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43 minutes ago, Dr.Webber said:

I wouldn’t say it’s his literal gameplay  yes spider wars are usual but there are many ways you could play Webber monster meat doesn’t just come from spiders and spider queens are mothers to there brood

ya I’m trying to make him become a spider king just with a different name 

I still think Webber wouldn’t kill a spider queen it’s not in his character 
The skill I suggested isn’t just used for crafting the spider hat it two spider glands for any use every time you die

 

That’s still leaves the other reason

 

What does that have do with anything 

 

What do you have in mind 

 

That’s very reductive it has tons of use + a little bit of reduced speed isn’t that much 

Making it last longer and having an ability it should already have any would make more sense with fingers isn’t really something that makes giving them hats worth it maybe have different roles tide to new abilities they can do instead 

 

Based on their body type I think only hats and grills would work but we could make spider specific hats that have tools or (weapons, if we don’t use the grills as weapons) other useful things attached so they can do new things or things better or hats with more coverages for that body armor you were mentioned 

u mean everytime webber dies drop 2 glands or did i get it wrong ?

 

also abt the mudslinger u trynna add the same thing to webber , thats why im saying that its weak , 2 mins is just nothing , i dont wanna hold into it and only use it during scion so i dont feel bad waiting for a full day , willow is the perfect character, dosnt force u to a specific playstyle and all abilities are available whenever u want , imagine if lunar flame have a 8 min cooldown.

 

also about the dens , having a whole skill only to make it 4 silk instead of 5 to upgrade dens is just a waste , thats why i suggested adding more depth or layers to it , like what if its cheaper while also making dens have a fourth or fifth tier , instead of three or making it so that the dens can defend it self , by stunning whoever is attacking it while it regens hp too , from what i know dens dont even regen hp , if it takes dmg at any point or just stuck with a damaged den , unless they changed it idk i dont play webber anymore waiting for his skilltree. OR , ( idk if this is the same as the one in ur skilltree ) but making webber able to carry dens as backpacks , so instead of having backpack u can pick up any spider den any tier and hold it in body slot , ofc it has slots and effects based on what type of den u holding if its normal dens or the ones in caves or the lunar island , also depends on if its tier 1-3 or even 1-5 if they add more tiers , maybe making it produce webby floor when webber walking that slows other mobs and bosses,  i would make it spawn spiders just like a normal spider den but this would be broken , if i was a dev i would definitely make this happen. while making webber able to stack spiders in inventory, for example 40 regular spiders can be held as a stack etc.

 

saying a lil bit of speed debuff is alr thats just wrong , players are slow af already making them any slower makes it unplayable, nothing should make the player slower , unless if it was very broken then it gets a pass, which this thing isnt.

 

i still want the giving hats to spiders niche to be actually a worth doing, also i rly want them to have sanity so they can use armor like dreadstone to be able to regen it and also enlightened crowns , 

 

i also have a new idea i wanna add to my skilltree i just was thinking of what webber could do recently and i came up with this one i find it interesting,

wurt is more of a brute force type ,

so i wanna make webber more of a strategic type , what if now he could command spiders to do more complicated actions , like the one u mentioned, hammering etc , also to command them to stay in a specific place ,and they stay there forever , or to command them to search for specific items or just roaming as guards protecting specific areas , or roaming the pk biome looking for the klaus sack etc , u could select the area ur self if u want it wide or small , u could choose their paths if u want more depth and to be specific , also being able to order spiders to follow a specific player as personal guards , they follow him anywhere and attack whatever he attacks while also attacking whatever attacks that player. also u can prevent them from eating meat or anything at all this is important.

Edited by Naifxoxo
17 hours ago, Naifxoxo said:

u mean everytime webber dies drop 2 glands

Yes

 

17 hours ago, Naifxoxo said:

also abt the mudslinger u trynna add the same thing to webber , thats why im saying that its weak , 2 mins is just nothing , i dont wanna hold into it and only use it during scion so i dont feel bad waiting for a full day ,

Didn’t you read the part where I said we’re changing the alignments so the ones on the skill tree aren’t the final product and if we’re adding something similar, which I forget whether or not we are, it would definitely be better than the mudslinger

 

17 hours ago, Naifxoxo said:

willow is the perfect character

Except the fact that lunar frames doesn’t work on beefalo yet shadow flames does and you can’t you’ve Bernie to scare off shadow creatures went in her hand, like in the animated short as well as when using burning Bernie on lunar Bernie the flame silhouette is white rather than blue like lunar flames but I get what you’re saying with the rest of the sentence

 

17 hours ago, Naifxoxo said:

making it so that the dens can defend it self , by stunning whoever is attacking it while it regens hp too , from what i know dens dont even regen hp , if it takes dmg at any point or just stuck with a damaged den , unless they changed it idk i dont play webber anymore waiting for his skilltree

I like this idea

17 hours ago, Naifxoxo said:

unless if it was very broken then it gets a pass, which this thing isnt.

it’s so broken. I don’t even know if it has a chance of getting into the game as as is but if you want it to be more broken I could combine it with the unnatural brood skill allowed you to hide in it like a snurtle  shell and spawn web from overcoming arachnophobia allowing you to region like you do and a normal tier 3 den and when a mob walks on the web spiders come out and kill it and bring the meat back or if you just wanna remove the speed debuff help me think of a way to make it make sense, sense the has to be a lot of weight on his back 

 

17 hours ago, Naifxoxo said:

i still want the giving hats to spiders niche to be actually a worth doing, also i rly want them to have sanity so they can use armor like dreadstone to be able to regen it and also enlightened crowns , 

Could use them to give them different roles like I said or increase any status effects by 10 due to the fact that they’re smaller thus get more out of the same amount of armor also, Saturday effects could be applied to those around them or the longer they’re in their brightened state more of the dread stone regens. 

 

17 hours ago, Naifxoxo said:

so i wanna make webber more of a strategic type , what if now he could command spiders to do more complicated actions , like the one u mentioned, hammering etc , also to command them to stay in a specific place ,and they stay there forever , or to command them to search for specific items or just roaming as guards protecting specific areas , or roaming the pk biome looking for the klaus sack etc , u could select the area ur self if u want it wide or small , u could choose their paths if u want more depth and to be specific , also being able to order spiders to follow a specific player as personal guards , they follow him anywhere and attack whatever he attacks while also attacking whatever attacks that player. also u can prevent them from eating meat or anything at all this is important.

