Trevindo Posted June 23, 2022 Share Posted June 23, 2022 I think everyone is generally enjoying the Ocean update, so I decided to make this thread to suggest some changes or additions that could make Ocean even better. - Adding a cool tulecite treasure drop to the ocean shark (since he might as well have eaten them): I don't think it's news to the more experienced that when a shark appears just wait for it to attack 3 times before leaving, that's because it's not worth killing him for the items he gives. With this change I think the players opened up the Shark Hunting Season. - This idea was suggested by @DarkPulse91, it would basically be modifying the drops of underwater chests, since we are in the pirate monkeys update it would be interesting to make these treasures more rewarding for the work they give. Just a suggestion, but it would be nice if instead of destroying the treasure chests with hammers, we had to take these chests to the monkey queen for her to open (And for that extra work the loot should be considerably improved). - I come in defense of my friend Wurt, the wurt theme is involved in being a half aquatic and terrestrial creature, so what's the point of limiting the construction of the royal carpet only to land? It would be so cool to be able to go fishing in the ocean with your King Merm, or build sea bases. - Improved Mast Light, navigators know that nowadays it is better to have a lightning protector than a mast light. I believe the reason behind this is the low light radius, I believe the boat light should be much brighter than a campfire as it doesn't provide heat and is specific to sailing. - Cannons for killing bosses (Malbatross and King Crab): a big problem to do this would be the low damage and high manufacturing cost, solving any of these things would make the idea of killing bosses more reasonable. Do you have any other ideas to make the ocean more fun to sail? Link to comment https://forums.kleientertainment.com/forums/topic/141172-upgrading-the-ocean/ Share on other sites More sharing options...
QuartzBeam Posted June 23, 2022 Share Posted June 23, 2022 5 minutes ago, Trevindo said: Adding the drop of gear and wires to the mechanical ocean shark The sharks are not mechanical and it would make no sense for them to drop gears or wires. Link to comment https://forums.kleientertainment.com/forums/topic/141172-upgrading-the-ocean/#findComment-1579320 Share on other sites More sharing options...
Trevindo Posted June 23, 2022 Author Share Posted June 23, 2022 8 minutes ago, QuartzBeam said: The sharks are not mechanical and it would make no sense for them to drop gears or wires. Thanks, I already changed that Link to comment https://forums.kleientertainment.com/forums/topic/141172-upgrading-the-ocean/#findComment-1579321 Share on other sites More sharing options...
Capybara007 Posted June 23, 2022 Share Posted June 23, 2022 the shark idea sounds nonsensical to me others are fine Link to comment https://forums.kleientertainment.com/forums/topic/141172-upgrading-the-ocean/#findComment-1579334 Share on other sites More sharing options...
Mike23Ua Posted June 24, 2022 Share Posted June 24, 2022 1 hour ago, QuartzBeam said: The sharks are not mechanical and it would make no sense for them to drop gears or wires. You ever played Fortnite or watched the movie Jaws? You ever seen what all a shark will eat??? If your wanting the shark to be mechanical maybe the idea makes no sense… BUT if you want to assume that shark has jumped ashore and eaten nearby clockwork knights or boats or machinery or literally anything.. it makes logical sense they could have a % chance to drop random things they have eaten. This would actually make RockJaw shark an interesting at sea loot piñata worth taking the risk to fight because you never know what it has eaten before trying to eat you. Link to comment https://forums.kleientertainment.com/forums/topic/141172-upgrading-the-ocean/#findComment-1579344 Share on other sites More sharing options...
Just-guy Posted June 24, 2022 Share Posted June 24, 2022 6 minutes ago, Mike23Ua said: You ever played Fortnite or watched the movie Jaws? You ever seen what all a shark will eat??? If your wanting the shark to be mechanical maybe the idea makes no sense… BUT if you want to assume that shark has jumped ashore and eaten nearby clockwork knights or boats or machinery or literally anything.. it makes logical sense they could have a % chance to drop random things they have eaten. This would actually make RockJaw shark an interesting at sea loot piñata worth taking the risk to fight because you never know what it has eaten before trying to eat you. Real sharks tend to stay away from shore and are quite selective with what they eat, spawned Rojacks on land will attempt to return to the water, they will attempt to stay out of the water the least time possible you can see that when they return to the water after attacking. Pretty sure that the "loot piñata" concept was already implemented with the Whales in Shipwreked. Link to comment https://forums.kleientertainment.com/forums/topic/141172-upgrading-the-ocean/#findComment-1579346 Share on other sites More sharing options...
Owlrust Posted June 24, 2022 Share Posted June 24, 2022 I would like to see much less Sea Stacks than we already have. I love the concept, but it's the number of them that makes oceanic travel not as fun. Perhaps instead of Sea Stacks littering the ocean everywhere there could be specific sections dedicated to Sea Stack navigation such as a Ship-Graveyard, with a fog, that periodically obscures your view. Link to comment https://forums.kleientertainment.com/forums/topic/141172-upgrading-the-ocean/#findComment-1579351 Share on other sites More sharing options...
LitulLola Posted June 24, 2022 Share Posted June 24, 2022 12 hours ago, Trevindo said: Improved Mast Light, navigators know that nowadays it is better to have a lightning protector than a mast light. I believe the reason behind this is the low light radius, I believe the boat light should be much brighter than a campfire as it doesn't provide heat and is specific to sailing. This one I can deff get behind Tiger sharks will and do eat just about anything Link to comment https://forums.kleientertainment.com/forums/topic/141172-upgrading-the-ocean/#findComment-1579401 Share on other sites More sharing options...
dzzydzzy Posted June 25, 2022 Share Posted June 25, 2022 I think the trouble with improved mast light is a balancing issue. Since it doesn't die down during rain/ get put out by those hydrant fish like a fire pit, i think the dev team wanted it to not replace fire pits all together. Link to comment https://forums.kleientertainment.com/forums/topic/141172-upgrading-the-ocean/#findComment-1579733 Share on other sites More sharing options...
hhh2 Posted June 25, 2022 Share Posted June 25, 2022 I think the mast light could be combined with the lightning conductor, or at leasted added in combination with it. Link to comment https://forums.kleientertainment.com/forums/topic/141172-upgrading-the-ocean/#findComment-1579738 Share on other sites More sharing options...
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