Arkon 007 Posted July 3, 2022 Share Posted July 3, 2022 Warley: why not add by default what a sea hat can do now (do sea work faster than others) and also the initial craft of the oar so that the oar in his hands breaks longer and also so that he pulls the bait harder when he catches fish, I think it would be very By the way, since it is still related to water and fishing. Wormwood: I think that he is now a very, very complex and uncomfortable character, because after the renovation of the gardens, he lost his essence as such, since now everyone can grow a bunch of vegetables only a little slower, Wormwood now has no advantage in gardening, but there are a lot of unfair minuses: why its compost wrap disappears when you use two in a row, but only one works Flowering : all the hats Wormwood wears blocked the scent of the bloom, causing the bees to stop following him. Possibility to shave the flowering with a razor, after which at the maximum stage 6 flower petals fell (on the second 3 and on the first 1) I think that it would be fair (as with Wurt's veganism) if Wormwood got 50% more health when using ointments and bandages, and you can also increase the amount of health that the wrap gives to 55, just as gradually, but so will be more comfortable and give him the opportunity to plant herbal bushes, bushes of berries, etc. immediately fertilized, he is still a master of the garden after all) I will be very grateful to you if you listen to this post, I think that this is exactly what is needed to make these characters better, since they have lost their spark compared to other survivors, but they have a huge potential, I understand that they are supports, but independence and the ability to ha survival must also be present♥️. ♥️ Link to comment https://forums.kleientertainment.com/forums/topic/141434-mini-rework-warley-and-wormwood/ Share on other sites More sharing options...
JustMonix Posted July 3, 2022 Share Posted July 3, 2022 I really liked all of this. I completely agree Link to comment https://forums.kleientertainment.com/forums/topic/141434-mini-rework-warley-and-wormwood/#findComment-1581763 Share on other sites More sharing options...
Masked Koopa Posted July 3, 2022 Share Posted July 3, 2022 3 hours ago, Arkon 007 said: Wormwood: I think that he is now a very, very complex and uncomfortable character, because after the renovation of the gardens, he lost his essence as such, since now everyone can grow a bunch of vegetables only a little slower, Wormwood now has no advantage in gardening, but there are a lot of unfair minuses: Wormwood is far and beyond the best farmer without any contest. Not only can he plant seeds with a faster animation, but he skips having to craft new hoes constantly, and spending time tilling the soil. The crops he grows also take 50% longer to rot, and he can easily tell the exact requirements of a plant without any need for a gardeneer's hat. Plus if you're blooming you can use that to auto-talk to plants (although that's arguably less useful). Even his ability to plant seeds outside of farm plots can be great, since you're generally gonna end up with a massive surplus of seeds when you farm properly. Unless you want to keep making rigamajigs ad infinitum, this is a great way to use up those extra seeds without any real effort. 3 hours ago, Arkon 007 said: I think that it would be fair (as with Wurt's veganism) if Wormwood got 50% more health when using ointments and bandages, and you can also increase the amount of health that the wrap gives to 55, just as gradually, but so will be more comfortable Honestly I think a lot of those items could just use a buff in general. Right now they offer little to no advantage in any department despite having longer use times. (Also Wurt is not vegan. For one, herbivore would be a more accurate word since she doesn't refuse food like Wigfrid/Warly do, she straight-up doesnt have the "eat" option. For another, she eats honey and goat milk, which are definitely not vegan. I know that has nothing to do with your point but I am a nitpicker). I think making warly a bit of a sailor seems like a fun idea. Wurt does have some ocean-related perks, but there's less character-related perks for things like raising/lowering sails, or fishing, etc. I'm sure wolfgang is faster at a couple of them but there is doubtless a lot of room for warly to be the best at piloting at boat. Link to comment https://forums.kleientertainment.com/forums/topic/141434-mini-rework-warley-and-wormwood/#findComment-1581789 Share on other sites More sharing options...
QuartzBeam Posted July 3, 2022 Share Posted July 3, 2022 4 hours ago, Arkon 007 said: now everyone can grow a bunch of vegetables only a little slower, Wormwood now has no advantage in gardening I'd like to see someone other than Wormwood produce 6+ years' worth of hunger in 5 days. Link to comment https://forums.kleientertainment.com/forums/topic/141434-mini-rework-warley-and-wormwood/#findComment-1581800 Share on other sites More sharing options...
ArubaroBeefalo Posted July 3, 2022 Share Posted July 3, 2022 4 hours ago, Arkon 007 said: Wormwood now has no advantage in gardening no advantage except not needing to have soil to start planting, a hoe to plant in soil, a one man band to tent or a gardener hat to know how are feeling the plants.... 4 hours ago, Arkon 007 said: why its compost wrap disappears when you use two in a row, but only one works you get the flat healing and the healing over time gets reseted, also i bet you bloom faster but is a waste to use 2 in a row like is a waste to use 2 jelly beans in a row so i dont get this complain 4 hours ago, Arkon 007 said: Flowering : all the hats Wormwood wears blocked the scent of the bloom, causing the bees to stop following him ??? you can wear hats and that wont stop bees following you 4 hours ago, Arkon 007 said: I think that it would be fair (as with Wurt's veganism) if Wormwood got 50% more health when using ointments and bandages, and you can also increase the amount of health that the wrap gives to 55, just as gradually, but so will be more comfortable im against this, we need downsides not perks that looks like downside but they are hidden upsides healing as wormwood is as easy as opening a cave entrance and kill some bats at dusk to get a batbat, the sanity lost by hitting with the batbat is returned easily by just plating seeds or pinecones. Also using night armor helps a lot Link to comment https://forums.kleientertainment.com/forums/topic/141434-mini-rework-warley-and-wormwood/#findComment-1581804 Share on other sites More sharing options...
TheKingDedede Posted July 3, 2022 Share Posted July 3, 2022 13 minutes ago, ArubaroBeefalo said: ??? you can wear hats and that wont stop bees following you I'm going to out on a limb and argue that they were trying to say that you should be able to wear hats to stop bees from following you, not that it already stops bees now if you do so. It was a poorly worded suggestion on their end. Also, I think Wormwood is actually fine where he is now. All I can hope is that if future hostile plant related mobs are added into the game, they'll be neutral to Wormwood by default. I play him all the time and he's pretty fun. Link to comment https://forums.kleientertainment.com/forums/topic/141434-mini-rework-warley-and-wormwood/#findComment-1581806 Share on other sites More sharing options...
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