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50 minutes ago, Creatingabe1125 said:

he area of the webs before the den decorations were added would be the farthest the den would place webs.

So if you wanted to have a tier 2 decorated den to have the same web area as a normal tier 2 den, you can “place” your own webbing in that same web area but instead of using your own webbing, you’re just telling the den that they can move webbing back to that previous web area.

Ok

 

53 minutes ago, Creatingabe1125 said:

What about that bracelet idea or just something that stops spiders from aggroing. If you wanted you could make a skill to make the web speed boost similar to Wurt’s marsh speed skill affect all nearby players.

I have the second half of this skill:

  • In the spirit of friendship: When dying with Webber will drop 2 spider glands, Webber can give players the shoebox and they could only use it for its calling off aggressive spider function

Also, I never really liked what marsh speed skill I never really got how they’re able to move faster when you’re more like if they wanted to do something like that I feel like a better way of doing it would be too have a mask upgrade that gives allies partial mermification you know what I mean seems pretty on brand for her to bring the glory of the merm to her friends

1 hour ago, Creatingabe1125 said:

The area of the webs before the den decorations were added would be the farthest the den would place webs.

So if you wanted to have a tier 2 decorated den to have the same web area as a normal tier 2 den, you can “place” your own webbing in that same web area but instead of using your own webbing, you’re just telling the den that they can move webbing back to that previous web area.

What about that bracelet idea or just something that stops spiders from aggroing. If you wanted you could make a skill to make the web speed boost similar to Wurt’s marsh speed skill affect all nearby players.

Oh, and also, can we find some way to work the razor into the skill because before we changed it, I had made an icon for it. That includes a skill because before we changed it, I had made an icon for it. That includes a silhouette of a razor image.png.060efaf2311550ab00eb1da6a843aabc.png

7 hours ago, Dr.Webber said:

Also, I never really liked what marsh speed skill I never really got how they’re able to move faster when you’re more like if they wanted to do something like that I feel like a better way of doing it would be too have a mask upgrade that gives allies partial mermification you know what I mean seems pretty on brand for her to bring the glory of the merm to her friends

I kinda agree as I never used the marsh skill, although it does give a higher speed boost than other turfs and could be used against bosses but I don’t really find it worth it compared to the other skills.

 

7 hours ago, Dr.Webber said:

Oh, and also, can we find some way to work the razor into the skill because before we changed it, I had made an icon for it. That includes a skill because before we changed it, I had made an icon for it. That includes a

If you want you could replace the pitchfork with razors. Not much of a change besides durability so I think it should be fine. Although I don’t want spider nest webbing to drop anything.

2 hours ago, Creatingabe1125 said:

I kinda agree as I never used the marsh skill, although it does give a higher speed boost than other turfs and could be used against bosses but I don’t really find it worth it compared to the other skills.

 

If you want you could replace the pitchfork with razors. Not much of a change besides durability so I think it should be fine. Although I don’t want spider nest webbing to drop anything.

I just realize something. What do we do if we want to add more webs outside of the length that it is when undecorated

2 hours ago, Creatingabe1125 said:

I kinda agree as I never used the marsh skill, although it does give a higher speed boost than other turfs and could be used against bosses but I don’t really find it worth it compared to the other skills.

 

If you want you could replace the pitchfork with razors. Not much of a change besides durability so I think it should be fine. Although I don’t want spider nest webbing to drop anything.

I had an idea what if you can reuse the web you extracted from certain areas to extend other areas

4 hours ago, Dr.Webber said:

I just realize something. What do we do if we want to add more webs outside of the length that it is when undecorated

You could add your own webbing. I think there should be a limit to how far placed webbing connects to a den to activate it. If you do want that.

4 hours ago, Dr.Webber said:

I had an idea what if you can reuse the web you extracted from certain areas to extend other areas

I don’t want it to drop anything from shaving spider made webs, even if you’re only reusing it at another nest.

Also this is topic is now 2 years old.

