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Suggestion for Walter's slingshot


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Just thinking in terms of new weapons, helping our 'lil fella' Walter keep up:

Trusty Slingshot + Brightshade = Brightshade Slingshot - has 50% chance not to consume ammo when fighting Nightmare / Lunar creatures + damage becomes Planar Damage + light effect similar to Morning Star on shot rounds
Moon Shard + Moon Rock = Moonstone Rounds  - 51 damage to normal mobs - 60ish to Nightmare creatures - same tier as Cursed Rounds, but with a particular better use case against some specific enemies - think Glass Cutter vs Dark Sword

And of course these to be crafted strictly to the Brightsmity

TBH I feel like the Lunar should just be an altar craft. Walter's biggest problem ATM is how damn expensive his slingshot is. So a high-damage round made with readily available moonglass that's only gated behind the lunar idland would do miracles for the kid.

21 minutes ago, Mr Giggio said:

I love how often people suggest a buff  for him every update cuz he is hands down in a bad spot when its about combat

You mean to say "I love how often people suggest a buff for the strongest early game character in the game because they havn't gave Walter a fair chance or lack the skillz." dont worry i got you bro :wilsoalmostangelic:

1 hour ago, Gashzer said:

You mean to say "I love how often people suggest a buff for the strongest early game character in the game because they havn't gave Walter a fair chance or lack the skillz." dont worry i got you bro :wilsoalmostangelic:

pro fisherman here cause dang they got some bait

2 hours ago, Theukon-dos said:

TBH I feel like the Lunar should just be an altar craft. Walter's biggest problem ATM is how damn expensive his slingshot is. So a high-damage round made with readily available moonglass that's only gated behind the lunar idland would do miracles for the kid.

I mean yea pretty much this the slingshot no matter how much I like it is just  a overly expensive weapon and it being so expensive and time consuming really stands out compared the the rest of the cast's sometimes overly cheap crafts and abilities. I get that the idea is the game isn't built to handle ranged combat but I still feel like making it intentionally bad wasn't the right way to handle it.

8 hours ago, Dextops said:

pro fisherman here cause dang they got some bait

From my days as a fisherman i've learned the best bait always happens to be the truth :wilson_goodjob:

8 hours ago, Mysterious box said:

I mean yea pretty much this the slingshot no matter how much I like it is just  a overly expensive weapon and it being so expensive and time consuming really stands out compared the the rest of the cast's sometimes overly cheap crafts and abilities. I get that the idea is the game isn't built to handle ranged combat but I still feel like making it intentionally bad wasn't the right way to handle it.

You are right, DST can't handle ranged combat at all.

The slingshot is clearly designed to be a niche side-arm perk to melee combat. Its only expensive if you try to replace melee combat for bosses. Using slingshot for killing basic mobs like spiders, its really good at killing pigs and its awesome for killing tentacles, is actually pretty cheap to use... gold rounds are very easy mass produced at all stages of the game.

What balances Wolfgang and Wanda atm is the fact you have to get close to do damage. If Walter gets easy to produce strong ammo or a new slingshot doing loads of damage he becomes literally unkillable.

If you dont believe me just spawn in a million thulecite rounds and go fight some different bosses then you will see how broken the boss fights become with range combat.

Making the slingshot intentionally bad is the only way Klei have to balance it. They have 2 choices: give in to forumite demands to unnecessarily buff the slingshot making Walter an unbalanced god tier character or rework combat all together.

Its a lose-lose for them, best thing they can do is nothing at all.

Plus Woby is Walters main perk not the slingshot... any buff i want for him is to boost Woby's abilities. More inventory space, faster speed, able to sniff out suspicious piles while mounted on woby. These are the things Real Walter Mains like me want.

 

56 minutes ago, skile said:

gatekeeping much? 

Since people keep focusing on Walters slingshot like its his best perk and its whats stopping from making him a good character tells me these people have barely played as him. Woby is his best perk, she is far more useful than the slingshot could ever be. Hes an amazing good character definitely in the top 3 as he currently is. 

