JanH Posted June 22 Share Posted June 22 Don't Starve Together Patch 2.72 - 06/22/2023 (PlayStation) Fixed a crash when loading a game in split screen. Fixed an issue where players could keep taking miasma damage after leaving the caves if they were taking damage while using the exit. Fixed controller support for the offerings to enable Rifts. Dread Mite damage can now be blocked by Bone Armor. Cleaned up and brought back all the jumping animations where hats pop off the head for a few frames (except when wearing a full head covering like Void Cowl). Improved Nitre Formations mining actions. Fixed bug where Dreadstone Stacks could be broken in ways not using stronger tools. Fixed bug with Ryftstals sometimes not being removed when the Rift closes. Fixed bug with multiple Grainy Transmissions persisting in a world. Fixed bugs where the head symbols can be dislocated during some animations when wearing Void Cowl. Fixed Warly's Shadow Jacket's upper arm missing and skin tone variants added. Fixed Wortox's Shadow Torso having hands. Fixed Walter's Triumphant skin set having a small shift in skin tone. Fixed Walter's Crooked Cap missing an inventory icon. Fixed Walter's Shadow Shirt forcing one set of arms. Fixed Wolfgang's Moonbound skin having spillover artwork around its border. View full update 2 2 Link to comment Share on other sites More sharing options...
Marco BR Posted June 22 Share Posted June 22 (edited) Any news about activating fissures in worlds created with them disabled? @JesseB_Klei @CharlesB Edited June 22 by Marco BR Link to comment Share on other sites More sharing options...
Brago-sama Posted June 23 Share Posted June 23 I appreciate the bug fixes. Thanks dudes 1 Link to comment Share on other sites More sharing options...
Developer JesseB_Klei Posted June 23 Developer Share Posted June 23 32 minutes ago, Marco BR said: Any news about activating fissures in worlds created with them disabled? @JesseB_Klei @CharlesB I work on the computer builds when a hotfix goes there it will end up on the console builds some amount of time after but worlds where there are no fissures will be able to get to enjoy the content eventually. 1 2 1 Link to comment Share on other sites More sharing options...
Marco BR Posted June 23 Share Posted June 23 2 minutes ago, JesseB_Klei said: I work on the computer builds when a hotfix goes there it will end up on the console builds some amount of time after but worlds where there are no fissures will be able to get to enjoy the content eventually. Thank you very much, you are amazing, I will be able to continue with my millennial world I will look forward to it here Link to comment Share on other sites More sharing options...
DSTplayer121 Posted June 23 Share Posted June 23 2 hours ago, JesseB_Klei said: I work on the computer builds when a hotfix goes there it will end up on the console builds some amount of time after but worlds where there are no fissures will be able to get to enjoy the content eventually. Thank you so much for the great news!! 1 Link to comment Share on other sites More sharing options...
Marco BR Posted June 30 Share Posted June 30 (edited) any news? @CharlesB Edited June 30 by Marco BR Link to comment Share on other sites More sharing options...
Peyo33 Posted July 8 Share Posted July 8 (edited) Since you're talking about adding thing missing thing in worlds already generated.. Is it possible to even add glommer? I have a 1500d world with 2 Deciduos biome but no glommer.. @JesseB_Klei@CharlesB Edited July 8 by Peyo33 Link to comment Share on other sites More sharing options...
Mx-Pain Posted July 8 Share Posted July 8 (edited) On 6/30/2023 at 3:30 PM, Marco BR said: any news? @CharlesB A new update hit ps4. I think it was fixed already. Testing now. Update: Yeah, rifts are now spawning !! Edited July 8 by Mx-Pain 1 Link to comment Share on other sites More sharing options...
Cosmodog Posted July 9 Share Posted July 9 On 6/22/2023 at 7:38 PM, JanH said: Don't Starve Together Patch 2.72 - 06/22/2023 (PlayStation) Fixed a crash when loading a game in split screen. Fixed an issue where players could keep taking miasma damage after leaving the caves if they were taking damage while using the exit. Fixed controller support for the offerings to enable Rifts. Dread Mite damage can now be blocked by Bone Armor. Cleaned up and brought back all the jumping animations where hats pop off the head for a few frames (except when wearing a full head covering like Void Cowl). Improved Nitre Formations mining actions. Fixed bug where Dreadstone Stacks could be broken in ways not using stronger tools. Fixed bug with Ryftstals sometimes not being removed when the Rift closes. Fixed bug with multiple Grainy Transmissions persisting in a world. Fixed bugs where the head symbols can be dislocated during some animations when wearing Void Cowl. Fixed Warly's Shadow Jacket's upper arm missing and skin tone variants added. Fixed Wortox's Shadow Torso having hands. Fixed Walter's Triumphant skin set having a small shift in skin tone. Fixed Walter's Crooked Cap missing an inventory icon. Fixed Walter's Shadow Shirt forcing one set of arms. Fixed Wolfgang's Moonbound skin having spillover artwork around its border. View full update Thank you for all the fixes. here are all the other bugs I and my friends are facing… 1. The worlds disconnect randomly, doesn’t matter which world Old or new (all the friends having same problem about 8 of us) 2. The water logged bio trees are no longer see through, you see the leaves then the trunk then the top of the tree… yes it blinds you ( eye roll super annoyed). 3. The first 2 problems kills the mood half the time I don’t log back in to play again. Please fix thank you Also 4. my and a couple of friends are still not getting the hand to come say all!!!? Charlie after fuel weaver fight not all of us just some. Any ideas why, any setting I show change have everything on including nightmares Link to comment Share on other sites More sharing options...
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