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The Crock Pot; A short guide to clever cooking, handling of meats, gathering of thoughts & personal complaints.


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Have you ever wondered why you hardly ever see people cooking more than the same couple recipes? Meatballs, pierogi, honey ham, stew, a couple farm dishes like salsa and puree, rarely fishsticks and surf'n'turf?
In this forum post I will delve deep into the "why's" and "how's" of the crockpot, beginning from its purpose(s).

What exactly is the crock pot?

The crockpot is a structure used to, well, cook food. You know this much. Put four ingredients in, get something (better?) out. 
WX-78 summarizes the point of existence for this structure quite well.


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So! We've established the primary objective of the crock pot; to increase the value of whatever you may put in it. Or to repurpose an ingredient into a source for another stat like health/sanity, or even warmth. Food efficiency, woo!

As you'd expect, this means that in order to "cook better", you would first need to establish a comparison amidst what you put in your crockpot, and what comes out of it. The bigger the (positive) difference, the more you gain from the act of cooking, and thus the more you benefit.

According to that, what would a good recipe be?
- The ingredients must be as cheap as possible, worth as little as can be on their own, inedible (e.g. the massive hunger of a pumpkin is worthless to a wigfrid, koalefant trunks are mostly dud for warly.) and preferably, easy to come by OR amass. (important for stockpiling!)
- The end result must amplify the stats of the ingredients to a satisfactory amount, whilst not lacking in other areas like a tendency to spoil too fast.

There are naturally many recipes for the same dish as a result of the cooking system, but there are most definitely better and worse ways of cooking the same dish. For example...


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The latter is a perfectly ordinary way of cooking meaty stew, satisfying the 3.0 meat requirement without the need of a filler to the boot. The ingredients, individually, are worth 75 hunger and the stew is worth 150, meaning the chef has doubled the value of their ingredients. Furthermore, the ingredients can be mass-obtained by fairly common meat farms, so that's another sizable bonus for this recipe.

The former... um... Alright, so just one cooked trunk steak is worth 75 hunger and 40 health. Just two of them would give the same hunger as a meaty stew, and let's not talk about the total of 160 health. The ingredients are worth 300 hunger and 160 health, and the output is only worth 150 hunger and 12 health. This is half the hunger and a fraction of the health from the ingredients. Never use koalefant trunks this way unless you're a lone Warly with no one to pass of the steak to, is all I can say. It's just wasteful and hurts my heart as a chef.

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Let's take a look at a recipe you're all doubtlessly familiar with: meatballs!
But are they truly as great as a gift from the cooking gods as people would have you believe? Let's take a closer look.

The 3ice/1monstermeat is possibly the most popular recipe, turning something abundant in winter that can be stored without bundles all year long and a piece of dead spider or dog(a total of about 21 hunger) into nearly an entire day's worth of hunger. Not the lowest-effort meal out there to stockpile, surprisingly, but extremely simple to make and can definitely serve and save in a pinch. We'll get to its weakpoints in stockpiling later.
 

The one-meat-and-three-carrots is also a typical recipe with many variations, such as monstermeat+3berries, so on. Unfortunately, three carrots and a meat are exactly 62.5 hunger, the exact same as meatballs. So all this cooking did was to refresh the spoilage timer and lose single digits of potential health that no one will mourn. The recipe with monster meat and berries aren't much better off, either-- They turn about ~55 hunger into 62.5, so that's not exactly a lot of gain, about 12%. Interchanging the meat and fillers in meatballs like these don't do much as well.

1 koalefant trunk steak, 3 pumpkin: please don't

 

Now that we know the basis of food efficiency in terms of hunger, let's move to other factors regarding the choices of a master chef when cooking;

Spoilage; Yes, even with bundlewraps present, it's quite a bit of QoL to prefer longer-lasting recipes. If you unbundle a bundle of 160 stews, eat one and bundle back, you'll likely have them all turn stale when down to the last stack. And hastily wrapping back is a bit of a pain, I'll admit.
Other benefits of a long spoilage timer include:
- Using sanity food during a boss fight, most notoriously FW. (most sanity foods spoil fast and lose their entire sanity boost upon reaching 50% freshness)

- Using sanity food in tandem with the celestial crown for a bit more damage. (not great without wigfrid's songs, but hey, more options)

- Unbundling several days worth of food at once, rather than unbundling every time you are hungry.

- The most obvious one: a setting where bundlewraps are absent.

Massproduction potential/farmable-ness; This matters A LOT in one of the two situations, enough to re-determine your priorities; cooking for a lot of people OR cooking enough food to last a long time. Typically, it's good for the procurement and refinement of food to take as short and as little effort as possible.
(unless you particularly enjoy and want to prolong the process, in which case, good! I wouldn't. I specifically enjoy the process of shortening it.)

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Here we have head chef WX-78, having just pre-cooked a couple dozen werepigs in anticipation*.

*: DO NOT replicate this farm. I made a random ass-shaped version just to fit in the atrium. the corridor is too wide and awkwardly-shaped to properly cremate the pigs uniformly and werepigs get wonky underground. I will link a better one later.

Let's say... A couple years have passed, you've established major food sources but opted to farm meat instead of leafy greens. Maybe you have wigfrid players. Maybe you hate gardening and prefer carnage. You have stacks of meat, ready to be cooked up nice. Your harvests, about once every just a measly four days for pigs and longer for goats, start to look like this:

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(realistically should be a lot bigger but eh)
Hunger-wise, what would be the most efficient way to refine these into greater hunger value?
If you said meatballs, let's take a look at how much ice it'd take to ball these meats, and for what gain.

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...Yeah, that's definitely one, maybe two winters spent mining ice. And the resulting recipe is...

31ish hunger into 62.5! That doubles their value! Surely this must be the best option available, right? Hopefully after those sixteen days of rigorous mining...

What if we wanted to make stew instead? 3 meat, 1 ice, considerably less need for filler.
And that recipe brings up the hunger value of the ingredients from 78,2 to 150! Nearly the same, albeit costing significantly less filler! In which case, it'd simply take a lot less time to cook these harvests of meat into stew, not meatballs, while still retaining the efficiency you've come to expect.
Not to forget, this is a harvest that replenishes itself in four days, if you use a pig farm and moonstorms/wickerbottom (twenty if not). Harvesting it consists of using a fire staff on some rope on the ground and a watering can once they all die. Can you imagine mining 400ish ice every single harvest just to be ever-so-slightly more efficient? Whereas with stew even using no filler and 4 meat is still a 50-hunger gain from 100.

But wait! Let's mix things up a little before we go.

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Webber's cleaned up an entire spider quarry on day 200, killed 12 queens by bribing their own soldiers and brought in... a metric ton of half-spoilt monster meat! How shall we make use of this?!

Of course, we could use the monster meat to dilute the stews, but. Here's another recipe that isn't nearly as hunger efficient as stew or ice-balls, but instead has an impressively long perish time that lets it spend a long time outside of bundles and still stay tasty: Bacon 'n eggs! Hunger efficiency a little better at most from berry-meatballs, but simply very lazy and easy to use as your staple food, and the eggs are the courtesy of every wendy/webber ever!

What if you get hurt so much that you'd like a bit of heals to go with your daily rations? Or maybe you just want your food to take less bundling or last longer, while not wanting to scrub spider biomes clean? Honey ham's perfect for that, by the way. Similar efficiency to baconeggs at most, but lasts longer than stew and meatballs both, and heals a neat 30 hp! Since you need to eat one ham a day to stay full, that's 30hp/day! 'Twill undo most of your mistakes through armor.

For more intensive healing needs, you already know the go-to for this massive pile of meat is pierogi, probably with kelp or stone fruit. You can stockpile them for a boss if you need a lot of healing, straightforward enough. But you can also treat them as a hunger source if you get hurt a *lot* in your daily life. I once played in 700 ping, used these as my staple food and a lot of armor just to live... haha...
yeah. not missing that.

That's a few good examples of how to pick your ideal staple recipe for meat, a pretty good ingredient! Obviously, you won't always be stockpiling so being efficient with what you do have at hand will always come in handy, and the things we already went over will serve in pretty much every situation.

Let's move onto vegetable recipes!

Vegetables:
Thank you for reading this far! Unfortunately most vegetable recipes are dogwater bad. There's the sanity recipes from farm veggies which are good at their job and last a nice 15 days (salsa/puree), but just like their significantly more useless peers such as pumpkin cookies and stuffed eggplant there just ain't any decent hunger recipes to be made from them. Poor Warly doesn't even have a single good use for a corn or pumpkin. Powdercake and very wasteful vegetable filler are the most he's getting from here.

Oh, there is one beacon of hope. Dragonpie serves as a solid twig dump, but without twigs to actually dump into it you may be served better with eating raw pumpkins for hunger, or potato for both hunger and health.

Overall, most veggies are best eaten raw or cooked and their crockpot applications are pretty badly undertuned. There are a couple really good sanity foods among them but that's more or less all they have going for them in the crockpot. That is not to say farm foods are bad: that is simply to say cooked potatoes are better than most veggie recipes there are. That's just how they thrive.