I can explore the entire surface world,find lunar, find both archives and rush ruins, find atrium-slingshot is great for killing big tentacles. Kill 4 raid bosses; dfly, ancient guardian, nightmare werepig and shadow chesspieces by day 23. That is an insane amount of progress for first autumn that i can only achieve while playing Walter and no other character. 

Not bad for the worst character in the game..... the thing is i understand why people think hes bad... i played Walter a wee bit when he first released thought he was bad too then didnt play him for months after. But one day i was like, ill give him another go then i realised how op having 9 extra inventory slots at all times with the 65% speed boost, ability to negate piggyback for even more slots.

But i only realised when switching off Walter how impactful these buffs are... when i couldnt carry all my loot back from the ruins... when i couldnt explore both the entire surface and caves before first autumn ends and fight all these bosses in the same timeframe. When i missed out in a walking cane cause there are too many people on the server looking them and bad rng from mactusk and was stuck with basic walk speed. Walter is the best character in the game when playing on pubs and hes one of the best to start a new solo world with until u access celestial portal and become all characters.

4 hours ago, Gashzer said:

You are right, DST can't handle ranged combat at all.

I'd argue that it shouldn't have been made if the game is never going to be designed around it not really much point in Kiel to keep making ranged alternatives if they're made bad because the game can't handle it.

 

4 hours ago, Gashzer said:

The slingshot is clearly designed to be a niche side-arm perk to melee combat. Its only expensive if you try to replace melee combat for bosses. Using slingshot for killing basic mobs like spiders, its really good at killing pigs and its awesome for killing tentacles, is actually pretty cheap to use... gold rounds are very easy mass produced at all stages of the game.

I have for spiders your really wasting your time as it just takes longer to kill them and any meat loot you'll probably lose as by the time you do kill them other spiders are close. You might say ah well there's you problem do it one at a time but in that case why aren't you using melee it's just faster and cheape

Then there's pigs it does infact work well against them but that more so has to do with their a.i.'s logic not understanding that you have access to range damage and that kiting is not the best idea in that scenario. As for tentacles I mean sure I guess that works but what's the point? Tentacles spikes I guess?

Also this is ignoring the fact Webber, Wurt, and Maxwell do the above waaay better for much cheaper followers are the best ranged weapons after all so it's not even like the slingshot shines in these scenarios.

5 hours ago, Gashzer said:

If you dont believe me just spawn in a million thulecite rounds and go fight some different bosses then you will see how broken the boss fights become with range combat.

Making the slingshot intentionally bad is the only way Klei have to balance it. They have 2 choices: give in to forumite demands to unnecessarily buff the slingshot making Walter an unbalanced god tier character or rework combat all together.

Its a lose-lose for them, best thing they can do is nothing at all.

I've tried this long ago as well as properly preparing for a boss fight if I'm being honest I wasn't impressed with the results. The massive time increase in the fight means more chances for something to go wrong in most cases it's just safer to fight the boss normally. The Slingshot never accels anywhere because there's always someone who does it better and safer which is the end result of balancing it this way.

 

5 hours ago, Gashzer said:

Plus Woby is Walters main perk not the slingshot... any buff i want for him is to boost Woby's abilities. More inventory space, faster speed, able to sniff out suspicious piles while mounted on woby. These are the things Real Walter Mains like me want.

Strange I was sure the common veteran Walter player strat is to tame a beefalo because it offers a safer Walter experience.

3 hours ago, Mysterious box said:

I've tried this long ago as well as properly preparing for a boss fight if I'm being honest I wasn't impressed with the results. The massive time increase in the fight means more chances for something to go wrong in most cases it's just safer to fight the boss normally. The Slingshot never accels anywhere because there's always someone who does it better and safer which is the end result of balancing it this way.

But if you make the slingshot stronger... you give Walter massive combat ability with his awesome, easily accessed, general utility he has at the moment... there is no winning here... if klei wants to buff Walter to the moon, im ok with that, just sayin its dumb an he doesnt need it.

3 hours ago, Mysterious box said:

Strange I was sure the common veteran Walter player strat is to tame a beefalo because it offers a safer Walter experience.