2 hours ago, Creatingabe1125 said:
6 hours ago, Dr.Webber said:

 

You could add your own webbing. I think there should be a limit to how far placed webbing connects to a den to activate it. If you do want that

How about only silk placed within the borders of the size it would be without being decorated would activate it also as a side bar if bedazzled spiders stay within the bounds of a decorate den why would it matter whether or not it activated or not? They’re not going to be aggressive or venture out into a point where they become aggressive

 

2 hours ago, Creatingabe1125 said:

I don’t want it to drop anything from shaving spider made webs, even if you’re only reusing it at another nest.

Also this is topic is now 2 years old.

I was thinking more along the lines of you can click on the den to reuse what has been retracted elsewhere connecting to web attached to the den

I guess happy anniversary to me I hope I’m able to finish the skill tree soon or at the very least change the things about the skill tree that need to be changed and then have it for it the community to help fill-in.

Edited by Dr.Webber

 

On 7/17/2025 at 5:44 PM, Dr.Webber said:

How about only silk placed within the borders of the size it would be without being decorated would activate it also as a side bar if bedazzled spiders stay within the bounds of a decorate den why would it matter whether or not it activated or not? They’re not going to be aggressive or venture out into a point where they become aggressive

 

Could you explain the first part again?

I mean it wouldn’t matter too much but it would still bring out spiders even if they’re friendly.

On 7/17/2025 at 5:44 PM, Dr.Webber said:

I was thinking more along the lines of you can click on the den to reuse what has been retracted elsewhere connecting to web attached to the den

I guess happy anniversary to me I hope I’m able to finish the skill tree soon or at the very least change the things about the skill tree that need to be changed and then have it for it the community to help fill-in.

I’d rather not move webs between dens either.

2 hours ago, Creatingabe1125 said:

Could you explain the first part again?

You’d be able to place what was retracted from the web onto the ends of the web in different areas Even if it went past the borders of what it looked like before putting a den decorating set on

 

2 hours ago, Creatingabe1125 said:

I’d rather not move webs between dens either

I didn’t mean moving webs from one den to a different one

I was also thinking of maybe replacing the web balls with combining for dark petal/lune blossoms with healing glob

On 7/19/2025 at 12:11 AM, Dr.Webber said:

You’d be able to place what was retracted from the web onto the ends of the web in different areas Even if it went past the borders of what it looked like before putting a den decorating set on

 

I mean you could do that but I was thinking that the spiders would only rebuild their webs upto where it previously was, then have you do the rest if you want it to go further.

On 7/19/2025 at 12:11 AM, Dr.Webber said:

I didn’t mean moving webs from one den to a different one

I was also thinking of maybe replacing the web balls with combining for dark petal/lune blossoms with healing glob

What did you mean then?

I don’t think that makes sense as that’s a healing item that has nothing to do with webs or alignments.

Oh also have you got any skills for healing or healing glop. Not sure if it needs a skill but it could maybe improve its healing capabilities or maybe have something to do with nurse spiders as well.

4 hours ago, Creatingabe1125 said:

What did you mean then?

I mean it catching the attaching the retracted webs to a different area of webs produced by the same den

 

4 hours ago, Creatingabe1125 said:

I don’t think that makes sense as that’s a healing item that has nothing to do with webs or alignments.

The different alignment flowers is what applies the alignment. Also, the alignment both could be added alongside the healing like how some support characters and video games that healer allies do more than just heal. Also, the crafting recipe for healing glob is two of each honey, ashes, and silk and produces a web animation on the ground alongside the dust animation

 

4 hours ago, Creatingabe1125 said:

Oh also have you got any skills for healing or healing glop. Not sure if it needs a skill but it could maybe improve its healing capabilities or maybe have something to do with nurse spiders as well.

I could’ve warned there was more to skill, but here you go:

• Regeneration sensitization: increase stats from nurse spiders for Webber(15 hp)

4 hours ago, Creatingabe1125 said:

I mean you could do that but I was thinking that the spiders would only rebuild their webs upto where it previously was, then have you do the rest if you want it to go further.

On 7/18/2025 at 11:11 PM, Dr.Webber said:

Also, by the way, if you don’t receive any silk from the retraction of ground webs do you think it’s a good idea to get webs independently and be able to place them down to get speed boost in certain areas?