Goodies:
These ones aren't too undertuned, surprisingly...? Taffy is probably the second best favorite food to have, ice cream is... very eh, arguably more bothersome than jelly salad, spoils just as fast. The banana recipes are pretty competitive picks for sanity food, as unlike their also readily-cookable peers, they don't spoil halfway through FW. Nor do they require you to sit at a garden and farm, so they're adventurer-friendly.


And with that, my Guide To Efficient Cooking(tm) ends. From this point onward, here'll be my own thoughts about what I like with this system & its shortcomings.

I'd like to start off this section by saying that the crockpot is by no means an absolute essential, but does make your life considerably more hassle-free if you won't use raw/cooked goods or raw honey. (absurdly cracked food source since forever ago. produces super fast in 3 seasons without any more maintenance from you after flowers + building boxes. you quite literally just pick and eat!)

I quite enjoy how it's basically a mini math-minigame! Cooking awareness lets you figure out how well you're using your ingredients, and when you succeed, it feels great. Inversely, one typically ends up not liking to waste ingredients. I see a lot of people just rolling pumpkins into a meatball, which does sometimes hurt, but hopefully there'll be less misinformed people unknowingly making their life harder after reading this.

I'm also somewhat bothered by how people have come to treat the crockpot as the only source of healing. I understand stockpiling 40 pierogi is straightforward & effective, but ignoring various incredible sources of healing such as the bat bat (510 hp per 3 wings, 2 logs and a gem, no spoilage), butterfly wings and blue caps. Dubbing Warly/Wormwood as "hellishly difficult to heal" just because spamming pierogi is nerfed/incapable of healing is a saying I've come to dislike. Bat bat works beautifully on both, and compostwraps are akin to pierogi without spoilage! If you ride a beefalo to get around, it's effectively dispensing healing for you. Not to mention once bee queen dies once you get jellybeans, which neither of their downsides negate the lion's share of. (2 hp lost out of 122 at most)

Minimizing the time spent on food is a fascinating late-game thing in its own, and even though the crockpot or farm plots can't really measure up to honey, it's still enjoyable to see how resourceful one can be. I used to join a lot of starving pubs as Warly, teaching people how to make good use of their ingredients.

Then I'd leave or swap. I would like to rant about DST Warly as a DS Warly enthusiast, because DST warly just gets stale too fast IMO, with no incentive to eat an actual variety of meals or any distinction from a Wilson leeching off of a Warly. "Just eat two stews every three days" is nothing to be proud of, it's not encouraging me to do anything different from if I was playing Wilson and had a Warly to do my bidding and that sucks.

SW Warly worked completely different in that a portable crockpot with recipes that were buffed the first time you ate them in 2 days, was a pretty powerful perk to have;  as you could heal and regain sanity on the go much easier with the plethora of meals SW's setting allowed. (44 sanity caviar, limpet fishsticks, jellyfish gumbo, etc etc.) Effectively, match your ingredients and be rewarded with a lot of health and sanity, without having to do any extra work from what you'd gather for your hunger as anyone else. That simply provided a much more dynamic experience than... Spending the entire winter mining ice and farming so i can keep cool while I farm pepper and dragonfruit the entire summer to repeat the process... No benefits for being the chef save presumed gratification, neglible downside also for being the chef (the 2-stews thing), the portable crockpot not being half as handy a perk in DST's setting, overall extremely indistinctive gameplay from a bald Wilson eating off of you. They even took away our ability to torture Warly with a handful of raw seeds! IMHO he lost more or less all his flavor to be completely remade into a character whose only perk is to produce painfully underpowered recipes except goat jelly, which I'll admit is a decent reason to get him out of the basement occasionally. Not that even I, passionate Warly enjoyer & cook, can play him for longer than a single season without getting bored because he's just so... indifferent. like i could invite a warly over right after i got the ingredients and nothing would change.

I miss when I was rewarded for picking my character with in-game boons alongside difficulties, not being made to cook nonstop for everyone for a bit and go back to being slightly hungrier wilson. Look, I've nothing against Wilson: I find DST fun so a few characteristics' absences won't ruin it for me. But when I pick Warly I have expectations to do at least *something* different. It's so boring not having any real reason to eat a variety of meals AND not having a setting designed around being able to make nearly as many recipes on the go as you could in SW.

The lack of the first-serving bonus makes it so that there's hardly any difference between servings 1# and 2#! Just a measly 10%! Go figure.

Now, let's get to my more specific complaints about the balancing of many crockpot dishes.

Why's there being a lot of godawful/undertuned recipes horrid for the crockpot system?
A prime reason is easy to guess if you recall what you read in the article earlier. In most cases, a person will feel good knowing they've used their ingredients well into good dishes, and feel at least a little uncomfortable about having made pumpkin unagi. It's the basis of accomplishment that's present in every video game. What does this lead to when a majority of crockpot recipes are really wasteful and/or incompetitive?

Let me tell you: It limits the number of recipes a person is willing to cook, or even care to remember, on an average day. This is not *game balance*, this is not a necessity; those recipes being underpowered serves absolutely no one, this is just an extremely avoidable hindrance to a cooking system that could otherwise become much richer from all the foundation it has already. There's a reason you see mostly the same few recipes be made everywhere, but that's just because everything else sucks. There's only the occasional someone that insists barnacle linguini is opee, with roughly 0 others being convinced because of them.

How am I supposed to enjoy a rich variety of dishes when almost half of them are so undertuned that I can't help but cringe just considering cooking them? Is there enjoyment specifically to be found in making absurdly bad choices on purpose? Am I supposed to enjoy wasting the ingredients people hand me to cook? Even if there's no one else involved, I still wouldn't want to disrespect my own self cooking figgy frogwich. Frog newton was amusing for five seconds and now it exists for no reason. And I hate that, I really do.

No good chef derives enjoyment from wasting ingredients, in a game or in real life. That I can live a long happy life in DST knowing I'm not missing out on anything ignoring two-thirds of the cookbook is in fact, not a very happy thing.

Figgy frogwich: Costs a frog leg and a fig only to restore the same hunger as a single cooked fig, with 8 health and 5 sanity on top. Why.
Barnacle linguini & Stuffed fish heads: Can barely score 150% efficiency despite being noticably more oddly specific than the meat recipes we went over. Cooked barnacles spoil in 15 days. Stuffed fish heads spoil in 1. Even bare cooked barnacles might be better daily-life food than these two.

(Warly's) Temperature dishes: They're just sad alternatives to the plenty of ways we already have to deal with weather. When you factor in the time to cultivate, gather and cook for these dishes, they end up taking far longer than... Killing a single moose for a luxury fan, picking up a cold rock from snow chester, moon caller's staff or literally setting a tree on fire. QoL but the sheer amount of effort they cost makes them, not really QoL. Unless you have someone scarily fond of farming showering you with the ingredients at least.

Fish tacos: Imagine if fishsticks healed half as much and also costed a 25-hunger farm crop instead of a stick. I'm appaled!

Ceviche: Among the worst ways to stay cool & fed. Strangely expensive, absurdly inefficient for no reason and doesn't even cool you down much.

Barnacle nigiri: Imagine if instead of fishsticks-ing the barnacles you specifically put in an egg and kelp... To get the exact same thing but more specific.

Pita: exists to punish you for trying to use vegetables for barnacle fishsticks filler. why though? what's the point? barnacles are forgotten enough.

Gumbo: originally an alternative to fishsticks in cases of filler drought, turned into a forgotten recipe because for some reason you need eels to make it. but even if you had eels you still wouldn't make it.

Asparagus soup: Mid in Hamlet, just as mid here. Go through with the bother of cooking just to guarantee losing hunger and in return get the healing of... 2.5 butterflies, I guess. Or a single blue cap.

Puffed potato souffle: Originally it was made with sweet potatoes in SW which had the stats of carrots, and through warly's stat buffs sweet potato souffle was fine. This "potato potato" one on the other hand has a worse input-to-output efficiency than powdercake. Powdercake. 

Unagi: Another to the pile of "bad for seemingly no reason". The only purpose I can see for it is to act as a punishment dish for trying to make fishsticks with eels and lichen. Not even working well as a punishment dish. Not sure why one'd punish that either. Just a very strange existence.

Fig-stuffed trunk: The least wasteful way to use a trunk as warly. Still very wasteful. Why does it need to give less hunger than a cooked trunk? the only benefit for non-warly is a small gain in health, but how likely are you to have figs, a trunk and a nearby crockpot all at once? Because this is hardly worth seeking out for.

Figkabab & kabobs: these hurt me as a turk. figkabab is still better than figwich... that is not to say it's anything you'd care enough to remember the existence of.

Fruit medley: There's not one fruit that either loses a ton of healing or a ton of hunger for having been made into this. (except for coconut halves in SW, they make this recipe decent for warly there) Cools you down less than a singular chunk of ice. Spoils if you look at it too hard.