Pretty sure all these things are in my steel tree already in one skill or another

5 hours ago, Dr.Webber said:

Yes

 

Didn’t you read the part where I said we’re changing the alignments so the ones on the skill tree aren’t the final product and if we’re adding something similar, which I forget whether or not we are, it would definitely be better than the mudslinger

 

Except the fact that lunar frames doesn’t work on beefalo yet shadow flames does and you can’t you’ve Bernie to scare off shadow creatures went in her hand, like in the animated short as well as when using burning Bernie on lunar Bernie the flame silhouette is white rather than blue like lunar flames but I get what you’re saying with the rest of the sentence

 

I like this idea

it’s so broken. I don’t even know if it has a chance of getting into the game as as is but if you want it to be more broken I could combine it with the unnatural brood skill allowed you to hide in it like a snurtle  shell and spawn web from overcoming arachnophobia allowing you to region like you do and a normal tier 3 den and when a mob walks on the web spiders come out and kill it and bring the meat back or if you just wanna remove the speed debuff help me think of a way to make it make sense, sense the has to be a lot of weight on his back 

 

Could use them to give them different roles like I said or increase any status effects by 10 due to the fact that they’re smaller thus get more out of the same amount of armor also, Saturday effects could be applied to those around them or the longer they’re in their brightened state more of the dread stone regens. 

 

Pretty sure all these things are in my steel tree already in one skill or another

the willow skill is balanced if lunar flame works on beef u wouldnt need the shadow, i like it way better this way , i see everyone using lunar but myself i use shadows, which u wouldnt see this variety that often most skills have like 1 good path

10 hours ago, Naifxoxo said:

the willow skill is balanced if lunar flame works on beef u wouldnt need the shadow, i like it way better this way , i see everyone using lunar but myself i use shadows, which u wouldnt see this variety that often most skills have like 1 good path

What I’m saying is shadow is that path

Edited by Dr.Webber
35 minutes ago, Dr.Webber said:

Shadow fire raiser is the clear superior option between the two alignments although I admit they’re closer than most characters’ alignments

nah its not , i prefer shadow yes but still lunar is way stronger against swarms , its AOE vs Single target dps , u cant rlly compare them and that why i like willow skilltree theres literally no bad path , shadow flames wont help u against spiders etc u waste embers on regular spiders while warriors can just tank the fires no problem 

Edited by Naifxoxo
38 minutes ago, Naifxoxo said:

nah its not , i prefer shadow yes but still lunar is way stronger against swarms , its AOE vs Single target dps , u cant rlly compare them and that why i like willow skilltree theres literally no bad path , shadow flames wont help u against spiders etc u waste embers on regular spiders while warriors can just tank the fires no problem 

OK, so what did you think of my ideas in order to implement your ideas in someway?

Hey @Dr.Webber, it's been a while. I wanted to continue the affinities, and had some ideas for mainly the shadow side.

 

For the pure horror spider, I was thinking it could be the gloom spider or a name with gloom. It would have the triple leap ability and a shield like ability that completely protects itself from attack in a certain direction. That shield ability would last 5 seconds with possibly a cooldown of 1 minute. It would also deal 20 planar recoil damage towards lunar enemies when their shield is hit. They're unmovable while in that shield state, but are also immune to status conditions. Here is description of their appearance:

It is a dark sleek spider shielded in a dampening veil of thick black shadow. All you see through is their white eyes and fangs. The shadow veil also applies to it's legs, but it takes it off to use as a shield during the shield ability in a shielding animation. The idea was inspired by the design of the umbralla.

 

I was also decided to reintroduce the shadow spiders in the first skill when I realized that the arachnid planar thing wouldn't work well otherwise. My current idea for doing this was to add the ability to give nightmare fuel to spider dens to temporarily turn it into a shadow version where you can befriend shadow spiders. more or less nightmare fuel needed depending on the tier. And the shadow spiders would just teleport and leap once.

 

With that idea and the novelty of the flags of rallying idea wearing off, I also figured a new idea for the second skills would be better. I have 2 ideas, a shadow spider queen or a void venom. I would prefer to not copy the lunar side with a shadow version to add more uniqueness, but I considered making a shadow spider queen if I couldn't think of something else. The void venom isn't fully thought out yet, but the current idea is that it's a reusable item that makes planar entity protection weaker against spiders, and perhaps another effect.

 

Feel free to share any thoughts on this.

3 hours ago, Creatingabe1125 said:

Hey @Dr.Webber, it's been a while. I wanted to continue the affinities, and had some ideas for mainly the shadow side.

 

For the pure horror spider, I was thinking it could be the gloom spider or a name with gloom. It would have the triple leap ability and a shield like ability that completely protects itself from attack in a certain direction. That shield ability would last 5 seconds with possibly a cooldown of 1 minute. It would also deal 20 planar recoil damage towards lunar enemies when their shield is hit. They're unmovable while in that shield state, but are also immune to status conditions. Here is description of their appearance:

It is a dark sleek spider shielded in a dampening veil of thick black shadow. All you see through is their white eyes and fangs. The shadow veil also applies to it's legs, but it takes it off to use as a shield during the shield ability in a shielding animation. The idea was inspired by the design of the umbralla.

Is the spider canonically gloomy or just look gloomy,cause I don’t think Webber would give a spider something that makes them gloomy

Also, I think red eyes would look so much better on it plus pure horror. Also, maybe we could also give that spider an additional bonus from acid rain since it benefits spiders, and it comes from the shadow side

3 hours ago, Creatingabe1125 said:

was also decided to reintroduce the shadow spiders in the first skill when I realized that the arachnid planar thing wouldn't work well otherwise. My current idea for doing this was to add the ability to give nightmare fuel to spider dens to temporarily turn it into a shadow version where you can befriend shadow spiders. more or less nightmare fuel needed depending on the tier. And the shadow spiders would just teleport and leap once.

 

With that idea and the novelty of the flags of rallying idea wearing off, I also figured a new idea for the second skills would be better. I have 2 ideas, a shadow spider queen or a void venom. I would prefer to not copy the lunar side with a shadow version to add more uniqueness, but I considered making a shadow spider queen if I couldn't think of something else. The void venom isn't fully thought out yet, but the current idea is that it's a reusable item that makes planar entity protection weaker against spiders, and perhaps another effect.