@Creatingabe1125

A couple months ago, I realized that she Strider are based off water Strider, which aren’t arachnids rather their a type of bug so I was thinking since I’m basing the concept of these three spiders from the skill off of sea riders. Maybe I should model them after different types of bugs:

  • Garden spiders:

(create three new types of switcher doodles with corresponding new spiders)

Flame touched spiders:  has built in scale mail as well as can cook

Switcherdoodle: 2 monster meat, 2 silk, 2 fire nettle fronds

 

Concept art by @chenxx

 

 

 

:

:

 

On 7/21/2025 at 2:49 AM, Dr.Webber said:

I mean it catching the attaching the retracted webs to a different area of webs produced by the same den

 

Oh okay. So are you gonna do that or my version?

On 7/21/2025 at 2:49 AM, Dr.Webber said:

The different alignment flowers is what applies the alignment. Also, the alignment both could be added alongside the healing like how some support characters and video games that healer allies do more than just heal. Also, the crafting recipe for healing glob is two of each honey, ashes, and silk and produces a web animation on the ground alongside the dust animation

 

If you were to do that, wouldn’t it make sense to add more skills about healing as Webber doesn’t have many perks related with healing I think. And I think it would be better to go a different route as I don’t think Webber is healing focused.

On 7/21/2025 at 2:49 AM, Dr.Webber said:

I could’ve warned there was more to skill, but here you go:

• Regeneration sensitization: increase stats from nurse spiders for Webber(15 hp)

Forgot about that. Though have you considered making skills for the healing glop?

On 7/21/2025 at 2:49 AM, Dr.Webber said:

Also, by the way, if you don’t receive any silk from the retraction of ground webs do you think it’s a good idea to get webs independently and be able to place them down to get speed boost in certain areas?

You would craft webbing from silk to place down anywhere. That was my idea.

On 7/21/2025 at 2:53 PM, Dr.Webber said:

A couple months ago, I realized that she Strider are based off water Strider, which aren’t arachnids rather their a type of bug so I was thinking since I’m basing the concept of these three spiders from the skill off of sea riders. Maybe I should model them after different types of bugs:

You could though do you know any bugs that would fit with spiders and your garden spiders?

3 hours ago, Creatingabe1125 said:

Oh okay. So are you gonna do that or my version?

What was your version again?

 

3 hours ago, Creatingabe1125 said:

If you were to do that, wouldn’t it make sense to add more skills about healing as Webber doesn’t have many perks related with healing I think. And I think it would be better to go a different route as I don’t think Webber is healing focused.

I know he isn’t healing focused, but it’s one improvement to his character specific healing method

Wait, I just had an idea what if the alignment spiders either as our main or secondary ability function like Nurse spiders, but with the added alignment buff

3 hours ago, Creatingabe1125 said:

Forgot about that. Though have you considered making skills for the healing glop?

On 7/21/2025 at 1:49 AM, Dr.Webber said:

I know I have made a skill in the past improving the start of healing glop but I must remove it at some point for some reason

 

3 hours ago, Creatingabe1125 said:

You would craft webbing from silk to place down anywhere. That was my idea.

Less of a craft and more just placing 8 or so silk down on a tile but now I gotta think of their removal method if you change your mind on where you want to place it 

 

3 hours ago, Creatingabe1125 said:

You could though do you know any bugs that would fit with spiders and your garden spiders?

No, I guess maybe the flame touched spiders could be redesigned to look like a fly since dragonfly is a fly stat was they basically have a built-in scalemail ?

Edited by Dr.Webber
10 hours ago, Dr.Webber said:

What was your version again?

 

Attempting to place crafted webbing in an area where the webbing was before the den decorated would cause the spider to remake the webbing for you while having to use your own webbing supply when expanding farther than that.

Digging or shaving (depends if you’re using the razor or pitchfork as it really doesn’t matter besides durability and the pitchfork has a lot of it.) the nest made webbing will not drop anything, while doing the same with your own webbing will drop it as would digging up any other turf.

Handmade webbing would cost 2 silk for 4 webbing.

I have some suggestions to solve a few issues with this: Requires extra silk to connect extended webbing to a nest with even that having an area limit based on the den size (by connecting I mean your handmade webbing will alert the den of intruders). You choose the den/s you want the webbing to be connected/restored incase you only want to increase the area of 1 or a few dens nearby.