Moqueca: People tend to go "wow its got all three stats" while undermining the specificness of it, not comparing it to anything else we already had. You have to specifically go for tomato, onions and fish(usually barnacles are the quickest to amass); The only other reason you'd grow those two crops in particular is Salsa, a sanity food up against stiff competition. Or you use tomato and onion for two seperate things at the same time, but chances are you aren't.
What you get for pursuing two specific farm vegetables and one type of meat often ignored is 112,5 hunger, 60 health and 33 sanity. Now compare it to the result you'd get if you spent that time planting a couple extra potatoes, one of the most common farm plants. No need for crockpot use either.
Five potatoes = 125 hunger, 100 health and 0 sanity.
Given that you wouldn't cook moqueca for the sanity, these are more or less the reasons I've never seen this recipe be cooked aside for post-game silly projects. Not once for practical purposes in some thousands of hours I have in this game. Also the spoilage timer on this is extremely mundane at 8 days.
I wouldn't mind if this one didn't get buffed. It's kind of a lost cause even with big stats, and I said that even when I was a farming addict back in the day. 

So what do they need? What would fix all these dishes and raise them from the depths of obscurity?
 To make them pay off depending on their degree of specificness so they're not needlessly complicated yet significant downgrades to the same bunch of dishes everyone uses, of course.
There are other ways to fix a dish besides health/hunger/sanity inflation, too; make the recipe more accesible via updates, give it a niche, or a particular trait to set it apart from mediocreness. (Like a massive perish time, an additional effect like mushcake, etc.)

There's simply a lot of potential in a crockpot overhaul to change the kitchen plan that a large part of the community understandably follows to the T, and that potential will not be realized with nerfs; nerfing the good recipes would only serve to kill the crockpot and demolish its primary purpose. What it needs is for everything else to be buffed.

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(the ones in the ice box are the "honorable mentions", the rest being the stars of the sh*tshow)

And that's all for today from Proto's kitchen. Next week I may ramble about another underdeveloped/semi-developed but flawed game mechanic I'll think of. It'll probably be about crop combos and why/how they're significantly less yield-efficient yet more effort-intensive than 2-seeders. That one will need to have graphs since the difference in time spent toiling isn't nearly as obvious as calculating meatballs.
 

I kinda agree with most of this, but as I have been playing Warly I actually make Puffed Potato Souffle and Moqueca quite often so they are not useless to me.

How I play is as follows:

Since I need Garlic and Pepper for the spice, I end up planting Onion to balance it out for minimum nutrient complication, and might as well as make Onion useful by plant Tomato, and to balance out nutrient also plant Potato.

Your argument for Moqueca is that if you can get a fish, you can get two, more why not just make Surf and turf? The thing is only 3 fish will only make you one Surf and Turf, but if I have extra Tomato and Onion in hand I can make 3 "Surf and Turf with a bunch hunger" with 3 fish. so arguably I produced more thing only at the expense of planting Tomato and Potato.

And I did always make those Potato into Puffed Potato Souffle because:

  1. Warly can't eat Cooked Potato anyway.
  2. Warly don't make Creamy Potato Puree due to all Garlic goes to spice.
  3. They make excellent Beefalo food that I can add spice on, I even get to use up those meat (as egg) that I always had too much with.

Butter Muffin is a good spice-able Beefalo food too but the thing is Butterfly is not available in Winter and annoying to get in Spring due to Bee being aggressive

 

The temperature dish is kinda niche, but I did have use for Asparagazpacho:

  1. Not everyone use Snow Chester, some people use Shadow Chester instead. I do use Snow Chester but I didn't like to carry Chester around for it's safety lol 
  2. They have less requirement than Moon staff, you don't need to go all the way to the ruin if you run out + don't need to prep & wait for the Full Moon event. You also don't need to stand around waiting just for the Polar Light to chill you down.
  3. Compare to Chilled Amulet, it had the advantage of not dropping backpack anytime you need to chill. 

Hot Dragon Chili Salad on the other hand is just to bothersome to prep so I did find myself never making it, I have 0 need for Dragonfruit due to I already have too much meat for hunger, and I need my Pepper for spice!!

3 hours ago, xxXolot said:

I kinda agree with most of this, but as I have been playing Warly I actually make Puffed Potato Souffle and Moqueca quite often so they are not useless to me.

How I play is as follows:

Since I need Garlic and Pepper for the spice, I end up planting Onion to balance it out for minimum nutrient complication, and might as well as make Onion useful by plant Tomato, and to balance out nutrient also plant Potato.

Your argument for Moqueca is that if you can get a fish, you can get two, more why not just make Surf and turf? The thing is only 3 fish will only make you one Surf and Turf, but if I have extra Tomato and Onion in hand I can make 3 "Surf and Turf with a bunch hunger" with 3 fish. so arguably I produced more thing only at the expense of planting Tomato and Potato.

And I did always make those Potato into Puffed Potato Souffle because:

  1. Warly can't eat Cooked Potato anyway.
  2. Warly don't make Creamy Potato Puree due to all Garlic goes to spice.
  3. They make excellent Beefalo food that I can add spice on, I even get to use up those meat (as egg) that I always had too much with.

Butter Muffin is a good spice-able Beefalo food too but the thing is Butterfly is not available in Winter and annoying to get in Spring due to Bee being aggressive

 

The temperature dish is kinda niche, but I did have use for Asparagazpacho:

  1. Not everyone use Snow Chester, some people use Shadow Chester instead. I do use Snow Chester but I didn't like to carry Chester around for it's safety lol 
  2. They have less requirement than Moon staff, you don't need to go all the way to the ruin if you run out + don't need to prep & wait for the Full Moon event. You also don't need to stand around waiting just for the Polar Light to chill you down.
  3. Compare to Chilled Amulet, it had the advantage of not dropping backpack anytime you need to chill. 

Hot Dragon Chili Salad on the other hand is just to bothersome to prep so I did find myself never making it, I have 0 need for Dragonfruit due to I already have too much meat for hunger, and I need my Pepper for spice!!

Another nail in the coffin for potato souffle is spiralled tubers. It gives Warly the same hunger as souffle whilst being considerably cheaper in ingredients. It misses out only on the small health boost, but is just as convinient for spicing up a beefalo. Furthermore; There'd be no harm in it being more useful than it is, no? It was after all a poorly-ported dish that Klei didn't account for the vast difference of values between sweet potato and potato.

Personally I'd much rather those abundances of eggs find purpose in classic bacon-y breakfast or polish dumplings, but yeah.

My biggest feud with moqueca is that tomato and onion are two very specific ingredients. Unless you're cultivating some of everything just for the sake of it, the only other reason why you'd cultivate those two in particular is salsa. So if you weren't gonna make salsa or use tomato/onions seperately for at least two recipes, you won't have Moqueca ingredients readily available- You'll have to specifically go for it; and at that point you could also go for the alternatives instead.

Non-Warlies get more health and hunger out of 5 potatoes than one moqueca; I find that dedicated sanity dishes are superior to getting a little more from a health/hunger dish, and Warly himself can attain the same stats through arguably simpler processes. Meat farms are great in multiplayer for that one Wigfrid, and Warly can thrive off of meat alone even without massproducing farms for health/hunger/sanity just fine. A ham and baconeggs, or two hams since the first repetition is microscopic. Jelly salad is much better at being a dedicated sanity food IMHO. You name it.

As Warly I'd much rather forego any farming beyond spices altogether. Even spices serve as something to do when I'm out of everything else, because of how labor-intensive they are. Spend a couple days dedicated to a dozen or so stacks of pepper(garlic's effect is too small to matter imo), then spice up a few stacks of jellybeans.
Recipes that don't require farming fill the shoes of moqueca and the like so well. You might say that "dragonfruit comboing with tomato" or such combos empower this recipe, but I have plenty of reasons not to cultivate giant crops at all, which I'll explain in detail later.

For cooling I find that luxury fan + eyebrella is a powerful combo in the absence of snow chester. Eyebrella or floral vest are both so effective that you need to use the fan like, twice a summer. It has the advantage of not needing to wait a while to work like gazpacho; and since it costs so fewer feathers than weather pains, hunting down just the moslings works quite swell.

Good read. I appreciate the insight of a Shipwrecked Warly player. Your commentary on Moqueca too... I've always been aware it isn't an efficient thing to go for, but for the way I prepare my food bundle having a "three in one" stats meal in a single slot of the four made me think it was worthwhile enough. You can imagine that I felt personally called out when your "wow its got all three stats" quote :P

In the end my own actions when I play speak loud enough about how much I value Moqueca. I only bother massing it late in the game as a passtime rather than a necessity. By that point I've had 99 dishes and moqueca wasn't one. I suppose I should bundle up Surf'n Turf or Lobster Bisque instead.

I guess we just have different play style. For me Garlic Powder is very important, because it actually makes Beefalo very tanky so giant crop combination that produce two kinds of spice benefits me more. There are so many way to cool down I mostly prefer making Weather Pain with my Down Feathers, That one Luxury Fan I made is more of a fire extinguisher for me.

But then again since I mostly use my sirloin for everything I suppose I rarely eat spiced food myself other than tanking Bee Queen or mining for Fossil Fragment, as result of such I do not often grind for spice at all and haven't found it tedious yet since most of time Beefalo takes care or everything without spice anyway.

