Eughstein Posted July 26, 2022 Share Posted July 26, 2022 So, last year with Waterlogged update Klei added new 64 bit version of dst, and still to this day i don't understand what's the point of it and what are differences from them?(only one i noticed was 64 bit version lagging more).I know it's probably some technical stuff but i still wonder what are differences. Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/ Share on other sites More sharing options...
abrocator Posted July 26, 2022 Share Posted July 26, 2022 More bits is better if your computer supports it and has enough RAM. Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1588884 Share on other sites More sharing options...
Iino Posted July 26, 2022 Share Posted July 26, 2022 Most games these days are made for 64 bit to begin with, the only reason the 32 bit version even exist is due to the original don't starve being such an old game. Btw I tried for an hour and a half to try to solve your automaticlly launch in 32 bit problem, sorry didn't find anything though Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1588897 Share on other sites More sharing options...
Eughstein Posted July 26, 2022 Author Share Posted July 26, 2022 13 minutes ago, Iino said: Most games these days are made for 64 bit to begin with, the only reason the 32 bit version even exist is due to the original don't starve being such an old game. Btw I tried for an hour and a half to try to solve your automaticlly launch in 32 bit problem, sorry didn't find anything though don't worry, other person got answer on it a little bit later Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1588902 Share on other sites More sharing options...
nimzowitsch10 Posted July 26, 2022 Share Posted July 26, 2022 have you tried googling "difference between 32 bit and 64 bit games"? Good luck Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1588956 Share on other sites More sharing options...
Daniel86268 Posted July 26, 2022 Share Posted July 26, 2022 Afaik the main reason is because people have been excessively asking for a 64bit version, claiming it would fix every problem they have, and eventually Klei was like, **** it, sure, we'll make a 64bit version... And the only thing it fixed was the RAM limit with many active mods. For me it works fine though, so I'm always using it. Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1588957 Share on other sites More sharing options...
Friendly Grass Posted July 26, 2022 Share Posted July 26, 2022 The only reason to build for 64 bit is to be able to address and use more than 4 gigabytes (2^32 bytes) of memory. 64 bit apps do also use more memory because each memory address is twice as long, more padding in memory is needed for address alignment, and probably more details. And then some older architectures don't support 64 bit. I believe people have had out-of-memory crashes in DST before and new updates, HD textures, mods, and old worlds with lots of stuff all require more RAM. Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1588965 Share on other sites More sharing options...
. . . Posted July 26, 2022 Share Posted July 26, 2022 64-bit fixed all the out of memory crashes which happen very frequently when using 1-2 big mods in addition to the base game in 32-bit version. Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1589010 Share on other sites More sharing options...
Well-met Posted July 26, 2022 Share Posted July 26, 2022 it also allowed klei to HD-ify alot of graphics and items Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1589085 Share on other sites More sharing options...
oregu Posted July 26, 2022 Share Posted July 26, 2022 4 hours ago, Iino said: Most games these days are made for 64 bit to begin with, the only reason the 32 bit version even exist is due to the original don't starve being such an old game. Btw I tried for an hour and a half to try to solve your automaticlly launch in 32 bit problem, sorry didn't find anything though For some reason it launches in 32bit when you try to launch it via executable file in bin (but is still nonfunctional for some reason). For me, Steam gives me an option between the 32 and 64 bit when I try to run it, and I'm not sure if there's a certain run command line option for it that can do it automatically. In the Steam Properties for DST I notices there's "Launch Options" and I tried adding -64bit and launching it worked but it wouldn't let me connect to Steam online in DST, then. So I am a little lost as well. Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1589112 Share on other sites More sharing options...
Eughstein Posted July 27, 2022 Author Share Posted July 27, 2022 8 hours ago, Well-met said: it also allowed klei to HD-ify alot of graphics and items No?All HD textures they add also work in 32 bit version Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1589236 Share on other sites More sharing options...
LiamAshvinn001 Posted July 27, 2022 Share Posted July 27, 2022 So DST becomes one of the cool kids Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1589244 Share on other sites More sharing options...
Juny Pear Posted July 27, 2022 Share Posted July 27, 2022 2 hours ago, Eughstein said: No?All HD textures they add also work in 32 bit version They do, but also take up more of the available memory relative to how much gets taken up with the 64 bit version, which can more easily lead to out of memory crashes with more entities in a world and mods. Texture streaming helps prevent this however, as thanks to this setting textures get loaded and unloaded dynamically as they are needed, which in turn frees up more memory because only certain textures will be loaded at a time as oppose to every texture at once. This is why on the 32 bit version if you disable the Texture streaming setting in the options, small textures will always be enabled. It's to try and prevent out of memory crashes as more and more assets get added and more existing assets get a resolution upgrade. Long story short, the 64 bit version just allows for more assets to get an upgrade in resolution without having to worry as much about potential out of memory crashes as more things are added. Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1589263 Share on other sites More sharing options...
HeatAndRun Posted July 27, 2022 Share Posted July 27, 2022 Now if DST is multithreaded it would be perfect, but it is nigh impossible to implement such option. Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1589303 Share on other sites More sharing options...
Friendly Grass Posted July 27, 2022 Share Posted July 27, 2022 1 hour ago, HeatAndRun said: Now if DST is multithreaded it would be perfect, but it is nigh impossible to implement such option. Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1589331 Share on other sites More sharing options...
Eughstein Posted July 27, 2022 Author Share Posted July 27, 2022 5 hours ago, Nettalie said: They do, but also take up more of the available memory relative to how much gets taken up with the 64 bit version, which can more easily lead to out of memory crashes with more entities in a world and mods. Texture streaming helps prevent this however, as thanks to this setting textures get loaded and unloaded dynamically as they are needed, which in turn frees up more memory because only certain textures will be loaded at a time as oppose to every texture at once. This is why on the 32 bit version if you disable the Texture streaming setting in the options, small textures will always be enabled. It's to try and prevent out of memory crashes as more and more assets get added and more existing assets get a resolution upgrade. Long story short, the 64 bit version just allows for more assets to get an upgrade in resolution without having to worry as much about potential out of memory crashes as more things are added. nah, for me it's not worth the lag Link to comment https://forums.kleientertainment.com/forums/topic/142115-what-was-the-point-of-adding-64-bit-version/#findComment-1589332 Share on other sites More sharing options...
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