 

 

It’s been a while, so correct me if I’m wrong, but didn’t it last time we talked about alignments we decide to have the first alignment be where he can consume moon glass and give shattered spiders the ability to see shadow creatures, and have them able to eat nightmare fuel to be able to interact with spider’s shadows after they died to bring them back to life and then after they died as a shadow, they would return back to whatever would happen to them if they died normally

also, while you were gone, another Commenter came in and we got to talk in. They shared their ideas and I want to implement their ideas into the skill tree, but when I asked if they liked my ideas on how to implement their ideas they never got back to meso let me know what you think about the potential changes 

On 2/2/2026 at 10:00 AM, Dr.Webber said:

 

@Naifxoxo

I like your ideas  I’m going put my skill tree underneath and put possible changes to implement your idea in bold a you tell me what you think:

skill tree:

 

 

(befriended nurse spider to unlock)

  • Unbreakable friendship: Make decorated dens  not break when attacked and spiders in the  Bedazzled range only attack attackers and nurses spawn from tier 3+ decorating the den will no longer retract the ground webbing, when not befriended bedazzled spiders will stay within the range of the decorated den I could make so decorated tiers 1-2 you can feed the developing a switcherdoodle so it will only spawn that spider type or make it so the further up it is in tier the number of switcherdoodles you can feed them increases from 1-3 replacing spider spawns in order of normal,warrior,nurse and if you feed more it loop back around to the start

 

 

 

  • Oral obliging : cause spiders to “hammer” by hitting the structure you want to be hammered once in case of a miss click use webby whistle to cancel demolition, they eat yucuse snot now when you’re stuck, can rummage through hound mounds(blue and red gems)/burrows (stolen items as well as rock, Flint, nighter, and gold)/hollow stump (stolen items)/splumonkey pod (stolen items)/marotter den(stolen items)/tidy hidy holes(for collected dust) items gained by rummaging will temporarily be wet due to saliva you can trigger the spiders too start rummaging by blowing the whistle near the thing you want them to rummage through rummaging will be a timed interaction similar to picking a berry bush or going through a scrap pile 
       

 

 

  • Silk fashioner: razors can be used to mark sticky webbing for retraction,if you  place sticky webbing connected to the den and the den still has sticky webbing to use the den will “place” that instead of using your own sticky webbing, you can craft sticky webbing with 2 silk(sticky webbing outside of that I “placed” by the den would trigger spiders to come out)(only crafted sticky webbing drops when using the razor)

 

  • Rapid Growth: Webber can upgrade dens with 4 silk instead of 5 silk

 willing to change 

 

 

 

  • Regeneration sensitization:increase stats from nurse spiders for Webber(15 hp)

 

  • Nocturnally adept: partial night vision  (sense spiders walk around at night) only silhouettes  not enough to not be attacked by Charlie but enough to  see where your going, reduced sanity lose from dusk or night 60-80% during dawn and 40-60% during night.

 

 

 

  • Deeper den sleeper:Stats for sleeping in dens to 2 sanity and 3 health for 1.5 hunger.

 

  • No picky eater: Webber has the ability to eat horrible meats that pigs and spiders eat as well as unique stats for monster the various forms of monster meat

 

Bunny puff and slurper pelt: hunger:12.5

 

Pig skin: hunger: 62.5

 

Cooked monster meat: hunger: 25 health:3

 

monster lasagna: hunger: 37.5 health: 10 sanity:10(this also extends to monster tartare hunger: 62.5 health: 10 sanity:10)

 

 monster jerky: hunger: 37.5 health: 15 sanity:20

 

 

  • Den Relocation: Tier 1 dens can be picked up by Webber and relocated (affects Decorated Dens + can remove and relocate the stickers)(pulled from @JJ0264)satisfied with but might be willing to change 

 

  • Unnatural brood: You are now able to craft the itsy bitsy nest reusing the baby spiders from the forge and they fill up a Polar Bearger Bin like item called the itsy bitsy nest and they would act as distractions somewhat like the parasitic shading  but the victim wouldn’t be immune to damage you decide if,when,and how many you takeout at a time also depending on what beard skin you have on will determine what they look like  they would look like tiny versions of what spiders from a den that has a queen that looks like that beards respective Webber skin as well as the egg sack having the same color,you get 6 slots with 12-20 second cool down until you can spawn the next one and they would do 9 damage(18 if you feed them electric milk),have 7 hp, upon death one will respawn every 90 seconds 

(You need this to craft the 3 care crafts and after the first 4 uses you need to replace the den decorating set for five more uses each time you run out)

1 spider egg, 1 den decorating set,24 health

 

Concept examples:

 

 

 

 

 

 

 

(the spiders go down to the size of a baby spider and his smiling like a befriended one)

 

 

 

 

(like this except they smile like befriended spiders)

 

 

 

 

 

 

 

 

 

 

 

  • Carecrafts :  (unnatural brood required, use the itsy-bitsy den as a portable crafting station)

 

Friendship bracelets: 2 bone shard, six beard hair, and one butterfly used in conjunction with the homemade to revive spiders you bind a spider to a friendship bracelet similar to a beefalo to a Beefalo Bell except you don’t give it a name the next time it dies it drops the friendship bracelet pain on how you wanna go with us at a lower durability, maybe have to be repairable with bone  and if you wanna automate a bit what if it works like  cursed trinkets except instead of being drawn to players it’s drawn to the nearest homemade den and if there’s an open slot, it takes it it can also be used by non-Webber players to make spiders neutral to them by keeping it in one of their inventory slots I could give other players Webber feet through partial spiderfication similar to how accursed trinkets work except you can remove it at any time this could also give other players webbers head legs,spider eyes,and possibly extra hair growth 

do you think I should replace the butterfly and beard hair with electric milk and a little bit of health or at least replace the beard hair with a little bit of health

 

 

(yellow highlighting isn’t part of the actual concept. It’s just meant to emphasize each leg sense it kind of felt like they blended in.)