Since I was never press for resource I think I am not best at judging resource input / output maximization but I sure had fun making use of everything Warly offers. I did find myself not needing Jelly Salad thus saving most Honey for hoarding Honey Poultice. (Then again since I am riding Beefalo I barely used any Honey Poultice I made lol)

29 minutes ago, xxXolot said:

I guess we just have different play style. For me Garlic Powder is very important, because it actually makes Beefalo very tanky so giant crop combination that produce two kinds of spice benefits me more. There are so many way to cool down I mostly prefer making Weather Pain with my Down Feathers, That one Luxury Fan I made is more of a fire extinguisher for me.

But then again since I mostly use my sirloin for everything I suppose I rarely eat spiced food myself other than tanking Bee Queen or mining for Fossil Fragment, as result of such I do not often grind for spice at all and haven't found it tedious yet since most of time Beefalo takes care or everything without spice anyway.

Since I was never press for resource I think I am not best at judging resource input / output maximization but I sure had fun making use of everything Warly offers. I did find myself not needing Jelly Salad thus saving most Honey for hoarding Honey Poultice. (Then again since I am riding Beefalo I barely used any Honey Poultice I made lol)

If you're not into minimizing the time you spend on things in the first place, then input-to-output efficiency is mostly a dud concept for you. I'd rather put the smallest amount of time possible to things I need (i'd really rather not farm forever...); and I find carrying sticks for ornery annoying so I don't fight on a boof. I use riders to just get around.
Garlic is a lot more effective on beefalo than it's on players. Going up from 90% mitigation with a thulecite crown to 93% is very small. It also has no special interaction with bone armor. And bone armor is like, my favorite thing ever.

If you're looking for ways to spice up an ornery, powdercake is great for it. Since it's already fully tamed, the tummy ache from -3 health poses no threat and you can feed it one stick afterwards. Powdercake and jellybeans are roughly equally good at preserving spice effects but powcake is more massproducable.

You should consider using that fan to cool down AND put out fires IMO. They're so good at satisfying both niches, no need to carry a watering can for wildfires AND something else to cool you down.

35 minutes ago, xxXolot said:

Also nevermind that Puffed Potato Suffle for Beefalo food point now, we got new Beefalo food! My sirloin can eat good soon.

They can be spiced?

How long do they last? It'd be silly if 4 twigs had a perish time because they're just... sticks.

I actually have no idea, I am not interest in join beta so I would have to wait until someone finds out. But it seemed like it has a great healing potential for Beefalos regardless of it being spice-able or not.

On 10/5/2022 at 6:03 AM, Siegmund said:

Have you ever wondered why you hardly ever see people cooking more than the same couple recipes? Meatballs, pierogi, honey ham, stew, a couple farm dishes like salsa and puree, rarely fishsticks and surf'n'turf?
In this forum post I will delve deep into the "why's" and "how's" of the crockpot, beginning from its purpose(s).

What exactly is the crock pot?

The crockpot is a structure used to, well, cook food. You know this much. Put four ingredients in, get something (better?) out. 
WX-78 summarizes the point of existence for this structure quite well.


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So! We've established the primary objective of the crock pot; to increase the value of whatever you may put in it. Or to repurpose an ingredient into a source for another stat like health/sanity, or even warmth. Food efficiency, woo!

As you'd expect, this means that in order to "cook better", you would first need to establish a comparison amidst what you put in your crockpot, and what comes out of it. The bigger the (positive) difference, the more you gain from the act of cooking, and thus the more you benefit.

According to that, what would a good recipe be?
- The ingredients must be as cheap as possible, worth as little as can be on their own, inedible (e.g. the massive hunger of a pumpkin is worthless to a wigfrid, koalefant trunks are mostly dud for warly.) and preferably, easy to come by OR amass. (important for stockpiling!)
- The end result must amplify the stats of the ingredients to a satisfactory amount, whilst not lacking in other areas like a tendency to spoil too fast.

There are naturally many recipes for the same dish as a result of the cooking system, but there are most definitely better and worse ways of cooking the same dish. For example...


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The latter is a perfectly ordinary way of cooking meaty stew, satisfying the 3.0 meat requirement without the need of a filler to the boot. The ingredients, individually, are worth 75 hunger and the stew is worth 150, meaning the chef has doubled the value of their ingredients. Furthermore, the ingredients can be mass-obtained by fairly common meat farms, so that's another sizable bonus for this recipe.

The former... um... Alright, so just one cooked trunk steak is worth 75 hunger and 40 health. Just two of them would give the same hunger as a meaty stew, and let's not talk about the total of 160 health. The ingredients are worth 300 hunger and 160 health, and the output is only worth 150 hunger and 12 health. This is half the hunger and a fraction of the health from the ingredients. Never use koalefant trunks this way unless you're a lone Warly with no one to pass of the steak to, is all I can say. It's just wasteful and hurts my heart as a chef.

Excellent breakdown. 

On 10/5/2022 at 6:03 AM, Siegmund said:



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Let's take a look at a recipe you're all doubtlessly familiar with: meatballs!
But are they truly as great as a gift from the cooking gods as people would have you believe? Let's take a closer look.

The 3ice/1monstermeat is possibly the most popular recipe, turning something abundant in winter that can be stored without bundles all year long and a piece of dead spider or dog(a total of about 21 hunger) into nearly an entire day's worth of hunger. Not the lowest-effort meal out there to stockpile, surprisingly, but extremely simple to make and can definitely serve and save in a pinch. We'll get to its weakpoints in stockpiling later.
 

The one-meat-and-three-carrots is also a typical recipe with many variations, such as monstermeat+3berries, so on. Unfortunately, three carrots and a meat are exactly 62.5 hunger, the exact same as meatballs. So all this cooking did was to refresh the spoilage timer and lose single digits of potential health that no one will mourn. The recipe with monster meat and berries aren't much better off, either-- They turn about ~55 hunger into 62.5, so that's not exactly a lot of gain, about 12%. Interchanging the meat and fillers in meatballs like these don't do much as well.

1 koalefant trunk steak, 3 pumpkin: please don't

 

 

Ah, one slight caviate you're missing with Monstermeat>Meatballs. Monster meat is poisonous, and making into Meatballs purifies that poison. So if you use berries, then the stat difference isn't 7.5 hunger. It's 7.5 hunger, 3 HP, and 15 sanity, assuming you cooked everything first. And that goes upto +38 hunger, +6HP, and +15 Sanity if you use ice. Admittedly it's still not the most efficient recipe, but it's none the less the simpelest way to take an otherwise dangerous ingredient into something edible. 

On 10/5/2022 at 6:03 AM, Siegmund said:

Now that we know the basis of food efficiency in terms of hunger, let's move to other factors regarding the choices of a master chef when cooking;

Spoilage; Yes, even with bundlewraps present, it's quite a bit of QoL to prefer longer-lasting recipes. If you unbundle a bundle of 160 stews, eat one and bundle back, you'll likely have them all turn stale when down to the last stack. And hastily wrapping back is a bit of a pain, I'll admit.
Other benefits of a long spoilage timer include:
- Using sanity food during a boss fight, most notoriously FW. (most sanity foods spoil fast and lose their entire sanity boost upon reaching 50% freshness)

- Using sanity food in tandem with the celestial crown for a bit more damage. (not great without wigfrid's songs, but hey, more options)

- Unbundling several days worth of food at once, rather than unbundling every time you are hungry.

- The most obvious one: a setting where bundlewraps are absent.

Massproduction potential/farmable-ness; This matters A LOT in one of the two situations, enough to re-determine your priorities; cooking for a lot of people OR cooking enough food to last a long time. Typically, it's good for the procurement and refinement of food to take as short and as little effort as possible.
(unless you particularly enjoy and want to prolong the process, in which case, good! I wouldn't. I specifically enjoy the process of shortening it.)

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Here we have head chef WX-78, having just pre-cooked a couple dozen werepigs in anticipation*.

*: DO NOT replicate this farm. I made a random ass-shaped version just to fit in the atrium. the corridor is too wide and awkwardly-shaped to properly cremate the pigs uniformly and werepigs get wonky underground. I will link a better one later.

Let's say... A couple years have passed, you've established major food sources but opted to farm meat instead of leafy greens. Maybe you have wigfrid players. Maybe you hate gardening and prefer carnage. You have stacks of meat, ready to be cooked up nice. Your harvests, about once every just a measly four days for pigs and longer for goats, start to look like this:

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(realistically should be a lot bigger but eh)
Hunger-wise, what would be the most efficient way to refine these into greater hunger value?
If you said meatballs, let's take a loot at how much ice it'd take to ball these meats, and for what gain.

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...Yeah, that's definitely one, maybe two winters spent mining ice. And the resulting recipe is...

31ish hunger into 62.5! That doubles their value! Surely this must be the best option available, right? Hopefully after those sixteen days of rigorous mining...

