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[Suggestion] Remove some characters upsides in favor of costumization.


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39 minutes ago, skile said:

Unlocked characters(and skins) do work in offline now(iirc that was added last summer). Well, it works most of the time. 

Oh so it's changed now. However single player worlds still don't work properly Offline if you made them while being Online then tried to play them in Offline (and vice versa). Game even warns you about it.

EDIT:

Hmm i just did a quick test right now and i was greeted by this:

image.thumb.jpeg.987918d0f189b8c9b0c2149db17b18c2.jpeg

image.thumb.jpeg.18276e08be58735862441c7b2140d27b.jpeg

Went offline and dlc characters got locked , had 0 skins unlocked.

8 hours ago, maradyne said:

that would be a bug/oversight

Guess what.

You were right it must have been an issue that i encountered before.

Cause tried right now and insight works fine in offline.

Feel free to do a victory dance.

1 hour ago, ALCRD said:

Oh so it's changed now. However single player worlds still don't work properly Offline if you made them while being Online then tried to play them in Offline (and vice versa). Game even warns you about it.

EDIT:

Hmm i just did a quick test right now and i was greeted by this:

image.thumb.jpeg.987918d0f189b8c9b0c2149db17b18c2.jpeg

image.thumb.jpeg.18276e08be58735862441c7b2140d27b.jpeg

Went offline and dlc characters got locked , had 0 skins unlocked.

try entering your item collection, it should synchronize your stuff and all that. 

I feel like Walter needs this the most since he has so many perks. Letting players focus on and upgrade specific perks would be way better than just having a collection of decently useful ones.

Also, this is unrelated but Walters sanity loss from losing health should be nerfed a bit.

On 7/10/2023 at 11:18 AM, Nimbus3 said:


As a Warly main, i feel like not having to deal with crockpot dishes or variety would water down the character to the point where it would not be fun anymore.

Oh god I can totally see part of his skill tree being reducing how many different meals he has to eat before they're bland to him or whatever... 

this does seem a little forced, but then again, so do skill trees

On 7/11/2023 at 3:59 AM, Pet Rock said:

I feel like Walter needs this the most since he has so many perks. Letting players focus on and upgrade specific perks would be way better than just having a collection of decently useful ones.

Also, this is unrelated but Walters sanity loss from losing health should be nerfed a bit.

honestly out of all the characters i feel like walter makes the most sense to receive a skill tree

Look if you're going to put more than one or two sentences in your post, at least try not to make such a glaring spelling error at the very start, there IS a built-in tool for this. Sigh... moving on.

 

Perhaps you might be new to the gaming scene, but creating problems intentionally just to "sell" (term used loosely here) a solution? Hasn't exactly been a point-winning tactic among players, nor has been ignoring the "If it ain't broke, don't fix it" mantra.

6 hours ago, Quyzbuk said:

Look if you're going to put more than one or two sentences in your post, at least try not to make such a glaring spelling error at the very start, there IS a built-in tool for this. Sigh... moving on.

 

Perhaps you might be new to the gaming scene, but creating problems intentionally just to "sell" (term used loosely here) a solution? Hasn't exactly been a point-winning tactic among players, nor has been ignoring the "If it ain't broke, don't fix it" mantra.

This is intended to give the skill trees a reason to exist, this is not to create a problem as it would not cripple anyone, it would just give options to choose like a skill tree is supposed to be, not just straight buffs. English is not my main language, what is the relevance of this if you managed to understand what is the problem? I'm also sorry if I implied somewhere that I have any respect for the English language, that's not the case.

7 hours ago, Quyzbuk said:

Look if you're going to put more than one or two sentences in your post, at least try not to make such a glaring spelling error at the very start, there IS a built-in tool for this. Sigh... moving on.

 

Perhaps you might be new to the gaming scene, but creating problems intentionally just to "sell" (term used loosely here) a solution? Hasn't exactly been a point-winning tactic among players, nor has been ignoring the "If it ain't broke, don't fix it" mantra.

Acid Rain:

No need to over-complicate even further those Skill Trees with a global overhaul of how basic/innate pros and cons function to "over-balance" them in something that's not even a competitive game with ladders and whatnot shenanigans to begin with for it to really matter. To make Skill Trees for all rest of the characters will probably take over 1 year; "revamping" them from ground will take at least 2-3 more years (as per initial re-work times) accounting for various possible branches with skills giving specific cons too. So much time wasted nitpicking just for the sake of "ch0r@ct3ruz n0t bee zo O0P3Zz, Keli, n0 mOr3 p0W3r Cr33Pyy!" crowd nostalgic for "uncompromising survival" of a DS that wasn't that hard anyway, solely they were new at it (mobs 1/2 hp, armor stacking to the point you could tank everything with basic Pork-butt Helmet + Wood Armor, etc). I for one want new in-game "meaty" content: new biomes, dynamic weather, seasonal mobs & plants, ocean weather, vegetation, retouching of certain bosses, mechanics&loot-wise (CK, BQ) etc etc. Theoretically there's so much ETC in biome department (old and new, Caves "screaming" the most for content), WorldGen, setpieces a.s.o. than KLei could ever assign to this RPG-like feature in a healthy, realistic manner.

1 hour ago, MostMerryTomcat said:

No need to over-complicate even further those Skill Trees with a global overhaul of how basic/innate pros and cons function to "over-balance" them in something that's not even a competitive game with ladders and whatnot shenanigans to begin with for it to really matter. To make Skill Trees for all rest of the characters will probably take over 1 year; "revamping" them from ground will take at least 2-3 more years (as per initial re-work times) accounting for various possible branches with skills giving specific cons too. So much time wasted nitpicking just for the sake of "ch0r@ct3ruz n0t bee zo O0P3Zz, Keli, n0 mOr3 p0W3r Cr33Pyy!" crowd nostalgic for "uncompromising survival" of a DS that wasn't that hard anyway, solely they were new at it (mobs 1/2 hp, armor stacking to the point you could tank everything with basic Pork-butt Helmet + Wood Armor, etc). I for one want new in-game "meaty" content: new biomes, dynamic weather, seasonal mobs & plants, ocean weather, vegetation, retouching of certain bosses, mechanics&loot-wise (CK, BQ) etc etc. Theoretically there's so much ETC in biome department (old and new, Caves "screaming" the most for content), WorldGen, setpieces a.s.o. than KLei could ever assign to this RPG-like feature in a healthy, realistic manner.

See, I know this would take a long time, and would be kind of a waste of time in general, but so are trees... My suggestion tries to give SOME reason to actually have talent trees, as in most situations a little rework as happened with Wurt and Wortox would be enough. You don't need to recite the recent threads about the Solo version, I don't know where you read that I'm one of those people who have an aversion to strong characters, or who think the game is somehow easy. The idea is not to make them weaker, is to make room for them to be STRONGER in different areas, different ways, whatever. The way the trees are, at most they will give interesting things to some like Willow etc, while the other characters who are in a decent place, the most they will receive is irrelevant passives, that is my concern.

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