 

Totem of friendship: (@Creatingabe1125’s idea) It would work if you have 2 or more spider, and what it would do is reduce damage against a hit based on how many spiders were hit and how many spiders there are. With more spiders meaning more pontential damage reduction against a hit and the more spiders hit the more that damage reduction is granted. However it only works when 2 or more spiders are hit 5-65% damage reduction, there would also be a damage buff The dmg buff would be simple with 0.5 extra dmg per spider upto a maximum of 10 extra dmg. The friendship totem would cost 1 living log, 8 silk, and 1 red gem, and would lose 2% durability per dead spider I could replace this with a upgraded webby whistle that has befriended spiders and those from decorated dens aggro on anything that aggros on a spider or Webber sense this was initially made for spider protection but I would be sad to see the friendship totem go (also under this change Abigails attached to Wendys that have a friendship bracelet on pvp servers won’t aggro on Webber or befriended/bedazzled spider unless Wendy attacks (to account for them just picking on up off the ground or other Webber players) this also applies to wortox’s with a friendship bracelet 

 

homemade den: every time the den has a spider added it lose 1% durability, you can find out how much durability there is by inspecting, and you can repair it using silk but maybe by 2-5%. it has 12 spiders with the inventory of a scaled chest but for spiders only, it’ll take 90 seconds for each spider to respawn it (and how it will respawn a spider after the 90 seconds is the lightning conductor purple gem combination will cause lightning to strike around it the respawned to spider crawl out of the ground like rabbit king as a reference to how you unlock Webber in solo Don’t Starve)

it will spawn that Webbing Wickerbottom spawns with Overcoming Arachnophobia around it, you could also call the spiders out of the den by interacting with it

And it can be broken using a hammer

(craft the homemade den with a purple gem, a lightning conductor, and 2 sticks )

 

 

 

Travel den: it’s a large backpack like item with 4 or 6 general slots, and a hidden 20 slot storage for spiders that can be opened like a polar bin. It also has the down side of slowing you down 10% Along side the general backpack slots there are 2 specialized slots with one containing healing glop for incredibly faster healing regeneration and the other slot is for storing spider food so they Don’t Starve. You can also use your webby whistle to call them out for battle or to call them back in in emergencies or to quickly heal or to just travel with them. It would cost 12 silk, 4 papyrus, 

 

(Original idea and Art by @blacknight7890, I edited in the flag)

 

 

 

 

 

  • Silkcrafts:

Web net: eight silk, a certain number of scrap ,and one electric milk it’s like a less powerful shadow prison that does damage over the time depending on how big the creature is caught in it they will stay trapped for 5 to 10 minutes with a 30 second cooldown electric unnatural energy damages them overtime

 

Silk spindle:@blacknight7890 came up with an idea I re named it and changed its look but other then that it’s all there’s Learn to craft a 'Silk spindle', [like a giant spindle with spider hair and  a finial on it (with white string when silk is on it)] a structure that can be placed near decorated spider dens. Spiders will spin webs onto it over time, can be harvested for silk." [passive silk farming]

 

finial looks like this:

 

 

 

 

 

 

  • Garden spider :farm like Webber does in the gorge and learn more from the gardeneer hat(same as Premier Gardeneer Hat)

 

 

(Icon borrowed from @BiddoBams’ Warly skill tree)

  • Spider Goatherder: learn to milk volt goats with empty bottles, volt goats won’t be disturbed by Webber anymore and calm charged volt goats by feeding them any number of Wobsters, bananas,meat,Burch nuts, pomegranates,eggs, Asparagus, pumpkin seeds (doing this while not charged will make them follow you for a short period time to allow for easier relocation)

 

 

 

 

  • Silk stitch: You can now repair things with silk like Winona’s trusty tape satisfied with but willing to change 

 

  • acidophilic arachnid: when in acid rain Webber gets: 

 

Attack Damage

Physical DamageTaken

Move Speed

+5%

-2.5%

+1.5%

  • Queen decorator: you can now decorate spider queen that will give her all the same effects of a decorated den(if you have unbreakable friendship, decorations won’t fall off when hit and will only attack attackers), when fighting nearby, spider queen will send over befriended nurse spiders to your aid will change this to a skill called supercolony(I’m not sure weather or not to have the skill and the section be named the same thing) basically you have a new type of decorating set that you can used to tie decorated silk fabric between between decorated dens as if they were lamp post this also straightens their flags you can put homemade dens and farm tiles in the area to create a farm colony type village to become the Lord of the spiders or spider Lord which is the spider equivalent to the benevolent rabbit king and all the other faction leaders and if I’m understanding @Creatingabe1125’s suggestion to the idea, right you could also upgrade a tier 3 den to make a cardboard-like castle that really fits being a creative kid which is Webber’s decoration style also spiders have different roles this village like some more farmers and some are knights/soldiers/Castle guard/Village guard we might need to  redistribute  certain abilities into all their skills

 

  • Animalistic arachnid: Webber has the same all fours running ability as Wilbur and wonkey, when you fight bare handed you use your claws doing double the normal amount of damage

 

  • In the spirit of friendship: When dying with Webber will drop 2 spider glands, Webber can now decorate seven dens with a den decorating set rather than five could change the second half to crafting a spider hat or possibly even the ability to plant spider dens around and aggressive spider queen to have her turn herself into a den herself similar to calming down a tree guard or something else you suggest

 

  • Garden spiders:

(create three new types of switcherdoodles with corresponding new spiders)(you need to successfully harvest and collect two of the corresponding crops to unlock each recipe)(when paired with silk fashioner, you can make farm plots permanently, wet by putting sticky webbing over farm plots if you use a water can on the plot either before or after placing the sticky webbing)

Squirter:  Green Huntsman Spiders have a green grassy pattern almost akin to a watermelon, and use this as camouflage to hide in the foliage and ambush prey that wanders by. In DST, maybe they could be commanded to stay in one spot with lots of plants. When you check in on them later, they may give you some morsels or meat, letting you have a share of whatever animals they were catching offscreen. Their switcherdoodle could be made from watermelons, like the pattern on their abdomen. Attacks by shooting water out its mouth that can also water crops

Switcherdoodle: 3 monster meat, 2 silk, 2 watermelon (20dmg, 200hp)

 

Hydrolysis spider: Black Widows are an infamously venomous spider, able to paralyze and even LIQUEFY their prey, which ranges from small insects all the way to larger animals like lizards and snakes. Coincidentally, the appearance of their eggs is often compared to garlic cloves! In DST, this paralyzation could be implemented in many ways, the easiest being putting mobs to sleep for a few seconds, allowing the other spiders a chance to heal and get in a bunch of damage before they wake back up, with a heavy cooldown following that so they can't just put a mob to sleep over and over. Their switcherdoodle could be made from garlic, like how their eggs look. It can fertilize crops with the liquid remains

Switcherdoodle: 2 monster meat, 3 silk, 2 garlic (20dmg, 400hp)

 

What do you think I should name this it ether has to be [inert word] spider or 1-3 word descriptor with the last word ending with er as the don’t starve spider naming principle goes : Orb Weavers are commonly found on garden plants, and build large circular webs to catch pests. In DST, maybe they could make webs in your gardens to trap the Lord of the Fruit Flies, or even Brightshades? Their switcherdoodle could be made from basically any farm plant, but I'd go with tomatoes to give those a good use as Webber, since they can't be eaten by spiders for healing like veggie-eating followers do. catch all types of bugs in orbs of web and can till (like merms can with a shoddy tool)

