Jump to content

new superquake dropping boulders in cave!!


Recommended Posts

142976251_DontStarveTogether2_6_202312_05_28.thumb.png.5202d72afda92dccd36418f4de16768f.png787609928_DontStarveTogether2_6_202311_44_19.thumb.png.10684052c2d176d419f15e2a5a61af3c.pngtried to play some days in test server, cave base destroyed by boulder. New update was okay to me except new superquake dropping boulders. pls remove boulder out of it, if insist on boulder of daily superquake in cave, at least give us some tips all right? I do really hope it get adjusted!

Link to comment
Share on other sites

I agree with you the random boulders are destroying the game.  2x I have joined the server and the boulders instantly fall destroying the base.  Yes, rollback plz.  Is this a bug?  Has it happened to anyone?

Link to comment
Share on other sites

The problem with big boulders is, they pretty much can only be removed by the players. Normal earthquake has a lot of minerals self destroying themselves, and moleworms help clearing them, even if they are annoying.

I do think a super earthquake would be nice, but like, just happen rarely, and give warnings like: "I can feel a large tremor" or sth.

Link to comment
Share on other sites

Succinct underrated post. Bump. These boulder rains are terrible and honestly, not particularly challenging. It's actually just a troll mechanic. I personally don't die unless I strive to anymore and I could survive in spite of my entire base being burnt to a cinder, but falling rocks have absolutely nothing to do with survival. Same as brightshades. 
 

Link to comment
Share on other sites

I have no idea why klei thought adding base destroying bouldere was a good idea.:cry:

1 minute ago, chirsg said:

Succinct underrated post. Bump. These boulder rains are terrible and honestly, not particularly challenging. It's actually just a troll mechanic. I personally don't die unless I strive to anymore and I could survive in spite of my entire base being burnt to a cinder, but falling rocks have absolutely nothing to do with survival. Same as brightshades. 
 

Brightshades are fine honestly, they need to fix the targeting.

Link to comment
Share on other sites

6 hours ago, Jakepeng99 said:

I have no idea why klei thought adding base destroying bouldere was a good idea.:cry:

Brightshades are fine honestly, they need to fix the targeting.

I don't know what you mean by brightshades, but you can prove yourself to be adept at killing bright shades. You could put a dollar value to 1000000000000000000:1 odds against you and apply yourself to kill a brightshade triple closely stacked, and come out with a hefty profit with minimal risk of death, but having to prove yourself every single time simply because you think it looks nice to put a berry bush by a pig house?
Come on. That's not a well designed mechanic. 

 

Link to comment
Share on other sites

18 minutes ago, chirsg said:

I don't know what you mean by brightshades, but you can prove yourself to be adept at killing bright shades. You could put a dollar value to 1000000000000000000:1 odds against you and apply yourself to kill a brightshade triple closely stacked, and come out with a hefty profit with minimal risk of death, but having to prove yourself every single time simply because you think it looks nice to put a berry bush by a pig house?
Come on. That's not a well designed mechanic. 

 

this is a mostly singleplayer survival sandbox, you have to overcome threats and there's nothing to ""prove""

Link to comment
Share on other sites

Just now, goatt said:

I value my DST base more than DST life.

Earthquake boulders hit my base and I will close DST and call it a day.

I agree, even though I don’t megabase. It’s WAY more of a pain to rebuild a base than to revive.

Link to comment
Share on other sites

On 6/3/2023 at 3:27 PM, chirsg said:

I don't know what you mean by brightshades, but you can prove yourself to be adept at killing bright shades. You could put a dollar value to 1000000000000000000:1 odds against you and apply yourself to kill a brightshade triple closely stacked, and come out with a hefty profit with minimal risk of death, but having to prove yourself every single time simply because you think it looks nice to put a berry bush by a pig house?
Come on. That's not a well designed mechanic. 

 

They prioritise for the largest clumped group of player planted plants, prioritising farm crops. They are not going to go after some random berry bush you made next to a pig house, and you can prepare as you will know where they will spawn. Also i don't know what these comparisons are.

Link to comment
Share on other sites

4 hours ago, Jakepeng99 said:

They prioritise for the largest clumped group of player planted plants, prioritising farm crops. They are not going to go after some random berry bush you made next to a pig house, and you can prepare as you will know where they will spawn. Also i don't know what these comparisons are.

Which is worse you can ignore the rare stray but you are forced to deal with the ones that invade your crops for the fifth time in a row your correction only proves their point even more

Link to comment
Share on other sites

8 hours ago, Jakepeng99 said:

They prioritise for the largest clumped group of player planted plants, prioritising farm crops. They are not going to go after some random berry bush you made next to a pig house, and you can prepare as you will know where they will spawn. Also i don't know what these comparisons are.

that's not true.

Link to comment
Share on other sites

I hate this update.  For the 3rd time the boulders have destroyed the kitchen area.  Some may think what is the big deal just replace the ice boxes and crock pot.  It is the placement.  The Mushlight blocks the crock pot so the Mushlight also needs to be removed.  Pain the ---.   

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...