now MAYBE my problem is that I just expect bigger things from DS/DST than Klei can ever realistically deliver..

Not really, I mean they could add elevations but, they already have a roadmap and ideas they want to add, elevations won't come soon if they ever happen.

29 minutes ago, Mike23Ua said:

However, considering they’ve hired new devs, and continue to hire new devs to tackle specific “secretive” projects I am going to assume that Klei is preparing for their own GTA 4 to GTA V.

uh... what?

30 minutes ago, Mike23Ua said:

It’s completely inexcusable to get your little 4-5 new biomes (after 5 to 10 years of development..) and NOT some massively core foundational shake up changes such as Elevated land.

It's excusable, elevations won't add much tbh, you say that like if elevations were a revolution for the Don't Starve Franchise, when in reality unless they add whole new interactions and things with elevations (which will take a lot of time), elevations would get old really fast.

19 minutes ago, Mike23Ua said:

I don’t see this happening, why would Klei rework the entire character cast, and then re-rework them, and THEN give them skill trees if they were just going to move on to a Dont Starve 3 so soon?

The changes I’d expect to come with a DS 3, need to be happening NOW.. otherwise- All the work and effort they put into reworking, re-reworking, and skill tree giving characters gets completely thrown out the Window.

Sorry darling, we all know that the skill 3 will be added in Don't starve Fourgether. Just after they rework Wilson and introduce Masthreeries, a new way to personalize you character, obviously the rest of the cast will get it in the relaunch of DST 1, just after Don't star"V"e together mobile game.

1 hour ago, Mike23Ua said:

Now MAYBE my problem is that I just expect bigger things from DS/DST than Klei can ever realistically deliver..

Strongly agree

On 9/20/2023 at 7:13 PM, gamehun20 said:

You don't see them making a third game but you are expecting them to make elevations in a game that's made to be played on a flat plane which would take who knows how long to work every single thing into and make sure it works?! what sort of logic is this?

We're not writers, we cannot understand :/

With as little offence as possible but I hate it when everyone is having a peaceful discussion then Mike shows up to scream his opinion without even considering listening to others and expecting Klei to add way more than us realistic from an indie company. Klei is not Rockstar. They take their time, it took them over a year to finish RoT, which is fine but don't be expecting AAA level updates in a 10 year old 2d indie game.

You think your opinion is the only correct one and Klei is *obligated* to add everything that You want. They are not, other people enjoy the game for different reason than you, and Klei need to satisfy everyone not just you.

6 hours ago, Retepeter said:

With as little offence as possible but I hate it when everyone is having a peaceful discussion then Mike shows up to scream his opinion without even considering listening to others and expecting Klei to add way more than us realistic from an indie company. Klei is not Rockstar. They take their time, it took them over a year to finish RoT, which is fine but don't be expecting AAA level updates in a 10 year old 2d indie game.

You think your opinion is the only correct one and Klei is *obligated* to add everything that You want. They are not, other people enjoy the game for different reason than you, and Klei need to satisfy everyone not just you.

First of all, I never said Klei needed to satisfy my every want or desire, second of all.. this is a gaming forum meant to discuss things you would like to see happen in a game &/or reporting bugs with said game. Third of all- you’re not supposed to single out/call out other forum members. Someone might feel “attacked” or “picked on” so it’s best to just not do it.. and fourth-

You may be right that what I want to happen with DST isn’t possible, but there are mod creators attempting to do the things I would like to see “eventually” (note: not Demand to see..) added to DST. 
 

Ive played several games with highly highly advanced map editors/creators- One such game was actually the FarCry series & halo games where you could “Mold” the world to your liking by grabbing the map and stretching it (pulling it up to create hills, or down to make hills/tunnels)

You think it’s a lot of work.. but really the only thing Klei needs to actually “code” are enemy mobs awareness of Slopes/Stairs.

Same way as how if you build a wall around a Pigmen house and then you build a wooden gate, they will come out of said gate if you open it.

And since there actually is someone creating a Mod that is attempting to add elevations into the game- I’m trying to actually be “Helpful”

By suggesting & asking questions about things and how they would work.

What YOU need to do, is wait and see the progress on this mod creators mod sometime later.. and since it’s their mod & their dedicated & passionate towards getting it to actually work… let them attempt to do, what your saying just can’t be done.