10 hours ago, Dr.Webber said:

I know he isn’t healing focused, but it’s one improvement to his character specific healing method

Wait, I just had an idea what if the alignment spiders either as our main or secondary ability function like Nurse spiders, but with the added alignment buff

Why would you make the one improvement of a not very important item the alignment, one of the more important skill?

how would you even make healing alligned?

10 hours ago, Dr.Webber said:

I know I have made a skill in the past improving the start of healing glop but I must remove it at some point for some reason

 

Would you consider making a new one?

10 hours ago, Dr.Webber said:

Less of a craft and more just placing 8 or so silk down on a tile but now I gotta think of their removal method if you change your mind on where you want to place it

I gave a simple solution to that in my version.

10 hours ago, Dr.Webber said:

No, I guess maybe the flame touched spiders could be redesigned to look like a fly since dragonfly is a fly stat was they basically have a built-in scalemail ?

I thought of that at first but dragonfly isn’t spider like so it wouldn’t make sense.

Edited by Creatingabe1125
10 hours ago, Creatingabe1125 said:

Attempting to place crafted webbing in an area where the webbing was before the den decorated would cause the spider to remake the webbing for you while having to use your own webbing supply when expanding farther than that.

Digging or shaving (depends if you’re using the razor or pitchfork as it really doesn’t matter besides durability and the pitchfork has a lot of it.) the nest made webbing will not drop anything, while doing the same with your own webbing will drop it as would digging up any other turf.

Handmade webbing would cost 2 silk for 4 webbing.

I have some suggestions to solve a few issues with this: Requires extra silk to connect extended webbing to a nest with even that having an area limit based on the den size (by connecting I mean your handmade webbing will alert the den of intruders). You choose the den/s you want the webbing to be connected/restored incase you only want to increase the area of 1 or a few dens nearby.

How bout this instead(I made some edits to your idea)

 

shaving sticky, webbing will drop it as would digging up any other turf.

Handmade webbing would cost 8 silk for 1 webbing.

only webbing within the bounds of where sticky webbing would be naturally produced triggers spider dens 

10 hours ago, Creatingabe1125 said:

how would you even make healing alligned?

By healing like normal, except the spiders that haven’t received the buff receive the buff

 

10 hours ago, Creatingabe1125 said:

Would you consider making a new one?

Maybe 

5 hours ago, Dr.Webber said:

How bout this instead(I made some edits to your idea)

 

 

shaving sticky, webbing will drop it as would digging up any other turf.

Handmade webbing would cost 8 silk for 1 webbing.

only webbing within the bounds of where sticky webbing would be naturally produced triggers spider dens

The spider made webbing I’d rather not drop anything because it could be taken advantage of by just replacing the nest, especially with their one dens using that den relocated skill of yours.

why so expensive? It even makes the thing I mentioned above more likely to happen.

Sure, wasn’t sure about that anyways. but what if it isn’t connected to the nest but still in the same area would it activate it?

Forgot to include but my version of the idea would only work on decorated dens as they seem more open to web changes.

It would also make sense that the free placement of webs would only work if connected to other spider made web. And if the already placed independent webbing is next to spider made webbing and in the area of the den, it would not connect/alert the den unless it is removed and replaced.

5 hours ago, Dr.Webber said:

By healing like normal, except the spiders that haven’t received the buff receive the buff

 

So why not just use the web balls idea?

5 hours ago, Dr.Webber said:

Maybe

I had a start of an idea to make a master nurse skill involving healing glop and nurse spiders. Probably improving healing for spiders and webbers with over time and a boost to Webber’s instant heal, similar to Wurt’s bloodshot. Maybe a medkit as well or what I’d like to call a Webkit for healing glop, although not much need for that unless it improved the speed of it or something.

22 minutes ago, Creatingabe1125 said:

The spider made webbing I’d rather not drop anything because it could be taken advantage of by just replacing the nest, especially with their one dens using that den relocated skill of yours.

Put the handmade ones drop something so I feel like it would just make more sense to make them all drop something and what do you mean it could be taken advantage of

 

24 minutes ago, Creatingabe1125 said:

why so expensive? It even makes the thing I mentioned above more likely to happen.

