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Can the thermal stone requirement to fight antlion be removed?


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Why do I need to make antlion angry by freezing it in order to fight it when antlion gets angry by me not giving her tribute? It feels so wasteful to feed antlion a thermal stone at 100% or 88% since I rarely get them low on durability. The only other boss that has a similar requirement is toadstool, but that only requires 3 swings from an axe, which feels far less wasteful than a whole thermal stone, and it's not like thermals are cheap, 10 rocks is a lot to essentially throw away just so you don't have to worry about sinkholes/cave ins.

I think I know what you mean, it can feel wasteful to feed a perfectly good Thermal Stone to Antlion. 
If you're anything like me, I'm kind of OCD about wasting resources. I do my best to avoid my Thermal Stones ever losing Durability. When a Thermal Stone turns Grey in my Inventory and loses Durability, I be like "Noooooo! Please God no! My precious Thermal!"
I've talked to a therapist and journaled about my condition in an attempt to resolve my mental illness. I've been able to convince myself that it's ok when my Thermal Stone loses Durability, it's not my fault. It was never my fault.
I feed the lowest Durability Thermal Stone I have to the Antlion and move on with my life, if it's 88%, so be it. 
I don't know if the Thermal Stone requirement should or shouldn't be removed, but I can relate to your struggle.  

If you don't want to fight Antlion, and you want to only stop the Sinkholes...instead of feeding Antlion a Thermal Stone, you can feed Eggs instead.
Each Egg you feed Antlion delays Sinkholes for .33 Days. You can feed Antlion 20 Eggs and it will delay Sinkholes for 6 Days. That is the maximum amount of time you can delay Sinkholes at each feeding. You will have to return to Antlion before 6 days has gone by to feed another 20 Eggs. 
I know you're trying to conserve resources, but sometimes in life you gotta break some Eggs if you want to make an omelette...or something. 

12 minutes ago, goodguythatguy said:

I think I know what you mean, it can feel wasteful to feed a perfectly good Thermal Stone to Antlion. 
If you're anything like me, I'm kind of OCD about wasting resources. I do my best to avoid my Thermal Stones ever losing Durability. When a Thermal Stone turns Grey in my Inventory and loses Durability, I be like "Noooooo! Please God no! My precious Thermal!"
I've talked to a therapist and journaled about my condition in an attempt to resolve my mental illness. I've been able to convince myself that it's ok when my Thermal Stone loses Durability, it's not my fault. It was never my fault.
I feed the lowest Durability Thermal Stone I have to the Antlion and move on with my life, if it's 88%, so be it. 
I don't know if the Thermal Stone requirement should or shouldn't be removed, but I can relate to your struggle.  

You can use a Sewing Kit to restore the Thermal Stone durability... but then you'll have to deal with the fact that the sewing kit lost durability. OH GOD, WHEN WILL THIS HORROR END?

16 minutes ago, AmigoInsonia said:

You can use a Sewing Kit to restore the Thermal Stone durability... but then you'll have to deal with the fact that the sewing kit lost durability. OH GOD, WHEN WILL THIS HORROR END?

I can't believe Klei added a Sewing Machine to the game for the 'Year Of The Beefalo' Event, but it can't even be used to repair our Clothes forever and ever. It's a cruel world.  

I don't think the problem is the cost of the thermal stone but the fact that this is nearly impossible to figure out on your own

it doesn't have to be just a thermal stone, it has to be a specific color as well

4 minutes ago, Guille6785 said:

I don't think the problem is the cost of the thermal stone but the fact that this is nearly impossible to figure out on your own

it doesn't have to be just a thermal stone, it has to be a specific color as well

Also in theme with how the entire game is - filled with a lot of cryptic stuff and hidden mechanics that most of us wouldn't figure on our own without wiki or any outside help.

1 hour ago, Baark0 said:

10 rocks is a lot to essentially throw away

You can easily amass rocks by using the same periods when antlion gets angry but while being in caves, the earthquakes make a good amount of big rocks fall and you can mine those big rocks to get a good amount of small rocks.

Or you can go to lunar island and get stonefruit trees to harvest, they give a nice amount of rocks when opened.

1 hour ago, ALCRD said:

Also in theme with how the entire game is - filled with a lot of cryptic stuff and hidden mechanics that most of us wouldn't figure on our own without wiki or any outside help.

Actually.. ever since the craft UI was changed there’s been a not so hidden feature that makes the game 10000% more enjoyable for Me. In the settings tab, there is an option to toggle a filter to view every single craftable item in the game. 
to some this may be a “Spoiler” but to me it opened my eyes wide open to what all I actually HAVEN’T crafted yet & now I am on a quest to seek out, and craft all those items. Every. Single. Last. One.

This Tab isn’t perfect though because the description that reads as “some things must be discovered on your own” isn’t very helpful, and in fact it encourages you to look it up on Wiki pages to figure out what the item is or how you access the ability to craft it.

I know that Klei doesn’t want to quote “Guide us step by step” but ya know… maybe they SHOULD?

