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Btw I genuinely wonder why some players prefer to fix a ruined pseudoscience than use a fixed one. It's fine if you do this later in the game, but when you go into ruins for the first time - imho it's better to spend precious thulecite on suits and amulets.

35 minutes ago, Duck986 said:

Btw I genuinely wonder why some players prefer to fix a ruined pseudoscience than use a fixed one. It's fine if you do this later in the game, but when you go into ruins for the first time - imho it's better to spend precious thulecite on suits and amulets.

Convenience, because the fixed one tends to be really far to access. And your sanity will tank during nightmare phase. 6 thulecite aren't that big of a cost really.

1 hour ago, Duck986 said:

Btw I genuinely wonder why some players prefer to fix a ruined pseudoscience than use a fixed one. It's fine if you do this later in the game, but when you go into ruins for the first time - imho it's better to spend precious thulecite on suits and amulets.

I used to look for and use the built one, but there are problems with it.  Its randomly placed and not always the quickest station to reach, sometimes I can complete my ruins needs early game without finding it.  It also has many lights around it cutting you off during the nm cycle, early AND late the nm cycle is killer in that set piece.  While thul is limited, there are usually enough statues that I can clear a few pieces for the upgrade and still craft what I want, plus thul can be duped if you find a few green gems / living logs (easier / reliable early with lunar grotto.)

What I usually look for now is a quicker trip with less shadow lights around it for more access, and maybe easier to clear post-afw reset.

26 minutes ago, Shosuko said:

I used to look for and use the built one, but there are problems with it.  Its randomly placed and not always the quickest station to reach, sometimes I can complete my ruins needs early game without finding it.  It also has many lights around it cutting you off during the nm cycle, early AND late the nm cycle is killer in that set piece.  While thul is limited, there are usually enough statues that I can clear a few pieces for the upgrade and still craft what I want, plus thul can be duped if you find a few green gems / living logs (easier / reliable early with lunar grotto.)

What I usually look for now is a quicker trip with less shadow lights around it for more access, and maybe easier to clear post-afw reset.

I mean, nightmare phase and the distance is not a big deal for me personally, that's why I asked this question. But most of the time I craft on it once every ruins clearing and then leave until next afw kill, so it doesn't really matter for me which station to use.

1 hour ago, nimzowitsch10 said:

Was funny to see everyone try to kill AG on day 1.

2 minutes after the 1st wigfrid player entered this sinkhole :

"Move on ! Nothing to see here ! There never was any ancient guardian here !"

12 hours ago, uubismyname said:

guardian before maze, and fully assembled craft right from the start!

Not especially rare tbf, stumbled on it quite a few times.

10 hours ago, Duck986 said:

I mean, nightmare phase and the distance is not a big deal for me personally, that's why I asked this question. But most of the time I craft on it once every ruins clearing and then leave until next afw kill, so it doesn't really matter for me which station to use.

Very situational: it depends on how much thulecite you gathered and on ruins generation. I promise you, there are seeds where trying to aim for the naturally repaired station would give you aneurysm. When sacred and military don't branch of off a single village you can get abominations like these :ruinsbad2.thumb.jpg.ecabbe72c5bb49305fa98f5a8d75c44b.jpg31700431_ruinsabomination1.thumb.jpg.d948a33d281377447ec10caed2e00c97.jpg

 

13 hours ago, Duck986 said:

Btw I genuinely wonder why some players prefer to fix a ruined pseudoscience than use a fixed one. It's fine if you do this later in the game, but when you go into ruins for the first time - imho it's better to spend precious thulecite on suits and amulets.

to me it just feels unnecessary, I repair the closest to the ruins entrance almost every time. How many thule crowns can you use until you reset your first ruins? Thule isn't that precious unless there's many players that all want crowns

 

6 hours ago, Dreadle said:

Don't know if it was fixed or not but I have encountered a few cave maps in which the Ancient Guardian area was right next to the cave entrance, nothing like getting shoot down by a bishop while on the loading screen um-hum.

definitely not fixed, I've had ruins connected to cave starter biome in 2 of my last 3 vanilla worlds

14 hours ago, Duck986 said:

Btw I genuinely wonder why some players prefer to fix a ruined pseudoscience than use a fixed one

I don't really use that much ruins armor, so I usually have a lot of spare material. My ruins rush usually includes staves as loot for the most part (doesn't cost thulecite), 1 magi, 1-3 construction amulets (8 thulecite at most, but usually 4); I'm also usually interested in crafting 1 lazy forager and 1-2 thulecite suits, and since I start exploration of clockwork biomes from sacred branch (the one with 8 statue room(s) and 5-column room without statue at the beginning of the branch), I usually have enough thulecite to craft everything I need and repair station. Alternatively if I see that I lack thulecite (due to messed up worldgen or just normal ruins are small), after obtaining 8 thulecite I can just upgrade station, craft lazy forager and get remaining thulecite from cave holes during further exploration (which I would opt for anyway if sacred branch wasn't rich on thulecite/other gems).

In general instead of bringing more suits and crowns that would sit in the base I would rather use that inventory space to bring extra glow berries for more moggles, bananas (for trading and for fighting BQ with banana daikiri as healing), 2 stacks of lightbulbs for beefalo, extra nightmare fuel, etc. So less thulecite gear means it's more likely I'll have those 6 thulecite.

I also like to make camp in the ruins for clearing them (during rush I may put crock pot or firepit at future camp location), and depending on camp location the closest and the safest station might be not completed one. I like to build camp in places where there are either resources to help me with clearing (such as lichen, banana trees clusters, monkey villages, ponds - so I can just come and cook beefy greens, surf'n'turf or banana shakes without preparing and carrying resources from surface), or near rich on loot branches like labyrinth and sacred, and having completed station near such camp means that instead of carrying everything until last moment in my inventory I can free my inventory mid-clear, plus I won't need to run back and forth between camp and station to carry those extra resources to their final destination, which even with bundle wraps is thing I would rather avoid.

Finally, upgrade stays after ruins reset, so it's 1-time cost, and considering there is huge resource buffer in the form of thulecite walls, one can just hammer some along the way if ruins appear to be scarce on resources.

4 hours ago, nimzowitsch10 said:

807A4CADAA42BD45E2F2A384F2D1EAA8CD7C9477 (1920×1080)

 

@DreadleNah not fixed, i ran into this a week ago in a klei server. The sinkhole was right next to the portal too. Was funny to see everyone try to kill AG on day 1.

and ofc klei had to remove the ability to see the world's seed if you're not the host

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