 

 I pulled the number eight from how much silk it takes to craft overcoming arachnophobia. Maybe it shouldn’t be like expensive, but I feel like it should cost more than two for something that covers a whole tile and is as dense as it is

 

28 minutes ago, Creatingabe1125 said:

So why not just use the web balls idea?

Better delivery method than just straight webs plus it feels like it would be easier to get the alignment out of the flowers when mixed into a solution rather than on their own

what’s the did you consider the idea of making an ability did the alignment spiders have

37 minutes ago, Creatingabe1125 said:

I had a start of an idea to make a master nurse skill involving healing glop and nurse spiders. Probably improving healing for spiders and webbers with over time and a boost to Webber’s instant heal, similar to Wurt’s bloodshot. Maybe a medkit as well or what I’d like to call a Webkit for healing glop, although not much need for that unless it improved the speed of it or something.

What if you make the upgraded healing glop by feeding it to nurse spiders

6 hours ago, Dr.Webber said:

Put the handmade ones drop something so I feel like it would just make more sense to make them all drop something and what do you mean it could be taken advantage of

Using your den relocater skill or taking down a tier 3 den will let you make a new den which you can place for more webbing. And before replacing the den, you would take all the turf, making it more likely to happen with a high cost.

6 hours ago, Dr.Webber said:

I pulled the number eight from how much silk it takes to craft overcoming arachnophobia. Maybe it shouldn’t be like expensive, but I feel like it should cost more than two for something that covers a whole tile and is as dense as it is

More than 2 silk per tile or per 4 tiles?

6 hours ago, Dr.Webber said:

Better delivery method than just straight webs plus it feels like it would be easier to get the alignment out of the flowers when mixed into a solution rather than on their own

what’s the did you consider the idea of making an ability did the alignment spiders have

Though it’s easier to just use silk and might seem cooler throwing something in the air to then fall and add an alignment effect to your spiders.

If you mean have I thought of an ability for the alligned spiders, then no.

6 hours ago, Dr.Webber said:

What if you make the upgraded healing glop by feeding it to nurse spiders

Don’t nurse spiders do the same healing as that glop? How would they upgrade that?

I had the idea for a duo and trio doodle skill which makes the switcher doodle effect apply to 1 or 2 nearby spiders of the same type of the spider fed it or just normal spiders.

15 hours ago, Creatingabe1125 said:

Using your den relocater skill or taking down a tier 3 den will let you make a new den which you can place for more webbing. And before replacing the den, you would take all the turf, making it more likely to happen with a high cost.

What if how much web removed is tracked 

 

15 hours ago, Creatingabe1125 said:

More than 2 silk per tile or per 4 tiles?

Per tile

 

15 hours ago, Creatingabe1125 said:

you mean have I thought of an ability for the alligned spiders, then no.

21 hours ago, Dr.Webber said:

No I mean did you consider the idea I gave of having one of the abilities the alinement spiders have is the ability nurse spiders have except with the buff added 

 

15 hours ago, Creatingabe1125 said:

Don’t nurse spiders do the same healing as that glop? How would they upgrade that?

Healing glop does 80 for spiders and nurses do 150 for spiders 

On 7/26/2025 at 2:46 PM, Dr.Webber said:

What if how much web removed is tracked

Does the den relocater skill just turn it into a spider egg or something else? Also you couldn’t track a nest if it turns into a new their 1 den. And it’d be simpler and easier to make it not drop anything.

On 7/26/2025 at 2:46 PM, Dr.Webber said:

Per tile

2 silk per tile seems fair. Maybe you could make Webber webbing not spread out as much like normal webbing but a small tile like marsh turf or cobblestone.

On 7/26/2025 at 2:46 PM, Dr.Webber said:

No I mean did you consider the idea I gave of having one of the abilities the alinement spiders have is the ability nurse spiders have except with the buff added

It doesn’t seem that well considering nurse spiders are already pretty good and you’d want the alligned spiders either dealing more damage or be involved in the fight another better way.

There could probably be a better ability that fits them more.