Switcherdoodle: 2 monster meat, 3 silk, 2 tomatoes(20dmg, 200hp)

 

 

  • social hunting:  befriended/bedazzled spiders will no longer check items to see if they can eat them so now they won’t eat anything unless you feed them

 

  •   Glop mastery: healing glop animation takes half as long as well as healing over time for twice the healing in total for both Webber and spiders (Webber:8hp+1hp per sec for 8 sec=16hp in total spiders: 80hp+10hp per sec for 8 sec= 160hp in total) 

 

  •   Switcherdoodle stretching: efficiently use ingredients to make 3 times that amount of switcherdoodles when crafted (@Creatingabe1125’s idea)

 

  • Good reputation: when befriending spiders in groups amount of spiders befriended in one feeding increases to 4-6 satisfied with but willing to change 

 

 

   

          

 Alignments:

 

Lunar spider care I: 

The cryptic founder has rewarded your curiosity by giving you the power to reveal a shattered spider’s greater potential. You can also gift your friends some temporary lunar power.

You can now give a shattered spider 2 moon glass to change them into the enlightened spider. They can bite for 20 dmg but can do a psychic attack for 30 dmg if undisturbed for 3 seconds once started and takes another 4 seconds to begin attacking again. Other enlightened spiders can join this attack to deal a stronger hit. When in a group attack, the spiders stay in the psychic state and physically attack every 3 seconds. And if 3 or more spiders join the attack, it will be an aoe attack, with more enlightened spiders increasing the range and damage of it.

You can also craft shattered web-balls with 4 moon glass and 4 silk, which will provide a 10% defense against lunary foes and 5% dmg against shadowy foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they’re stackable and are 1 use.

You can infuse pure brilliance into the web ball, replacing 5 dmg with 5 planar dmg for all befriended enlightened spiders.

Some other ideas are that you can craft the shattered switcherdoodle with 2 moonrock like how you can use “pig skin?” from hamlet in pig skin recipes and you’d have the recipe unlocked from the start. And befriending an enlightened spider will unlock an enlightened switcher doodle for 1 monster meat, 3 silk, and 3 moon glass.

 

Lunar spider care II: 

 

With a better feel of the moon’s power, wielding any lunar equipment will provide some sense of comfort by reducing the insanity of the world. The cryptic founder has also brightened your creative spirit and you now have the idea for a great battle caller.

When wielding 1 lunar equipment, all negative sanity auras around you and the night are reduced by 10%, 2 lunar equipment makes that 22.5%, and 3 lunar equipment makes that 33%.

You can now craft a new item at the brightsmithy called Webber’s brightle caller for 6 brightshade husks, 4 pure brilliance, 8 silk, and maybe or maybe not a beefalo horn.

The following effects last 1 minute: All spiders, including Webber and spider queens, move 20% faster, while all foes are slowed down by 33%. All non befriended nearby spider and spider queens will target what you target.

It has no durability with a 1 day cooldown, similar to the mudslingers. When used, Webber will play an animation with it, along with 3 quotes/lines that make up a compelling speech, but it sounds more soothing to non spiders, similar to a pan flute.

He can also recruit up to 2 spider queens with the spider queen instantly turning into a nest upon recruitment.

The following effects last 2 minutes: If you’ve recruited spider queens before use, 1 or 2 spider queens depending on how many you recruited, will rise from the ground as shattered queens, and has the same stats as normal spider queens, except they obey your most recent command, can summon shattered spiders, and deals 40 dmg along with 20 planar dmg. Enlightened spiders will gain 5 additional planar dmg.

 

 

shadow spider care I:

 

The shadow queen has rewarded your loyalty by granting you the darkest and most cunning of spiders. You can also gift your friends some temporary power of the shadows.

Learn to craft the shadow switcherdoodle which costs 2 monster meat, 3 silk, & 2 nightmare fuel. The shadow spider can double leap or leap mid air after leaping if the target moves. It can also teleport like normal shadows or a 20% chance after landing a hit with a leap. It’s bite is 20 but it’s damage increases by 5 per leap in a leap attack.

You can also craft shadow web-balls that cost 4 nightmare fuel and 4 silk. They provide 10% defense against shadowy foes and 5% dmg against lunary foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they are stackable and are 1 use.

you can infuse it with pure horror, which replaces 5 dmg with 5 planar dmg for all befriended shadow spiders.

An idea was to unlock the recipe, you’d need to find a spider with a shadow aura while insane, and that spider has a 5% chance to spawn if you haven’t unlocked the switcherdoodle. And if you befriend it, it’ll drop 1 nightmare fuel and give the switcherdoodle recipe.

 

shadow spider care II:

 

As you have gotten to understand the shadows, all shadowy equipment will be less demanding on the mind, and all shadowy creatures will seem a bit less threatening. The shadow queen has also nourished your passionate soul, and now have the idea for a soul strengthening cheer.

All shadow equipment will drain or consume 50% less sanity, & shadow creatures or shadow alligned creatures will drain 33% less sanity.

Learn to craft Flags of Rallies at the shadow plinth kit for 5 dark tatters, 4 pure horror, and 6 silk.

It works similarly to the mudslinger, and has a cooldown of 8 minutes.

It’s effects are that for 2 minutes all befriended spiders will gain buffs similar to acid rain, every befriended spider will receive 2-4 waves of +50 health with each wave every 5 seconds (they will all get the same amount of waves and the amount is random), and 5 shadow spiders charged with pure horror will be summoned and stay until they die, when Webber leaves the server, or when Webber uses the Flags of Rallies again to summon 5 new spiders.

The shadow spiders will slowly lose health when not in combat and always have 10 planar dmg on top of their usual dmg. They are not affected by buffs and totems nor do they go to travel dens, though can still be healed by nurses and by Webber.

  These alignment will change, me and @Creatingabe1125 are getting pretty close getting the alinements down but we can try to find a way to implement your ideas in some way 

Organization of skill tree:

A starter is that most of the skill tree would be in a heart shaped background with the friendship side being top left, web action being on the top right, and inner arachnid being at the bottom of the heart.

Inner arachnid:

It’s first skill would be the sleeping den buff, and then it would have 4 skills connected to it.

