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silent changes


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hello, I would like to share some changes in small things in game that I havent seen people talking about (maybe people dont know this changes or they just dont care)

first, you no longer can use Q or E while frozen (this also apply when using star caller/moon caller staves)

open and close animation for backpack now must occur to open/close backpack (before you could cancel the animation if you were walking) (I only know this because I were used to walk opening and closing my backpack, but I can no longer do this lol)

deconstructing wanda clocks give all her time pieces back (in some hotfix they nerfed it for some reason, so if you dismantle it, it were suposed to  give you half time pieces)

wolfgang no longer gains mightness when digging up turfs.

(before posting it, I warn you that maybe some of this things were present in the hotfixes but I didnt saw it or just missed), I am trying to say that maybe some of these things (in the worst case, all of them), actually were in some hotfix description and I didnt realise (or saw).

feel free to share something that you think people didnt realise that changed after an update.

 

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The discovered and fixed of the most powerful and useful bug that has been exploited by players in Don't starve together since its release. Unfortunately it was only discussed in the Chinese community in all this time, so it was a quiet change to most of here lol.

It all started last October. Remember when the Waterlogged update left the beta, Developers increased the prohibitively placed range of giant knobbly tree to a absurd size? which was actually designed to avoid things like this.

It's fixed, but it's not completely fixed. Soon other players found other ways to transform the ship into invincible, get boat to land, get the things off the boat, make the boat move on the y axis, how to make all of  this easier , etc. The result was a complete system of bug technology that could move or destroy almost any prefabricated object to any location, including moving it along the Y-axis. This also the key to more bugs, creating many ways to exploit them.

It wasn't fixed until this year, in an wickerbottom refresh update.

Tentacles used to do fake attack animation when summoned allowing you to safely read on tentacles 2 times before moving. It made summoning them without walls a lot easier, but still required experience with their behavior. Now they spank you as soon as you summon them and I'm frankly upset. 

I loved this ritual I call tentacle dancing where you try to summon as many tentacles in one area as you can without getting hit or using walls/items. 

1 hour ago, Gi-Go said:

Tentacles used to do fake attack animation when summoned allowing you to safely read on tentacles 2 times before moving. It made summoning them without walls a lot easier, but still required experience with their behavior. Now they spank you as soon as you summon them and I'm frankly upset. 

I loved this ritual I call tentacle dancing where you try to summon as many tentacles in one area as you can without getting hit or using walls/items. 

On tentacles should work like Maxwells rework with casting indicators and everything..

Remember when the attack targeting changes got "reverted" back to their "original state" because it made the character look towards you instead of attacking a target? Ever since that change, the character sometimes refuses to land a full attack or decides to delay their first attack. This used to feel worse while using certain client mods like Geo Drop but I don't know if it still does because I'm extremely hesitant to turn that wonderful mod back on.

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