23 minutes ago, Mike23Ua said:

You think it’s a lot of work.. but really the only thing Klei needs to actually “code” are enemy mobs awareness of Slopes/Stairs

you really don't listen to anyone who tells you you are wrong huh? it's not just coding enemies to be aware of slopes you underestimate how much work it takes to completely redo world generation and make it actually functional

Even that mod isn't going to be finished by next week or even month

12 minutes ago, gamehun20 said:

you really don't listen to anyone who tells you you are wrong huh? it's not just coding enemies to be aware of slopes you underestimate how much work it takes to completely redo world generation and make it actually functional

all fun and games until you take damage from thin air just to realize that there is a hound that glitched through a slope and now is attacking you from under the ground.

2 hours ago, gamehun20 said:

you really don't listen to anyone who tells you you are wrong huh? it's not just coding enemies to be aware of slopes you underestimate how much work it takes to completely redo world generation and make it actually functional

Even that mod isn't going to be finished by next week or even month

Lol.. I’m pretty sure NO ONE expects them to do this within a month.. However, it is important to mention that in the original thread where this topic was brought up that several Klei devs commented within the thread, and if my memory is correct, they even said that it was good to continue to have discussions such as this because it gives them as developers a better understanding of what we as players would like to see happen with the game and where they would like to quote “steer the ship”

If I can find the actual post- I’ll link it here, but I’m rather lazy at the moment.. & just wanted to remind you guys that devs want these type of topics seen & discussed.

Because I’m just gonna be honest, I would much rather have this done then to EVER get back the Gorge & Forge. & I have a completely valid reason:

Elevated land (as well as archipelagos) would give me more to do in my day to day playing of the Main games core intended mode… MEANWHILE Gorge & Forge are literally like their own little Separate games, Completely detached from the main game. 

I'm not talking about this thread specifically, you just always make these kind of posts. Saying that you've played a game called [blank] and if they have a feature you like Klei can definately also add it, and it definately fits into ds/t, definately doesn't inerfere with other' playstyles, future updates, the lore, and is profitable for the company and healty for the game.

And once again, I am right, you are wrong without even trying to understand the other person's argument.  I really gotta make a dst forums bingo someday

On 9/22/2023 at 1:33 PM, Mike23Ua said:

Lol.. I’m pretty sure NO ONE expects them to do this within a month.. However, it is important to mention that in the original thread where this topic was brought up that several Klei devs commented within the thread, and if my memory is correct, they even said that it was good to continue to have discussions such as this because it gives them as developers a better understanding of what we as players would like to see happen with the game and where they would like to quote “steer the ship”

True, but that doesn't mean we can't criticize your ideas. We also are giving our mind. Also, I won't lie about getting at least a little annoyed by reading some of your takes. But others are making this discussion unnecessarily personal. We're supposed to criticize the idea, not the writer.

 

On 9/22/2023 at 4:01 PM, Retepeter said:

And once again, I am right, you are wrong without even trying to understand the other person's argument.  I really gotta make a dst forums bingo someday

I can't tell if this is satire or not. If it is, this is an inappropriate time for it because you are adding fuel to the fire unintentionally. And either way there are WAY too many in these forums people who only focus on winning the argument rather than trying to gain any insight from it. You are just wasting your time, anyone who reads it, and the mods and devs who have to have to take action against it. All of this just to win a internet argument.

On 9/23/2023 at 3:33 AM, Mike23Ua said:

Because I’m just gonna be honest, I would much rather have this done then to EVER get back the Gorge & Forge. & I have a completely valid reason:

Elevated land (as well as archipelagos) would give me more to do in my day to day playing of the Main games core intended mode… MEANWHILE Gorge & Forge are literally like their own little Separate games, Completely detached from the main game. 

I'd much much MUCH rather Forge and Gorge coming back than Elevation being added. 

Elevation isn't going to add as much as you and others wanting it seem to think. The game functions fine without it and it is completely unnecessary. It would create all sorts of bugs and pathfinding issues which would then take further time to fix and patch. I don't see how it would really add much to the game at all and if anything would probably mess with and detract from the amazing art style and mechanics we already have. I honestly think it just doesn't fit at all and if it was a thing it should've been included from the get go or years ago.

