UltraShadow01 Posted February 28, 2023 Share Posted February 28, 2023 Wilson: Wilson has a new skill tree composed of 25 individual skills while playing the game the player gains skill points over in game days up to 15 total points these skills points and the currently persist between save files and servers you can reclaim all the points instantly from the character selection screen update - earning skill points: every day the player gains 1 experience point (not to be confused with the skill points for claiming skills) when the player experience reaches a set tally it will give the player a skill points the player will keep the experience points they have earned up to that point and the tally for getting a new skill point will increase by values assigned by klei following this pattern (measured in days): 5, 8, 8, 8, 10, 10, 10, 10, 10, 12, 12, 12, 15, 15, 15 we get the number of days to gain the next point such that: after 5 days the first point after 8 more days the second points after 8 more days the third points 8 more days to 4 points 10 more days to 5 points and so on and so forth all in all it will take 160 in game day to earn the full 15 skill points available to the player experience points persist between servers. such that you can continue earning the next skill points on different servers like you might do weekly skin gifts the player can then expand these skill points on the skills in 1 of 4 skill trees following linear and non linear tree structures torch: with 2 linear paths and 1 special option path 1: torch duration while used by Wilson or thrown by Wilson path 1 progression: at level 1 - consumes 84% of fuel at level 2 - consumes 68% of fuel at level 3 - consumes 50% of fuel path 2: light radius for the torch while used by Wilson or thrown by Wilson path 2 progression: at level 1 - light radius is 2 tiles at level 2 - light radius is 3 tiles at level 3 - light radius is 4 tiles after unlocking 3 torch skills the special option is unlocked after getting the special torch skill Wilson can throw torches and the skill benefits Wilson has will sustain beard: with 2 linear paths and 1 special option path 1: beard growth time, higher skill will grow the beard faster path 1 progression: at level 1 - beard grows 95% of its normal time at level 2 - beard grows 70% of its normal time at level 3 - beard grows 55% of its normal time path 2: beard insulation to cold, higher skill will have more insulation path 2 progression: at level 1 - beard offers 120% of isolation at level 2 - beard offers 140% of isolation at level 3 - beard offers 170% of isolation beard hair gained for shaving every stage: stage 1 - 1 stage 2 - 2 stage 3 - 6 update - insulation mechanics: the function for calculating Wilson insulation from the beard is as follows self.bits * TUNING.INSULATION_PER_BEARD_BIT * self.insulation_factor * skill_mod where self.bits is the beard stage from 0 to 3; insulation per bit is defined as 15; insulation factor is set to 1; and skill mod can be found above for path 2 note - the beard insulation skill level does not stack the highest skill will take priority for this calculation. these values are not added or multiplied skill modifier 1 1.2 1.4 1.7 beard stage 0 0 0 0 0 1 15 18 21 25.5 2 45 54 63 76.5 3 135 162 189 229.5 after unlocking 3 beard skills the special option is unlocked the special options offers Wilson a beard sack storage with slots equal to the stage of the beards i.e. first stage = 1 slot, second stage = 2 slots, third stage = 3 slots these slots can hold any edible food from the following categories: MEAT, VEGGIE, INSECT, SEEDS, GENERIC, GOODIES alchemy: with 1 main option and 3 linear paths following Main option - 3 twigs to 1 log, 1 log to 2 twigs path 1 gems: A - 2 red gems to 1 blue gem, 2 blue gems to 1 red gem, 1 blue gem 1 red gem to 1 purple gem B - 3 purple gems to 1 orange gem, 3 orange gems to 1 yellow gem C - 3 yellow gems to 1 green gem, 1 of each other of the 6 gems for 1 opal gem path 2 ores: A - 3 rocks to 1 flint, 2 flint to 1 rock B - 3 nitre to 1 gold nugget, 2 gold nuggets to 1 nitre C - 2 cut stone to marbel, 2 marbel to 1 moon rock, 1 marble to 1 cut stone - new way of obtaining flint in couple with stone fruit bushes - it would take 12 rocks to make 1 moon rock given the level 3 ore skill path 3 icky: A - 3 morsels to 1 meat, 1 meat to 2 morsels B - 2 beefalo wool to 1 beard hair, 2 beard hair to 3 beefalo wool C - 6 rot to manure, 2 hounds teeth to 1 bone shard, 2 bone shards to 1 hound tooth nightmare transmutation: requires 12 skill points spent on other