On 7/26/2025 at 2:46 PM, Dr.Webber said:

Healing glop does 80 for spiders and nurses do 150 for spiders

Oh, then maybe but I think it would be better if Webber’s version was improved more like faster usage and better healing for him and his spiders.

Any thoughts on my switcherdoodle idea?

2 hours ago, Creatingabe1125 said:

Does the den relocater skill just turn it into a spider egg or something else? Also you couldn’t track a nest if it turns into a new their 1 den. And it’d be simpler and easier to make it not drop anything.

Ya

 

2 hours ago, Creatingabe1125 said:

2 silk per tile seems fair. Maybe you could make Webber webbing not spread out as much like normal webbing but a small tile like marsh turf or cobblestone

I free like it should have the same spread 

 

2 hours ago, Creatingabe1125 said:

doesn’t seem that well considering nurse spiders are already pretty good and you’d want the alligned spiders either dealing more damage or be involved in the fight another better way.

There could probably be a better ability that fits them more.

I didn’t say that would be they’re only ability 

 

2 hours ago, Creatingabe1125 said:

Oh, then maybe but I think it would be better if Webber’s version was improved more like faster usage and better healing for him and his spiders.

Any thoughts on my switcherdoodle idea?

That was the plan 

unless the spiders is sharing the switcher doodle then I don’t think it would make sense also we don’t know if if it would need to whole proportion to transform or not 

also they made some changes to lunar hail in the last beta what do you the think we should come up with for the second half of the that will be renamed to down came the rain :

  • acidophilic arachnid: when in acid rain Webber gets: 

 

Attack Damage

Physical DamageTaken

Move Speed

+5%

-2.5%

+1.5%

On 7/28/2025 at 4:01 PM, Dr.Webber said:

Ya

So how would you track the webbing of a stackable spider eggs item?

On 7/28/2025 at 4:01 PM, Dr.Webber said:

I free like it should have the same spread

Okay. I think 2 silk per tile seems fair, maybe 3 or another ingredient if you want.

On 7/28/2025 at 4:01 PM, Dr.Webber said:

I didn’t say that would be they’re only ability 

 

Yeah but there could probably be a better ability to replace that one.

On 7/28/2025 at 4:01 PM, Dr.Webber said:

That was the plan 

unless the spiders is sharing the switcher doodle then I don’t think it would make sense also we don’t know if if it would need to whole proportion to transform or not 

also they made some changes to lunar hail in the last beta what do you the think we should come up with for the second half of the that will be renamed to down came the rain :

I was thinking double efficiency in speed and healing.

Well you could come up with a reason like the transformation effect is contagious like the friendship when befriended with this skill, but either way wouldn’t this skill be useful for using less switcherdoodles especially for recipes like spider warriors or sea striders or other recipes with hard to get materials. What do you mean at the whole proportions part?

Huh? A bit hard to understand the last part but isn’t this skill just about acid rain, what does lunar hail have to do with this?

 

1 hour ago, Creatingabe1125 said:

So how would you track the webbing of a stackable spider eggs item?

On 7/28/2025 at 3:01 PM, Dr.Webber said:

I guess you’re right 

 

1 hour ago, Creatingabe1125 said:

Okay. I think 2 silk per tile seems fair, maybe 3 or another ingredient if you want.

On 7/28/2025 at 3:01 PM, Dr.Webber said:

How bout 4

 

2 hours ago, Creatingabe1125 said:

Yeah but there could probably be a better ability to replace that one.

What do you suggest 

 

2 hours ago, Creatingabe1125 said:

was thinking double efficiency in speed and healing

what do you mean efficiency of the speed it or heals once in it’s current form 

2 hours ago, Creatingabe1125 said:

Well you could come up with a reason like the transformation effect is contagious like the friendship when befriended with this skill, but either way wouldn’t this skill be useful for using less switcherdoodles especially for recipes like spider warriors or sea striders or other recipes with hard to get materials. What do you mean at the whole proportions part?

I could make a skill called milk and cookies that gives new items make with one electric milk and one corresponding switcherdoodle that transfers transformation to nearby regular spiders like the new electricity mechanics introduced in the new beta 

also the proportions thing is me wondering if in cannon how much of a switcherdoodle would it take to transform a spider

2 hours ago, Creatingabe1125 said:

Huh? A bit hard to understand the last part but isn’t this skill just about acid rain, what does lunar hail have to do with this?