Below it would be the 2 healing skills. To the top left of the first skill would be no picky eater which then leads to the acid rain perk below it. To the bottom right of the first skill would be the night vision one, which then leads to the monkey like speed bonus skill.

Friendship:

It would start with the shoe box skill, then lead to the more spiders per meat skill which leads to the more switcher doodles on the top right and on the main branch to queen decorator, unbreakable friendship with a spider queen requirement next, and then to the unnatural brood and then to the carecrafts.

Web Action:

It would start with the less silk per upgrade skill, then have a side branch for social hunting which then leads to the work skill. Continuing on the main branch would be the silk fashionire, den relocater skill after, silk stitch after that, and finally the silk crafts.

Garden skills:

The garden spiders would be below the friendship branch, either connecting to the branch or require a set amount of skill and another requirement to access.

The other 2 farming skills would be below the Web action section and would work similar to the garden spiders skill.

The affinities would be at the sides or top corners outside the heart. Feel free to change it however you want, this is just a starter idea for the skill tree

certain things will get redistributed to the super colony section

 

 

 

On 2/3/2026 at 2:04 PM, Dr.Webber said:

it’s so broken. I don’t even know if it has a chance of getting into the game as as is but if you want it to be more broken I could combine it with the unnatural brood skill allowed you to hide in it like a snurtle  shell and spawn web from overcoming arachnophobia allowing you to region like you do and a normal tier 3 den and when a mob walks on the web spiders come out and kill it and bring the meat back or if you just wanna remove the speed debuff help me think of a way to make it make sense, sense the has to be a lot of weight on his back 

 

Could use them to give them different roles like I said or increase any status effects by 10 due to the fact that they’re smaller thus get more out of the same amount of armor also, Saturday effects could be applied to those around them or the longer they’re in their brightened state more of the dread stone regens. 

 

 

 

On 2/2/2026 at 8:13 PM, Dr.Webber said:

Based on their body type I think only hats and grills would work but we could make spider specific hats that have tools or (weapons, if we don’t use the grills as weapons) other useful things attached so they can do new things or things better or hats with more coverages for that body armor you were mentioned 

 

Edited by Dr.Webber
On 2/2/2026 at 8:41 PM, Naifxoxo said:

making it so that the dens can defend it self , by stunning whoever is attacking it while it regens hp too , from what i know dens dont even regen hp , if it takes dmg at any point or just stuck with a damaged den

 

Edited by Dr.Webber
21 hours ago, Dr.Webber said:

Is the spider canonically gloomy or just look gloomy,cause I don’t think Webber would give a spider something that makes them gloomy

Also, I think red eyes would look so much better on it plus pure horror. Also, maybe we could also give that spider an additional bonus from acid rain since it benefits spiders, and it comes from the shadow side

I used gloom for the following reason:

Spoiler

1. Gloombell & gloomthorn (gloom is connected with shadow and the gloomthorn is dark themed and defensive.)

2. didn’t know what else to use

3. They have a shadow veil which is kind of gloomy

4. I was thinking of Hornet from Silksong when I came up with this spider, a cunning, shadow, agile vibe (I’ve only seen clips as I’ve never played the game before.) and gloom seemed fitting with that for some reason.

So they’re not gloomy as in sad, but I guess they would act reserved.

But doesn’t Webber already use shattered switcherdoodle to make spiders shattered already? Plus it’s technically Charlie’s choice for what spider he gets.

 

I was thinking red would seem too evil and that white would contrast more interestingly in the black shadowiness.

I’m thinking there shouldn’t be an extra buff as I don’t think Webber was intended to use acid rain for his spiders. Perhaps some extra passive healing as a nod toward the umbralla, but not something major enough to encourage fighting during acid rain. Plus, most of the lunar enemies are on the surface.

21 hours ago, Dr.Webber said:

It’s been a while, so correct me if I’m wrong, but didn’t it last time we talked about alignments we decide to have the first alignment be where he can consume moon glass and give shattered spiders the ability to see shadow creatures, and have them able to eat nightmare fuel to be able to interact with spider’s shadows after they died to bring them back to life and then after they died as a shadow, they would return back to whatever would happen to them if they died normally

I’m not sure if the abilities for the shadow eyes was decided, but I was thinking about switching up some things for the shadow affinities for a few reasons.

21 hours ago, Dr.Webber said:

also, while you were gone, another Commenter came in and we got to talk in. They shared their ideas and I want to implement their ideas into the skill tree, but when I asked if they liked my ideas on how to implement their ideas they never got back to meso let me know what you think about the potential changes

I saw there was a conversation but I haven’t taken the time to fully look into the ideas yet.

The only thoughts I have on this are that you could just introduce new den crafts instead of the switcherdoodle den idea and the new major idea changes don’t seem needed. I can’t think of much else.

Though I’d prefer to just focus on the affinities and not discuss this much further.

1 hour ago, Creatingabe1125 said:

I was thinking red would seem too evil and that white would contrast more interestingly in the black shadowiness.

Could we implement red into the design in some other way because I think without the red, the described design look kind of boring no offense

 

1 hour ago, Creatingabe1125 said:

I’m not sure if the abilities for the shadow eyes was decided, but I was thinking about switching up some things for the shadow affinities for a few reasons.

23 hours ago, Dr.Webber said:

As long as we keep it similar to the lunar affinity

 

1 hour ago, Creatingabe1125 said:

The only thoughts I have on this are that you could just introduce new den crafts

I feel like logistically the materials needed to craft each of the different dens in the game and especially the depth dweller dens and possibly spalagmites  depending on if you need to apply them to stalagmites if you need to apply it too being limited to The caves internal lesser extent see strider den being limited to above average trees. Also, I think my idea allows for more control over your spiders.

20 hours ago, Dr.Webber said:

Could we implement red into the design in some other way because I think without the red, the described design look kind of boring no offense

what about those red streams found in pure horror surrounding the spider.

20 hours ago, Dr.Webber said:

As long as we keep it similar to the lunar affinity

how similar would you want them to be? like any aspects you'd want both sides to share?

 

20 hours ago, Dr.Webber said:

I feel like logistically the materials needed to craft each of the different dens in the game and especially the depth dweller dens and possibly spalagmites  depending on if you need to apply them to stalagmites if you need to apply it too being limited to The caves internal lesser extent see strider den being limited to above average trees. Also, I think my idea allows for more control over your spiders.

Though the crafting of dens makes more sense logically than a switcherdoodle staying in effect for generations of spiders. And it would also make sense for special spiders to only live in their special habitats, which Webber would probably want to accommodate. Plus the crafting of dens seems more balanced than that idea, as that idea feels like it'd make the switcherdoodles redundant. Because would you rather get 1 special spider (switcherdoodle) or 1 and more in the future (your switcherden idea).