skills and for the player to have previously defeated fuel weaver as an active fighter once they player has satisfied both lock requirements they will be able to unlock the shadow transmutation skill which allows the player to make the new dreadstone from 3 pure horror or 2 pure horror from 1 dreadstone you can make 2 nightmare fuel from 1 pure horror lastly wilson will take 90% of damage from "shadow_aligned" creatures which include: shadow parasite, big shadow tentacle (AG), shadow tentacle, crawling horror and terror beaks (as well as their ruins variant), terror claw, unseen hand (though they cannot attack), FW (and out of atrium variants) and wilson will deal 110% damage from all "lunar_aligned" creatures which include: all 3 phases of celestial champion, gastalts (and their guard variant), crabking claw, crabking, carrat, mutated moon storm birds, grotto mush gnome, molebat, moon pengull, moon hound, wobsters (for when you take your anger out on wobsters ig lol), lunar spiders, salamander Daywalker: the daywalker aka nightmare werepig is a new boss mob that has 5 spawn points in the caves it will select one of these spawners randomly after mining the pillars with a PICK/AXE specifically from the ruins you can mine the 3 pillars around him before hit them in quick succession to resonate with the pillars freeing him following that the player will have to go insane to kill the nightmare parasites that are hunting him once you do he will turn to attack you daywalker has 10,000 hitpoints with 2 phases in the first phase he has a charge attack. to avoid him you must run to the side when he begins his run and after a 3 runs (if successfully dodged otherwise reset) he will fatigue giving you a window to hit him around 10 hits at 50% HP in the second phase he will get an additional slam attack creating small very temporary sink holes after the telegraph run from him in any direction away from him additionally during this phase you can use the slam attack to destroy his pillars which will disappear regardless after the fight netting you 3 dreadstone drops for each pillar after defeating him you will get 2 blueprints for the dreadstone hat and suit and 4 pure horrors the dreadstone suit has durability of 840 HP and the damage absorption modifier of night armor at 90% and the dreadstone hat with the same durability as thulecite crown at 840 durability as well as the same damage absorption at 90% but with the down side that the dreadstone hat does not offer a shield like the thulecite crown both the dreadstone suit and hat reduce the base damage taken from "shadow_aligned" creatures to 90% when the armor takes damage it will regain durability in a rate set by your sanity percentage this is not tied to insanity but it is tied to sanity mode, in other words it will not work while in sanity is turned to lunacy the regeneration rate for both pieces of armor will get increased by 50% (to 150% of base regeneration rate) when both you wear both pieces of the set (suit and hat) using the transmutation skill from wilson you cannot duplicated the dreadstone / pure horror but using the hat or suit along with green amulet + staff you can get a 200% profit for every 0.4 green gems used daywalker will respawn with his pillars at one of the other spawners randomly after 20 days from his defeat updates: 545481: removed the ability to reclaim skill points from the wardrobe - you can still change from the character selection screen (whether on a new world or switching characters) added beard rug (we cried and klei listened) 546159: a lot of tuning changes listed in the official update post and updated in this post wilson gains combat benefits against shadow and combat debuffs against lunar bug fixes listed on the official post 546675: bread rug recipe is now 2 beard hair 2 grass changed tier 1 alchemy gem recipes pick/axe is now tier 1 shadow for maxwell warriors more changes and bug fixes in the official post 547228: beard is shaved one stage at a time Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/ Share on other sites More sharing options...
Evelo Posted February 28, 2023 Share Posted February 28, 2023 Thank you so much for this level of detail. Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622216 Share on other sites More sharing options...
Theukon-dos Posted February 28, 2023 Share Posted February 28, 2023 Question. I know that Wolfgang can break the pillars with a regular pick. So can Gunpowder do the same? Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622229 Share on other sites More sharing options...
