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how can I stop the rift cycle


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20 minutes ago, Gashzer said:

Its better to have fun, challenging content that the "uncompromising survival" player base likes and the megabasers can just turn off than to have content that is butchered with compromises that ends up disappointing everyone. 

In fact, they do not conflict. I'm pretty sure winter is a better challenge than summer for all players, AF battles are more complex deeper and harder than CC battles but also more loved. The root cause of the current situation is that the current development team does not have the same ability as the previous development team to create threats other than the "inevitable destruction of your base" (leaving your base is not a solution because you didn't actually do anything) and the ability to produce rich and deep content on a broader scale (Instead of minigame).

1 minute ago, Cassielu said:

In fact, they do not conflict. I'm pretty sure winter is a better challenge than summer for all players, AF battles are more complex and harder than CC battles but also more loved. The root cause of the current situation is that the current development team does not have the same ability as the previous development team to create threats other than the "inevitable destruction of your base" and the ability to produce rich and deep content on a broader scale (not minigame).

But both winter and summer are easy now. Late game threats need to up the difficulty, acid rain for example needs to be harder than regular rain... its arguebly less difficult now cause you dont get wet and freeze anymore. You take damage directly but the second you wear 100% protection it stops. Wetness can continue to drain sanity and health leading to a more difficult situation.

Spoiler
6 hours ago, Gashzer said:

Why is there this weird obsession with playing with default settings? If you dont like brightshades killing your gekkos. Just turn off the rift in settings. Klei made this options so people that have OCD about protecting every inch of their perfectly crafted megabase can turn off any threats to it.

Because the game is built, programmed and discussed around default settings, because they're, well, default.

6 hours ago, Gashzer said:

You don't understand the creative leash you have now put on Klei because 99% of the community can't handle even the thought of their server wide mega base coming under threat. Klei now cant even think about breaking off and doin crazy wacky things for fear that it could damage peoples megabases. All we will get is more stupid optional raid bosses... no more bosses that come to kill you like the seasonal ones.

It was a sarcasm, and Klei are not babies to be bound or offended by my words. 

6 hours ago, Gashzer said:

Their is nothing fun klei can implement unless it causes threat to the player... and late game challenges post-CC and post-AF have to threaten the player more than just killing them cause by the late game you will have life-giving amulets and meat effigies a plenty.

"Ah, that's a nice cave base you got here. Be a shame if it was destroyed by boulders from which you have no meanings of protection, like buildable columns that protect you from earthquakes in a certain radius." 

6 hours ago, Gashzer said:

Duck986 the way you want to play DST by spending eternities building a megabase and forcing klei not to have any sort of creative idea that could possibly threaten that megabase is making DST and its updates boring as f. Thank you so much Duck and everyone else with your mentality for ruining DST.

lol

3 hours ago, Gashzer said:

Its better to have fun, challenging content that the "uncompromising survival" player base likes and the megabasers can just turn off than to have content that is butchered with compromises that ends up disappointing everyone. 

It's totally possible to make a threat without destroying your buildables. You can hate me, but Uncomp Mode does a good thing with rats here - if you keep most of your stuff in chests and you don't have a stale food, rats won't attack you. And even if you still have some, you have plenty of time to get rid of it. You can also use poisonous jam, which kills rats and has priority over other things for them.

These rats drop tails, which are used to craft things like Plague Mask and Tail O'Twined Rats. And even if you decide to turn them off - you still can kill a boss to get a big rat which drops tails, so you don't lose new content if you don't like something.

3 hours ago, Gashzer said:

that is why im blaming all of you guys with a megabaser mentality for the terrible updates. 

I don't care. If I don't like something - I will say so. If the Klei addresses that - good, very good. If not - well, I'll play my own way.

These times, the game is being made with newbies in mind, because they're the one who buy the game and skins, despite surviving no longer than the first autumn, not megabasers. Of course Klei want to make their game more casual and raise the entry threshold to attract more audience.

 

5 hours ago, Mike23Ua said:

 

You know those settings you don’t like to use or look at? It IS An Actual Thing and it deletes your world Instantly upon death. :wilson_love:

If you think that is some grand retort, then it just shows you have absolutely zero understanding of why default settings are important.

Yes you can adjust death timers and some other things in world-gen.  No that is not the same as turning off content in world settings.

I do adjust death timers, as well as turn hunts to large.  I also have fun with other settings sometimes.  NEVER am I turning content off lol

Seriously - any time you think "but you can turn it off in settings" is a good argument for any new content, you're missing the point.

DST has been the game its been for the almost 10 yeas of successful existence.  Avoiding base destruction is no new thing either.  In a single player world destroying everything and starting over was great.  In the multiplayer co-op version it has been far less important.

Default settings aren’t as Important as you “Think” they are though- and that’s been the entire argument I’ve been trying to make all along. In fact: I’m not sure if PC shares the same menus and loading Screens but there’s literally no such thing as “Default” on Xbox Anymore- there’s actually like 4-5 different choices of Pre-sets to pick from.