Edited by Creatingabe1125
15 hours ago, Creatingabe1125 said:

what about those red streams found in pure horror surrounding the spider

Sure

 

15 hours ago, Creatingabe1125 said:

how similar would you want them to be? like any aspects you'd want both sides to share?

 

It depends on what we go with, the consumption of aligned materials idea, followed the same thread of unlocking the abilities the other aforementioned consumption of aligned materials. and both abilities had to do with aligned spiders in someway also in a way the abilities were sort of inversions of one another. The analogy isn’t perfect but like with a shot of one you’re able to see spiders in with a lunar one you’re able to share what you see to the spiders which by the way if we don’t keep this ability for the skill we should definitely make a inability of the chosen alignment spiders if we go with that lunar spider queen I get what we named it anywhere that new shadow spider queen and you mentioned would probably work well with that idea the lunar equivalent of that venom thing would probably do basically the same thing just done in a different way, but whatever we decide it can be a little bit more different than what I’m describing I would just go with the thought process there equivalent of one another with any added differences being a result of the different way each sides powers function

 

15 hours ago, Creatingabe1125 said:

Though the crafting of dens makes more sense logically than a switcherdoodle staying in effect for generations of spiders. And it would also make sense for special spiders to only live in their special habitats, which Webber would probably want to accommodate. Plus the crafting of dens seems more balanced than that idea, as that idea feels like it'd make the switcherdoodles redundant. Because would you rather get 1 special spider (switcherdoodle) or 1 and more in the future (your switcherden idea).

I was thinking more of the idea that the switcher doodle would be given to the queen which should make her switch into that type of queen and that type of queen would give birth to regular versions of that type of spider and the potential of using three different switcher doodles on one spider working would be due to spider Queen‘s unique physiology also, I feel like suture doodles would be far more redundant if this didn’t give them a use unless you incorporate them into the den crafts also a bunch of people are saying that expired to go to the actual places to get recruits rather than changing normal spiders into one one specific type due to the resource loss and the fact that you already have to go to the places that you get the materials from anyway so there’s no point in not just get them when you’re in the area sorry if I over or unexplained feeling a bit loopy since I did not sleep last night

10 hours ago, Dr.Webber said:

It depends on what we go with, the consumption of aligned materials idea, followed the same thread of unlocking the abilities the other aforementioned consumption of aligned materials. and both abilities had to do with aligned spiders in someway also in a way the abilities were sort of inversions of one another. The analogy isn’t perfect but like with a shot of one you’re able to see spiders in with a lunar one you’re able to share what you see to the spiders which by the way if we don’t keep this ability for the skill we should definitely make a inability of the chosen alignment spiders if we go with that lunar spider queen I get what we named it anywhere that new shadow spider queen and you mentioned would probably work well with that idea the lunar equivalent of that venom thing would probably do basically the same thing just done in a different way, but whatever we decide it can be a little bit more different than what I’m describing I would just go with the thought process there equivalent of one another with any added differences being a result of the different way each sides powers function

Okay

10 hours ago, Dr.Webber said:

I was thinking more of the idea that the switcher doodle would be given to the queen which should make her switch into that type of queen and that type of queen would give birth to regular versions of that type of spider and the potential of using three different switcher doodles on one spider working would be due to spider Queen‘s unique physiology also, I feel like suture doodles would be far more redundant if this didn’t give them a use unless you incorporate them into the den crafts also a bunch of people are saying that expired to go to the actual places to get recruits rather than changing normal spiders into one one specific type due to the resource loss and the fact that you already have to go to the places that you get the materials from anyway so there’s no point in not just get them when you’re in the area sorry if I over or unexplained feeling a bit loopy since I did not sleep last night

Giving it to spider queens only kind of makes more sense as it has a limited life span, extra spider queen synergy, rarity/difficulty, and because it’s a spider and not a den. Though how the spider queen would appear after mutation is a wonder to me.

2 hours ago, Creatingabe1125 said:

Giving it to spider queens only kind of makes more sense as it has a limited life span, extra spider queen synergy, rarity/difficulty, and because it’s a spider and not a den. Though how the spider queen would appear after mutation is a wonder to me.

What I was thinking was spider queen always exist within the den. Maybe that’s part of it or just as the dominant spider that just never leaves the den because it’s the one designated too reproduce similar to how it works for Clownfish. And the larger form has just a temporary form at takes to spread and spiders getting bigger, happens due to it, reproducing and growing bigger in preparation for that temporary state and the either due to it’s remaining biomass left after transforming back into a tier one den or the fact that it potentially has more spiders within itself his why tier one dens that come from spider queen turning into them, turn into tier two faster than your average tier one den although you are right that would be interesting but I think that’s too much to ask for them to make respective spider queen designs,for all the different types

20 hours ago, Dr.Webber said:

What I was thinking was spider queen always exist within the den. Maybe that’s part of it or just as the dominant spider that just never leaves the den because it’s the one designated too reproduce similar to how it works for Clownfish. And the larger form has just a temporary form at takes to spread and spiders getting bigger, happens due to it, reproducing and growing bigger in preparation for that temporary state and the either due to it’s remaining biomass left after transforming back into a tier one den or the fact that it potentially has more spiders within itself his why tier one dens that come from spider queen turning into them, turn into tier two faster than your average tier one den although you are right that would be interesting but I think that’s too much to ask for them to make respective spider queen designs,for all the different types

I don’t fully believe the idea that a spider queen lives in the den and reproduces all the spider. I also don’t believe spending a switcherdoodle or two on a den for even more spiders of the same kind is balanced. Especially with the more switcherdoodles skill.

On 2/22/2026 at 1:39 AM, Dr.Webber said:

What I was thinking was spider queen always exist within the den. Maybe that’s part of it or just as the dominant spider that just never leaves the den because it’s the one designated too reproduce similar to how it works for Clownfish. And the larger form has just a temporary form at takes to spread and spiders getting bigger, happens due to it, reproducing and growing bigger in preparation for that temporary state and the either due to it’s remaining biomass left after transforming back into a tier one den or the fact that it potentially has more spiders within itself his why tier one dens that come from spider queen turning into them, turn into tier two faster than your average tier one den although you are right that would be interesting but I think that’s too much to ask for them to make respective spider queen designs,for all the different types

My main problem with this is how it makes the original ability of the switcherdoodle worthless when it’s clearly better to just use them on the dens. I would prefer for switcherdoodles to still be relevant and as an easier alternative to specialized spider dens.