Guille6785 Posted February 28, 2023 Share Posted February 28, 2023 26 minutes ago, Theukon-dos said: Question. I know that Wolfgang can break the pillars with a regular pick. So can Gunpowder do the same? no Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622232 Share on other sites More sharing options...
Mr Giggio Posted February 28, 2023 Share Posted February 28, 2023 32 minutes ago, Theukon-dos said: Question. I know that Wolfgang can break the pillars with a regular pick. So can Gunpowder do the same? Wolf and warly are the ones able to do it with regular tools, flint or gold, doesnt matter. For the rest of the characters without honey spice the only option is pick/axe, the tulecite one @edit: I forgot woodie exists and didnt try any idol shenanigans, it worth a test Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622235 Share on other sites More sharing options...
JuneBot Posted February 28, 2023 Share Posted February 28, 2023 1 hour ago, Theukon-dos said: Question. I know that Wolfgang can break the pillars with a regular pick. So can Gunpowder do the same? 1 hour ago, Mr Giggio said: Wolf and warly are the ones able to do it with regular tools, flint or gold, doesnt matter. For the rest of the characters without honey spice the only option is pick/axe, the tulecite one There are two different "break the pillars". You have to break the pillars so that the purple colors reveal themselves to start the fight. Once you start the fight though, it doesn't seem like any character can break the pillars (make it into rubble; I tested using mighty Wolf with pick/axe and honey spice and gunpowder). You can, however, lure the Daybreaker to break the pillars (which is ) with its smash attack (the attack for the second phase where it leaves cracks on the ground). If you break the pillars this way, you are given 3 dreadstones per pillar broken. Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622258 Share on other sites More sharing options...
YouKnowWho Posted February 28, 2023 Share Posted February 28, 2023 10 hours ago, UltraShadow01 said: these slots can hold any edible food from the following categories: MEAT, VEGGIE, INSECT, SEEDS, GENERIC, GOODIES Insect? Maybe I’m forgetting something, but are there currently any foods in game listed under insect? Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622367 Share on other sites More sharing options...
gamehun20 Posted February 28, 2023 Share Posted February 28, 2023 Probably butterflies Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622368 Share on other sites More sharing options...
SomebodyRandom Posted February 28, 2023 Share Posted February 28, 2023 Is it possible to block the Daywalker's spawner similar to the way you can block the Loot Stash's spawner in order to force them to spawn in a specific location? Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622393 Share on other sites More sharing options...
UltraShadow01 Posted February 28, 2023 Author Share Posted February 28, 2023 2 hours ago, YouKnowWho said: Insect? Maybe I’m forgetting something, but are there currently any foods in game listed under insect? A brief search through the code didn't yield anything that is an insect type food. its part of the omni food group so i listed it regardless Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622398 Share on other sites More sharing options...
CyberSkink Posted February 28, 2023 Share Posted February 28, 2023 1 minute ago, UltraShadow01 said: A brief search through the code didn't yield anything that is an insect type food. its part of the omni food group so i listed it regardless perhaps it's talking about perishables like bees? Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622400 Share on other sites More sharing options...
UltraShadow01 Posted February 28, 2023 Author Share Posted February 28, 2023 28 minutes ago, CyberSkink said: perhaps it's talking about perishables like bees? food types are a global enum reserved for edible prefabs. as in they have the edible components bees have the perishable component not edible and i have done a full indexed search over the files if there was an instance of FOODTYPE.INSECT in the code for something edible i would've found it Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622412 Share on other sites More sharing options...
CyberSkink Posted February 28, 2023 Share Posted February 28, 2023 1 minute ago, UltraShadow01 said: food types are a global enum reserved for edible prefabs. as in they have the edible components bees have the perishable component not edible and i have done a full indexed search over the files if there was an instance of FOODTYPE.INSECT in the code for something edible i would've found it Ok. Thanks for checking! Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1622416 Share on other sites More sharing options...
Nols Posted March 2, 2023 Share Posted March 2, 2023 On 2/28/2023 at 3:51 AM, UltraShadow01 said: Main option - 3 twigs to 1 log, 1 log to 3 twigs It's 1 log to 2 twigs. Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623007 Share on other sites More sharing options...
gamehun20 Posted March 2, 2023 Share Posted March 2, 2023 1 hour ago, GODSheep222 said: Do i understand correctly? 170% + 135 = 364,5 i think it's 229,5 Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623015 Share on other sites More sharing options...