On 10/5/2022 at 6:03 AM, Siegmund said:



What if we wanted to make stew instead? 3 meat, 1 ice, considerably less need for filler.
And that recipe brings up the hunger value of the ingredients from 78,2 to 150! Nearly the same, albeit costing significantly less filler! In which case, it'd simply take a lot less time to cook these harvests of meat into stew, not meatballs, while still retaining the efficiency you've come to expect.
Not to forget, this is a harvest that replenishes itself in four days, if you use a pig farm and moonstorms/wickerbottom (twenty if not). Harvesting it consists of using a fire staff on some rope on the ground and a watering can once they all die. Can you imagine mining 400ish ice every single harvest just to be ever-so-slightly more efficient? Whereas with stew even using no filler and 4 meat is still a 50-hunger gain from 100.

But wait! Let's mix things up a little before we go.

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Webber's cleaned up an entire spider quarry on day 200, killed 12 queens by bribing their own soldiers and brought in... a metric ton of half-spoilt monster meat! How shall we make use of this?!

Of course, we could use the monster meat to dilute the stews, but. Here's another recipe that isn't nearly as hunger efficient as stew or ice-balls, but instead has an impressively long perish time that lets it spend a long time outside of bundles and still stay tasty: Bacon 'n eggs! Hunger efficiency a little better at most from berry-meatballs, but simply very lazy and easy to use as your staple food, and the eggs are the courtesy of every wendy/webber ever!

What if you get hurt so much that you'd like a bit of heals to go with your daily rations? Or maybe you just want your food to take less bundling or last longer, while not wanting to scrub spider biomes clean? Honey ham's perfect for that, by the way. Similar efficiency to baconeggs at most, but lasts longer than stew and meatballs both, and heals a neat 30 hp! Since you need to eat one ham a day to stay full, that's 30hp/day! 'Twill undo most of your mistakes through armor.

For more intensive healing needs, you already know the go-to for this massive pile of meat is pierogi, probably with kelp or stone fruit. You can stockpile them for a boss if you need a lot of healing, straightforward enough. But you can also treat them as a hunger source if you get hurt a *lot* in your daily life. I once played in 700 ping, used these as my staple food and a lot of armor just to live... haha...
yeah. not missing that.

That's a few good examples of how to pick your ideal staple recipe for meat, a pretty good ingredient! Obviously, you won't always be stockpiling so being efficient with what you do have at hand will always come in handy, and the things we already went over will serve in pretty much every situation.

Can never go wrong with meat!  

On 10/5/2022 at 6:03 AM, Siegmund said:



Let's move onto vegetable recipes!

Vegetables:
Thank you for reading this far! Unfortunately most vegetable recipes are dogwater bad. There's the sanity recipes from farm veggies which are good at their job and last a nice 15 days (salsa/puree), but just like their significantly more useless peers such as pumpkin cookies and stuffed eggplant there just ain't any decent hunger recipes to be made from them. Poor Warly doesn't even have a single good use for a corn or pumpkin. Powdercake and very wasteful vegetable filler are the most he's getting from here.

Oh, there is one beacon of hope. Dragonpie serves as a solid twig dump, but without twigs to actually dump into it you may be served better with eating raw pumpkins for hunger, or potato for both hunger and health.

Overall, most veggies are best eaten raw or cooked and their crockpot applications are pretty badly undertuned. There are a couple really good sanity foods among them but that's more or less all they have going for them in the crockpot. That is not to say farm foods are bad: that is simply to say cooked potatoes are better than most veggie recipes there are. That's just how they thrive.

Atleast vegetables have dishes. Unlike fruit, where your options are either fist fulls o' Jam or Dragonpie. Must suck to be a pomegranate crop.

On 10/5/2022 at 6:03 AM, Siegmund said:



Goodies:
These ones aren't too undertuned, surprisingly...? Taffy is probably the second best favorite food to have, ice cream is... very eh, arguably more bothersome than jelly salad, spoils just as fast. The banana recipes are pretty competitive picks for sanity food, as unlike their also readily-cookable peers, they don't spoil halfway through FW. Nor do they require you to sit at a garden and farm, so they're adventurer-friendly.

 

Icecream was actually considered a veggie, up until the most recent beta.

On 10/5/2022 at 6:03 AM, Siegmund said:




And with that, my Guide To Efficient Cooking(tm) ends. From this point onward, here'll be my own thoughts about what I like with this system & its shortcomings.

I'd like to start off this section by saying that the crockpot is by no means an absolute essential, but does make your life considerably more hassle-free if you won't use raw/cooked goods or raw honey. (absurdly cracked food source since forever ago. produces super fast in 3 seasons without any more maintenance from you after flowers + building boxes. you quite literally just pick and eat!)

I quite enjoy how it's basically a mini math-minigame! Cooking awareness lets you figure out how well you're using your ingredients, and when you succeed, it feels great. Inversely, one typically ends up not liking to waste ingredients. I see a lot of people just rolling pumpkins into a meatball, which does sometimes hurt, but hopefully there'll be less misinformed people unknowingly making their life harder after reading this.

I'm also somewhat bothered by how people have come to treat the crockpot as the only source of healing. I understand stockpiling 40 pierogi is straightforward & effective, but ignoring various incredible sources of healing such as the bat bat (510 hp per 3 wings, 2 logs and a gem, no spoilage), butterfly wings and blue caps. Dubbing Warly/Wormwood as "hellishly difficult to heal" just because spamming pierogi is nerfed/incapable of healing is a saying I've come to dislike. Bat bat works beautifully on both, and compostwraps are akin to pierogi without spoilage! If you ride a beefalo to get around, it's effectively dispensing healing for you. Not to mention once bee queen dies once you get jellybeans, which neither of their downsides negate the lion's share of. (2 hp lost out of 122 at most)

To be fair, Batbats cost a lot of sanity, Butterfly and blue mushrooms are extremely popular early-game, and healing items; while usable; are fairly expensive relative to how much they heal.

On 10/5/2022 at 6:03 AM, Siegmund said:



Minimizing the time spent on food is a fascinating late-game thing in its own, and even though the crockpot or farm plots can't really measure up to honey, it's still enjoyable to see how resourceful one can be. I used to join a lot of starving pubs as Warly, teaching people how to make good use of their ingredients.

Then I'd leave or swap. I would like to rant about DST Warly as a DS Warly enthusiast, because DST warly just gets stale too fast IMO, with no incentive to eat an actual variety of meals or any distinction from a Wilson leeching off of a Warly. "Just eat two stews every three days" is nothing to be proud of, it's not encouraging me to do anything different from if I was playing Wilson and had a Warly to do my bidding and that sucks.

SW Warly worked completely different in that a portable crockpot with recipes that were buffed the first time you ate them in 2 days, was a pretty powerful perk to have;  as you could heal and regain sanity on the go much easier with the plethora of meals SW's setting allowed. (44 sanity caviar, limpet fishsticks, jellyfish gumbo, etc etc.) Effectively, match your ingredients and be rewarded with a lot of health and sanity, without having to do any extra work from what you'd gather for your hunger as anyone else. That simply provided a much more dynamic experience than... Spending the entire winter mining ice and farming so i can keep cool while I farm pepper and dragonfruit the entire summer to repeat the process... No benefits for being the chef save presumed gratification, neglible downside also for being the chef (the 2-stews thing), the portable crockpot not being half as handy a perk in DST's setting, overall extremely indistinctive gameplay from a bald Wilson eating off of you. They even took away our ability to torture Warly with a handful of raw seeds! IMHO he lost more or less all his flavor to be completely remade into a character whose only perk is to produce painfully underpowered recipes except goat jelly, which I'll admit is a decent reason to get him out of the basement occasionally. Not that even I, passionate Warly enjoyer & cook, can play him for longer than a single season without getting bored because he's just so... indifferent. like i could invite a warly over right after i got the ingredients and nothing would change.

I miss when I was rewarded for picking my character with in-game boons alongside difficulties, not being made to cook nonstop for everyone for a bit and go back to being slightly hungrier wilson. Look, I've nothing against Wilson: I find DST fun so a few characteristics' absences won't ruin it for me. But when I pick Warly I have expectations to do at least *something* different. It's so boring not having any real reason to eat a variety of meals AND not having a setting designed around being able to make nearly as many recipes on the go as you could in SW.

The lack of the first-serving bonus makes it so that there's hardly any difference between servings 1# and 2#! Just a measly 10%! Go figure.

Ah, I must admit that I think you're being too kind to Shipwrecked Warly here. While the bonus stats where a nice perk, you could still cram down 3 meatballs to be done with hunger for the next couple days. Though that's about it.

You might be interested in the Uncompromising Mode mod. It gives Warly their extra stats from food back, while also increasing their repetition penelty and increasing the timer from 2 to 3 days. Sounds like something that would scratch that itch for you.

On 10/5/2022 at 6:03 AM, Siegmund said:

Now, let's get to my more specific complaints about the balancing of many crockpot dishes.

Why's there being a lot of godawful/undertuned recipes horrid for the crockpot system?
A prime reason is easy to guess if you recall what you read in the article earlier. In most cases, a person will feel good knowing they've used their ingredients well into good dishes, and feel at least a little uncomfortable about having made pumpkin unagi. It's the basis of accomplishment that's present in every video game. What does this lead to when a majority of crockpot recipes are really wasteful and/or incompetitive?