And just having your own large  replenishing supply of spiders anywhere for the cost of some switcher doodles that you might’ve just use for your smaller army seems like a highly unbalanced upgrade.

If I’m describing it wrong, please correct me, but that’s what it seems like. Also I didn’t mean blatantly disregard your spider queen theory if it seemed like that, I just thought that the unbalance of the idea was all I needed to point out at the time. I also didn’t feel like being more descriptive by making it longer at the time.

And I didn’t agree with the theory because of the in game logic of other craftable spawners not seemingly have much explanation towards how they work, and so I’d assume the same logic to them would apply to spider dens. And also because having a spider queen capable of reproducing fitting into a tier one den seeming unbelievable and the lack of any drops signaling a secret spider inside.

Edited by Creatingabe1125
I just made this post to explain why I don’t agree and to apologize for any misunderstandings.
12 hours ago, Creatingabe1125 said:

My main problem with this is how it makes the original ability of the switcherdoodle worthless when it’s clearly better to just use them on the dens. I would prefer for switcherdoodles to still be relevant and as an easier alternative to specialized spider dens.

And just having your own large  replenishing supply of spiders anywhere for the cost of some switcher doodles that you might’ve just use for your smaller army seems like a highly unbalanced upgrade.

If I’m describing it wrong, please correct me, but that’s what it seems like. Also I didn’t mean blatantly disregard your spider queen theory if it seemed like that, I just thought that the unbalance of the idea was all I needed to point out at the time. I also didn’t feel like being more descriptive by making it longer at the time.

And I didn’t agree with the theory because of the in game logic of other craftable spawners not seemingly have much explanation towards how they work, and so I’d assume the same logic to them would apply to spider dens. And also because having a spider queen capable of reproducing fitting into a tier one den seeming unbelievable and the lack of any drops signaling a secret spider inside.

OK, I won’t add that idea, but what about the other ideas?

The other craftable spawning structures only spawn one at a time and can’t be upgraded to increase the number, each craftable spawningstructure has an item related to the Mob it spawns this also plays into a larger theory of mine about the impermanence of death in the constant for the purposes of today’s conversation, spider glands are the spiders’ and in the original game you use six glands but a tier one den only has five spiders, and that’s including the emergency spiders at spawn when you were damage the actual den now to be fair, the craft was reduced to four glands but that wouldn’t allow for the fifth spider could easily be fixed if we consider that whoever would use one of his salary glands but WX 78’s quote for spider eggs is SPIDER POTENTIAL = 6 which barring the emergency spiders is the amount of spiders in a tier 2 den but it goes up to tier 3, and as I said that’s  barring the emergency spiders so it only makes sense that spider potential is how many eggs there are in the spider eggs item and I’d imagine the reason why you don’t get anything extra when shaving a spider done all the way down the same reason you don’t get anything extra when you Shave the other tiers even though they have more spiders in there than the amount of spiders and tier one also I’m pretty sure if you just shave the tier one without calling the spiders out first you don’t even get the full spiders only the emergency ones Search web, probably used both his salivary glands

22 hours ago, Dr.Webber said:

OK, I won’t add that idea, but what about the other ideas?

The other craftable spawning structures only spawn one at a time and can’t be upgraded to increase the number, each craftable spawningstructure has an item related to the Mob it spawns this also plays into a larger theory of mine about the impermanence of death in the constant for the purposes of today’s conversation, spider glands are the spiders’ and in the original game you use six glands but a tier one den only has five spiders, and that’s including the emergency spiders at spawn when you were damage the actual den now to be fair, the craft was reduced to four glands but that wouldn’t allow for the fifth spider could easily be fixed if we consider that whoever would use one of his salary glands but WX 78’s quote for spider eggs is SPIDER POTENTIAL = 6 which barring the emergency spiders is the amount of spiders in a tier 2 den but it goes up to tier 3, and as I said that’s  barring the emergency spiders so it only makes sense that spider potential is how many eggs there are in the spider eggs item and I’d imagine the reason why you don’t get anything extra when shaving a spider done all the way down the same reason you don’t get anything extra when you Shave the other tiers even though they have more spiders in there than the amount of spiders and tier one also I’m pretty sure if you just shave the tier one without calling the spiders out first you don’t even get the full spiders only the emergency ones Search web, probably used both his salivary glands

I wouldn’t go with the Webber feet change idea because I don’t think the other survivors would want to become spidery. Also no to a health cost because in a way, it’s weird to make a bracelet for your friends that uses your health. And electric milk seems to rare to use. (Same with 6 beard hair though…)

The whistle recruiting an army of spiders seems too good if it’ll last a fight but worthless if not. Maybe if it recruited like 4 per use or something like that, but it’d have to have durability and also recruiting spiders by command instead of friendship does kind of seem off brand. Though I mainly just don’t want to replace my totem idea with it.

I don’t have much thoughts on anything else.


 

I wasn’t able to fully read and understand it yet so I can’t truly agree or disagree, but I’d rather not go farther in this spider den topic if we discontinued the idea it was connected to.

18 hours ago, Dr.Webber said:

Do you think I should add an ability to one of the skills that allows you to get spider glands a quarter to a number of spiders lost when shaving spider dens

Not really as wouldn’t that be murdering the spiders?

46 minutes ago, Creatingabe1125 said:

I wouldn’t go with the Webber feet change idea because I don’t think the other survivors would want to become spidery

Even if it was temporary

 

46 minutes ago, Creatingabe1125 said:

The whistle recruiting an army of spiders seems too good if it’ll last a fight but worthless if not. Maybe if it recruited like 4 per use or something like that, but it’d have to have durability and also recruiting spiders by command instead of friendship does kind of seem off brand. Though I mainly just don’t want to replace my totem idea with it.

 

Fair

 

46 minutes ago, Creatingabe1125 said:

Not really as wouldn’t that be murdering the spiders?

I was actually thinking it would be a way of preserving the spiders lost, but I suppose we could also make it so it drops the actual spiders rather than getting the glands or neither what do you think?

Do you think a skill that has unfriended spiders attack whatever’s attacking Webber the same way they do for other spiders not from their den is too powerful and if I do make it a skill do you think I should merge it with one of the other skills or make it its own, I could call it one of us or two of us (in a reference to the fact that Weber has two entities in one body)

I could also make it only work with bedazzled spiders

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