UltraShadow01 Posted March 2, 2023 Author Share Posted March 2, 2023 2 hours ago, GODSheep222 said: Do i understand correctly? 170% + 135 = 364,5 (Magnificent Beard) i have added an updated section detailing how the math for beard insulation work. its the (beard level 0-3) * 8 * (the skill modifier) where they don't stack. highest takes priority 2 hours ago, Nols said: It's 1 log to 2 twigs. ty, i will fix that Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623018 Share on other sites More sharing options...
bjanmanjs Posted March 2, 2023 Share Posted March 2, 2023 On 2/27/2023 at 8:51 PM, UltraShadow01 said: self.bits is the beard stage from 0 to 3; insulation per bit is defined as 8 Insulation per bit is 15; stage 1 beard has 1 bit, stage 2 has 3, and stage 3 has 9. Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623048 Share on other sites More sharing options...
UltraShadow01 Posted March 2, 2023 Author Share Posted March 2, 2023 8 minutes ago, bjanmanjs said: Insulation per bit is 15; stage 1 beard has 1 bit, stage 2 has 3, and stage 3 has 9. i see. thank you i will update that. when reading the code i had confused the seg_time with segments per day which would result in 8 Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623050 Share on other sites More sharing options...
lakhnish Posted March 2, 2023 Share Posted March 2, 2023 On 2/28/2023 at 10:11 AM, SomebodyRandom said: Is it possible to block the Daywalker's spawner similar to the way you can block the Loot Stash's spawner in order to force them to spawn in a specific location? Yes. Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623064 Share on other sites More sharing options...
loopuleasa Posted March 2, 2023 Share Posted March 2, 2023 An actual Wilson main. A true scientist. Thanks brother. Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623089 Share on other sites More sharing options...
Ryusuta Posted March 2, 2023 Share Posted March 2, 2023 8 hours ago, UltraShadow01 said: i see. thank you i will update that. when reading the code i had confused the seg_time with segments per day which would result in 8 Would it be possible to just get actual numbers? I'm not understanding what's being said with the equations involved. Can we maybe just get a 3x3 chart of the total insulation of each stage combined with each level? Failing that, can we just get the exact insulation number for a 3-3 beard? Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623136 Share on other sites More sharing options...
UltraShadow01 Posted March 2, 2023 Author Share Posted March 2, 2023 23 minutes ago, Ryusuta said: Would it be possible to just get actual numbers? I'm not understanding what's being said with the equations involved. Can we maybe just get a 3x3 chart of the total insulation of each stage combined with each level? Failing that, can we just get the exact insulation number for a 3-3 beard? done Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623147 Share on other sites More sharing options...
Ryusuta Posted March 2, 2023 Share Posted March 2, 2023 39 minutes ago, UltraShadow01 said: done You are an absolute life-saver. Thank you so much! Your work has been incredible. Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623154 Share on other sites More sharing options...
bjanmanjs Posted March 3, 2023 Share Posted March 3, 2023 On 2/27/2023 at 8:51 PM, UltraShadow01 said: skill modifier 1 1.2 1.4 1.7 beard stage 0 0 0 0 0 1 15 18 21 25.5 2 30 36 42 51 3 45 54 63 76.5 Insulation values for the stage 2 beard are 45, 54, 63, and 76.5, and the stage 3 beard values are 135, 162, 189, and 229.5. Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623188 Share on other sites More sharing options...
UltraShadow01 Posted March 3, 2023 Author Share Posted March 3, 2023 4 hours ago, bjanmanjs said: Insulation values for the stage 2 beard are 45, 54, 63, and 76.5, and the stage 3 beard values are 135, 162, 189, and 229.5. really i just plugged in the formula. welp i guess i'll update that, thanks again. Link to comment https://forums.kleientertainment.com/forums/topic/146192-all-new-wilson-beta-things-updated-20-electric-boogalo/#findComment-1623209 Share on other sites More sharing options...
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