If a player is recruiting a beefalo in the early to mid game, literally the one mechanic woby replaces, they are not a veteran walter player. They are a noob walter player.

Walter can fight bosses on foot perfectly fine, the pinecone hat plus log suit is great until you get a crown and mag. His downside is negated by kiting skill. If you tame a beefalo, go play wendy instead.

The entire strength of walter is to have the speed and utility(picking up marble pieces/lunar altar) of a beefalo with the storage space of chester that follows through shards. This is extremely powerful for rushing during the early game.

If you waste time taming a beefalo as Walter it defeats the purpose of even picking him to start with! Its like a Wanda player who fights bosses using hambats or a wolfgang who fights wimpy... its a massively inefficient way to play the character, but you noobs do you.... ahahaha

Do not follow the advice of Jazzy's Walter playthrough.

3 hours ago, Gashzer said:

The entire strength of walter is to have the speed and utility(picking up marble pieces/lunar altar) of a beefalo with the storage space of chester that follows through shards. This is extremely powerful for rushing during the early game.

There exists a game beyond autumn you know?

3 hours ago, Gashzer said:

If you waste time taming a beefalo as Walter it defeats the purpose of even picking him to start with! Its like a Wanda player who fights bosses using hambats or a wolfgang who fights wimpy... its a massively inefficient way to play the character, but you noobs do you.... ahahaha

This is absolutely baffling to me by this logic a Wanda should only use shadow armor and never a thulecite helm or bone armor because her perk doesn't drain sanity when old or a Wigfrid should only use battle spears. Woby is not better than a beefalo nor is a beefalo some super hard process. What I'm getting from this is you like to stay in the early game and there's no shame in that but don't pass it off as some super op strat.

3 hours ago, Gashzer said:

Walter can fight bosses on foot perfectly fine, the pinecone hat plus log suit is great until you get a crown and mag. His downside is negated by kiting skill.

This is true but this arguement can be used by someone who says armor doesn't matter either Walter is fine fighting on foot he can even fight most bosses with a log suit but explain where the disadvantage of him using a beefalo comes from?

Edit: figured I'd add since I know it's coming even if you do replace Woby with a beefalo it's not like her storage capabilities suddenly disappear.

18 minutes ago, Mysterious box said:

There exists a game beyond autumn you know?

Yeah but ill have the celestial portal up by spring, then at that point im all characters, early game is where the individual perk differences between characters shine the most (except Wurt and Wanda who both become the best characters to stay as most of time in the late game; wurt with her big stats, merm army and 100%seasonal immunity, wanda with her rift network)

 

22 minutes ago, Mysterious box said:

This is absolutely baffling to me by this logic a Wanda should only use shadow armor and never a thulecite helm or bone armor because her perk doesn't drain sanity when old or a Wigfrid should only use battle spears. Woby is not better than a beefalo nor is a beefalo some super hard process. What I'm getting from this is you like to stay in the early game and there's no shame in that but don't pass it off as some super op strat.

This is true but this arguement can be used by someone who says armor doesn't matter either Walter is fine fighting on foot he can even fight most bosses with a log suit but explain where the disadvantage of him using a beefalo comes from?

Time is the most important resource in DST... beefalo taming is a waste of time for Walter when he practically starts with one. By the time wobys speed and usefulness as a cheap quick to get beefalo begins to drop off, ill have access to the celestial portal and all the purple gems to become whoever i need to be to do what i need to do. 

Anyway my main point is, Woby is such a great perk for walter that if Klei had to choose either to delete Woby or the slingshot from Walter... i would pick deleting the slingshot everytime. Cause it is a side perk and should stay that way. 

(Unless klei implement my giant slingshot idea, having a big slingshot only equipable when mounted on woby(not beefalo) and fires AoE rounds. This idea merges both perks together to make a super perk) :wilsoalmostangelic:

8 hours ago, Mysterious box said:

You know I was about to come up with some long winded response but this more than anything else I could say sums up why the slingshot is bad.

Slingshot is bad.... as a primary weapon for boss fights, otherwise its a great utility tool and should stay a tool. 