You said that there was no “Official” way of having the game delete your world upon death, I was merely informing you that it’s been an option for a good long while now.

Almost all Mega-Base players collectively admit to toggling OFF Wildfires, but there is actually a World Toggle to have them happen MORE Often.

Whats my entire point? People have obviously vastly different playstyles.

I Don’t like fighting 5,000,000 HP Bosses, but I don’t Mind having to maintain my Status Bars or World more often (Aka- Turning Shadow Creatures to Tons, or increasing the odds of Lightning Strikes & Wildfires)

I Also don’t mind having Easily Kite-Able and Killable enemies that can 1 hit kill you if you happen to mess up, This was my experience with Deadly Brightshades for awhile and it happened to be extremely “Fun” for me to feel like they were such a high risk- But then once you get the BS Helms & Armors that “Instant Death if I make a mistake” is no longer a thrill.

If you want my personal opinion I think Klei should significantly lower the health of bosses so it doesn’t take forever to fight them, give them easy to counter (mostly) attacks.. but make them deal massive damage that will 1 hit kill on any mistakes.

The only worlds that are truly on “Default” are the Klei Official, Dedicated Ones- which do not, and have never existed on Xbox.

They should probably remove over half those “default” servers, and add some that are actually bold enough to change settings- such as for example

Servers for Relaxed Mode, Servers for Lights Out Mode, Servers for Survival, Wilderness, Endless, & Post CC/AFW New Game +

Everyones happy- And more importantly content intended to deal destruction to your world doesn’t have to “politely” try to avoid spawning in your base in a Survival game.

8 hours ago, Gashzer said:

But both winter and summer are easy now. Late game threats need to up the difficulty, acid rain for example needs to be harder than regular rain... its arguebly less difficult now cause you dont get wet and freeze anymore. You take damage directly but the second you wear 100% protection it stops. Wetness can continue to drain sanity and health leading to a more difficult situation.

I am gonna be real with you every single videogame that is not a multiplayer pvp game is easy, including videogames like dark souls or the like, and you no why is that? Is because they are designed to be beaten, every challenge, puzzle or mechanic has a solution and once you learn the solution all difficulty is gone, no matter what klei adds once you learn to deal with it the challenge will be gone.

1 hour ago, Mike23Ua said:

Default settings aren’t as Important as you “Think” they are though- and that’s been the entire argument I’ve been trying to make all along. In fact: I’m not sure if PC shares the same menus and loading Screens but there’s literally no such thing as “Default” on Xbox Anymore- there’s actually like 4-5 different choices of Pre-sets to pick from.

You said that there was no “Official” way of having the game delete your world upon death, I was merely informing you that it’s been an option for a good long while now.

Almost all Mega-Base players collectively admit to toggling OFF Wildfires, but there is actually a World Toggle to have them happen MORE Often.

Whats my entire point? People have obviously vastly different playstyles.

I Don’t like fighting 5,000,000 HP Bosses, but I don’t Mind having to maintain my Status Bars or World more often (Aka- Turning Shadow Creatures to Tons, or increasing the odds of Lightning Strikes & Wildfires)

I Also don’t mind having Easily Kite-Able and Killable enemies that can 1 hit kill you if you happen to mess up, This was my experience with Deadly Brightshades for awhile and it happened to be extremely “Fun” for me to feel like they were such a high risk- But then once you get the BS Helms & Armors that “Instant Death if I make a mistake” is no longer a thrill.

If you want my personal opinion I think Klei should significantly lower the health of bosses so it doesn’t take forever to fight them, give them easy to counter (mostly) attacks.. but make them deal massive damage that will 1 hit kill on any mistakes.

The only worlds that are truly on “Default” are the Klei Official, Dedicated Ones- which do not, and have never existed on Xbox.

They should probably remove over half those “default” servers, and add some that are actually bold enough to change settings- such as for example

Servers for Relaxed Mode, Servers for Lights Out Mode, Servers for Survival, Wilderness, Endless, & Post CC/AFW New Game +

Everyones happy- And more importantly content intended to deal destruction to your world doesn’t have to “politely” try to avoid spawning in your base in a Survival game.

You say default settings aren't as important as *I* think, and yet you clearly see many people assert that default settings *are* important...  Perhaps it is only less important to some people like you.  I stay away from server mods for the same reason, many of them warp the game in bad ways destroying the DST experience.  Also "almost all megabasers toggle wildfires off" is not true.  Yes many do toggle it off, but many do not because it is part of the game.  They build their bases with consideration for wildfire and play around it.

11 hours ago, Shosuko said:

One of the things I've wanted in DST from the beginning was a world-gen setting that enforced classic DS resing - ie wearing the LGA, activate the touch stone, build the meat effigy ahead of time and live with the health penalty - instead of this ghosting stuff b/c I recognize that ghosting and unlimited res (not as easy on solo but EXTREMELY easy in multiplayer) removes most of the difficulty of survival.  What I typically do is I play "hard core mode."  If I die I wipe the world and start over.  Its not an official thing, but it makes the game make the most sense to me.

