Cloakingsumo198 Posted January 16, 2023 Share Posted January 16, 2023 Is making repairing/building walls just as efficient as placing them a controversial QoL change? Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1617731 Share on other sites More sharing options...
Antynomity Posted January 19, 2023 Share Posted January 19, 2023 1. no 2. yes 3. no Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618139 Share on other sites More sharing options...
dzzydzzy Posted January 20, 2023 Share Posted January 20, 2023 What is SO frustrating is that the people who work on Uncompromising Mode mod are aware of the storage issues and have really elegant solutions. Like being able to store tools and clothing in Wardrobes that have 25 slots (its a big thing that is literally meant for storage irl and yet in-game it's more expensive than a chest and still for purely cosmetic reasons). And upgrading the Scaled chest to have much more slots as well as being safeguarded from monkeys and things that steal items. They also add pockets lots for seasonal clothing items (IIRC Puffy vest and floral shirt have 4 pocket slots, and breezy vest and summer frest have 6). In addition they add other storage options like a bone chest as a drop from AG (acts as inter-dimensional storage pre-maxwell rework) and the spore pack (crafted from shroom skin, it has the same slots as krampus sack, but rapidly spoils its contents). The reason I say this is frustrating,(specifically about addition of pockets, wardrobe utility, and scaled chest expansion) is that these are solutions that are already in-universe, no new wild concepts, just tweaking things that exist to enhance the player experience. And because it's already a fan-made reality, the dev team most likely cannot just take their ideas and implement it into the actual game due to copyright infringement. But I say that this is what klei needs to focus on, is finding more specificity with storage. Maybe an idea for a hat box, massive storage space but only can put head item slots in it. Maybe an armory that has tons of space but only allows weaponry/armor. Maybe a toolshed that has 40 slots but can only hold hand-slot items. These are the things that CLUTTER bases with multiple people playing and no one ever wants to sift through the area designated for dropping dupes and items that youre no longer using (15 axes all at 30% durability). Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618232 Share on other sites More sharing options...
MondayNight Posted January 20, 2023 Share Posted January 20, 2023 9 hours ago, dzzydzzy said: ... because it's already a fan-made reality, the dev team most likely cannot just take their ideas and implement it into the actual game due to copyright infringemen Modders have absolutely no copyrights over actual developer of the game. They use their medium, in fact is quite the opposite: KLei, in theory, could take any mod idea and implement it almost as-is if morality wouldn't weight in at all. In fact there are some "nebulous areas" regarding Walter-and-Woby conception, namely being almost identical to some old mod (that I forgot the name of, but am sure people know about and perhaps name it in further comments), of a character and his pet dog; then there's AG's reworked fight mechanic, very similar to pointed Uncompromising Mod's own AG rework (KLei officially wrote it as purely coincidental, a case of random "convergent evolution" of ideas - and is plausible, AG hitting pillars and getting stunned is a pretty straightforward concept via Occam's razor). There are other examples, some skin-related too, but sufficient to say KLei in theory could implement whatever they want regardless of whether it already exists as a mod. Hence I don't see why certain clothing gear couldn't get inventory slots attached to them, maybe as some later upgrade (at Wardrobe?) via additional boss-loot and whatnot. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618269 Share on other sites More sharing options...