As a tool the slingshot saves time. :wilsoalmostangelic:

 

7 hours ago, Gashzer said:

Slingshot is bad.... as a primary weapon for boss fights, otherwise its a great utility tool and should stay a tool. 

As a tool the slingshot saves time. :wilsoalmostangelic:

 

As a tool it's about as useful as a boomerang and it's worse than the standard ice staff on the utility side.

3 hours ago, Mysterious box said:

As a tool it's about as useful as a boomerang and it's worse than the standard ice staff on the utility side.

Its better than an ice staff... its quite literally 6 ice staffs in one. It shoots abit slower an maybe is a wee bit less efficient but the fact you save 6 inventory slots supercedes these downsides.

For my winona catapult setup for bee queen. Using slow down rounds massivesly boosts their efficiency. Resulting in me using less gems to power the catapults (including the purple gem needed to craft the rounds). Also helps when using either bunnymen or merms for fighting bee queen too. Slow down rounds help with a few bosses. 

Cant kill big/small tentacles with a boomerrang or finishing off mushgnomes without having to bait out their poppy spores. 

Tbh using the slingshot as a primary weapon shines the best when used with followers. Like 9 football armoured bunnymen against bee queen cuts the fight from 4days using just the slingshot to 2days. And cuts the amount of rounds you need to prep. There is usually atleast 18 bunnymen hutches in the caves to hammer so you dont even need to grind bunny puffs. Football helmets are cheap as chips to make too.

I think the problem with most forum users is that they are narrow minded in their strategies. Most people rarely use followers and the slingshot pairs up really well with them. Rock lobsters with slingshot backup, great for killing both ancient guardian and ancient fuelweaver etc.. Walter isnt that great for tanking hits alongside followers. Its more important to maintain his sanity levels. So the cost of rounds is offsetted by not needing sanity healing or health healing or armour.

 

On 4/26/2023 at 10:09 AM, Gashzer said:

But if you make the slingshot stronger... you give Walter massive combat ability with his awesome, easily accessed, general utility he has at the moment... there is no winning here... if klei wants to buff Walter to the moon, im ok with that, just sayin its dumb an he doesnt need it.

If a player is recruiting a beefalo in the early to mid game, literally the one mechanic woby replaces, they are not a veteran walter player. They are a noob walter player.

Walter can fight bosses on foot perfectly fine, the pinecone hat plus log suit is great until you get a crown and mag. His downside is negated by kiting skill. If you tame a beefalo, go play wendy instead.

The entire strength of walter is to have the speed and utility(picking up marble pieces/lunar altar) of a beefalo with the storage space of chester that follows through shards. This is extremely powerful for rushing during the early game.

If you waste time taming a beefalo as Walter it defeats the purpose of even picking him to start with! Its like a Wanda player who fights bosses using hambats or a wolfgang who fights wimpy... its a massively inefficient way to play the character, but you noobs do you.... ahahaha

Do not follow the advice of Jazzy's Walter playthrough.

I think I just lost half my remaining braincells reading this. 

 

Don't tame a beefalo? Taming a beefalo removes literally every single one of Walter's downsides.

Faster than Woby and doesn't lose speed over time, doesn't throw you off if you get hit, Ornery beefalo let Walter kite without losing any sanity. Not to mention that Year of the Beefalo made taming them super easy; and then the addition of beefalo treats made it even easier. Just ride the beefalo around any time you'd be riding Woby; and leave it by a salt lick when you're not. Even without getting a brush, you can easily tame a beef by day 30 if you're vigilant. 

I'm starting to worry that you're not trying to bait people, and are instead just bad and overconfident at the game. Admittedly, I'm not sure which one is worse. 

1 hour ago, Gashzer said:

It shoots abit slower an maybe is a wee bit less efficient

No this is the most important part.

 

1 hour ago, Gashzer said:

but the fact you save 6 inventory slots supercedes these downsides

It doesn't actually the speed can make a huge difference both in and outside of combat while if you truely need it you can carry more staffs but you shouldn't often need more than 1 at a time.

 

1 hour ago, Gashzer said:

Cant kill big/small tentacles with a boomerrang or finishing off mushgnomes without having to bait out their poppy spores. 

