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Fixing a lot of the games lagging problems


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First off I want to start this post off by saying that I am NOT a game developer and I don’t know a single thing about the process of developing a game- However.. the knowledge that I DO Posses is that of a life-long video game player who keeps up with his favorite games patch notes.

And as I’m sure we all can Agree- DST can run into some huge lag problems, but If I “think” I may know the actual cause behind this, But to explain this I will need to reference another game I’ve played.

In the original State of Decay, when you flipped a car upside down or landed off a cliff or your car exploded it was Blew up and was destroyed, gone.. erased from the game world.

However in State of Decay 2- They added the ability to flip over vehicles & Repair Kits so you can repair even a fully destroyed vehicle: This lead to players being able to get an infinite sea of vehicles which lead the game to extreme lagging, and crashing issues.. so the Developers eventually realized “Infinity amount of vehicles” was crashing their game and as such they had to limit the total number of vehicles the player is allowed to spawn into the map at any given time.

Hence where DSTs problems come in: The newest Rework WX78 has brought this issue front and center, because people have been joining my world, Dying and leaving their Jimmys all over the freaking map for me to come behind later and find to pick up.

This isn’t just a WX78 exclusive problem: Other characters who have items that other players who aren’t that character can’t use at all will also cause this.

Examples being: Woodies Lucy Axe, Maxwells Codex Umbra, Wendy’s Abigail Flowers etc..

so I would like for the game to De-Spawn these items when you are not playing as these characters..

Woodies Lucy Axe could vanish in a Wortox soul like cloud of smoke, the Codex Umbra’s can be pulled into the ground by cool shadow hands, Abigail’s flower could Wither & float off screen and out of the game, EXTRA JIMMYS COULD EXPLODE or be Disassembled for a very small chance at gears..

But like I said I’m no game developer and all I know is mistakes other game developers have made.. and their solutions in how they fixed those problems.

8 hours ago, ArubaroBeefalo said:

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The problem with this thing is I actually have to wander upon other players dropped items.. why can’t the game just remove them itself?

If Theres 5000 twiggy trees in my world, why can’t Klei just program their game to know the worlds performance limits and if say for example.. the game was only programmed to support exactly 10,000 twigs laying on the ground.. then those twiggy trees simply can’t drop additional twigs until at least one of the ones laying on the ground already are picked up?

With Nintendo Switch being the least compatible platform to play this game on, Klei needs to look into ways to cut corners and improve gameplay by reducing unnecessary lag.

In turn: Reduction of things that DONT need to pull on the games performance would kick open the door to add in new things that DO need to pull on the games performance (such as new mobs with new animations or a more detailed Ocean.)

there should be a world toggle option to despawn character specific items of players under 10 days old OR an option to just give the character specific item back to those newly spawned players inventory.

Also a world toggle option for generic items which build up a lot like rot, poop, twigs, stinger, despawn after a _ amount of days the player chooses.

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