This is not a thing, so I take action to support the way I want to play by simply playing that way.  The server setting to instant wipe is one of the ways I do this, but that is also very abrupt so usually I just manually delete it b/c that is a better option.  That way if I want to practice whatever situation I failed in I can run it back too.  Nothing wrong with using rollbacks to practice, it just means I'm gonna delete it later.

Stop trying to claim world-gen settings fix everything, they don't.  If you can't find a suggestion that doesn't involve turning things off in settings, think more on it before posting maybe, because you will always meet that same answer.  Its not an acceptable solution.

1 hour ago, firoborn said:

I am gonna be real with you every single videogame that is not a multiplayer pvp game is easy, including videogames like dark souls or the like, and you no why is that? Is because they are designed to be beaten, every challenge, puzzle or mechanic has a solution and once you learn the solution all difficulty is gone, no matter what klei adds once you learn to deal with it the challenge will be gone.

Maybe your right, but I still can’t begin to tell you the joy and satisfaction I got from having to learn THE ENTIRE GAME All Over Again when I bought the Shipwrecked & Hamlet DLCs, new mobs, new resources, new ways the world was generated, new challenges, traps, Weather Hazards, etc..

Or how beating a game like the Batman Arkham games unlocks New Game + Mode where you can play through the entire game all over again but with all your gadgets, you unlocked along the way already unlocked- and all the enemy types you normally wouldn’t have encountered until much later into the story.. Now Being a Core-Part of your Replay THROUGH that whole story showing up earlier in areas they did not in previous playthroughs.

(for example Sniper thugs don’t show up till about 70% through the game on the starting difficulty but AFTER beating the game these dudes are there as soon as the game starts)

Do you get familiar with it and it becomes easy and not difficult all over again? Of course you do.. OR it ends up being too hard and you rage quit/go back to an easier difficulty.

But my point still stands: It takes a game you had gotten far to familiar with & makes you learn the ENTIRE GAME All Over Again.

This is something I feel like Lunar/Shadow Rifts are leading up to.. It is FUN for me to activate these things early in on Day 1 fresh start worlds.

It matches that feeling of beating Batman Arkham games & Then the game saying “Okay now do it again in New Game + but with all the enemies we held back that you didn’t encounter till later, all being there from the beginning.”

1 hour ago, firoborn said:

I am gonna be real with you every single videogame that is not a multiplayer pvp game is easy, including videogames like dark souls or the like, and you no why is that? Is because they are designed to be beaten, every challenge, puzzle or mechanic has a solution and once you learn the solution all difficulty is gone, no matter what klei adds once you learn to deal with it the challenge will be gone.

Aye but this doesnt apply to a game that is getting regular content updates. I dont get what you are trying to prove here... what content updates do you want klei to do for DST? Sounds like you want them to give up in updating DST.

If the content requires me to beat 2 quest lines and 2 end game bosses.. then the new challenges should be harder to overcome, not be more of the same.... the ink blights are really cool tbh. Im more talking about acid rain. Hopefully they buff it back to the old acid rain after they fix the umbralla.

I feel like Klei cant risk introducing fun content (like pig guards raiding base and wrecking stuff like in wx's short) because they always have to keep megabasers happy. Brightshades kinda raid your base but getting attacked by plants isnt the most exciting thing in the world... they are ok to fight. Klei has great ideas but execute them poorly :wilsondisapproving:

On 6/21/2023 at 10:34 AM, Reiko24 said:

I mean... Can you turn off Hardmode in Terraria? The actions have consequences and there is a warning when you want to activate them.

I wasn’t warned when I gave the offering in the Beta. hrmph And I carried that game over to the post-Beta game (because it was just my current long-term world.)

It’s fine though. I’ve just activated the Caves. As Wickerbottom that’s not a problem.

On 6/21/2023 at 11:38 AM, Mike23Ua said:

It’s just so sad to me to see a franchise I bought and enjoyed for being a punishing survival Rogue-Like, become Whatever the hell Klei is transforming the franchise into today.

Nope. The DST of four years ago was just smaller in terms of content. The base DST (meaning what you have to interact with, not things like CC) has always been RoG, and people can learn to live indefinitely in RoG quickly enough.

After that they have only added more content to the game which doesn’t make the game easier; they are additional challenges and rewards that make things simpler in the long term, not easier.

And you’ve opted out of a lot of that extra challenge content because “it’s designed for multiplayer” or something. So why are you lecturing people about this being a survival rogue-like? All of us know how to survive RoG.

On 6/21/2023 at 9:20 PM, Cassielu said:

AF battles are more complex deeper and harder than CC battles but also more loved.

As a solo console player couldn't disagree more. AF is literally two stacks of gunpowder then whacking him until he's dead after that. Super boring and near impossible solo on console (without gunpowder/cheese) or at least very tricky. 

CC on the other hand is a great fight and it's only the last phase that I semi cheese with blowdarts. 

I much prefer the CC fight. Its still tough but way more fair solo. 

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