Let me tell you: It limits the number of recipes a person is willing to cook, or even care to remember, on an average day. This is not *game balance*, this is not a necessity; those recipes being underpowered serves absolutely no one, this is just an extremely avoidable hindrance to a cooking system that could otherwise become much richer from all the foundation it has already. There's a reason you see mostly the same few recipes be made everywhere, but that's just because everything else sucks. There's only the occasional someone that insists barnacle linguini is opee, with roughly 0 others being convinced because of them.

How am I supposed to enjoy a rich variety of dishes when almost half of them are so undertuned that I can't help but cringe just considering cooking them? Is there enjoyment specifically to be found in making absurdly bad choices on purpose? Am I supposed to enjoy wasting the ingredients people hand me to cook? Even if there's no one else involved, I still wouldn't want to disrespect my own self cooking figgy frogwich. Frog newton was amusing for five seconds and now it exists for no reason. And I hate that, I really do.

No good chef derives enjoyment from wasting ingredients, in a game or in real life. That I can live a long happy life in DST knowing I'm not missing out on anything ignoring two-thirds of the cookbook is in fact, not a very happy thing.

Figgy frogwich: Costs a frog leg and a fig only to restore the same hunger as a single cooked fig, with 8 health and 5 sanity on top. Why.
Barnacle linguini & Stuffed fish heads: Can barely score 150% efficiency despite being noticably more oddly specific than the meat recipes we went over. Cooked barnacles spoil in 15 days. Stuffed fish heads spoil in 1. Even bare cooked barnacles might be better daily-life food than these two.

 

Ah, I must admit that I've grown a soft spot for Barnacle Linguini. While the spoilage time is rather fast, Barnacles are extremely easy to mass-produce. Not quite as easy as berries or Stonefruit. But a well-stocked barnacle farm requires no maintenance, is easy to harvest, and can easily bring in over a stack of barnacles each harvest. All at the cost of an admitedly non-insignificant investment of wood. Fully agree on the other barnacle recipes though.

On 10/5/2022 at 6:03 AM, Siegmund said:



(Warly's) Temperature dishes: They're just sad alternatives to the plenty of ways we already have to deal with weather. When you factor in the time to cultivate, gather and cook for these dishes, they end up taking far longer than... Killing a single moose for a luxury fan, picking up a cold rock from snow chester, moon caller's staff or literally setting a tree on fire. QoL but the sheer amount of effort they cost makes them, not really QoL. Unless you have someone scarily fond of farming showering you with the ingredients at least.

Fish tacos: Imagine if fishsticks healed half as much and also costed a 25-hunger farm crop instead of a stick. I'm appaled!

Ceviche: Among the worst ways to stay cool & fed. Strangely expensive, absurdly inefficient for no reason and doesn't even cool you down much.

Barnacle nigiri: Imagine if instead of fishsticks-ing the barnacles you specifically put in an egg and kelp... To get the exact same thing but more specific.

Yeah, this one's just weird. All you have to do is replace the kelp with a mushroom and you're getting pierogis anyways.

On 10/5/2022 at 6:03 AM, Siegmund said:

Pita: exists to punish you for trying to use vegetables for barnacle fishsticks filler. why though? what's the point? barnacles are forgotten enough.

Gumbo: originally an alternative to fishsticks in cases of filler drought, turned into a forgotten recipe because for some reason you need eels to make it. but even if you had eels you still wouldn't make it.

Asparagus soup: Mid in Hamlet, just as mid here. Go through with the bother of cooking just to guarantee losing hunger and in return get the healing of... 2.5 butterflies, I guess. Or a single blue cap.

Puffed potato souffle: Originally it was made with sweet potatoes in SW which had the stats of carrots, and through warly's stat buffs sweet potato souffle was fine. This "potato potato" one on the other hand has a worse input-to-output efficiency than powdercake. Powdercake. 

Unagi: Another to the pile of "bad for seemingly no reason". The only purpose I can see for it is to act as a punishment dish for trying to make fishsticks with eels and lichen. Not even working well as a punishment dish. Not sure why one'd punish that either. Just a very strange existence.

Fig-stuffed trunk: The least wasteful way to use a trunk as warly. Still very wasteful. Why does it need to give less hunger than a cooked trunk? the only benefit for non-warly is a small gain in health, but how likely are you to have figs, a trunk and a nearby crockpot all at once? Because this is hardly worth seeking out for.

Figkabab & kabobs: these hurt me as a turk. figkabab is still better than figwich... that is not to say it's anything you'd care enough to remember the existence of.

Figkababs are probably the best fig fish in all honesty. Not because it's good, but because it's the only fig dish where all the ingredients are reliably on hand. Pick a fig, trigger a spider den, and that's 2/3 ingredients down instantly. All you need is the twigs for a moderate amount of Hunger, Sanity, and HP.

On 10/5/2022 at 6:03 AM, Siegmund said:

Fruit medley: There's not one fruit that either loses a ton of healing or a ton of hunger for having been made into this. (except for coconut halves in SW, they make this recipe decent for warly there) Cools you down less than a singular chunk of ice. Spoils if you look at it too hard.

Moqueca: If you can get fish, you can catch 2 more, forego both of the specific farm veggies and eat surf'n'turf for the exact same health and sanity. A very time-inefficient source for hunger compared to growing crops dedicated to hunger. Awkward middle space between stew and surf but more specific ingredients than both, with the only other use of tomato/onion together being salsa. You'll only end up with the ingredients if you specifically go for 'queca which is a questionable endeavor in the first place unless you're really, *really* big on farming everything always.

People tend to go "wow its got all three stats" while undermining the specificness of it, not comparing it to anything else we already had.
I wouldn't mind if this one didn't get buffed. It's kind of a lost cause even with big stats, and I said that even when I was a farming addict back in the day. 5 baked potatoes beat moqueca any day, 'cause look at me in the eye and tell me you'd eat moqueca for the sanity alone.

Ah, one thing to keep in mind is that Moqueca only needs fish, not a specific amount. Meaning that the easily mass-produced barnacles can be used to make this dish. Easily keeping up with dedicated tomato and onion farms. 

On 10/5/2022 at 6:03 AM, Siegmund said:



So what do they need? What would fix all these dishes and raise them from the depths of obscurity?
 To make them pay off depending on their degree of specificness so they're not needlessly complicated yet significant downgrades to the same bunch of dishes everyone uses, of course.
There are other ways to fix a dish besides health/hunger/sanity inflation, too; make the recipe more accesible via updates, give it a niche, or a particular trait to set it apart from mediocreness. (Like a massive perish time, an additional effect like mushcake, etc.)

There's simply a lot of potential in a crockpot overhaul to change the kitchen plan that a large part of the community understandably follows to the T, and that potential will not be realized with nerfs; nerfing the good recipes would only serve to kill the crockpot and demolish its primary purpose. What it needs is for everything else to be buffed.

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(the ones in the ice box are the "honorable mentions", the rest being the stars of the sh*tshow)

And that's all for today from Proto's kitchen. Next week I may ramble about another underdeveloped/semi-developed but flawed game mechanic I'll think of. It'll probably be about crop combos and why/how they're significantly less yield-efficient yet more effort-intensive than 2-seeders. That one will need to have graphs since the difference in time spent toiling isn't nearly as obvious as calculating meatballs.
 

Great write up, and I fully agree with your assessments. Save for the couple interjections I made.

Also, shoutout to Tall Scotch Eggs for requiring an out of the way ingredient and paying off hard. 1 Tallbird egg and 1 vegetable for 150 hunger and 60 HP? Yes please.

2 minutes ago, Theukon-dos said:

Ah, one slight caviate you're missing with Monstermeat>Meatballs. Monster meat is poisonous, and making into Meatballs purifies that poison. So if you use berries, then the stat difference isn't 7.5 hunger. It's 7.5 hunger, 3 HP, and 15 sanity, assuming you cooked everything first. And that goes upto +38 hunger, +6HP, and +15 Sanity if you use ice. Admittedly it's still not the most efficient recipe, but it's none the less the simpelest way to take an otherwise dangerous ingredient into something edible. 

 

Personally I find the health and sanity loss from one or three cooked monster meat over meatballs to be extremely neglible to the point of "I'd rather just not seek a crockpot for this at this point", but obviously that's very subjective. If you eat 10 cooked monster meat at once it'll sting a fair bit. But hey, I play wormwood. I can eat raw monster meat and plant seeds and pinecones.

3 minutes ago, Theukon-dos said:

To be fair, Batbats cost a lot of sanity, Butterfly and blue mushrooms are extremely popular early-game, and healing items; while usable; are fairly expensive relative to how much they heal.

Whether or not batbats will hurt your sanity to a notable degree or not depends on the damage reduction you use, and your own confidence in kiting and/or presence of ping. I find that just one bat bat lasts a long time when I have the priviledge of low ping, and with the sanity loss diluted across those uses, it's not enough of a hassle to offset the convinience of getting a ton of imperishable heals from unpaid pest control vegans. Of course, if your newbie friend needs an entire stack of pierogi(1k health, 500 sanity lost if batbat) to solo Klaus, bat bats absolutely *cannot* and *should not* replace that.