Pedrolar27 Posted January 20, 2023 Share Posted January 20, 2023 On 1/5/2023 at 11:07 AM, Gi-Go said: I wanna share few suggestions that I think would benefit to the game, even tho someone might argue that they are too good to be considered QoL. 1. Faster crafting/cooking/harvesting. Winona and willow(+2) kinda have this, but I don't think those should be character exclusive perks, since you don't benefit from them gameplay wise. Repetitive animations become faster and save a few seconds of your life. While not beneficial, those are certainly satisfying. My suggestion is to make harvesting, crafting and cooking animations become faster and faster when you are doing them multiple times in a row. 2. Bigger storage. Dst has undeniable storage issue. Chests only have 9 slots in them, are kinda expensive on the wood, and are absolutely unnecessary, as most items can be left on the ground without consequences. And that's exsactly what people do. They just throw all their junk on the ground creating a massive garbage dump they call "base". So why not upgrade chests size? Fishing bin looks small but has 20 slots, I'm sure chest can also be expanded to at least that amount. 3. Bigger stacks. I get it, inventory management is important part of survival game, and some items are bigger than others thus the stacks are smaller. It makes perfect sence that I can carry 600 bananas but only 300 watermelons, since watermelons are big and heavy. But real life logic aside, why not make all stacks bigger? It won't actually change inventory management if stack of gold was not 20 but 40, 80, 100, 300 or even 999. because noone needs to carry even 20 gold with them at all times. Real inventory management comes from choosing what to carry rather than how much of it. While it wouldn't change surviving, it sure is gonna help you transport resources to base in one go and then storage them all nicely. I would like a future QoL to add in the options menu a section to be able to choose your home screen and music. I'm not going to lie, listening the music of the winter feast every year starts to get boring. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618270 Share on other sites More sharing options...
Starlogy Posted January 20, 2023 Share Posted January 20, 2023 On 1/11/2023 at 12:51 PM, Shosuko said: 2 - 100% I know scaled chests are a thing, but they kinda aren't at the same time... What I'd really like is for chests to break stack size. Let us have 10000 logs in 1 slot. Still keep character limits, so when you're pulling logs out you get only what your character could hold, but for storage let a chest go up Obviously this is an extreme example but this is the best idea in this thread for storage solutions IMO. I don't use chests not because I don't want to sort my stuff, but because I can only store 9 stacks of an item, when instead simply throwing it on the ground makes that completely irrelevant. Just letting people stack materials 5x more in a chest would be much better than what we have now. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618282 Share on other sites More sharing options...
Seero Posted January 21, 2023 Share Posted January 21, 2023 On 1/5/2023 at 12:07 PM, Gi-Go said: 2. Bigger storage. Dst has undeniable storage issue. Chests only have 9 slots in them, are kinda expensive on the wood, and are absolutely unnecessary, as most items can be left on the ground without consequences. And that's exsactly what people do. They just throw all their junk on the ground creating a massive garbage dump they call "base". So why not upgrade chests size? Fishing bin looks small but has 20 slots, I'm sure chest can also be expanded to at least that amount. There are consequences, you can't build in spots you drop items in. This wastes a lot of time. I agree with the first point though, and recommended a circuit that increases dexterity with picking items for wx78 in the past. I still think it should be added Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618374 Share on other sites More sharing options...
Mike23Ua Posted January 21, 2023 Share Posted January 21, 2023 A massive QOL for us console players who can’t just “Console Command” our game and clear out a spot would be to make the game realize we are trying to place SOMETHING down.. (like a boat kit or more recently.. the Year of Rabbit content) it greatly annoys me that I can’t place something down because a bird lands there, a seed gets left there, a butterfly or angry bee is in the area, etc.. you have to fiddle around moving your character about until it FINALLY lights up green and you can place something.. This is Annoying as Frick.. and I suppose if your on PC you can just clear the area or move things where you want them to be.. but Console gamers aren’t afforded that luxury and we DONT have a mouse to just click in another more convenient spot empty spot to place them.. So what I would LIKE is for the game to realize I’m trying to place something down and let me place it instantaneously.. I don’t care if it doesn’t make sense.. let Wormholes/Charlie hands clear the placement location, Whatever.. point is- I’m tired of something getting in the way of me placing down large (boat kit, year of rabbit battle arena) structures just because a bird or bee got in the way.. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618380 Share on other sites More sharing options...