That's not a tool aplication that's a weapon application. I was under the the impression you saying it works as a tool and not a weapon was saying use it to aggro mobs and kill small fry like butterfly, birds, and rabbits.

1 hour ago, Theukon-dos said:

I think I just lost half my remaining braincells reading this. 

 

Don't tame a beefalo? Taming a beefalo removes literally every single one of Walter's downsides.

Faster than Woby and doesn't lose speed over time, doesn't throw you off if you get hit, Ornery beefalo let Walter kite without losing any sanity. Not to mention that Year of the Beefalo made taming them super easy; and then the addition of beefalo treats made it even easier. Just ride the beefalo around any time you'd be riding Woby; and leave it by a salt lick when you're not. Even without getting a brush, you can easily tame a beef by day 30 if you're vigilant. 

I'm starting to worry that you're not trying to bait people, and are instead just bad and overconfident at the game. Admittedly, I'm not sure which one is worse. 

It literally removes Walters upside of having a beefalo without needing to tame a beefalo which is Walters strongest upside. 

Its like wolfgang taming an ornery beefalo to cancel his wimpy form downside. I mean it works?! But its stupid and a waste of time.

Walter already has the pinecone hat to cancel his downside. Or yeno... just kite like a normal person.

Newly recruited beefalo buck you often slowing you wayyyyy down. Can die to rooks in the ruins if they buck you at the wrong time. They just have extra worries for not much benefit for Walter. I do tame a rider beefalo in the late game as Walter but for the boosted speed over woby and is useable if i switch characters but never the ornery.

Im shocked you guys are literally defending beefalo taming as Walter... Klei dev are probably banging their heads right now lol this entire beta forums be like this meme atm i feel bad for Klei:

 

27 minutes ago, Gashzer said:

It literally removes Walters upside of having a beefalo without needing to tame a beefalo which is Walters strongest upside. 

Its like wolfgang taming an ornery beefalo to cancel his wimpy form downside. I mean it works?! But its stupid and a waste of time.

Except unlike your example, The beefalo is stronger than Woby in every conceivable way, for all the reasons given above. Woby can't fight, woby can't eat hits for you, woby slows down as their hunger gets lower. 

27 minutes ago, Gashzer said:

Walter already has the pinecone hat to cancel his downside. Or yeno... just kite like a normal person.

Pinetree Pioneer hat only reduces sanity loss by 50%, and being a hat means that you have to rely on body armor instead of using a possibly much more useful amulet. Meanwhile, a beefalo will take all of the damage when hit while ridden, and no damage means no sanity loss.

27 minutes ago, Gashzer said:

Newly recruited beefalo buck you often slowing you wayyyyy down. Can die to rooks in the ruins if they buck you at the wrong time. They just have extra worries for not much benefit for Walter. I do tame a rider beefalo in the late game as Walter but for the boosted speed over woby and is useable if i switch characters but never the ornery.

Bucking slows you down, yes. But it'll only be a couple days before the speed bonus from the beef starts outweighing the loss from being bucked; if even that. And if you're worried about getting bucked off in a ruins rush, then you could always just leave your beef by a salt lick too keep it's obedience from degrading, or just wait until after you ruins rush to start taming it. So long as you don't have the universes' worst luck with Walrus Tusks, you can always use a beefalo brush to make up for lost time. 

27 minutes ago, Gashzer said:

Im shocked you guys are literally defending beefalo taming as Walter... Klei dev are probably banging their heads right now lol this entire beta forums be like this meme atm i feel bad for Klei: ~~snip~~

I'm dissapointed that you're this deadset on defending Woby. If Klei's looking at Walter players with Beefalo; then either:

A: They're indifferent because they purposefully designed Woby to be worse than Beefalo to account for them being available from the get-go, and figured a lot of players would tame a beef later anyways.

B: It's their fault for making Woby so bad compared to the Beefalo. 

2 hours ago, Gashzer said:

Its like wolfgang taming an ornery beefalo to cancel his wimpy form downside. I mean it works?! But its stupid and a waste of time.

No this is more like saying Wigfrid should only ever use the battle spear and battle helm and never anything better.

