Pig Princess Posted November 11, 2022 Share Posted November 11, 2022 Currently magician't hat, magician's box and shadow chester works the following way: they are not creating separate container, like chest and other storage options do upon crafting, but rather are "windows" to connect to shadow dimention storage space, which leads to items there being shared between mentioned 3 items much like it works for root trunk in Hamlet. While it's cool to share items across space, I would like to have an option for Maxwell to lock his magician's hat and magician's box from "public" shadow dimension and ability to link it with other locked magician's hats/magician's boxes (it could be a spell with ability to target containers for binding as long as they are in proximity). Right now basically anyone on the same shard can steal Maxwell's stuff as long as shadow chester exists or magician box is built somewhere relatively accessible; also Maxwell player can troll another Maxwell player. Edit: I like that magician's hat is team-oriented gimmick of Maxwell and wish it to stay that way, which is why I'm proposing linking in addition to locking, i.e. creation of private nets as opposed to only be able to have public net and separated containers; plus creating multiple nets would solve multiple Maxwells fighting over fixed amount of limited slots in shadow dimension, as well as multiple sub-teams doing so. I also would like to avoid situation when I want to pass some supplies to my friend on lunar/monkey island or pass some resources back to base, but some random just yoinks them from random magician's box/hat/shadow chester and disconnects. For those who think it would be Woby 2.0: no, it wouldn't: Woby and magician's top hat/box have other than storage functionality that differentiates them enough. I don't think that needs to be left that way, so here is how locking and linking could work. Upon creation magician't top hat and magician's box would be connected to "public" shadow dimension, just like it works now. Hat and box could have additional prompt to "lock" them, after which they could be treated as separate container. Maxwell could be given new spell for linking shadow containers along the other 4 spells, and much like other spells one would need to target 2 or more shadow containers to bind them together (merge their space), and prompt to "unbind" could make targeted container unlinked and public again. - in case merging containers happen to hold more items than there is space in resulting common container, extra items should be dropped on the ground/inventory; - in case one disconnects with one of the linked containers, contents should stay accessible from other linked containers of this "net"; - if one wishes to unlink container, one should be given a choice what items would stay in separating part; - in case one disconnects forever with something in locked container, let it be that way since it would be no different from disconnecting with something in one's inventory, thus it wouldn't be any more severe griefing or trolling than average Wilson would be able to do. It may look complicated, but I see no obstacle in principle to make it work as proposed. Edit: in order to avoid Maxwell having near infinite inventory via multiple locked magician's top hats there could be condition of having no more than one magician's top hat in the inventory at the same time. Attempts to pick/craft more could lead to Maxwell refusing to do so and give appropriate quote (something like "Being too greedy didn't make a good service to me in the past"). Link to comment Share on other sites More sharing options...
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