Cloakingsumo198 Posted January 21, 2023 Share Posted January 21, 2023 56 minutes ago, Seero said: There are consequences, you can't build in spots you drop items in. This wastes a lot of time. You can't build on top of chests either. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618381 Share on other sites More sharing options...
Seero Posted January 21, 2023 Share Posted January 21, 2023 3 hours ago, Cloakingsumo198 said: You can't build on top of chests either. yeah you cant, so what? Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618399 Share on other sites More sharing options...
Cloakingsumo198 Posted January 21, 2023 Share Posted January 21, 2023 34 minutes ago, Seero said: yeah you cant, so what? Then it's hardly a consequence if it also applies to literally most entities in game. Can't build on mobs, can't build on items, crops, or on other buildings. Get it? It's even more redundant to make chests on PC if you're fine with using client side mods since someone made one to auto find items among clutter. The only advantage chests have is that moleworms can't reach the items inside and being able to use them as an extended inventory when crafting. Might as well just double down on both those aspects "security" and "access" Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618403 Share on other sites More sharing options...
Seero Posted January 22, 2023 Share Posted January 22, 2023 7 hours ago, Cloakingsumo198 said: Then it's hardly a consequence if it also applies to literally most entities in game. Can't build on mobs, can't build on items, crops, or on other buildings. Get it? It's even more redundant to make chests on PC if you're fine with using client side mods since someone made one to auto find items among clutter. The only advantage chests have is that moleworms can't reach the items inside and being able to use them as an extended inventory when crafting. Might as well just double down on both those aspects "security" and "access" it fits 9 items in one spot that you can choose at will, technically you can fit unlimited items in one spot if you dropped them all at once. But can you choose between them? Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618429 Share on other sites More sharing options...
Yuuko Posted January 22, 2023 Share Posted January 22, 2023 1 hour ago, Seero said: it fits 9 items in one spot that you can choose at will, technically you can fit unlimited items in one spot if you dropped them all at once. But can you choose between them? 9 stacks can be... not very much lol. For things moleworms don't steal I build a few squares of wall diagonally and I can move into the corner and drop items as much as I want. 6 segments of wall for 6 stone, which gives me 10 spots to drop unlimited stacks of items and I can easily find what I want. This works for console too - for some items its much better than chests. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618434 Share on other sites More sharing options...
Cloakingsumo198 Posted January 22, 2023 Share Posted January 22, 2023 54 minutes ago, Shosuko said: 9 stacks can be... not very much lol. For things moleworms don't steal I build a few squares of wall diagonally and I can move into the corner and drop items as much as I want. 6 segments of wall for 6 stone, which gives me 10 spots to drop unlimited stacks of items and I can easily find what I want. This works for console too - for some items its much better than chests. I just walk my character in a straight line and drop my stacks with abit of a gap between each but that sounds more sophisticated lol. The only real advantage of chests is that they save my eyes from ugly clutter. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618439 Share on other sites More sharing options...
abrocator Posted January 22, 2023 Share Posted January 22, 2023 Chests should cost one board. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1618460 Share on other sites More sharing options...
WhackE Posted January 27, 2023 Share Posted January 27, 2023 On 1/5/2023 at 10:19 AM, Well-met said: 1. no thank you 2. build dragon chests 3. use the workshop mods for this survival games are repetitive by default and you abide to it when you decide to play the game. also, "QoL" isn't a free pass to get outrageous buffs. In videogames QoL means fixing up irrelevancy and oversights. I think alot of people need to be reminded of that. Give this man a breathtaking and 100 reddit golds Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1619040 Share on other sites More sharing options...
Spep Posted January 27, 2023 Share Posted January 27, 2023 I personally feel like atleast a buff to the scaled chest is in order, poor thing is so bad it ends up being more efficient space wise to just keep using regular chests, nevermind the massive cost difference. Link to comment https://forums.kleientertainment.com/forums/topic/145458-controversial-quality-of-life-suggestions/page/3/#findComment-1619111 Share on other sites More sharing options...
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