Gorge and Forge are completely separate game modes that allow you to take a break and breather from the survival/sandbox aspect of DST and play with the same characters you know and enjoy but doing a big co-operative battle royal against new mobs, enemies and bosses or working as a team to cook different dishes and escape the hungry clutches of the Eternal Maw. I've never actually played Forge but it looks epic but I had some serious fun with Gorge and would love to finish the achievements as I have maybe 3/4 of them on PlayStation. I wasn't anywhere near as much of a DST fanatic back then and was super confused and didn't understand the weird new game mode at first - had I known it would be so limited and how much I would get into DST in the long run I would've played so much more while it was happening. 

Both new game modes are very tough for beginners but as you learn you get better and a few very friendly players helped teach me the basics of the Gorge and even though most of the time I was the gatherer, chopper etc and not the dedicated cook I still had an absolute blast playing that game mode. It certainly takes some skill, memorization and experience to be decent at Gorge and actually help your team but once you start to get it its pretty rewarding achieving victory with your team.

The art and aesthetics in the Gorge are absolutely beautiful and I'd love to see them all again and get the rest of the achievements and skins etc. My god Billy and Mumsy are cute as well. The whole map is gorgeous really.

Gorge and Forge were awesome very well liked Game modes and there are still PC mods and lobbies of both to this day (I believe?) because lots of players didn't want to say goodbye to them forever. 

2 hours ago, GelatinousCube said:

Gorge and Forge were awesome very well liked Game modes and there are still PC mods and lobbies of both to this day (I believe?) because lots of players didn't want to say goodbye to them forever. 

There is a server mod called "Re-Gorge-itated" and "Reforged" for gorge and forge respectively. There's also a client mod for Re-Gorge-itated to let you essentially play with the old "Enter the Gorge" button in the menu. Unfortunately levels and achievements don't work from my experience, it appears the mod creators' servers were shut down, Wanda also doesnt have new inspect lines for anything

 image.thumb.png.409ae4c3b41aece089b76b10fb99314c.png

image.thumb.png.089837984cb6e79e2e33bad44a6de096.png

(I know we strayed off from elevation I just wanted to let this guy know about the mods)

18 minutes ago, Retepeter said:

There is a server mod called "Re-Gorge-itated" and "Reforged" for gorge and forge respectively. There's also a client mod for Re-Gorge-itated to let you essentially play with the old "Enter the Gorge" button in the menu. Unfortunately levels and achievements don't work from my experience, it appears the mod creators' servers were shut down, Wanda also doesnt have new inspect lines for anything

 image.thumb.png.409ae4c3b41aece089b76b10fb99314c.png

image.thumb.png.089837984cb6e79e2e33bad44a6de096.png

(I know we strayed off from elevation I just wanted to let this guy know about the mods)

Appreciate it but I'm on console so no dice for me unfortunately. Maybe one day they'll bring them back officially 

12 hours ago, GelatinousCube said:

Elevation isn't going to add as much as you and others wanting it seem to think. The game functions fine without it and it is completely unnecessary. It would create all sorts of bugs and pathfinding issues.

Actually.. Elevations, as well as Archipelagos which I’ll put into the same category would serve a fairly important gameplay purpose, that being: Getting players to interact & explore the world in a new & different way. 

The largest Majority of DSTs fights can be solved by simply walking in a straight line either forward or backward, for example, run far enough away from a horde of spiders or bees and they’ll line up in a nice pretty row to be attacked one by one.. Elevation however prevents me from walking around the entire constant in a flat environment, maybe I need to go around a heightened wall, when I tell people to play Cassette Beasts I’m not asking them to compare the GAMEPLAY (which is Pokémon style turn based fighting) I am asking them to walk around in the game world and to realize exactly what all problems, solutions, and puzzles that Elevations in land could bring to DST.

Dont fight Pokémon like creatures, don’t engage in the story, just walk around in the world and you’ll soon discover that ledge heights prevent access to biomes on the other side until you find the slope that gets you up there or find some other clever route around.

While it’s not the BEST example in the world… it serves the purpose of letting players explore a 2D game with 3D elevations. Which is exactly what DST would be… should Klei ever decide to consider such huge changes to World Gen/Map creation.

IMG_5914.thumb.jpeg.013f9c836330f01a61fbdd7997a71cee.jpeg

I'm very sorry but this isn't coming to the game. Dream as much as you want but there is no reason for klei to implement this. It's not worth the time and money to add elevation, especially not 3d world generation. They dont fit the game at all and wouldn't improve it all that much even if it was in the game. Besides niche use cases like tall decorative structures it's totally pointless to make dst even less optimised by rendering a 3d terrain that... looks cool I guess. It isn't coming and it never will wether you like it or not.

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