Silver76 Posted June 11 Share Posted June 11 I know there is a mod out there (is it good, works pretty well?) but wondering when Klei will go 64bit and expand the world. Adding some new biomes would be cool as well, the standard ones are getting pretty uneventful though I still like them. Part of what keeps the game interesting for me is the exploration part, a feature that I like about ShipWrecked as it takes much longer to map the world. I also feel that creating islands out of the biomes (while keeping one larger central part) will add to the experience. Link to comment Share on other sites More sharing options...
Helord Posted June 11 Share Posted June 11 I like the idea of a larger world just because the quality of a given world for certain characters depends so much on which optional biomes or set pieces generate. Link to comment Share on other sites More sharing options...
Duck986 Posted June 11 Share Posted June 11 Idk wdym by going 64 bit part, but DST already supports 64-bit .exe, you just have to enable it by default somewhere in game's Steam settings Link to comment Share on other sites More sharing options...
Well-met Posted June 11 Share Posted June 11 the problem is the game doesn't have enough content to justify anything larger than the maximum we have right now. Link to comment Share on other sites More sharing options...
_zwb Posted June 11 Share Posted June 11 Making the world bigger means the ocean would be bigger. Making the ocean bigger means more empty space filled with sea stacks. No, we don't need bigger maps. Link to comment Share on other sites More sharing options...
Captain_Rage Posted June 12 Share Posted June 12 Procedurally generated and disposable small dungeon (raids, and similar challenges, a la The Forge and similar) worlds would be a nice late-game feature. Go inside a portal, endure a challenge or perish trying, and then return to the normal world. Link to comment Share on other sites More sharing options...
_zwb Posted June 12 Share Posted June 12 10 hours ago, Captain_Rage said: Procedurally generated and disposable small dungeon (raids, and similar challenges, a la The Forge and similar) worlds would be a nice late-game feature. Go inside a portal, endure a challenge or perish trying, and then return to the normal world. That would work for single player Don't Starve but not for DST. Hosting 3 servers or more at the same time would be impossible for many players, unless they implement this feature similar to how Hamlet interiors: put those things at corners of worlds. Link to comment Share on other sites More sharing options...
Mike23Ua Posted June 12 Share Posted June 12 11 hours ago, Captain_Rage said: Procedurally generated and disposable small dungeon (raids, and similar challenges, a la The Forge and similar) worlds would be a nice late-game feature. Go inside a portal, endure a challenge or perish trying, and then return to the normal world. After watching the Xbox Game Showcase this morning and watching a full in depth preview of what Unreal Engine 5 can do with Procedurally Generated worlds- Not just for super super life like stuff like the demo showed but also for blocky or pencil graphics like Minecraft. I am convinced that Klei needs to just build a new DS Game using UE5. I would LOVE to see that kind of power & procedural generation poured into my favorite game franchises (including DS!) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.