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Mechanics Brainstorms


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11 hours ago, goatt said:

1. Drowning

Supercool consept but that would make summer super easy to pass. Some other mechanics should be added, like instant drying on summer or warm waters in summer.

 

9 hours ago, Kur0u said:

I always wanted a forging mechanic for weapons and armor

Similar to Tinker's Construct in minecraft? If so, yes that would be amazing. I love custom weapons.

 

12 hours ago, goatt said:

Hot take: Swimming.

Swimming tries to solve 3 major problems:

 

1. Drowning

When your boat break and you drown, you get instantly teleported to shore. That's bad (I can't find proper words to describe it).

Have you been blocked by lureplants on boat and kicked off boat and drown right next to land? Swimming can solve that.

Have you been buckled off by beefalo when it's jumping between boat and land and drown? Swimming can solve that.

(Unfortunately, all of them have happened to me multiple times!)

With swimming, it's a new survival mechanics. In swimming mode

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- wetness always 100% (you can get 100% on land, you can definitely get 100% in water) along with all its side effects such as dropping body temperature and sanity drain)

- movement speed is reduced to 1/3 of that on land.

- hunger drains faster because swimming burns lots of calories.

Can you swim across small rivers on the mainland? Yes, you can! Why not? The downsides can justify it.

Swimming also makes it meaningful for boats to have planks.

 

2. Ignoring Ocean entities.

How often are you distracted by flowers, butterflies, berry bushes? You stop at them and just start to interact with them. That's the fun of foraging!

But on ocean, you see kelp and you ignore it, you see seeds and you ignore it, you see ocean debris and you ignore it. It's because it takes so much energy to do such basic things that you'd rather ignore it.

You only pick up some kelps that are on the path of your sail. You see all the plants are picked around portal and portal area is barren if you joined on day 2 in pub. But everything in ocean is pretty much untouched by anyone.

Swimming can solve ocean foraging problem and encourage players to interact with ocean objects.

We know swimming has big downsides. So we need swimming suit!

Swimming suit

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All body gears serve as a swimming suit. Including grass suits, log suits, vests, etc.. They increase movement speed in water to 2/3 of walking speed and reduce swimming-related wetness to 60%.

Body gears made of minerals such as marble suits and thulecite suits make swimming harder, slowing down player moving speed to 1/4 from 1/3. Any headwear also slows down swimming speed. holding oars speed up swimming speed by a little bit.

In addition, there will be a new item: Ocean Swimming Vest.

- it's heavy on land like a marble suit, which slows down walking speed by 10% on land

- it's floating on water, which speeds up swimming speed to 75% of regular walking speed.

- it has 120 insulation to protect players from freezing water.

- swimming-related wetness is capped at 40%.

Crafting recipe? I don't know. Maybe

- mosquito sack x10.

- rope x3.

- drift wood x3.

People can travel darkness by flashing torch once every 10 seconds. People should be able to travel in water without boats with significant downsides. Instead of removing swimming (or walking on water) completely, swimming should be allowed with significant downsides.

To encourage people explore darkness, the cost of entering AND EXITING AND DO CHORE in darkness should be low. In order to encourage people explore ocean, the cost of entering AND EXITING AND DO CHORES in ocean should be low. I understand boats are the way to go, but the game shouldn't force the boat mechanics onto players. The mechanics aren't popular, to be honest. People do minimal boats just to get by.

Darkness is also undesirable. But people are ok with it. Because they can survive darkness even without light. In ocean, you get drowned and invited out of ocean. There is no struggle for players to experience, only punishment.

 

3. Stuck on ocean.

If you run out of oars by accidentally, you can swim around to get more driftwood or swim back to shore.

 

Swimming animation

Similar to hounds swimming. Just leave character head on the water and make the rest of the body invisible, with a splash of water.

 

Fighting while swimming.

should be possible. But with downside of slow movement speed, no body armor. Helmet slows down swimming speed further. And constant sanity and body temperature drain. Also wetness losing weapons.

 

Spearing fish while swimming

should be possible with a small success rate. The method should be similar to baiting gobblers which are attracted by baits. Otherwise, fish run away from swimming players.

 

Anyways, I wrote this as I went. So I don't really have a comprehensive idea of swimming. But I think ocean as currently is, is lacking compared to darkness travel. A short distance travel method that simplifies simple tasks such as picking a kelp, is urgently needed.

In my writing, I made swimming condition very harsh just to make boats look more desirable. But in my honest opinion, swimming won't replace boats. Boats are a moving land, and swimming is about short distance travel similar to traveling in winter without heat but with a torch burning trees every 10 steps away. This won't replace boats, but can complement what boats lack.

Wes's balloon vest should act as a swim suit lite, Wurt should be faster than others in water by default. Perhaps mighty Wolfgang should be swimming faster too? 

1 hour ago, Karitha said:

Supercool consept but that would make summer super easy to pass. Some other mechanics should be added, like instant drying on summer or warm waters in summer.

 

By the time you enter summer it's not a challenge outside of fire proofing your base, and people who don't do that either stay in the caves or like I said are already prepared.
You have the downside of getting drenched and losing sanity.

9 hours ago, Karitha said:

make summer super easy to pass

I thought so too. Until when I got overheat and wet in summer recently in real game.

I played wickerbottom and read rain book in summer whenever rain stops to prevent wildfire. But I still end up overheating with 100% wetness.

So I got 100% wetness, and overheating, and -10 sanity/min because of wetness, and taking overheating damage.