Lunar hail is the lunar equivalent of acid rain and sense this isn’t the alinements skills I ultimately wanted this to be a skill based on how both sides effect spiders with there rain

On 8/1/2025 at 2:11 AM, Dr.Webber said:

I guess you’re right

So are we using my idea?

On 8/1/2025 at 2:11 AM, Dr.Webber said:

How bout 4

It seems like a lot when you need 16 silk for just 4 tiles. Which costs more silk than crafting a den.

On 8/1/2025 at 2:11 AM, Dr.Webber said:

What do you suggest

Not sure rn, but I still think something else could replace it.

On 8/1/2025 at 2:11 AM, Dr.Webber said:

what do you mean efficiency of the speed it or heals once in it’s current form

I was thinking like reducing the animation by half and doubling the health gained by both Webber and spiders.

On 8/1/2025 at 2:11 AM, Dr.Webber said:

I could make a skill called milk and cookies that gives new items make with one electric milk and one corresponding switcherdoodle that transfers transformation to nearby regular spiders like the new electricity mechanics introduced in the new beta 

also the proportions thing is me wondering if in cannon how much of a switcherdoodle would it take to transform a spider

Though it’d be more convenient if it just transformed more spiders without anything else. Maybe they could huddle together and transform at the same time eating the same cookie.

Or just more switcherdoodles per craft.

On 8/1/2025 at 2:11 AM, Dr.Webber said:

Lunar hail is the lunar equivalent of acid rain and sense this isn’t the alinements skills I ultimately wanted this to be a skill based on how both sides effect spiders with there rain

Does lunar hail affect spiders or any mobs besides birds? Because if not then it wouldn’t make sense to add a perk for lunar hail.

On 8/1/2025 at 10:40 PM, Dr.Webber said:

@Creatingabe1125 I want to add this person’s ideas to the skill tree any changes you wish to make to them or know how to refine the wording down into skill form 

Are you talking about the friendship totem? If so could you show what you have for it and I can see what changes I’d make to it? If you’re talking about multiple skills then which ones?

Also I’ve had an idea for how the skill tree could be designed. It would be a web with three main strings coming from the center 60 degrees apart each, and the three main categories are spider care, spidergy (I tried to combine spider and strategy, could probably have a better name,) and inner arachnid.

I’ve been trying to make my own skill tree first but just decided to share the idea of it. You could maybe have spider climb around in the background and possibly have different behavior depending on your skill selection.

1 minute ago, Creatingabe1125 said:

So are we using my idea?

What was your idea again?

 

2 minutes ago, Creatingabe1125 said:

It seems like a lot when you need 16 silk for just 4 tiles. Which costs more silk than crafting a den.

Ok we can do 2 then 

 

4 minutes ago, Creatingabe1125 said:

I was thinking like reducing the animation by half and doubling the health gained by both Webber and spiders.

What if they also function like bloodshot let me know the exact stats I should give Weber and the spiders each one of the 10 times it heals overtime

 

14 minutes ago, Creatingabe1125 said:

Though it’d be more convenient if it just transformed more spiders without anything else. Maybe they could huddle together and transform at the same time eating the same cookie.

Or just more switcherdoodles per craft.

I like my idea

 

16 minutes ago, Creatingabe1125 said:

Are you talking about the friendship totem? If so could you show what you have for it and I can see what changes I’d make to it? If you’re talking about multiple skills then which ones?

No, I’m talking about adding this person‘s ideas not changing the totem of friendship

 

19 minutes ago, Creatingabe1125 said:

Also I’ve had an idea for how the skill tree could be designed. It would be a web with three main strings coming from the center 60 degrees apart each, and the three main categories are spider care, spidergy (I tried to combine spider and strategy, could probably have a better name,) and inner arachnid.

I’ve been trying to make my own skill tree first but just decided to share the idea of it. You could maybe have spider climb around in the background and possibly have different behavior depending on your skill selection.

I was thinking more of it, the heart Web from his idol animation but I’m sure we can work in those categories and the spider back room behaviors

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