 

3 hours ago, Gashzer said:

Im shocked you guys are literally defending beefalo taming as Walter... Klei dev are probably banging their heads right now lol this entire beta forums be like this meme atm i feel bad for Klei:

Before year of the beefalo there was a good consideration for sticking with Woby but with beefalos being able to enter caves, being able to attack, and protecting your hp a beefalo just offers more for less.

4 hours ago, Theukon-dos said:

Except unlike your example, The beefalo is stronger than Woby in every conceivable way, for all the reasons given above. Woby can't fight, woby can't eat hits for you, woby slows down as their hunger gets lower.  

But you know what a beefalo isnt stronger than? Fighting on foot! Let me break it down.

If rushing dfly around day 4-5 for gems before rushing the ruins. What benefit does a beefalo bring? Would i rather try and fight her with 34damage and constant bucking of the beefalo or just use hambat with log suits and some trail mix? Ofc ill use hambat. Beefalo taming is a waste of time and too dangerous to use here, Woby wins.

Ok ive rushed dfly somehow with beefalo, im exploring the rest of surface, both woby and beefalo great for this. Now time to rush ruins by day 8-11, ill explore caves to find nightmare werepig and blue mush biome for blue caps, lunar grotto for some guarenteed living logs before entering ruins. Beefalo is abit more tame and less bucky now. However damage is still pitiful and bishops still hit me directly while riding. Im better off tanking them on foot with football helmet and hambat to save time rather than trying to kite their bullets on beefalo. If i go insane i can fight nightmares for fuel that i need for ancient crafts anyway. Beefalo taming is a waste of time here and only good for movement speed in exploring. Woby wins again.

Got my crown, mag, thulecite club, pick/axe and star caller staff. Now time to kill ancient guardian, i could safely kill him with beefalo by dismounting an remounting when hes stunned to prevent random bucking... beefalo damage is still bad tho, ancient guardian is easy to dodge even without a mag on foot. Might as well kill him faster with hambat cause its better. Woby is fast enough to explore labyrinth and not get hit even if u trigger webs. Woby wins again.

Ok finished ruins rush. Heading out to kill nightmare werepig. Can remount/mount on beefalo safely again for this fight when hes huffing but im armed with a thulecite club and mag so I have alot of foot speed now. The thulecite club absolutely decimates nightmare werepig due to him staying stunned for so long in one place for the shadow tentacles to inflict massive damage. Beefalo damage is still so weak in comparsion... better doin it on foot. Club is so efficient at killing pig that it doesnt even break (important later) Beefalo taming is a waste of time yet again for combat. Woby wins.

Right back on surface. Day 18-19. Rushing marble pieces now. Beefalo heavily tamed at this point so bucking definitely not a problem. Since already explored most of the world. Easy to find/have already found set piece and pieces. Ready for shadow chesspieces night of day 21. Beefalo speed is really good for this fight. Its the first fight so far that using beefalo isnt terrible. However i have a crown/mag/thulecite club already, all i need is to make a cheap cobblestone battle arena square and i have enough speed boost to dodge a lvl 3 shadow rook by using low percentage thulecite club as a makeshift walking cane with a hambat as offence. Beefalo not necessary and only useful for speed bonus for collecting marble pieces... that woby does.... Woby wins again.

Day 24-25 a fully tamed ornery beefalo is born. Doing a whopping 51 damage... that isnt as good as a hambat you unlocked on day 2... but now you already have a mag and walking cane so the speed bonus of a beefalo for combat is now pretty redundant... its better off using a hambat/dark swords/thulecite clubs with mag/cane instead for higher dps for the rest of your playthrough.

Congrats you wasted 25days in taming a completely useless ornery beefalo with Walter. Have a nice day!

(However you couldnt do all these things and have time to find/tame/feed/make saddle/worry about bucking at the wrong time.... but if u did manage to tame a beefalo it should be a rider instead not the useless ornery... atleast rider is an upgrade to Woby :wilsoalmostangelic:)

1 minute ago, Gashzer said:

But you know what a beefalo isnt stronger than? Fighting on foot! Let me break it down.

