Wurtstool Posted April 22, 2022 Share Posted April 22, 2022 Lets first set some terminology Targeted attacking (what is currently implemented): to attack you select a hostile/neutral mob (or auto select to the closest one), you walk up to them and once you are within your max range for your attack to hit, the queued attack is then initiated. A hit box is then placed at the location of your attack. Command attacking (what I want implemented): to attack you hit a dedicated attack bottom, once pressed your attack is initiated and a hit box is then placed at the location of where you are facing. A target does not have to be selected to attack. The reason why I want command attacking to be implemented is because there are times where the current targeted attacking feels unwieldy. Particularly with moving mobs where your attack can still miss because the mob ran out of your hit box during the startup lag of your attack. While you can circumvent this by moving as close as possible to the mob before you attack so that the mob will still be range even after moving a bit I still feel that giving more control to the player is a good thing. Here are some listed pros and cons of command attacks. Pros Full control of when and where you attack High skill expression: for example you can now attack where the mob is going to be after your attack startup lag where you couldn't do so before. This way you can predict mob movement and initiate your attack at the desired location Extremely satisfying to master: imaging you can hit eye of terror mid charge by predicting its charge, you can get a few extra hit in the fight where you can't do so before if you are good enough. Cons Steep learning curve: Spacing, precision, attack startup lag, and active frames are much more important to keep track of to succeed because miss timing and mispositioning can easily lead to a miss. You may hit unintended targets: particularly when facing groups of mobs, since your attacks are not aoe you will hit the target closest to the location of your attack. so if there are multiple targets in that range you may hit the wrong one. The current idea can also be extended to ranged attacks such as boomerangs and blow darts: you fire the projectile in the direction of your cursor and whether or not it hits is up to your own skill. I am not saying to replace the current system (the one we have now works great), I and saying if this should be added this as a option so people can choose to use one over the other. For example "f" for targeted attack and "g" for a command attack. So what do people think of this, is this too overly complex or something you want to have? Link to comment https://forums.kleientertainment.com/forums/topic/139516-a-new-combat-option-settings/ Share on other sites More sharing options...
Guille6785 Posted April 22, 2022 Share Posted April 22, 2022 the problem with this is the game will have no idea which target to hit Link to comment https://forums.kleientertainment.com/forums/topic/139516-a-new-combat-option-settings/#findComment-1561837 Share on other sites More sharing options...
hhh2 Posted April 22, 2022 Share Posted April 22, 2022 possible with mod? Link to comment https://forums.kleientertainment.com/forums/topic/139516-a-new-combat-option-settings/#findComment-1561872 Share on other sites More sharing options...
Cloakingsumo198 Posted April 22, 2022 Share Posted April 22, 2022 1 hour ago, Guille6785 said: the problem with this is the game will have no idea which target to hit Add cleave Link to comment https://forums.kleientertainment.com/forums/topic/139516-a-new-combat-option-settings/#findComment-1561881 Share on other sites More sharing options...
Wurtstool Posted April 22, 2022 Author Share Posted April 22, 2022 1 hour ago, Guille6785 said: the problem with this is the game will have no idea which target to hit Which is why it is difficult to implement in DST. Any other game with an attack button and hitbox based attacks has it so that any target within the hit box will take damage frankly speaking; essentially making them small area of effect attacks. But here in DST all survivors attacks are single target, so if we were to implement the same concept, than the target that gets the hit has to be the one closest to the center of the hitbox even when there are multiple mobs/targets that are in that hitbox. 32 minutes ago, hhh2 said: possible with mod? I think the closest we have gotten with this mechanic is with the first person mod. Link to comment https://forums.kleientertainment.com/forums/topic/139516-a-new-combat-option-settings/#findComment-1561882 Share on other sites More sharing options...
Mike23Ua Posted April 22, 2022 Share Posted April 22, 2022 Call this divine intuition, seeing into the future, or just wishful thinking: But I have the feeling that just like how fishing and farming was completely overhauled- Combat might not be too far behind. Link to comment https://forums.kleientertainment.com/forums/topic/139516-a-new-combat-option-settings/#findComment-1561900 Share on other sites More sharing options...
hhh2 Posted April 22, 2022 Share Posted April 22, 2022 2 hours ago, Mike23Ua said: Call this divine intuition, seeing into the future, or just wishful thinking: But I have the feeling that just like how fishing and farming was completely overhauled- Combat might not be too far behind. i hope not. I like the simplicity of only having move and attack Link to comment https://forums.kleientertainment.com/forums/topic/139516-a-new-combat-option-settings/#findComment-1561994 Share on other sites More sharing options...
Cheggf Posted April 22, 2022 Share Posted April 22, 2022 7 hours ago, Wurtstool said: Any other game with an attack button and hitbox based attacks has it so that any target within the hit box will take damage Dst combat is comparable to a moba or mmo where you only autoattack, and those games have plenty of single target attacks (moba AAs almost always are). Regardless, this is a huge overcomplication that seems to just be suggested to make hitting moving mobs easier. Only a few mobs will dodge your attacks, and them doing that is on purpose. The current ways to play around it are perfectly fine right now. Link to comment https://forums.kleientertainment.com/forums/topic/139516-a-new-combat-option-settings/#findComment-1562150 Share on other sites More sharing options...
. . . Posted April 23, 2022 Share Posted April 23, 2022 16 hours ago, Wurtstool said: Command attacking (what I want implemented): to attack you hit a dedicated attack bottom, once pressed your attack is initiated and a hit box is then placed at the location of where you are facing. A target does not have to be selected to attack. The reason why I want command attacking to be implemented is because there are times where the current targeted attacking feels unwieldy. Particularly with moving mobs where your attack can still miss because the mob ran out of your hit box during the startup lag of your attack. While you can circumvent this by moving as close as possible to the mob before you attack so that the mob will still be range even after moving a bit I still feel that giving more control to the player is a good thing. Here are some listed pros and cons of command attacks. One of feature I liked in console version of DS is you could press attack button to attack right where you standing (even though does nothing) which is cool. so I think that would be very nice to have your idea in vanilla game without use of mod. Maybe if player could also attack while moving it would make combat less boring but that is for other topic I guess, I made mod which is possible and made it more fun for me. Link to comment https://forums.kleientertainment.com/forums/topic/139516-a-new-combat-option-settings/#findComment-1562296 Share on other sites More sharing options...
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