 

But you remind me of a new thing: the temperature mechanics should be different in water. In water, the general environmental temperature should reach freezing point. Once you jump out of water in summer, you should start overheaing. The price would be -10 sanity per min, which would be an interesting playstyle.

Edit: proof

image.thumb.png.48ade260a210c61536311997c365b47f.png

Protection glove and harvest baskets 

a holdable item made with silk and pigskin, would speed up gathering speed by 75%, with 400 use time etc. its aimed for house chores.

harvest basket instead is not a backpack, its also a holdable item that has inert 4 spot inventory ( like fishing rob), able to store crops and can work* with gaint crops thus directly put them into its inventory.

Slings

its similar to Warter's sling shot, which have inert inventory for ammunitions. yet the difference is must be charge (swinging) for cuple of second before shot. the longer its holding in charge the higher the damage it deals. (with a cap at 4 second) made with 2 cat tails, 1 tentacle spot and 2 pigskins. ish.

Shadowpiecer (weaponry)

its made with 2 dark swards, 1 orange gem and 5 nightmare fuel. its has 200 use, and range of 2 (like wanda's alarming clock) and deal 98 dmg. unlikely, it has the animation like fencing sward, with has lower attack speed yet deal great dmg. the uniqueness of orange gem. like its nature been used as teleporter and lazy forager, this weapon has a unique skill that use right click, The player is able to dash toward courser location while damaging creature on its pathway.

fishing rope

it's not for fishing. it's for retrieve items at ocean by launching the rope and drag item towards the player.  its a fishing rob but for item.

8 hours ago, NNOUS said:

Shadowpiecer (weaponry)

its made with 2 dark swards, 1 orange gem and 5 nightmare fuel. its has 200 use, and range of 2 (like wanda's alarming clock) and deal 98 dmg. unlikely, it has the animation like fencing sward, with has lower attack speed yet deal great dmg. the uniqueness of orange gem. like its nature been used as teleporter and lazy forager, this weapon has a unique skill that use right click, The player is able to dash toward courser location while damaging creature on its pathway.

This sucks balls. First of all, the Fencing Sword has half the attack speed of regular weapons, meaning the damage output is 98 per second compared to Dark Sword's 136. It would be excusable if it could one-hit kill Spiders like the Alarming Clock, but its damage isn't above 100. Second, an Orange Gem means walking to the Ruins to get it. Big mistake when there's a relatively better weapon in the same place for the cost of not one Orange Gem which would be better used for any of the Lazy-type items. As for the dashing, give that ability to the Shield of Terror. It would make it somewhat more like its Terraria counterpart than a Tentacle Spike with body protection and considering neither break the 100 damage threshold it wouldn't matter for crowd control.

15 hours ago, NNOUS said:

~

I turned some of your ideas into art.
A basket would be neat to collect berries/veggies and somewhat keep them fresh for a while maybe? With 4 slots it wouldn't be such a bad idea.
And the Shadowpiercer just because I'm a sucker for weapon designs.

Nnous.png.1c984eaef1a84e9507667ca2e83d19b6.png

17 hours ago, Kur0u said:

I turned some of your ideas into art.
A basket would be neat to collect berries/veggies and somewhat keep them fresh for a while maybe? With 4 slots it wouldn't be such a bad idea.
And the Shadowpiercer just because I'm a sucker for weapon designs.

Nnous.png.1c984eaef1a84e9507667ca2e83d19b6.png

Jeez that sword looks awesome... i mean The Lazy Executioner :wilson_evil:

On 5/23/2023 at 10:43 PM, bloopah said:

This sucks balls.

my idea is based around attack resets, meaning after attack a dash could be performed to deal dmg, which is meant for kitting, then after another attack could be performed. of couse the dash distance is limited to a fix range like 2 turf or something. Some weapon isn't really mean to attack bosses like shield of terror or eye musk, which i might need to take 5 for let them to heal.

 

19 hours ago, Kur0u said:

I turned some of your ideas into art.

great work! yeah i think a fruit busket could used as give 50% prolonged time whem they are fresh. would sounds more interesting. and the shadowpiecer i had in mind is like this:image.thumb.png.e67d343104b929aa39144febf4ac6ad7.png

XD dont mind my mindnight doodles

5 hours ago, NNOUS said:

my idea is based around attack resets, meaning after attack a dash could be performed to deal dmg, which is meant for kitting, then after another attack could be performed. of couse the dash distance is limited to a fix range like 2 turf or something. Some weapon isn't really mean to attack bosses like shield of terror or eye musk, which i might need to take 5 for let them to heal.

If it's meant for kiting then wouldn't just a regular swing animation suffice? And what sense does it make to run straight into the enemy while it attacks, unless the dash has invulnerability frames all the way through? Also, your idea is essentially a crowd control weapon, so why would you want to kill bosses with it? Would you kill Deerclops with only a Brightshade Staff? Sure, it might deal 9.8 times less damage than your weapon concept, but it still boils down to using a weapon in the wrong situation.

On 5/20/2023 at 11:51 PM, goatt said:

Darkness is also undesirable. But people are ok with it. Because they can survive darkness even without light. In ocean, you get drowned and invited out of ocean. There is no struggle for players to experience, only punishment.

I agree with pretty much everything you said but I don't think you should be able to fight while swimming. I don't think you should be able to use tools either, both your hands are being used for swimming. Swimming should be mostly useless outside of crossing small gaps, but atleast when you fall into the ocean due to a boat glitch you don't immediately drown

 

 

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