If rushing dfly around day 4-5 for gems before rushing the ruins. What benefit does a beefalo bring? Would i rather try and fight her with 34damage and constant bucking of the beefalo or just use hambat with log suits and some trail mix? Ofc ill use hambat. Beefalo taming is a waste of time and too dangerous to use here, Woby wins.

Ok ive rushed dfly somehow with beefalo, im exploring the rest of surface, both woby and beefalo great for this. Now time to rush ruins by day 8-11, ill explore caves to find nightmare werepig and blue mush biome for blue caps, lunar grotto for some guarenteed living logs before entering ruins. Beefalo is abit more tame and less bucky now. However damage is still pitiful and bishops still hit me directly while riding. Im better off tanking them on foot with football helmet and hambat to save time rather than trying to kite their bullets on beefalo. If i go insane i can fight nightmares for fuel that i need for ancient crafts anyway. Beefalo taming is a waste of time here and only good for movement speed in exploring. Woby wins again.

Got my crown, mag, thulecite club, pick/axe and star caller staff. Now time to kill ancient guardian, i could safely kill him with beefalo by dismounting an remounting when hes stunned to prevent random bucking... beefalo damage is still bad tho, ancient guardian is easy to dodge even without a mag on foot. Might as well kill him faster with hambat cause its better. Woby is fast enough to explore labyrinth and not get hit even if u trigger webs. Woby wins again.

Ok finished ruins rush. Heading out to kill nightmare werepig. Can remount/mount on beefalo safely again for this fight when hes huffing but im armed with a thulecite club and mag so I have alot of foot speed now. The thulecite club absolutely decimates nightmare werepig due to him staying stunned for so long in one place for the shadow tentacles to inflict massive damage. Beefalo damage is still so weak in comparsion... better doin it on foot. Club is so efficient at killing pig that it doesnt even break (important later) Beefalo taming is a waste of time yet again for combat. Woby wins.

Right back on surface. Day 18-19. Rushing marble pieces now. Beefalo heavily tamed at this point so bucking definitely not a problem. Since already explored most of the world. Easy to find/have already found set piece and pieces. Ready for shadow chesspieces night of day 21. Beefalo speed is really good for this fight. Its the first fight so for that using beefalo isnt terrible. However i have a crown/mag/thulecite club already, all i need is to make a cheap cobblestone battle arena square and i have enough speed boost to dodge a lvl 3 shadow rook by using low percentage thulecite club as a makeshift walking cane with a hambat as offence. Beefalo not necessary and only useful for speed bonus.... that woby does.... Woby wins again.

Day 24-25 a fully tamed ornery beefalo is born. Doing a whopping 51 damage... that isnt as good as a hambat you unlocked on day 2... but now you already have a mag and walking cane so the speed bonus of a beefalo for combat is now pretty redundant... its better off using a hambat/dark swords/thulecite clubs with mag/cane instead for higher dps for the rest of your playthrough.

Congrats you wasted 25days in taming a completely useless ornery beefalo with Walter. Have a nice day!

(However you couldnt do all these things and have time to find/tame/feed/make saddle/worry about bucking at the wrong time.... but if u did manage to tame a beefalo it should be a rider instead not the useless ornery... atleast rider is an upgrade to Woby :wilsoalmostangelic:)

Deep breath me. It's not worth getting angry over. They're just bait. I hope.

Ok so:

1. All that? Only applies for players who perform those very specific actions at the start of their worlds. Believe it or not, not everyone likes doing the ruins before all else, or killing D-Fly before that. And why do you even need to kill the Shadow Pieces on night 21? The world is your oyster, and it ain't spoiling any time soon. 

2. you're allowed to; y'know, get off? Dfly's easier to fight on foot? Cool. So are the shadow pieces? alright. The beefalo can wait. it won't be going anywhere (unless you didn't use the bell). Really the only time limit is that you want to finish before spring, so that your beef isn't overtaken by carnial desires. 

3. Yes, the damage could be better. But we're not doing this for the damage. We're doing it because they're faster than Woby, won't buck us off when we're hit, and we won't loose a ton of sanity from getting hit either. 

 

 

 

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