6 minutes ago, Theukon-dos said:

Ah, I must admit that I think you're being too kind to Shipwrecked Warly here. While the bonus stats where a nice perk, you could still cram down 3 meatballs to be done with hunger for the next couple days. Though that's about it.

You might be interested in the Uncompromising Mode mod. It gives Warly their extra stats from food back, while also increasing their repetition penelty and increasing the timer from 2 to 3 days. Sounds like something that would scratch that itch for you.

I like the UM Warly but the rest of the mod just isn't to my taste. Too many errenous design choices that make the game just slower rather than harder as intended, if you ask me.

You can live off of meatballs alone on both Warlies, but in SW's setting, I have a pretty convincing reason not to; The sheer amount of readily available health and sanity recipes on the go take care of my hunger on the side while I can be as lazy at taking preventative measures as a Wortox killing bee queen with friends, and no need for sanity clothing either. SW's setting empowers the nomadic Warly a lot more than just the buffs on their own do, which translated pretty poorly to DST as a dude tied to the garden and kitchen toiling endlessly.
 

10 minutes ago, Theukon-dos said:

Ah, I must admit that I've grown a soft spot for Barnacle Linguini. While the spoilage time is rather fast, Barnacles are extremely easy to mass-produce. Not quite as easy as berries or Stonefruit. But a well-stocked barnacle farm requires no maintenance, is easy to harvest, and can easily bring in over a stack of barnacles each harvest. All at the cost of an admitedly non-insignificant investment of wood. Fully agree on the other barnacle recipes though.

Barnacles I find are quite inconvinient to relocate, and the reason I still wouldn't cook linguini if I had a farm is the same reason I don't really cook taffy on wanda even though it's an efficient twig dump;
Both Taffy(wanda) and linguini are about a 50% gain in hunger and some health for pasta, not shabby at all. But taffy takes honey's 40-day timer down to 15, and linguini still takes barnacles' 15 down to 6. If the ingredient in question is already so abundant and easily collected (honey is pretty absurd at this. honey is pretty absurd overall.), I think I'd rather pick the one that doesn't require me to bundle/rebundle as much, amass the veggies (stone fruit tbh) and go through the mass-cooking process. I think I'd sooner prepare a meat farm and eat honey ham which has similar stats, is meat but lasts nearly thrice as long as linguini and so I can unbundle about 7 servings each time.

 

18 minutes ago, Theukon-dos said:

Ah, one thing to keep in mind is that Moqueca only needs fish, not a specific amount. Meaning that the easily mass-produced barnacles can be used to make this dish. Easily keeping up with dedicated tomato and onion farms. 

Keywords being "dedicated tomato and onion farms"; You have to specifically dedicate farms to moqueca to procure the ingredients then procure the barnacles(superior fish choice for this), and the end result yields less hunger/health than five cooked potatoes. Planting a couple more of one of the most common crops (potato) is a lot less convoluted than the entire process of obtaining the ingredients then mass-cooking moqueca and that's probably why I've never seen anyone actually cook it in all my hours put into DST, not even the most dedicated Warly players. The only other reason you'd grow these two crops in particular is Salsa, which is alright for sanity but has tight competition from banana dishes for spoilage and jelly salad for eating on the spot.

The perish time is also, not that great at 8 days which sucks for a staple food. Unbundling more than two at once almost always guarantees stale-ness if used for hunger so that's about every 3 days. Not to mention the ones you just cooked will also lose a fair bit of freshness even before you're done cooking; It's part of the reason why I'd rather bundle 160 honey hams than 160 stews despite insu-pack and bundling every time I'm done cooking a stack. It's really not something I'd recommend any more just because of the 33 sanity on top, either.

26 minutes ago, Theukon-dos said:

Figkababs are probably the best fig fish in all honesty. Not because it's good, but because it's the only fig dish where all the ingredients are reliably on hand. Pick a fig, trigger a spider den, and that's 2/3 ingredients down instantly. All you need is the twigs for a moderate amount of Hunger, Sanity, and HP.

Never thought about it this way. Still wouldn't really place down a crockpot on my boat just for it, but will consider it in the future to surprise someone aboard. At least that gives it a little niche compared to figwich. Figatoni is also... Somewhat redeemable-ish.

28 minutes ago, Theukon-dos said:

Also, shoutout to Tall Scotch Eggs for requiring an out of the way ingredient and paying off hard. 1 Tallbird egg and 1 vegetable for 150 hunger and 60 HP? Yes please.

Yeah, I love that they've given a niche ingredient a cool purpose. I basically didn't pick up tallbird eggs before the beta, or ate them raw on the spot. Now I have something cool to cook every now and then.

Hopefully people won't exaggerate it online then never cook it in-game, though; After all, it's no staple food and raising one tallbird from the egg takes longer than building an entire pig farm OR building enough bee boxes for a server of 12. Mass-nursing smallbird bebes wouldn't only take forever starting from 2-3 eggs but it'd also cost so many veggies that you'd be better off eating the veggies in question.

31 minutes ago, Theukon-dos said:

Excellent breakdown. 

Great write up, and I fully agree with your assessments. Save for the couple interjections I made.

Thank-you, thank-you! Always happy to discuss with a fellow crockpot enthusiast. Thank you for taking the time to write-up this response, I always appricerate getting to see more viewpoints. I wrote this post hoping there'd be less people cooking meatballs with pumpkin, that and try to tackle the stigma I've seen people have where "efficiency = unshowering metaslave weirdo"; Yet a simple structure most people rely on exists almost entirely for the sole purpose of efficiency: Whether it is to gain hunger, additional effects or whatnot.

33 minutes ago, Siegmund said:

Personally I find the health and sanity loss from one or three cooked monster meat over meatballs to be extremely neglible to the point of "I'd rather just not seek a crockpot for this at this point", but obviously that's very subjective. If you eat 10 cooked monster meat at once it'll sting a fair bit. But hey, I play wormwood. I can eat raw monster meat and plant seeds and pinecones.

Fair enough I suppose. I try to avoid lowering any stats early-game, save for instances with a very clear reward for doing so. But I can see why it wouldn't bother you. Especially as Wormwood.

33 minutes ago, Siegmund said:

Whether or not batbats will hurt your sanity to a notable degree or not depends on the damage reduction you use, and your own confidence in kiting and/or presence of ping. I find that just one bat bat lasts a long time when I have the priviledge of low ping, and with the sanity loss diluted across those uses, it's not enough of a hassle to offset the convinience of getting a ton of imperishable heals from unpaid pest control vegans. Of course, if your newbie friend needs an entire stack of pierogi(1k health, 500 sanity lost if batbat) to solo Klaus, bat bats absolutely *cannot* and *should not* replace that.

Fair enough I suppose.

33 minutes ago, Siegmund said:

I like the UM Warly but the rest of the mod just isn't to my taste. Too many errenous design choices that make the game just slower rather than harder as intended, if you ask me.

Ah, can't say I see where you're coming from. But fair enough. Though depending on how long it's been sense you last played, I would look at trying it again. The devs have wisened up considerably sense the mod's conception. That, and nearly every change in the mod can be toggled on or off as you please. I personally like to disable clothing degradation and increased spoilage myself. But there are plenty of other options to suit your needs.

33 minutes ago, Siegmund said:

You can live off of meatballs alone on both Warlies, but in SW's setting, I have a pretty convincing reason not to; The sheer amount of readily available health and sanity recipes on the go take care of my hunger on the side while I can be as lazy at taking preventative measures as a Wortox killing bee queen with friends, and no need for sanity clothing either. SW's setting empowers the nomadic Warly a lot more than just the buffs on their own do, which translated pretty poorly to DST as a dude tied to the garden and kitchen toiling endlessly.
 

Ah, Fair enough I suppose. Truthfully I don't have much experience with SW Warly, so I'll take your word for it.

33 minutes ago, Siegmund said:

Barnacles I find are quite inconvinient to relocate, and the reason I still wouldn't cook linguini if I had a farm is the same reason I don't really cook taffy on wanda even though it's an efficient twig dump;
Both Taffy(wanda) and linguini are about a 50% gain in hunger and some health for pasta, not shabby at all. But taffy takes honey's 40-day timer down to 15, and linguini still takes barnacles' 15 down to 6. If the ingredient in question is already so abundant and easily collected (honey is pretty absurd at this. honey is pretty absurd overall.), I think I'd rather pick the one that doesn't require me to bundle/rebundle as much, amass the veggies (stone fruit tbh) and go through the mass-cooking process. I think I'd sooner prepare a meat farm and eat honey ham which has similar stats, is meat but lasts nearly thrice as long as linguini and so I can unbundle about 7 servings each time.