For example if instead of having it read as “some things must be discovered on your own” it read as “Trade (picture of message bottle) with a Crabby Granny to Learn” then players just learned through their Craft UI tab No less, that somewhere in the world there’s a Granny Crab that accepts bottle trades to craft the thing your currently looking at in your Craft Tab that you don’t yet know how to craft.

I tell you changing this one simple setting has vastly improved my enjoyment of the game, & I’m not sure if it shouldn’t be the “default” or “casual” UI choice.

As far as how you trigger stuff, well…

In this same tab, it can show pictures- such as Feed (small image of thermal stone) to (small image of Antlion) & defeat them- BOOM you just learned there’s a Antlion & what you need to feed it to fight it AND what you’ll be able to craft after killing it.

Wilsons Skill Tree tab sort of Vaguely dips into this category by saying defeat FuelWeaver or defeat Celestial Alter to unlock.

BUT Klei already has the image icon of all the games craftables in the craft UI and almost all of the games Mobs in the World Gen Settings Tab (including Antlion)

now just put Offer: Thermal picture to Antlion picture right there in the Craft UI when looking at Antlion craftables instead of the dumb “Some things must be discovered on your own” and the player doesn’t even need to look on Wiki Pages to figure it out.

5 minutes ago, Mike23Ua said:

Actually.. ever since the craft UI was changed there’s been a not so hidden feature that makes the game 10000% more enjoyable for Me. In the settings tab, there is an option to toggle a filter to view every single craftable item in the game. 
to some this may be a “Spoiler” but to me it opened my eyes wide open to what all I actually HAVEN’T crafted yet & now I am on a quest to seek out, and craft all those items. Every. Single. Last. One.

This Tab isn’t perfect though because the description that reads as “some things must be discovered on your own” isn’t very helpful, and in fact it encourages you to look it up on Wiki pages to figure out what the item is or how you access the ability to craft it.

I know that Klei doesn’t want to quote “Guide us step by step” but ya know… maybe they SHOULD?

For example if instead of having it read as “some things must be discovered on your own” it read as “Trade with a Crabby Granny to Learn” then players just learned though their Craft UI tab No less, that somewhere in the world there’s a Granny Crab that accepts trades to craft the thing your currently looking at in your Craft Tab that you don’t yet know how to craft.

I tell you changing this one simple setting has vastly improved my enjoyment of the game, & I’m not sure if it shouldn’t be the “default” or “casual” UI choice.

As far as how you trigger stuff, well…

In this same tab, it can show pictures- such as Feed (small image of thermal stone) to (small image of Antlion) & defeat them- BOOM you just learned there’s a Antlion & what you need to feed it to fight it AND what you’ll be able to craft after killing it.

Wilsons Skill Tree tab sort of Vaguely dips into this category by saying defeat FuelWeaver or defeat Celestial Alter to unlock.

BUT Klei already has the image icon of all the games craftables in the craft UI and almost all of the games Mobs in the World Gen Settings Tab (including Antlion)

now just put Offer: Thermal picture to Antlion picture right there in the Craft UI when looking at Antlion craftables instead of the dumb “Some things must be discovered on your own” and the player doesn’t even need to look on Wiki Pages to figure it out.

Crazy pitch : Add guide NPC like one from Terraria wandeing The Constant. You show him items and he shows you what they are used for , what crafts require them etc.

He spawns near the Portal can be toggled on/off in World options.

6 minutes ago, ALCRD said:

Crazy pitch : Add guide NPC like one from Terraria wandeing The Constant. You show him items and he shows you what they are used for , what crafts require them etc.

He spawns near the Portal can be toggled on/off in World options.

I mean Klei shouldn’t waste all the time & development resources on something like that.. go to your settings, toggle all craftables to on, scroll till you see Glass Cutter- add description that says prototypeable beside (picture of assembled alter) then the player can look in this very same craft Ui tab for that alter, and it’ll show them a photo of the alter + a fissure hole they just learned that to craft a glass cutter they need to assemble this alter on top of a fissure hole.

Its simple and I’m shocked it isn’t already in the game.

2 hours ago, Guille6785 said:

I don't think the problem is the cost of the thermal stone but the fact that this is nearly impossible to figure out on your own

it doesn't have to be just a thermal stone, it has to be a specific color as well

Not only that, but the hat you need to see in that desert for a whole season cannot be prototyped at a research station for some arbitrary reason, must be fished out of a pond that only appears during that same season, with no hint that it's even part of the loot table for.... reasons? I know that Klei has since the start of the game upped the chances of you getting the bp faster and removed the separate blueprint requirement for the fashion goggles to help ease that process, but it's still so questionable why this basic gear wouldn't be possible to prototype at the alch engine like all other equipment.

1 hour ago, gamehun20 said:

Because telling a player each step of doing something makes the game not fun?

I mean if you want to get technical, the animated shorts (with gameplay mixed into them..) tells the player each step, or at the very least.. gives them a pretty good hint at what to do/how to do it.

I think what would be even more “not fun” for most people is being stuck doing the same old stuff over and over again never getting to experience the newer stuff.

Kleis own animated shorts have helped guide me to learn a lot more then I would’ve ever figured out by myself.

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