Barnicles can be stun locked, and don't notice if you attack other Sea Weeds at night. You can easily assassinate an entire colony in 1 or 2 nights during Winter for relocation. At which point, you can find a collection of Sea stacks by base, or by somewhere you frequent anyways. I belive the first time I found potential in Barnacle dishes was on a Wanda world where the colony I used spawned directly next to Pearl's Island. Certainly easier than most cases, but it was still a good entry point for the system.

33 minutes ago, Siegmund said:

Keywords being "dedicated tomato and onion farms"; You have to specifically dedicate farms to moqueca to procure the ingredients then procure the barnacles(superior fish choice for this), and the end result yields less hunger/health than five cooked potatoes. Planting a couple more of one of the most common crops (potato) is a lot less convoluted than the entire process of obtaining the ingredients then mass-cooking moqueca and that's probably why I've never seen anyone actually cook it in all my hours put into DST, not even the most dedicated Warly players. The only other reason you'd grow these two crops in particular is Salsa, which is alright for sanity but has tight competition from banana dishes for spoilage and jelly salad for eating on the spot.

Moreso a dedicated onion farm TBH. Toma Roots I tend to grow anyways, due to the 1-1 self-fertalization ratio with Potatoes, and Spicy Vegetable Stingers being a cheap and effective sanity source. I do see your point though.

33 minutes ago, Siegmund said:

Yeah, I love that they've given a niche ingredient a cool purpose. I basically didn't pick up tallbird eggs before the beta, or ate them raw on the spot. Now I have something cool to cook every now and then.

Hopefully people won't exaggerate it online then never cook it in-game, though; After all, it's no staple food and raising one tallbird from the egg takes longer than building an entire pig farm OR building enough bee boxes for a server of 12. Mass-nursing smallbird bebes wouldn't only take forever starting from 2-3 eggs but it'd also cost so many veggies that you'd be better off eating the veggies in question.

Ah, but that's only if you either based too far away from natural tallbird nests, or if you don't have that many nests to begin with. In my current world, I have 5-6 Tallbird nests fairly close to each other and easily accessible from my base. While I've mostly been relying on Jerky and healing salves for healing, I made a batch of Tall Scotch eggs for Klaus. And boy did they carry hard. That, plus the fact that each tallbird egg also came with 2 meat means that they're a very potent food source now. 

And lord help the demons of the constant if your world comes with a Tallbird Fortress.

33 minutes ago, Siegmund said:

Thank-you, thank-you! Always happy to discuss with a fellow crockpot enthusiast. Thank you for taking the time to write-up this response, I always appricerate getting to see more viewpoints. I wrote this post hoping there'd be less people cooking meatballs with pumpkin, that and try to tackle the stigma I've seen people have where "efficiency = unshowering metaslave weirdo"; Yet a simple structure most people rely on exists almost entirely for the sole purpose of efficiency: Whether it is to gain hunger, additional effects or whatnot.

Ah, nothing of it. I'm glad to find another who enjoys writing excessively long and well-thought-out essays on topics they enjoy. And I do find it weird how people react so harshly to others just... wanting the game to be balanced.

5 minutes ago, Theukon-dos said:

Barnicles can be stun locked, and don't notice if you attack other Sea Weeds at night. You can easily assassinate an entire colony in 1 or 2 nights during Winter for relocation. At which point, you can find a collection of Sea stacks by base, or by somewhere you frequent anyways. I belive the first time I found potential in Barnacle dishes was on a Wanda world where the colony I used spawned directly next to Pearl's Island. Certainly easier than most cases, but it was still a good entry point for the system.

Think I'd still rather stick to bee boxes on most chars, since I can build them somewhere on land, pick whensoever I wish without a panflute and be fed for the entire year without bundling or cooking once, covering both health and hunger. Bees are also considerably easier to come across.

Never tried using barnacles as an alternative on like, Wigfrid, but it doesn't sound too bad on paper with some worldgen luck. 15 days when cooked is not bad at all, same spoilage as ham and a couple others.

10 minutes ago, Theukon-dos said:

Moreso a dedicated onion farm TBH. Toma Roots I tend to grow anyways, due to the 1-1 self-fertalization ratio with Potatoes, and Spicy Vegetable Stingers being a cheap and effective sanity source. I do see your point though.

I have reasons to avoid growing giants over 2-seeders when massproducing, but I cannot really convey my points as to why it's more time/effort/yield efficient without first preparing the graphs and comparisons for it. I think you'll be interested in my upcoming post; I was pretty shocked myself when I discovered some surprisingly simple yer overlooked farming tactics.

14 minutes ago, Theukon-dos said:

Ah, but that's only if you either based too far away from natural tallbird nests, or if you don't have that many nests to begin with. In my current world, I have 5-6 Tallbird nests fairly close to each other and easily accessible from my base. While I've mostly been relying on Jerky and healing salves for healing, I made a batch of Tall Scotch eggs for Klaus. And boy did they carry hard. That, plus the fact that each tallbird egg also came with 2 meat means that they're a very potent food source now. 

That's very lucky indeed. Still not something you can reasonably make a massive meat fire farm out of, but much much better than the joys of getting a total of 0-2 tallbirds like before the beta's worldgen adjustments.

Semi-unrelated to the discussion, but I tend to base next to the dragonfly setpiece so I can put a flower next to a lava pond on top of scaled turf to constantly generate butterfly wings, rot and butter scaling on the number of visitors I have. It feeds and heals me just swell when I want to spend a long time building before getting a food source established, but as a result I'm usually on the opposite side of the map as the tallbird(s). (usually singular or none lmao)
I also get to trap dragonfly in a cage of six live mobs after killing it at least once, which looks extremely silly. The scariest live animal music box I've come up with so far. Definitely terrifies the life out of your guests.

6 hours ago, Siegmund said:

Think I'd still rather stick to bee boxes on most chars, since I can build them somewhere on land, pick whensoever I wish without a panflute and be fed for the entire year without bundling or cooking once, covering both health and hunger. Bees are also considerably easier to come across.

Never tried using barnacles as an alternative on like, Wigfrid, but it doesn't sound too bad on paper with some worldgen luck. 15 days when cooked is not bad at all, same spoilage as ham and a couple others.

Ah, I should have mentioned that I tend to like sailing as a whole, if only because of the good quarter-dozen mods I use to make it good. So getting Barnacles set up isn't usually that out of the way for me. I definitely wouldn't recommend them if you're not already sailing. They're not that good.

6 hours ago, Siegmund said:

I have reasons to avoid growing giants over 2-seeders when massproducing, but I cannot really convey my points as to why it's more time/effort/yield efficient without first preparing the graphs and comparisons for it. I think you'll be interested in my upcoming post; I was pretty shocked myself when I discovered some surprisingly simple yer overlooked farming tactics.

Ooooh, sounds fun

6 hours ago, Siegmund said:

That's very lucky indeed. Still not something you can reasonably make a massive meat fire farm out of, but much much better than the joys of getting a total of 0-2 tallbirds like before the beta's worldgen adjustments.

Don't think it's actually that lucky. Been mass-regenerating worlds for the last 20 minutes or so to see how many Tallbird nests generate. And the range I've seen has been about 5-12. Though I had gotten as few as 2 tallbird nests on a world that lacked a proper rocky biome. That being said, the world I have has 6 Tallbird nests total, and all of them are in a relatively small rocky biome. So perhaps it is on the lucky side. I'd have to do more testing to get an idea of how many you can expect in an area on average.

6 hours ago, Siegmund said:

Semi-unrelated to the discussion, but I tend to base next to the dragonfly setpiece so I can put a flower next to a lava pond on top of scaled turf to constantly generate butterfly wings, rot and butter scaling on the number of visitors I have. It feeds and heals me just swell when I want to spend a long time building before getting a food source established, but as a result I'm usually on the opposite side of the map as the tallbird(s). (usually singular or none lmao)
I also get to trap dragonfly in a cage of six live mobs after killing it at least once, which looks extremely silly. The scariest live animal music box I've come up with so far. Definitely terrifies the life out of your guests.

Brutal.

On 10/7/2022 at 5:44 AM, Siegmund said:

Figatoni is also... Somewhat redeemable-ish.

Good health and healing for Wurt when you have three or so big trees next to base as well as stone fruits. Bad spoilage time but good enough to put 20–40 in a bundle.

On 10/5/2022 at 11:03 PM, Siegmund said:

Pita: exists to punish you for trying to use vegetables for barnacle fishsticks filler. why though? what's the point? barnacles are forgotten enough.

I make Barnacle Pita out of Barnacles and 3 Stone Fruit. As a Wigfrid main this gives me an actual use for stone fruit (as they go bad pretty quickly otherwise) and my Barnacle farm that gives 45 Barnacles at a time. Sure it isn't the best recipe but I think its pretty decent. 

11 hours ago, GelatinousCube said:

I make Barnacle Pita out of Barnacles and 3 Stone Fruit. As a Wigfrid main this gives me an actual use for stone fruit (as they go bad pretty quickly otherwise) and my Barnacle farm that gives 45 Barnacles at a time. Sure it isn't the best recipe but I think its pretty decent. 

Sure it gives them an use, but it's still a punishment dish since if it didn't exist you'd get twice the health out of an identical recipe.

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